Almost as if SDS and 3mix had two completely different goals in mind, and you want to compare apples to tomatoes.FourteenthOrder wrote: ↑ What new stuff requires so much acclimation? For the most part so far it's just a few new enemies recreated from other games, and it's totally possible to introduce those in a different way. Like, you don't *need* to introduce the concept of Shy Guys with an exact SMB2 1-1 recreation.
Like was mentioned, Superb Demo Sisters is a good example of levels that are clearly SMB1-inspired without taking any actual design from the base game directly. It's totally doable.
This game is super fun and has a ton of cool ASM, but I really wish it would have done more taking-inspiration rather than taking-level-design. It would have been all the better for that imo.
They might look kind of similar at first glance, but it's pretty obvious that they're not after a single bite.