Chocolate Island 6 - 1st
Re: Chocolate Island 6 - 22nd, 21st, and 20th
"Welcome to Burning Town," you say?
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Chocolate Island 6 - 22nd, 21st, and 20th
That kind of challenge in the second level works great for metroidvanias where you can take lots of damage and quick reset platformers with lots of checkpoints but it really doesn't work for a game where you both die in one hit and get sent back to the beginning each time.
Like most of the individual segments don't seem too difficult but Mario's game design makes it far too punishing.
Like most of the individual segments don't seem too difficult but Mario's game design makes it far too punishing.
- BobisOnlyBob
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Re: Chocolate Island 6 - 19th and 18th
As always, checkpoints and restart times make a world of difference. I can't call any of this bad level design in and of itself, but as a whole package that forces you to start over and over... oof.
Re: Chocolate Island 6 - 19th and 18th
Just a word of warning for some people. YT's being kind of glitchy today. Some videos are published but aren't showing up on the subscriber page even though you can still access them through direct links. No idea why. Roahm was having that issue earlier tonight, and I'm noticing raocow's Chocolate Island vid this morning having the same problem.
- Ashan
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Re: Chocolate Island 6 - 19th and 18th
Yeah, I literally can't see today's video on raocow's channel. I even did a hard refresh from the Chrome console, I had to just go through the link in the OP to get to the video
Re: Chocolate Island 6 - 19th and 18th
DAY 4 - 19th / 18th
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19th - Kaito - Iggy's Sky Fortress
Nimono:
Torchkas:
Wakana:
Noivern:
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18th - hobz - wall jump kid
Nimono:
Torchkas:
Wakana:
Noivern:
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So the reason wall jump kid managed to place as high as it did is because it was carried by creativity and aesthetics- it really was amazing in those parts.
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19th - Kaito - Iggy's Sky Fortress
Nimono:
18th - hobz - wall jump kid
Nimono:
So the reason wall jump kid managed to place as high as it did is because it was carried by creativity and aesthetics- it really was amazing in those parts.
Re: Chocolate Island 6 - 19th and 18th
I think the missing Dragon Coin was to the left of start. Then you had to double back to the right side.
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: Chocolate Island 6 - 19st and 18nd
Is it just me, or does the spacebar do basically nothing any more? I have to use the "K" key to pause which is super inconvenient and I don't like it, since spaceing spacebar worked super well before and I have literally no idea why they would do something so dumb as to change it.Bean wrote: ↑5 years ago Just a word of warning for some people. YT's being kind of glitchy today. Some videos are published but aren't showing up on the subscriber page even though you can still access them through direct links. No idea why. Roahm was having that issue earlier tonight, and I'm noticing raocow's Chocolate Island vid this morning having the same problem.
Also, wow, that second level. I cannot believe it got ranked higher than the previous levels, since that just seems extremely frustrating.
Would not recommend
ワンワン
Re: Chocolate Island 6 - 19st and 18nd
yeah it's entirely due to the fact that chocolate contests favor what can't be done in vanilla over actual design- while design alone is worth more points than others, creativity and aesthetics still get to be a large margin to encourage this- in this contest, they were collectively more than design alone, and thus they carried this level to 18th place
- Piesonscreations
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Re: Chocolate Island 6 - 19st and 18nd
You have to click on the video (and have that be the last thing you've clicked on) for spacebar to pause the video- it really is just that.Awoo wrote: ↑5 years ago Is it just me, or does the spacebar do basically nothing any more? I have to use the "K" key to pause which is super inconvenient and I don't like it, since spaceing spacebar worked super well before and I have literally no idea why they would do something so dumb as to change it.
Also, it's funny how wall jump kid basically had the components of a pretty good level, but the author's push for difficulty ended up killing most fun you could have in it.
- Leet
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Re: Chocolate Island 6 - 19th and 18th
I think if the level had included a "tutorial zone" that gave explanations/demos of the various mechanics in a no-death environment it might have gone better. Stuff like spike blocks not killing you from the bottom/top is not something I'm used to seeing in SMW at all. It's a great innovation and right at home in a chocolate contest! But you have no way of knowing it's like that.
If the "now engage with this non-understood mechanic right now" wasn't so prevalent, this level would be really good IMO I think it's quite well designed. Would fit very well in JUMP.
If the "now engage with this non-understood mechanic right now" wasn't so prevalent, this level would be really good IMO I think it's quite well designed. Would fit very well in JUMP.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: Chocolate Island 6 - 19th and 18th
But where was Yoshi?
And anything after thar 'win' block?
And anything after thar 'win' block?
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: Chocolate Island 6 - 19th and 18th
DAY 5 - 17th / 16th
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17th - DaSpongeBobMan - Yoshi Berry Orchard
Nimono:
Torchkas:
Wakana:
Noivern:
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16th - LHB - Boo Guy Fortress
Nimono:
Torchkas:
Wakana:
Noivern:
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Apparently, Yoshi was in an underground area I never found somehow.
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17th - DaSpongeBobMan - Yoshi Berry Orchard
Nimono:
16th - LHB - Boo Guy Fortress
Nimono:
Apparently, Yoshi was in an underground area I never found somehow.
- FourteenthOrder
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Re: Chocolate Island 6 - 17th and 16th
The block to end the first level was so weird.
