Yeah... original's ladders were way more obvious but you did climb a vine immediately early on... I'm in two minds. Beelzebub didn't cause the horn to go off, so obviously there's nowhere to go but forward but that the vine doesn't even come close to the ground is a bit much. Maybe a little closer would have been nice
But hey! Congrats, the 9th Guardian has been defeated! (or at least is called one in the original) Next time, reach the boss room probably. But maybe a chance at a FINAL. I don't remember any of True Shrine, let alone how hard the boss is. Maybe 2nd half is hell in itself and needs practice before a shot at the boss. Those monkeys are way meaner here.
Re: La-Mulana - Ecdysis
Posted: 17 May 2019, 22:36
by Zummorr
Episode 57: "Next time we take on the Mother!" 20:47
Episode 58: "Vines are hard to see."
I bet we're ending on episode 60.
On my first playthrough, the first vine ladder stumped me. Because they are legitimately hard to see.
Re: La-Mulana - Ecdysis
Posted: 17 May 2019, 23:04
by 1234abcdcba4321
Sebby19 wrote: ↑4 years ago
The Shrine of the Mother has some lost forever items, when it transforms into the True Shrine. Those are the map, and the Life Jewel.
Not the map, as it's required to place the dragon bone (which you need to fight Tiamat and maybe Palenque). I guess it's technically lost forever, but if you have to already have it it's not really lost.
I'm guessing two more episodes for the end.
Re: La-Mulana - Ecdysis
Posted: 17 May 2019, 23:15
by Sebby19
Hmm, I just remember reading that several items in the Shrine could be lost when it transforms.
Or maybe that read was for the original
Re: La-Mulana - Ecdysis
Posted: 18 May 2019, 00:01
by Voltgloss
Sebby19 wrote: ↑4 years ago
Hmm, I just remember reading that several items in the Shrine could be lost when it transforms.
Or maybe that read was for the original
The other missable item is the Bounce Shot software.
Re: La-Mulana - Ecdysis
Posted: 18 May 2019, 01:08
by Kleetus
Beelzebub, lord of decay and laughter is first mentioned in Old Testament/Tanakh. There, Ba'al Zebub is a title given by the Israelites to the god of a neighboring people, whom they accused of idolatry. The name means "Lord of the Flies" and is meant as an insult. There are two theories as to how the title came to be. The first is that the god was part of a fly cult. Fly cult deities were prayed to to drive out disease. The second is that one of the god's titles was Ba'al Zebul, Lord of a High Place, and that Ba'al Zebub is a pun.
In the Testament of Solomon, a text not considered canon by any major religion, but which influenced later occultism, Beelzebub is summoned by King Solomon to build his temple.
Beelzebub would later appear in many 17th century grimoires.
Re: La-Mulana - Ecdysis
Posted: 18 May 2019, 02:28
by FPzero
I won't give raocow trouble for not seeing the vine because i definitely didn't see some of the vines in here when i played. Maybe not that one specifically, but others definitely gave me trouble.
Re: La-Mulana - Ecdysis
Posted: 18 May 2019, 03:25
by Draexzhan
I don't know what bothers me more, how long it took him to see the ladder, or
the fact that he hasn't opened his inventory yet.
Re: La-Mulana - Euclid
Posted: 18 May 2019, 04:28
by Awoo
Draexzhan wrote: ↑4 years ago
I don't know what bothers me more, how long it took him to see the ladder, or
the fact that he hasn't opened his inventory yet.
But he did open his inventory! About 10 minutes in or so.
Good job killing Baxter Stockman today, raocow!
Re: La-Mulana - Ecdysis
Posted: 18 May 2019, 15:54
by raocow
a 1h20min recording, I wonder what this means
Re: La-Mulana - Ecdysis
Posted: 18 May 2019, 16:13
by Grounder
raocow wrote: ↑4 years ago
a 1h20min recording, I wonder what this means
Apparently the amount of people running during the credits is directly tied to your ingame performance, such as completion time, difficulty level, and items acquired, among other things.
What a ride. Thanks for play, raocow! There's still a lot of year left, but I can see this easily being THE raocow LP of 2019. The way the action, humor, and copious note-taking all came together to pay off was just *chef kiss* excellent.
Re: La-Mulana - Wishbringer
Posted: 18 May 2019, 22:31
by Advent Azure
This has been an awesome ride. I got to see a whole bunch of things I never saw before, including some strange bugs, but I've been looking forward to watching this whole series since I saw that it was gonna be a B-Side thing.
Super looking forward to La-Mulana 2. It's definitely gonna be interesting. I beat that game already, and certainly loved it. It's definitely gonna require more effort on raocow's part.
Re: La-Mulana - Wishbringer
Posted: 18 May 2019, 23:00
by Ditocoaf
Filby wrote: ↑4 years ago
The real La-Mulana starts here!
Dammit, you beat me to it.
Re: La-Mulana - Wishbringer
Posted: 18 May 2019, 23:22
by Lostsoldier20
Wow I called it better than I expected. I figured there'd be some HUGE barrier to overcome to make it 2 parts but Mom ended up being an easier boss than I thought. Congrats raocow! I'm so glad you played this. It was an awesome run.
I AM kinda disappointed they removed the Ocean puzzle, I really like that one. Especially since weird eyeball monster thingy is super easy especially with sub weapons.
Next time a game of nothing but action? We're seein Copy Kitty FINAL again!
Re: La-Mulana - Wishbringer
Posted: 18 May 2019, 23:23
by S.N.N.
You did an excellent job on getting through this. I'm curious to see how the sequel goes - I personally found it quite a bit more challenging (and, aside from the odd game-breaking bug, a better experience overall). Since it sounds like you're going into it 100% blind, it's definitely going to be a super entertaining LP to watch.
Re: La-Mulana - Wishbringer
Posted: 18 May 2019, 23:32
by Voltgloss
Congratulations, raocow. Supreme performance throughout and a hard-fought, well-deserved victory.
For those curious about the thread title theme, it's explained in the spoiler block.
Every title is a work of interactive fiction, or "text adventures" in old-school parlance. If you've heard of Zork or any other works by Infocom - yeah, those. I specifically used Infocom titles for all episodes with a guardian fight (and a few others where fitting), but the vast majority of the titles are more recent fan-made and freely-available works.
If you the reader have any interest in seeing the current state of interactive fiction (there's a TREMENDOUS amount of quality entertainment out there in the medium), I suggest you visit: https://ifdb.tads.org/
Why this theme? Because raocow was playing a game that required reading, of course.
The final boss theme is one of my personal favorite final boss themes. In any game. With, I think, the perfect title.
"Good Night Mom" (the Mother's theme)
raocow, I was most happy to be of assistance. When the time comes for the sequel, I'll be ready to do so again.
Re: La-Mulana - Wishbringer
Posted: 18 May 2019, 23:44
by Zummorr
Congrats on beating La Mulana raocow.
I'm in the camp that basically figured this would be a train-wreck. Particularly because I figured that La-mulana's mid/late-game would "kill raocow through boredom." Especially with the nonsense of the Chamber of Birth.
I want to point out how smoothly the playthrough went. I'm pretty sure most people get walled by something in La-mulana at some point, some puzzle or oversight that basically stonewalls progress for hours. There was not a single "Episode Zero" or "No progress" episode, or really even a low progress episode.
Like one frustrating aspect of this LP was how raocow would chime "I have no idea where to go." and he'd immediately find progress without fail.
He probably sees it editing later on though, so reviewing what you did could put clues into context better, I guess?
It's just frustrating because this playthrough was especially errant.
Like when raocow says "Hell Temple wasn't that bad." Like what was he expecting? Tekemi's challenge nonsense? Hyper 6 endgame levels of garbage? The whole thing took over four episodes. It added over 3 hours of timed gamplay (And it added alot more untimed gameplay) The primary sticking points of Hell Temple are the expressive skulls and the spike shaft.
Would it have been alot more difficult if he hadn't seen multiple playthroughs of this game in the past? Cause he beat the whole game with a much faster time than Iso did. (30 hours vs 21h) and you beat the whole game+Hell temple with a lower hour count than my non Hell-temple playthrough.
I recall a tablet which talks about Mulbruk's escape route but I don't remember the exact details of it? I know Mulbruk also mentions it at some point as well. I'm just trying to figure out where it was.
Re: La-Mulana - Wishbringer
Posted: 18 May 2019, 23:52
by Kleetus
Tiamat, the Twins, Nuwa, Echidna (I'm assuming that was her in Echidna's room) all are snake people.
The truth is revealed, Mother too is a snake person.
I have had it with these Mother deity snakes in this Mother deity temple.
Re: La-Mulana - Wishbringer
Posted: 19 May 2019, 00:05
by raocow
I mean people keep saying that hell temple is the worst so I internalized it and expected 'the worst', it's just that my idea of 'worst' is stupidly high because of my experience with the games I play.
And I mean yeah. Whenever I'd get stuck I'd look at my notes and something or another would remind me of *something* to poke that. This plus seeing all my footage again in editing means things stayed fresh in my head zone for a bit. This playthrough would have been very different without that and the notes. Whenever I'd get stuck with nothing to do, I had ressources to refresh my memory.
Re: La-Mulana - Wishbringer
Posted: 19 May 2019, 00:10
by sylvie
I'm also surprised at the low in-game time. I don't remember how long La-Mulana took me the first time, but me and a friend both took 50+ hours for the sequel, and I thought they were similar in length.
I think a big part of the La-Mulana experience for most people is getting stuck on a progress-blocking puzzle, incorrectly assuming you don't have the ability or knowledge to solve it yet, and wandering fruitlessly around the 12 or so different areas you have unlocked for hours looking for something you missed. But raocow managed to largely avoid this through some incredible combination of skill, instinct, luck, guesswork, brute-forcing, vague memories of past LPs, and having a dedicated note-taker. This was a really fun LP to watch.