Lostsoldier20 wrote: ↑4 years ago
Jeeze they even made the Pochette Key have like, 3 extra steps.
Wow... did they REALLY change that final life gem puzzle.... and in all the worst ways...
In the original the boss was an entire platform so getting to this room was way easier. The room itself... here lemme just attach a picture because this is the actual worst change in a puzzle. I lost a lot of good will for the remake with seeing this puzzle.
Same puzzle, but they somehow made it even worse. Especially since the lamp also auto refreshed. Would be easier to just reload save, but still...
Honestly I hated Classic's version of this puzzle even more for the hard requirement of time stopping the block in midair. The lamp auto-recharged yes, but every time you missed it was a couple minutes' wait with no indication when it was ready again. Remake lets you save at grail tablets, so if you mess up it's faster to just reload and go back up there. Furthermore Remake retains the falling object with the pot, but now there's a floor underneath it and you can just damage boost to get on it.
Remake does add the extra spikes on top, and that jump is incredibly precise, but it's also possible to jump underneath and then grapple off of the wall. raocow ALMOST did the alternate solution in his video, but barely missed it, and then got the intended jump on the very next try. I was shocked he made it, I fully expected him to go back and try the grapple until he got it.
I hate the original's version because the time stop is super precise and I never got in the same spot consistently. I don't mind the remake's version because each step of the puzzle has two solutions, and using the alternate methods I can get it every time.
PS: If you ever play La-Mulana Randomizer, Rando adds an extra ladder to the miniboss's room such that the treasure room is always accessible. Again that makes it so much easier than it used to be.