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Super Mario Bros. 3MIX - Tippi and Count Bleck

Posted: 03 Feb 2019, 12:55
by Leet

Re: Super Mario Bros. 3MIX - sayonara sakana-sensei

Posted: 03 Feb 2019, 14:21
by Sebby19
So the Warp Zone was removed on the right side of the 1-2 section, but what if there was a secret on the left side?

Hey rao, can you get on the ceiling and then run left, please?

Re: Super Mario Bros. 3MIX - sayonara sakana-sensei

Posted: 03 Feb 2019, 14:58
by Leet
I don't think there's anything there...?

Anyway yeah the star coins are worth getting for reasons.

Re: Super Mario Bros. 3MIX - sayonara sakana-sensei

Posted: 03 Feb 2019, 15:29
by Mandew
Nah, the warp zone was moved to being the Side-Room where the third Star Coin is and is just by itself. I mean, the Warp Zone is definitely way more iconic than water generic bonus room was there in the og!

Re: Super Mario Bros. 3 VIP & WALL MIX - sayonara sakana-sensei

Posted: 03 Feb 2019, 15:39
by Awoo
Happy Superb Owl (control) Sunday, everyone!

yay sportsball



1-1 remakes are pretty dang overdone, that's for sure. That world map music is trying its best, so please don't be too hard on it!

At least it's not this:

Re: Super Mario Bros. 3MIX - sayonara sakana-sensei

Posted: 03 Feb 2019, 16:00
by FourteenthOrder
I played this years ago and only remember some details. Between raocow and the GDQ thing I feel like I ought to play it again, I remember having a lot of fun with this.

Re: Super Mario Bros. 3MIX - sayonara sakana-sensei

Posted: 03 Feb 2019, 17:40
by Grounder
imagine unironically getting salty over smb1 remakes in a series tribute hack

Re: Super Mario Bros. 3MIX - sayonara sakana-sensei

Posted: 03 Feb 2019, 22:10
by Leet
Grounder wrote: imagine unironically getting salty over smb1 remakes in a series tribute hack
imagine only being able to respond to criticism by repeating it in 4chan meme format

i'm trying to write a paragraph that explains why frontloading your game with repeat levels is boring to anyone who's played a good amount of mario hacks, but it's pointless to respond to posts like this. talk in good faith or not at all

Re: Super Mario Bros. 3MIX - sayonara sakana-sensei

Posted: 03 Feb 2019, 23:54
by Grounder
Leet wrote:
Grounder wrote: imagine unironically getting salty over smb1 remakes in a series tribute hack
imagine only being able to respond to criticism by repeating it in 4chan meme format

i'm trying to write a paragraph that explains why frontloading your game with repeat levels is boring to anyone who's played a good amount of mario hacks, but it's pointless to respond to posts like this. talk in good faith or not at all
what should have been done to represent mario 1 then?

the only things i can think of are bringing in the mario bros special levels or you vs boo, the latter of which would be way too intensive for the mario 3 engine

Re: Super Mario Bros. 3MIX - sayonara sakana-sensei

Posted: 04 Feb 2019, 01:40
by Leet
Just make original levels styled after mario 1...?

Re: Super Mario Bros. 3MIX - sayonara sakana-sensei

Posted: 04 Feb 2019, 02:42
by Ashan
1-1 remakes were beaten to death 7 minutes after the inception of romhacking. This game was released in 2014.
The entirety of Super Mario Bros. is not represented within 1-1/1-2, you can pay tribute to it in other ways, like the Bowser fight encountered later.

Re: Super Mario Bros. 3MIX - sayonara sakana-sensei

Posted: 04 Feb 2019, 03:11
by Grounder
you both may as well drop out until we get to

sunshine

then because this hack is not for you at all

Re: Super Mario Bros. 3MIX - sayonara sakana-sensei

Posted: 04 Feb 2019, 05:31
by YelseyKing
Oh hey. I played this hack a while back, when it was new. Impressive ASM skillz, but the level design is rather mediocre. Too many remakes of stages from other Mario games, and the original stages aren't terribly inspired, either. The Star Coins were also far, far too easy to find, at least for me.

That said, I did have fun with it, on the whole. I just couldn't help but feel like it was more of a "proof of concept", to serve as the basis for future hacks.

Re: Super Mario Bros. 3MIX - sayonara sakana-sensei

Posted: 04 Feb 2019, 12:05
by Leet
Grounder wrote: you both may as well drop out until we get to

sunshine

then because this hack is not for you at all
I've 100 percented the entire game. Surprisingly, I can criticize something and enjoy playing/watching it at the same time (as can raocow). This shouldn't be a foreign idea.

Re: Super Wario Bros. 3MIX - sayonara sakana-sensei

Posted: 04 Feb 2019, 12:09
by Awoo
YelseyKing wrote: I just couldn't help but feel like it was more of a "proof of concept", to serve as the basis for future hacks.
Maybe it would benefit from being Betterified? :catplanet:

Re: Super Mario Bros. 3MIX - the second episode

Posted: 04 Feb 2019, 13:36
by SAJewers
I mean, to be fair, it is called "3Mix".

Re: Super Mario Bros. 3MIX - the second episode

Posted: 04 Feb 2019, 14:04
by FourteenthOrder
I'm really amused by both the episode name theme and the names raocow gives the levels in the description.

Re: Super Mario Bros. 3MIX - the second episode

Posted: 04 Feb 2019, 14:42
by raocow
I'm doing those strictly by memory so look forward to me getting one wrong sooner or later

Re: Super Mario Bros. 3MIX - the second episode

Posted: 04 Feb 2019, 16:51
by AuraLancer
There were definitely stages in SMB3 that could be completely ignored at no cost.

Re: Super Mario Bros. 3MIX - the second episode

Posted: 04 Feb 2019, 18:15
by Blivsey
imitation is the sincerest form of flattery but replication is the most boring

that's the issue with this game so far, i feel. i get it, this supposedly picks up later (?), but this is a phenomenally dull way to start if it does. you want to open your videogame by making the player want to play more, not make them say "oh is this just remake city? meh"

unfortunately experiencing it through "watching a series on youtube" only makes it worse

Re: Super Mario Bros. 3MIX - the second episode

Posted: 04 Feb 2019, 18:55
by princezane
Blivsey wrote: imitation is the sincerest form of flattery but replication is the most boring
True and fair point.

Personally, I've seen this a few times via GDQ, Mitch, etc. and I guess I've always looked at this game as more of a documentary
"Let's walk through the evolution of the Marios from NES through Galaxy, but only using 1 engine and some clever ASM"
instead of a "romhack with obvious influences" so to speak

Re: Super Mario Bros. 3MIX - the second episode

Posted: 04 Feb 2019, 21:21
by Dragon Fogel
I think the ghost house actually did something interesting by mixing rooms from levels that weren't close to each other, and even having things in one room affect another.

Could have been built on more, but the root idea is pretty cool. The interesting part of it doesn't strictly require remaking rooms, granted, but if you're remaking rooms anyways for whatever reason, then it would be better to do it through connections like that instead of "look it's 1-1, now it's 1-2".

Re: Super Mario Bros. 3MIX - the bowser killings

Posted: 05 Feb 2019, 16:25
by warpio
It's kinda neat seeing how different the SMB1 levels feel when you actually need to explore and find the dragon coins in them. It's reminding me of how Super Mario Bros Deluxe added a mode that incentivizes seeking out all the bonus rooms in order to find all the red coins and the yoshi egg in each level. as well as the "get as many coins as possible" mode which pushes you even further to learn where all the bonus rooms and coin blocks and hidden vines are at... man I liked that game a lot I wouldn't mind seeing raocow do a playthrough of it lol.

Re: Super Mario Bros. 3MIX - the bowser killings

Posted: 05 Feb 2019, 17:03
by Mandew
yeah, Super Mario Bros. is a very dynamic experience. It's so different depending on how you chose to take on the game.

Re: Super Mario Bros. 3MIX - the bowser killings

Posted: 05 Feb 2019, 18:19
by Ashan
Put your hand up if you've never beaten Super Mario Bros legit without either warp zone or the A+start trick on the title screen

o/