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Re: La-Mulana - Starcross

Posted: 07 May 2019, 18:23
by Draexzhan
Validon98 wrote: 3 years ago

I actually hope he doesn't find the Spaulder, it's actively a detriment to have. The damage trial does much less damage than your actual weapon and the way the frames for it work means it'll hit way more often than your actual weapon, so it ends up just making things worse.

It's a damn shame, too. On paper it's such a neat item, and the visual effect looks so cool.


Re: La-Mulana - Starcross

Posted: 07 May 2019, 18:31
by BobisOnlyBob
Draexzhan wrote: 3 years ago
Validon98 wrote: 3 years ago

I actually hope he doesn't find the Spaulder, it's actively a detriment to have. The damage trial does much less damage than your actual weapon and the way the frames for it work means it'll hit way more often than your actual weapon, so it ends up just making things worse.

It's a damn shame, too. On paper it's such a neat item, and the visual effect looks so cool.

It might actually favour his playstyle, since it works best when you're only getting intermittent hits. It's basically just +16 damage on top of a 32 damage hit when you're fighting a boss you can't rapidly hit. Works well with the axe, not so good with the whip...


Re: La-Mulana - Starcross

Posted: 07 May 2019, 19:06
by Validon98
BobisOnlyBob wrote: 3 years ago

It might actually favour his playstyle, since it works best when you're only getting intermittent hits. It's basically just +16 damage on top of a 32 damage hit when you're fighting a boss you can't rapidly hit. Works well with the axe, not so good with the whip...

That's not how it actually works in practice, because the light trail has its own hitbox and doesn't add any damage to the attack. Think how in like, Link to the Past, how the beam from the Master Sword does less damage, but still triggers the same i-frames. It's basically that, but the added range almost entirely overlaps with the hitbox of the weapon itself, and it only really registers both hits on things with no i-frames at all. It can actually do more damage if something has no i-frames, and can allow you to break pots in two hits without the bracelet, but for minibosses and bosses it makes your life harder.


Re: La-Mulana - Windbreaker

Posted: 07 May 2019, 21:54
by Awoo
Oh, boy, can't wait to see KobaBeach's reaction to

Ox-Head and Horse-Face

:catplanet:

Re: La-Mulana - Spellbreaker

Posted: 07 May 2019, 22:03
by repairmanman
Ahahahaha, pretty much everything i wanted raocow to do he did.

too bad he's never going to figure out that he weighed himself and needs to know that info



With all eight guardians dead,

you can do hell temple, which is why the achievement is named that way



for the sake of la mulana 2, i hope he does the hell temple. The puzzles are stupid but i'm pretty sure he can do them


Re: La-Mulana - Spellbreaker

Posted: 07 May 2019, 22:17
by Stink Terios

Re: La-Mulana - Spellbreaker

Posted: 07 May 2019, 22:18
by Grounder


Mushssu, you say?

eh close enough

Re: La-Mulana - Spellbreaker

Posted: 07 May 2019, 22:19
by Lostsoldier20
I could say a lot about the progress made, or the change to the Mushushu puzzle...

But nothing compares to how I love that raocow just COMPLETELY ignored that the music on the Surface changed to the main menu music and is implying a very much "end-game" status.

Re: La-Mulana - Spellbreaker

Posted: 07 May 2019, 22:51
by Draexzhan
As someone who didn't pick up the fairy clothes until after

Hell Temple

, holy damn, that stuff is OP. Tiamat was WAAAAAAYYYY harder for me.

Re: La-Mulana - Spellbreaker

Posted: 07 May 2019, 23:53
by Sebby19
They changed Taimat A LOT in the remake. From what I remember from DC's fight against her, you first had to navigate to the 4 corners of the room, to activate some things. That would activate a large ∞ symbol across Tiamat (who is NOT a background boss, she takes up a lot of the room). Then you can use the symbol as a platform and attack her face (this could be the Knife's last hurrah), before the corners expire and you have to repeat.

What makes this uber difficult is the endless swarms of bats (that don't give exp), and Tiamat herself. Only attack of hers I remember is shooting her hair tendrils like spikes into the wall, in 10 set directions.

Re: La-Mulana - Spellbreaker

Posted: 07 May 2019, 23:59
by Sebby19
(splitting posts for easier reading)

Otherwise, congratulations raocow! You took down all 8 Guardians! That was STEP ONE in the process to unlock the Mother. The full list is:
-Step 1: Defeat all 8 Gaurdians
-Step 2: Recite the Mantras
-Step 3: ?????
-Step 4: Profit
Just make sure

your dad doesn't steal your work, again.


Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 00:03
by Validon98
Alright, official endgame is here, the last major steps to actually laying the Mother to rest, and so on and so forth. It's just getting there, of course, that's the tricky part.

Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 01:07
by Sebby19
Should we tell raocow he does NOT have all the info he needs to solve the scales?

Chances are, he's still going to fail, since the game rudely denied him of his first real chance to solve it. But right now his chances are 0% because he doesn't know Lemeza's weight.

I but raocow wil feel real shitty when he tries, fails, and then someone inevitably tells he missed the point of the weighing machine in the giant Mausoleum.

Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 02:09
by Crow

nah he's gonna try and put the clues together, completely fail to understand the puzzle, and then accidentally solve it somehow anyways



hell yeah the real la-mulana ends here

on average, raocow killed one guardian every 6 videos. which is pretty ridiculous pace for a blind-ish playthrough tbh
but i mean also there were 19 videos in the middle of No Guardians Ever because the game's just Like That

Re: Llama Llama - Spellbreaker

Posted: 08 May 2019, 02:13
by Awoo
I blame Voltgloss for maintaining an extremely thorough list of meticulous notes and raocow's uncanny ability to accidentally stumble upon solutions to puzzles in the most amazing way

Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 02:20
by Draexzhan
Yeah I think it's fair to say that Voltgloss's cataloging of everything raocow finds ever probably cut the total time of this game by at least half. raocow's at under 17 hours right now, which is a damn good time for a mostly blind playthrough.

Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 03:43
by Kleetus
Two bosses in two episodes, nice.

Remember the Tablet of Destinies that Zu stole? In Babylonian myth Tiamat was the original holder.
The ancient Babylonian creation epic, Enuma Elish, tells Tiamat's story.
Tiamat was the primordial embodiment of the salt waters, existing before the other gods or anything else really. She "mixed waters" with her Y chromosome having fresh water counterpart, Abzu, (creation hadn't come into being so there was not much else to do,) and gave birth to pretty much everything. Stuff happens, and over time a whole lot of other generations of deities are running around. In some varients of the story, the new gods, led by Marduk slay Abzu to ursurp him, in others Marduk and co are retaliating against Abzu who attacks them to limit their power, either way Abzu is dead and Tiamat is out for blood. Tiamat summons an army, she grants her son/lover(?) Kingu the Tablet of Destinies to aid him against Marduk's forces, but most importantly she gives birth to eleven monsters with poison for blood to obliterate her enemies. However the Marduk and the new gods are victorious, they slay Tiamat and her supporters. Marduk claims the Tablet of Destinies asserting his new role as top god. Kingu is slain and his blood mixed with mud to form man. But Marduk did not slay Tiamat's eleven monster children, instead he bound them and placed them as guards around temples and palaces.
From then on, Tiamat's eleven children would be invoked to protect homes from evil

Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 04:14
by Chirei
it's not all the mega men but it's all you're gonna get

Image

Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 04:15
by Kleetus
There are two main origin stories for Ox-Head and Horse-Face in Chinese myth.
In the first, the two are diligent and hard working farm animals. When they eventually die, King Yama, the guy in charge of Hell, is so impressed with their character that he rewards them by making them his servants.
In the second, the two are farm animals worked to death by a cruel master. Yama takes pity on them and makes them his servants.
Ox-Head and Horse-Face are loyal to Yama; their job in the vast bureaucracy of Hell is to haul souls to Yama to be judged, they also act as guards making sure no one tries to escape punishment. They briefly appear in Journey to the West, where they are tasked with bringing Sun Wukong to a hearing, but he outwits them and escapes.
Statues of the two are placed at some Chinese temples.

Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 04:17
by Kleetus
Chirei wrote: it's not all the mega men but it's all you're gonna get

Image
For a moment I thought that was some kind of fruit, and not an explosion near Tiamat's face.
I was thinking "wow, she really likes her strawberries".

Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 04:35
by Crow
oh yeah i forgot to mention

congrats, you defeated all 8 robot masters! time for the wily fortress!

this is the new AtMM

Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 04:37
by Sebby19
I propose we tell raocow he does not have all the hints to solve the scales.

I really want him to have an honest shot at it tomorrow,

Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 04:41
by FPzero
Wow, Tiamat was nice to you. Every time I fight her she loves doing the screen-filling laser attack, and as you saw it does an insane amount of damage even with Fairy Clothes.

Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 04:56
by Crow
Sebby19 wrote: 3 years ago
I propose we tell raocow he does not have all the hints to solve the scales.

I really want him to have an honest shot at it tomorrow,
i sort of suspect he's smart enough to reload if it comes to that
but who knows

it's not like it's a mandatory item but it's nice to have, yes. it's not very useful against the final boss though imo, the axe trumps it there due to the overhead swing


Re: La-Mulana - Spellbreaker

Posted: 08 May 2019, 05:04
by Kleetus
I find it fitting that (what most people consider to be) the final guardian is a primordial chaos entity from one of the oldest recorded religions.
FPzero wrote: Wow, Tiamat was nice to you. Every time I fight her she loves doing the screen-filling laser attack, and as you saw it does an insane amount of damage even with Fairy Clothes.

I'm one of those people who cheeses that attack by damaging myself with the caltrops and abusing the i-frames.



Apparently, Enuma Elish describes Tiamat as having an udder, like a cow. Could be a clunky translation, but I find this hilarious for some reason.