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JUMP ½ - Half a jump is still a jump

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Lazy_
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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Lazy_ » 1 month ago

There's a stupid easter egg in the boss room in Dynamic Dungeon: if you wait around for long enough, you'll find a moon. Last night, nathanisbored streamed himself getting that moon and it took him like 3 hours. It was marvellous.
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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Mandew » 1 month ago

Devcom: PUNCHLINE! ~

The story starts with MaGL3.
November 2016. My MaGL3 level (called "It's a level. WOW!") had its first part similar in aesthetics, and used the "Journey to the Right" platform like this one does. It also used a Wall Jumping patch. One of the due complaints I heard from a judge was that the wall jumping felt a little bad, and it got me thinking. I thought of the Punchy Glove as a way to have Wall Jumps without Wall Jumps, so to speak.

Then, I basically remade the first part of that MaGL3 entry as something a bit more whole.

I was so enamored by the end result that I didn't see the potential issue this would have. It relies on the vanilla "launch beyond top speed" quirk, one of the quirks I mistake for granted as something widely known among SMW romhack players. As a result, it does ask the player to fight their intuition of pushing in the direction they want to go at. Despite all this, I still find a really good appeal in the flow of the level, once the launches are mastered; level is just more niche than I imagined.


also

heeeere's Demo!!
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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby KobaBeach » 1 month ago

Mandew wrote: I thought of the Punchy Glove as a way to have Wall Jumps without Wall Jumps, so to speak.
It doesn't really work without a button prompt, I feel. Props for the creativity, you're admittedly one of the more creative ASMers, but I just didnt like this level much.

It's not a bad stage though, the first stage I actually disliked is still yet to show up. If you're on the discordhaus you might know what I'm talking about.

Lazy_ wrote: There's a stupid easter egg in the boss room in Dynamic Dungeon: if you wait around for long enough, you'll find a moon. Last night, nathanisbored streamed himself getting that moon and it took him like 3 hours. It was marvellous.
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freshtalk
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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby freshtalk » 1 month ago

That scrolling Koopling fight was really neat, and the highlight of the video for me.

So if you press L/R on the map, do you switch between Demo and Iris?

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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Implo » 1 month ago

So raocow started today World 3 and just went through this level. Personally I don't like this level. I had really bad time with it. There are all this projectiles flying and it's combined with sand. I had so much problem to get out of sand. I hate that in SMBX and I hate it here.

Also if I would play without savestates, then my journey with this hack would end somewhere in the middle of World 3.

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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Cyril » 1 month ago

The punchy glove mechanic is something that feels like it'd work better in a game with an air dash

I mean, Celeste pretty much had that same mechanic for starters

Also reminded me of bounce man's stage too tbh, which was like two days ago
i've honestly never played a video game in my life

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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Rockythechao » 1 month ago

it happened
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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby CrappyBlueLuigi » 1 month ago

demo!!!!!

there better be an iris skin later :/

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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Mandew » 1 month ago

freshtalk wrote: That scrolling Koopling fight was really neat, and the highlight of the video for me.

So if you press L/R on the map, do you switch between Demo and Iris?
I know for a fact that there is a different palette for a Player 2.

Player 2 palettes are pretty fun, actually.
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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Piesonscreations » 1 month ago

So glad to see the gal :demo:
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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Leet » 1 month ago

Not the solution, but for those curious, the La-Mulana hint in the shop level

is for the shop level itself. the reward for solving it is nonessential

.
ImageWell it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Nimono » 1 month ago

Leet wrote: Not the solution, but for those curious, the La-Mulana hint in the shop level

is for the shop level itself. the reward for solving it is nonessential

.
I'm still super curious what it does!!

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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Validon98 » 1 month ago

I'll admit that I might have found what the hint is referring to but am not 100% sure how someone is supposed to get it from that because I found it on complete accident.

There is a hidden door just to the left of that weird pit with the 1-up shroom that leads to an easier to use life farm, though how the whole "count to ten then let go for a thousand more" thing is associated with it is... anyone's guess, really.

Because Mystia's being a big ol' goofball.

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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Ryrir » 1 month ago

Validon98 wrote: I'll admit that I might have found what the hint is referring to but am not 100% sure how someone is supposed to get it from that because I found it on complete accident.

There is a hidden door just to the left of that weird pit with the 1-up shroom that leads to an easier to use life farm, though how the whole "count to ten then let go for a thousand more" thing is associated with it is... anyone's guess, really.

whoa you actually bruteforced it by pressing up everywhere? I'm impressed! Not sure if I should spoil the actual solution though since there's still a non-zero chance that raocow will come back to it.

this is getting laundromatic

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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Validon98 » 1 month ago

Ryrir wrote:
Validon98 wrote: I'll admit that I might have found what the hint is referring to but am not 100% sure how someone is supposed to get it from that because I found it on complete accident.

There is a hidden door just to the left of that weird pit with the 1-up shroom that leads to an easier to use life farm, though how the whole "count to ten then let go for a thousand more" thing is associated with it is... anyone's guess, really.

whoa you actually bruteforced it by pressing up everywhere? I'm impressed! Not sure if I should spoil the actual solution though since there's still a non-zero chance that raocow will come back to it.

I don't even know how I did it. I just somehow happened to push up in the right spot without even thinking about it. No brute-forcing intended, just sheer dumb luck.

Because Mystia's being a big ol' goofball.

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Hyrule Warriors: Definitive Edition (the adventure never ends)
The Banner Saga (only the sun has stopped, moon's just chilling though)
Atelier Rorona DX (it's time for explosives)

Strawberry Bose Partial Translations and Patches!

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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby YelseyKing » 1 month ago

Those Boon and Demo costumes make me happy. :3
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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby KobaBeach » 1 month ago

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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby raocow » 1 month ago

look at that boon, what a fool
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Re: JUMP 5*10^-1 - Half a jump is half a jump

Postby Awoo » 1 month ago

It's so good to see Demo again :demo:
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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Arctangent » 1 month ago

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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby ano0maly » 1 month ago

I feel that the costume should have changed the player name above the lives too
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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby Sebby19 » 1 month ago

ano0maly wrote: I feel that the costume should have changed the player name above the lives too
I agree
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Re: JUMP 5*10^-1 - Half a jump is still a jump

Postby ft029 » 1 month ago

I made Possibly Kaizo in YUMP after Dynamic Dungeon, which was made in 2016.
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Re: JUMP (√1)/(√4) - Half a jump is still a jump

Postby FourteenthOrder » 1 month ago

ILLUSIYELLOW has such a great name and great gimmick, I super loved that one.
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Re: JUMP (√1)/(√4) - Half a jump is still a jump

Postby KobaBeach » 1 month ago

illusiyellow makes my brain hurt

also i didnt mention this last night but artillery range felt a lot like an anikiti level, including the wiggler chain chomps, its pretty gya
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