(Also sorry for the belated OP update today. My computer crashed this morning. -_-;)
(Also sorry for the belated OP update today. My computer crashed this morning. -_-;)
- Ashan
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Re: Chocolate Island 6 - 19th and 18th
I'm late replying but I agree with this and I think it's a shame a bunch of the judges gave it unfairly low scores for design.
- 5/40
- 12/40
- 5/40
- 3/40
Re: Chocolate Island 6 - 19th and 18th
Torchkas and I gave it a low score because it's way too hard. Design isn't just about whether or not there's midpoints or tutorials- it's also about the level of play expected, and this expects *too much* too quickly.Ashan wrote: ↑5 years agoI'm late replying but I agree with this and I think it's a shame a bunch of the judges gave it unfairly low scores for design.Yeah it needed a tutorial and could have used some midpoints but it's otherwise very well designed. An amateur couldn't have made this level.
- 5/40
- 12/40
- 5/40
- 3/40
Wakana and Noivern, meanwhile, loved the design and WOULD have given it higher, but docked points because the ROM has a guaranteed crash with the music on game over, or in a situation like raocow found.
For the record, I still stand by my score. I don't feel that creativity or "can't be made by amateur" trump the actual design, which really wasn't very good- look at how awful raocow's experience was, how much he died to those sections repeatedly. Even if every room was its own checkpoint, I don't consider this very good design- that's moreso for a puzzle, not a platforming challenge.
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DAY 6 - 15th / 14th / 13th
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15th - Sockbat Replica - WHAT THE CHECK?
Nimono:
14th - imamelia - Choco Mountain Mysteries
Nimono:
13th - Darken - Alien Hive
Nimono:
...now that I've watched raocow's video, I question why I scored imamelia's level so high on creativity and design. The full title of the patch is "Choco Mountain Mysteries, or A Semi-Blatant Level 24 Edit"- in hindsight, I feel like an idiot for not noticing that it's WAY MORE than semi-blatant- the creator clearly just took the pieces of Chocolate Island 2, broke them apart individually instead of starting from scratch, and in some cases...just left them intact verbatim. It's not creative to DO Choco Island 2 as your entry, nor is it good design to essentially steal someone else's... Probably should've disqualified it on those grounds.
so, sorry in advance about that
Re: Chocolate Island 6 - 15th, 14th, and 13th
Maybe you were supposed to store the Silver P-Switch for something? Though I don't remember if the P-Switches can knock the regular blocks, likes shells can
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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: Chocolate Island 6 - 12th
Did yesterday's video get taken down or something? It's not showing up on the channel for me.
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Ditocoaf
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Re: Chocolate Island 6 - 12th
If you click the link at the beginning of this thread, the video's still up.
Youtube is just Having Problems in a lot of places, and not putting videos in all the lists they belong in. Hopefully they'll resolve it soon.
Youtube is just Having Problems in a lot of places, and not putting videos in all the lists they belong in. Hopefully they'll resolve it soon.
Re: Chocolate Island 6 - 12th
i am late because i was too lazy to go open the files for this :D
DAY 7 - 12th
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15th - Divemissile - DEATH AND BEYOND
Nimono:
Torchkas:
Wakana:
Noivern:
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waa
DAY 7 - 12th
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15th - Divemissile - DEATH AND BEYOND
Nimono:
waa
Re: Chocolate Island 6 - 11th
When I first saw this, I thought: "Woah, look at the graphics and technology! Why isn't this in 1st?"
-Answer: Level Design
To answer raocow's question: "When has a hack in a level ever worked out?" I read in the youtube comments that it did in 2009.
-You know, playing the 2009 contest winner might be a good idea as a 'filler' day, between LPs.
I originally thought the lasers had just invisible triggers, but I also read in the comments that it looks like the Emitter is proximity based. There is also a slight graphical difference between the Emitter and the Receiver, which I didn't notice at all.
Looks like Gohan had some instant dash ability that was never explained. Weird.
Finally, it is weird that they start a story, but no payoff at all. Not even a 'To Be Continued...'
-Answer: Level Design
To answer raocow's question: "When has a hack in a level ever worked out?" I read in the youtube comments that it did in 2009.
-You know, playing the 2009 contest winner might be a good idea as a 'filler' day, between LPs.
I originally thought the lasers had just invisible triggers, but I also read in the comments that it looks like the Emitter is proximity based. There is also a slight graphical difference between the Emitter and the Receiver, which I didn't notice at all.
Looks like Gohan had some instant dash ability that was never explained. Weird.
Finally, it is weird that they start a story, but no payoff at all. Not even a 'To Be Continued...'
Last edited by Sebby19 5 years ago, edited 1 time in total.
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Re: Chocolate Island 6 - 11th
I'm still not quite sure what the story IS. Like I feel like they wanted one but either did a poor job explaining it or just didn't like it.Sebby19 wrote: ↑5 years ago When I first saw this, I thought: "Woah, look at the graphics and technology! Whi isn't this in 1st?"
-Answer: Level Design
To answer raocow's question: "When has a hack in a level ever worked out?" I read in the youtube comments that it did in 2009.
-You know, playing the 2009 contest winner might be a good idea as a 'filler' day, between LPs.
Looks like Gohan had some instant dash ability that was never explained. Weird.
Finally, it is weird that they start a story, but no payoff at all. Not even a 'To Be Continued...'
Re: Chocolate Island 6 - 11th
Dang, you caught me between edits. I added another paragraph about the lasers.
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard