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La-Mulana - Wishbringer

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FPzero
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Re: La-Mulana - Moonmist

Postby FPzero » 7 months ago

CrappyBlueLuigi wrote:
FPzero wrote: Hm, I forgot Anubis has either some kind of requirement to damage him, or he can only be damaged by a weapon you didn't try. Did you try the whip or axe on him? I think you only tried knife. Legitimately can't recall if this is the answer or not, because I remember from LM Classic that he didn't have a damage requirement and figured that was going to be the case today if raocow made it. This portion of the game kinda got shuffled around a lot between Classic and Remake.

you need the book of the dead to be able to damage anubis.

Man, I thought that's what you *got* for defeating him. I totally forget where it is in that case.


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Re: La-Mulana - Moonmist

Postby Draexzhan » 7 months ago

raocow has pretty much reached what I consider to be the first real bottleneck of La-Mulana. I think he'll soon reach the point that I was at when I cracked and looked something up.

But hey, he's getting closer and closer to getting a double-jump, so that's really cool. That'll open up a lot for him.


FPzero wrote:
CrappyBlueLuigi wrote:
FPzero wrote: Hm, I forgot Anubis has either some kind of requirement to damage him, or he can only be damaged by a weapon you didn't try. Did you try the whip or axe on him? I think you only tried knife. Legitimately can't recall if this is the answer or not, because I remember from LM Classic that he didn't have a damage requirement and figured that was going to be the case today if raocow made it. This portion of the game kinda got shuffled around a lot between Classic and Remake.

you need the book of the dead to be able to damage anubis.

Man, I thought that's what you *got* for defeating him. I totally forget where it is in that case.

Mulbruk gives it to you after you fail to damage Anubis.

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Re: La-Mulana - Moonmist

Postby Voltgloss » 7 months ago

Excellent progress today. Perhaps most important is the conclusion reached at 2:30. Put into good practice, for one example, between 8:58 and 9:40. A lesson well learned, and well rewarding.

Time for Temple of Moonlight music! One of my favorite areas and one of my favorite tracks. Especially for its "vocals." C'mon, let's dance.

"Moon Light Dance" (theme for the Temple of Moonlight)

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Re: La-Mulana - Moonmist

Postby maou shoujo » 7 months ago

FPzero wrote:

Man, I thought that's what you *got* for defeating him. I totally forget where it is in that case.

In Classic,

you got the Book of the Dead in that room, with no Anubis miniboss. However, in Classic the Book did nothing except protect you from the mini Jackals. Furthermore, in Classic that rooms was the ONLY place that Jackals appeared, unless you activated Hard Mode.



In this LP,

I'm really really really gladthat raocow teleported out of the room instead of just dying. In my Remake playthrough I died to Anubis once and never went back there. I suffered hard in the midgame for lack of what he gives you, until reaching the point where I couldn't continue and I had to ask for help.



BTW, the Axe is hugely buffed in Remake. Classic Axe was way too slow to ever be practical, but the Remake version is a fan favorite. That power and range are so good now.
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Re: La-Mulana - Moonmist

Postby Cyril » 7 months ago

raocow you did damage skarmory once! just saying! maybe you caught this in editing!
i've honestly never played a video game in my life

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Re: La-Mulana - Moonmist

Postby Filby » 7 months ago

Ultra the Multi-Alien is my homeboy.

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Re: La-Mulana - Moonmist

Postby Sebby19 » 7 months ago

maou shoujo wrote: BTW, the Axe is hugely buffed in Remake. Classic Axe was way too slow to ever be practical, but the Remake version is a fan favorite. That power and range are so good now.
I beg to differ. Read my earlier post where I gush about it.
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Re: La-Mulana - Moonmist

Postby ztarwuff » 7 months ago

Honestly, on my play through, I didn't see the resemblance, but there's totally a

Michael Jackson cameo

there.

