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Super Mario Bros. 3MIX - Tippi and Count Bleck

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Re: Super Mario Bros. 3MIX - tragedy

Post by Leet »

raocow already forgot about the casino I guess
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Super Mario Bros. 3MIX - over 9000 (galaxy)

Post by Classtoise »

jayScribble wrote: 5 years ago
Sebby19 wrote: 5 years ago Place your bets on when raocow will reach 99 lives. I say 2 more videos.

Funny how he died the most in World 1.
Funny you say that, with the events of today's video...
I'm sure this thread will find some way to blame the game for this.
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Re: Super Mario Bros. 3MIX - tragedy

Post by Leet »

You can't really make fun of someone for doing something when you just made up a hypothetical situation in which they do that thing.

It honestly would be good game design to save lives, but it's understandable why a romhack wouldn't think to change that.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Super Mario Bros. 3MIX - comedy

Post by Awoo »

Gotta love N&B blocks :partygator:
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Re: Super Mario Bros. 3MIX - tragedy

Post by Grounder »

it's my own design

it's my own remorse
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Super Mario Bros. 3MIX - tragedy

Post by Sebby19 »

Welp, I think we have a pretty good candidate for 'Worst raocow Brainfart 2019'.

I think this was a premier 'yell at the screen' raocow moment. But my eyes only widened at the pause screen. The yelling didn't start until raocow remarked he lost his powerup. "AND 90 LIVES!" I added. Did you forget how base Mario 3 worked?

Rao needs adult supervision when he LPs :P

EDIT: NES emulators don't have rewinds, right?
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Re: Super Mario Bros. 3MIX - tragedy

Post by raocow »

I mean I stagger my savestates so I could reload from the start of yesterday and redo the level, but like I said in the description I want to keep playing this way. it's a genuine bad move I made and I should keep going with the ramifications.
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Re: Super Mario Bros. 3MIX - tragedy

Post by Mineyl »

Hey raocow, I don't have any quick and dirty infinite 1-up tricks for you like I used to, but I would say your best bet to amass a decent number of lives would be to go back to the world 0 level that had that SMB3 world 7 fortress level in it (access it from world 6) and do the coin room a few times.

Also, in case they show up again, you can kill fire chomps with fireballs if Southbird didn't tweak their parameters. :)
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Re: Super Mario Bros. 3MIX - over 9000 (galaxy)

Post by Super Maks 64 »

Classtoise wrote: 5 years ago I'm sure this thread will find some way to blame the game for this.
What lead to raocow resetting the game was a pretty rude Star Coin placement; it was right before the midpoint with no way to die if you missed it and getting it required disobeying coin guides in a blind drop, so yes, you could blame the game for that.
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Re: Super Mario Bros. 3MIX - tragedy

Post by SAJewers »

Mineyl wrote: 5 years ago Hey raocow, I don't have any quick and dirty infinite 1-up tricks for you like I used to, but I would say your best bet to amass a decent number of lives would be to go back to the world 0 level that had that SMB3 world 7 fortress level in it (access it from world 6) and do the coin room a few times.

Also, in case they show up again, you can kill fire chomps with fireballs if Southbird didn't tweak their parameters. :)
not the casino?
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Re: Super Mario Bros. 3MIX - tragedy

Post by freshtalk »

I mean the game's not that hard anyway. And if one keeps hitting the top of those flags, we'll be back to 90 before you even know it.
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Re: Super Mario Bros. 3MIX - tragedy

Post by Mineyl »

SAJewers wrote: 5 years ago not the casino?
It didn't seem that great to me, but admittedly, I'm saying this only as a spectator. I don't have a file anywhere close to where raocow is so I can't test it myself.

Edit: I did a quick experiment, and it turns out that the game is at least keeping progress after every level. I purposefully got a game over and the only thing I lost was my midpoint in a level, so extra lives aren't that big of a deal. Good news for raocow!
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Re: Super Mario Bros. 3MIX - tragedy

Post by AuraLancer »

Oof, watching those lives go poof was rough.
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Re: Super Mario Bros. 3MIX - tragedy

Post by xnamkcor »

Sebby19 wrote: 5 years ago Welp, I think we have a pretty good candidate for 'Worst raocow Brainfart 2019'.

