La-Mulana - Wishbringer
Re: La-Mulana - One Eye Open
- Voltgloss
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- maou shoujo
- devil girl
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Re: La-Mulana - One Eye Open
Re: La-Mulana - One Eye Open
One general change between the original and remake is the exp bar. In the classic game, the bar didn't grow with your health, it was set at max length. So dieing in the early game was even easier (there was also no hot spring). However, after a few Life Orbs, dieing from health loss became uncommon, since killing an enemy gave you experience no matter what.
The remake forces you to collect those green exp orbs, which don't always drop. I think this also contributes to enemies not dropping money, ammo, and weights as often as the original. I don't remember having to buy weights as much a raocow here.
Speaking of hot springs, where are they? Someone (Xelpud?) said there might be more in the ruins, but where are they? raocow has explored, maybe, 70% of the land, and the closest find is that cold pool in the Graveyard of the Giants. And I don't know if its just there, or there is a way to heat it up.
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- Crow
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Re: La-Mulana - One Eye Open
Yeeeep. Ridiculously rude trap, but that's La-Mulana for you.
@Sebby
The pool wasn't too cold, it was too hot! You can attack the ice platform above it and it will fall down and cool off the hot spring enough to make it usable. It's so far out of the way that it's not really worth using unless you're in the area, though.
- maou shoujo
- devil girl
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Re: La-Mulana - One Eye Open
1) Once you got far enough, Classic had a renewable weight farm in the Endless Corridor. A collection of pots on the 4th floor(*) that always dropped them. This is gone in Remake.
2) Remake added more weight taxes in a few places (like next to the save point in Temple of the Moon)
However, while you have to buy more, Remake ALSO reduced the cost of weights. 20 coins for 5 in Classic, 10 coins in Remake. In fact, Remake lowered the coin costs of almost everything. This is to compensate for not being able to repeatedly farm coins from saving and loading anymore. Classic did not save the collected state of most pots, so every time you loaded from save you'd be able to go around the ruins and collect all of the 10 coin pots again. Frankly, I found pot farming pretty dumb and tedious, and I much prefer Remake's money fairies that give you a huge boost every once in a while.
*(side note: Endless Corridor's 4th floor used to be a bunch of block-pushing puzzles instead of a damage gauntlet. Besides playing totally different, it also made the Glove be a mandatory progression item. One of the block puzzles had crumbling floors, so the only way past was to have the Glove and push faster.)
- Kleetus
- Contrary to popular belief, dying is NOT cool.
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Re: La-Mulana - One Eye Open
- Kleetus
- Contrary to popular belief, dying is NOT cool.
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Re: La-Mulana - One Eye Open
The Duke of Jupiter is not an individual but an office held. The Chinese Zodiac is based on the movement of planet Jupiter. The Duke of Jupiter is a deity associated with the zodiac sign opposite the sign Jupiter is currently in. So if Jupiter is in the sign of the horse, the Duke is in the sign of the rat. Each sign has five gods, one for each Chinese element, so there are a total of 60 dudes you could piss off by digging up weird fungus.
- Voltgloss
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Re: La-Mulana - One Eye Open
"Primitive Dance" (theme for the Endless Corridor)
Re: La-Mulana - One Eye Open
Re: La-Mulana - One Eye Open
I'm actually a little more partial to the original version of the song, if only because there's a strange synth solo section around 1:45 that's cut from all other versions of the song. I just think it fits in there really nicely:
- maou shoujo
- devil girl
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Re: La-Mulana - One Eye Open
Here's a pic of Classic Endless Corridors. Check out the weird pots floating in midair that enable some of these. The one with the farmable weights is the second from the right, and the one requiring the glove is the one furthest right. I have no idea why they completely changed this.maou shoujo wrote: ↑5 years ago *(side note: Endless Corridor's 4th floor used to be a bunch of block-pushing puzzles instead of a damage gauntlet. Besides playing totally different, it also made the Glove be a mandatory progression item. One of the block puzzles had crumbling floors, so the only way past was to have the Glove and push faster.)
Re: La-Mulana - One Eye Open
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- Voltgloss
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Re: La-Mulana - One Eye Open
1. Personal preference; and
2. raocow's playing the remake, so I'm posting tracks from the remake.
I've no problem with others posting the original's tracks.
Re: La-Mulana - One Eye Open
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: La-Mulana - One Eye Open
I will never agree with these people since explaining these things is the very reason for her addition to this game, but alright.
Might be wise for this thread to follow the guidelines "if it needs spoiler tags, don't post it", as there will be plenty of time to talk about future puzzles/areas when they show up and i have confidence raocow will reach these areas eventually.
Re: La-Mulana - One Eye Open
I don't know either but I'm glad they did because that floor was always the worst. Long, involved block puzzles are not that fun in this game.maou shoujo wrote: ↑5 years agoHere's a pic of Classic Endless Corridors. Check out the weird pots floating in midair that enable some of these. The one with the farmable weights is the second from the right, and the one requiring the glove is the one furthest right. I have no idea why they completely changed this.maou shoujo wrote: ↑5 years ago *(side note: Endless Corridor's 4th floor used to be a bunch of block-pushing puzzles instead of a damage gauntlet. Besides playing totally different, it also made the Glove be a mandatory progression item. One of the block puzzles had crumbling floors, so the only way past was to have the Glove and push faster.)
The farmable weights were nice though.
Re: La-Mulana - One Eye Open
It seems to catch a lot of people from what I've seen. Most people aren't on guard when they first reach the Shrine due to the bottom floor of the Endless Corridor so they're not expecting anything too terribly dangerous right off the bat. Got me my first time down there too and caused my to ragequit and stop playing for a week because it had already taken me like three tries to even get past the bottom floor in the first place so my patience was wearing thin.
I'm pretty sure he can still get that hint anyways. He just needs to go and actually get it is all.
- Voltgloss
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Re: La-Mulana - One Eye Open
He can get it later, but not right now. Explanation in the spoiler block.
Re: La-Mulana - One Eye Open
Ah, I see. I was able to get it because I'd beaten Viy a long time before getting to that point in the Eternal Corridor. I didn't realize there was a point she could simply stop giving the hint.
Re: La-Mulana - One Eye Open
-Banned in Antarctica
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- Voltgloss
- Ask, and you shall be given. Think, and you shall find.
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Re: La-Mulana - One Eye Open
I agree, at least for the particular hint we're talking about.
Indeed, some of Mulbruk's other hints ARE provided exactly like you describe - they become available after you've been to a particular area. I believe those hints also check to see whether you've already solved the relevant puzzle, and won't be delivered if you have. (For example, Mulbruk has a hint about the Inferno Cavern if you visit her after going there; but the hint is about the location of the Ice Cape - so if you already have the Ice Cape as well, then she doesn't give the hint at all.)
I can see an argument for some of her other, later comments/hints being tied to score generally instead of having visited certain locations. But I have no idea why this particular hint - which is specifically relevant to the Eternal Corridor second floor - is a "general score" hint instead of a "have you been to this place yet" hint.
- Crow
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Re: La-Mulana - Superluminal Vagrant Twin
Re: La-Mulana - Superluminal Vagrant Twin
Could always go explore
the Shrine of the Mother. I don't remember what's down there very well but you did manage to unlock the entrance via the Endless Corridor. I mean, it *is* another area now available for you to set foot in.
Might also be able to take on
that lightning bird in the Tower of Ruin now that you have some additional health.
Or you could try and remember
how you got to poison gas room in the Twin Labyrinths.
You're in the middle of the game right now. There's no real set path right this moment, just lots of branches to explore.