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Re: La-Mulana - A Fine Day for Reaping

Postby Draexzhan » 7 months ago

Eyyyy, double jump! Everyone loves a double jump.

raocow actually found something in the Gate of Time that I don't believe I ever found. To be honest, I'm kind of baffled that I never looked there.
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Re: La-Mulana - A Fine Day for Reaping

Postby Sebby19 » 7 months ago

I guess you and raocow forgot the Reset Fairy is in the exact same spot as the shop that sold the 'Hidden Shop Alarm' software.

I have an idea where the La-Mulana rom is. I'll only give it out if asked though. I could also be completely wrong.
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Re: La-Mulana - A Fine Day for Reaping

Postby Chirei » 7 months ago

Sebby19 wrote: I have an idea where the La-Mulana rom is. I'll only give it out if asked though. I could also be completely wrong.
This is the one time where you are well within reason to post this, since one of the Gate of Time tablets just straight out says "go ask for outside help" as the solution.

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Re: La-Mulana - A Fine Day for Reaping

Postby Sebby19 » 7 months ago

Kay nevermind. I looked it up and was completely wrong. La-Mulana.exe was in a different spot than I was thinking. I did discover a couple more secrets though.
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Re: La-Mulana - A Fine Day for Reaping

Postby Sebby19 » 7 months ago

Oh hey, look at that. DeceasedCrab commented on the video about a half hour ago.

I remember wanting a collab between the rao and DC years ago.
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Re: La-Mulana - A Fine Day for Reaping

Postby FPzero » 7 months ago

Getting the double jump kind of changes everything as you might imagine. Lots of places are now accessible with that second jump, so doing a "world tour" of sorts isn't a bad idea.

Also since we finally got the upgraded computer, i can briefly mention how the upgrade worked in Classic. It allowed you to load two pieces of software at one time. Yes, that means that if you wanted the map, you had to unload your text translation software before you bought this computer. Buying the computer was also the only way to finally start combining software together, something that we've seen is possible in the remake with just the basic computer, but is now way more easy and convenient since you have double the RAM to load stuff. You don't have to unload important software just to experiment with other combos.

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Re: La-Mulana - A Fine Day for Reaping

Postby Cyril » 7 months ago

i continue to be impressed at how well raocow is making progress but he is, like, actually using the notes, which is what you're supposed to do, so!

i don't think that fairy can actually reset the puzzle for the temple of the sun map, though, right?

i've honestly never played a video game in my life

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Re: La-Mulana - A Fine Day for Reaping

Postby BobisOnlyBob » 7 months ago

Parama wrote: i continue to be impressed at how well raocow is making progress but he is, like, actually using the notes, which is what you're supposed to do, so!

i don't think that fairy can actually reset the puzzle for the temple of the sun map, though, right?

pretty sure she can only reset a few major item puzzles with a one-shot element, like the chain whip and other items. The temple of the sun one is just for the map - which will hurt a lot near the end.

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Re: La-Mulana - City of Secrets

Postby strongbadman » 7 months ago

Oh my god, I only just now got the title gimmick. Honestly I should've gotten it at Hot Throttle, but Way gave me flashbacks. Haven't thought about that in a long, long time.

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Re: La-Mulana - City of Secrets

Postby Zummorr » 7 months ago

And tick the box for raocow brute-forcing today's puzzle. The puzzle name is

Name the Nameless One


I did the exact same thing on my first play through.

Because the shell horn gives you an error message whenever you pick an incorrect tile, this puzzle's daunting 30 combinations goes to a 1/6 chance of finding the 1st tile and then a 1/5 chance of finding the 2nd tile.

Finding the correct 1st tile eliminates a good portion of the wrong answers and makes this puzzle vulnerable to brute forcing since it eliminates 25 of the wrong combinations for you. Thanks Magic Conch.

An extremely vague word of advice regarding this puzzle and advising future puzzles:

It would serve raocow well to understand how to correctly solve this puzzle.