I think this was a premier 'yell at the screen' raocow moment. But my eyes only widened at the pause screen. The yelling didn't start until raocow remarked he lost his powerup. "AND 90 LIVES!" I added. Did you forget how base Mario 3 worked?

Rao needs adult supervision when he LPs :P

EDIT: NES emulators don't have rewinds, right?
Base Mario 3? You mean the one with no saving?
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Re: Super Mario Bros. 3MIX - WE PRESENT YOU A NEW QUEST.

Post by Leet »

So I 100 percented this game but I completely forgot about this until it showed up. I don't think that's a good sign for the game's memorability but anyway I'm looking forward to seeing it.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Super Mario Bros. 3MIX - WE PRESENT YOU A NEW QUEST.

Post by Sebby19 »

Looks like Rao would have lost his lives anyway after beating the game. I think he would have hit the 99 cap before the finale
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Re: Super Mario Bros. 3MIX - WE PRESENT YOU A NEW QUEST.

Post by Alice »

Did the game actually save his score and not his lives when he did his reset? I don't recall the original doing that so if that's the case it's actually kinda really weird that it'd save your score but not lives.
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Re: Super Mario Bros. 3MIX - WE PRESENT YOU A NEW QUEST.

Post by Dragon Fogel »

The original game didn't have saves at all, so no, it didn't save score or lives.

The All-Stars version had saves but they only allowed you to start from the beginning of any world you'd reached; I'm pretty sure that saved lives, though.
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Re: Super Mario Bros. 3MIX - WE PRESENT YOU A NEW QUEST.

Post by Sebby19 »

It's really weird they didn't include saving at all for SMB3, which is a decent sized game,. Zelda and Kirby had saving, and Metroid had at least a password system.
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Re: Super Mario Bros. 3MIX - WE PRESENT YOU A NEW QUEST.

Post by Super Maks 64 »

I think that the reason for the lack of saving is the fact that you can just use Warp Whistles to get back to where you were and I remember that the location of 2 of them is told (although in a rather cryptic way) by Peach in the letters.
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Re: Super Mario Bros. 3MIX - WE PRESENT YOU A NEW QUEST.

Post by strongbadman »

Didn't the cart need to have a battery if you wanted a game to save?
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Re: Super Mario Bros. 3MIX - over 9000 (galaxy)

Post by Classtoise »

Super Maks 64 wrote: 5 years ago
Classtoise wrote: 5 years ago I'm sure this thread will find some way to blame the game for this.
What lead to raocow resetting the game was a pretty rude Star Coin placement; it was right before the midpoint with no way to die if you missed it and getting it required disobeying coin guides in a blind drop, so yes, you could blame the game for that.
Careful you don't pull anything stretching like that.
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Re: Super Mario Bros. 3MIX - WE PRESENT YOU A NEW QUEST.

Post by Voltgloss »

Super Maks 64 wrote: 5 years ago I think that the reason for the lack of saving is the fact that you can just use Warp Whistles to get back to where you were and I remember that the location of 2 of them is told (although in a rather cryptic way) by Peach in the letters.
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Re: Super Mario Bros. 3MIX - WE PRESENT YOU A NEW QUEST.

Post by BobisOnlyBob »

Super Maks 64 wrote: 5 years ago I think that the reason for the lack of saving is the fact that you can just use Warp Whistles to get back to where you were and I remember that the location of 2 of them is told (although in a rather cryptic way) by Peach in the letters.
The warp whistle was prominently showcased in The Wizard before the game even came out, and was thus mentioned in magazines and playground rumors for months. I suspect you're right about this - to save on producing five million+ battery-backed cartridges, they included warp whistles and disseminated info on them widely.
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Re: Super Mario Bros. 3MIX - i don't have any purple coins

Post by freshtalk »

I think the purple coins thing is kinda neat, but the red comet ones where you just play the level again without getting hit is really lame.
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