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Re: La-Mulana - City of Secrets

Postby Sebby19 » 7 months ago

It's too bad you couldn't read those symbols above that mechanism by Zebu. I hope you can figure those out eventually.
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Re: La-Mulana - City of Secrets

Postby FPzero » 7 months ago

Building off Zummorr's post and hint about the puzzle name, this puzzle can obviously be brute-forced as we saw, but it would be a good idea to try and understand why it worked. I'll offer a hint and the solution in spoilers to anyone curious about it:

Hint:
Those tiles are glyphs. Our glyph reader does what to glyphs? Translates them into.....?
Solution:
So the tiles are actually letters in La-Mulanese script. The puzzle says "Name the Nameless one", who we've learned is Mu. So how would you learn which glyphs corresponded to "M" and "U"? Well, I don't want to give it away freely here because it's solution methodology instead of just the solution, so I'll put another spoiler inside here for anyone curious about how you'd figure out la-mulanese script (I doubt you're reading this raocow but if you are, I recommend not reading this next part).

Solution Methodology:
As it turns out, La-Mulanese script is a 1:1 analogue with English letters. But once you realize that, how can you create a translation guide?

If you turn on and off the glyph reader while reading a tablet, you can see the untranslated glyphs and what letters they correspond to. You can then write them all down. I don't think the script has capital letters. But letters might not be the only important thing you can learn from doing this...

And that's that puzzle!

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Cyril
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Re: La-Mulana - City of Secrets

Postby Cyril » 7 months ago

i mean even without the shell horn, the hole on the bottom opens up when you hit the wrong one. there's really no other punishment for screwing up, either. it's almost a puzzle designed to be brute-forced, which i'm pretty sure i did as well in my initial playthrough
i've honestly never played a video game in my life

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Re: La-Mulana - City of Secrets

Postby Arctangent » 7 months ago

Parama wrote: i mean even without the shell horn, the hole on the bottom opens up when you hit the wrong one. there's really no other punishment for screwing up, either. it's almost a puzzle designed to be brute-forced, which i'm pretty sure i did as well in my initial playthrough
probably is, considering it's how you get an ankh jewel

and from what i remember, the other puzzle( s? ) that require manual gylph translation don't hide away mandatory items, just very useful ones


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Re: La-Mulana - City of Secrets

Postby KobaBeach » 7 months ago

FPzero wrote: words
oh my fucking god this is game of the year all years
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Draexzhan
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Re: La-Mulana - City of Secrets

Postby Draexzhan » 7 months ago

FPzero wrote:
As it turns out, La-Mulanese script is a 1:1 analogue with English letters. But once you realize that, how can you create a translation guide?

If you turn on and off the glyph reader while reading a tablet, you can see the untranslated glyphs and what letters they correspond to. You can then write them all down. I don't think the script has capital letters. But letters might not be the only important thing you can learn from doing this...

And that's that puzzle!

I actually watched a streamer who not only translated "Mu" this way, but actually sat there and deciphered entire ancient La Mulanese tablets by finding the word "the" and then translating other words from there. It took him at least an hour to translate his first tablet, and it was absolutely hilarious and infuriating to see him do that.

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Re: La-Mulana - City of Secrets

Postby Chirei » 7 months ago

Draexzhan wrote:
FPzero wrote:
As it turns out, La-Mulanese script is a 1:1 analogue with English letters. But once you realize that, how can you create a translation guide?

If you turn on and off the glyph reader while reading a tablet, you can see the untranslated glyphs and what letters they correspond to. You can then write them all down. I don't think the script has capital letters. But letters might not be the only important thing you can learn from doing this...

And that's that puzzle!

I actually watched a streamer who not only translated "Mu" this way, but actually sat there and deciphered entire ancient La Mulanese tablets by finding the word "the" and then translating other words from there. It took him at least an hour to translate his first tablet, and it was absolutely hilarious and infuriating to see him do that.

I want to say something in regards to this but we are so far from the point where it is relevant.


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