Last Impact : Final Impact
- FourteenthOrder
- (zeal on discord)
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Re: Last Impact : Twenty-Fourth Goomba Invasion
I hope tooth things go alright.
(On a game-related note, I found this boss kind of... there? It's basically just stand-on-a-building-and-wait-for-Kamek-to-come-close-enough-to-jump-on. And it never feels like you're in any danger because the Goombas all give coins. Like, all of the "challenge" comes from depth being hard to tell in SM64 and that more just makes the boss take longer than adding any actual fun difficulty.)



- Darkonius64
- Dreams of a forgotten reality
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Re: Last Impact : Twentieth Desk Slam (this is crucial testimony, your honor)
I mean while that's a fair comment, he does however have a patreon up for all his romhacking shenanigans + gets commissioned (or at least last time i checked, dunno if it's still up), it's kinda weird how something that he gets paid for most of the time comes out unpolished or inconsistent, it just kinda feels wrong...Ashan wrote: ↑4 years agoHe's not a professional, he's a hobbyist romhackerArctangent wrote: ↑4 years agoprofessionals can develop a huge chunk of an entire game before they realize that the concept or execution just isn't that great, and all these assets sunk into it may not even get reused for a new spin
...at least imo, for all i know

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- Ashan
- The world has become a place
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Re: Last Impact : Twenty-Fourth Goomba Invasion
I see why thinking that just happened would be shocking. What a strange turn of events.
- Mandew
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Re: Last Impact : Twenty-Fourth Goomba Invasion

video games
- Super Llama
- Love is stored in the robot
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Re: Last Impact : Twenty-Fourth Goomba Invasion
I feel that sometimes it's fine to not have much risk of dying if there's still a fun challenge to overcome. Meaning, you're probably not going to lose, but it doesn't mean you won yet, until you actually beat the level.FourteenthOrder wrote: ↑4 years ago (On a game-related note, I found this boss kind of... there? It's basically just stand-on-a-building-and-wait-for-Kamek-to-come-close-enough-to-jump-on. And it never feels like you're in any danger because the Goombas all give coins. Like, all of the "challenge" comes from depth being hard to tell in SM64 and that more just makes the boss take longer than adding any actual fun difficulty.)
This is how I felt about 3D games in general at times - when you're on open land, things that just roam around in their spots (like SM64 Goombas) are not a threat to begin with unless you choose to engage with them.
- FourteenthOrder
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Re: Last Impact : Twenty-Fourth Goomba Invasion
Oh, yeah, definitely!ano0maly wrote: ↑4 years ago I feel that sometimes it's fine to not have much risk of dying if there's still a fun challenge to overcome. Meaning, you're probably not going to lose, but it doesn't mean you won yet, until you actually beat the level.
This is how I felt about 3D games in general at times - when you're on open land, things that just roam around in their spots (like SM64 Goombas) are not a threat to begin with unless you choose to engage with them.
I just feel this particular case isn't fun. ^^;
When I played it it seemed like Kamek's movements were completely random. He took forever to come near any of the buildings and then I missed the jump and had to wait around another minute and a half while he went flying around the area without buildings, all the while doing absolutely nothing but sitting around and hitting A now and then if he happened to decide to throw a Goomba at me.



- Mandew
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Re: Last Impact : Twenty-Fourth Goomba Invasion

video games
- Piesonscreations
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- Mandew
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Re: Last Impact : Twenty-Fifth FREEZERDURN

video games
Re: Last Impact : Twenty-Fifth FREEZERDURN
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



- raocow
- the death of the incredible huge
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Re: Last Impact : Twenty-Fifth FREEZERDURN
like, what does this even mean. what could I have done differently, knowing that I don't know anything about this hack



Re: Last Impact : Twenty-Fifth FREEZERDURN
As for path to Ice Zone - you have figured it out. The path is at the starting point on the left. It's not visible from starting point, so it's easy to overlook. Ice slide on the other hand is easy.
Another thing is that every first star in this hub is always problematic in some way. Hell, some first stars are even the hardest stars in courses. For me this is really weird design decision. I don't know, but I think I would prefer to start course from relatively easy star, not the hardest.
Re: Last Impact : Twenty-Fifth FREEZERDURN
I'm gonna post some stuff that I noticed that you could've done way better in today's video, but since I'm actually enjoying watching you play badly I'll put it in spoilers and leave it up to you whether you want to read it or not.
Okay, so you didn't see the entrance to the ice zone at the start right away, but then you went in a loop back to the start to get to the ice zone not once, but twice without thinking "hmm, maybe I should stop and look around and see where this place actually is in relation to the rest of the lava zone"
Going into the ice zone, you're just walking straight forward as if you're in a linear hallway, and not even considering the possibility that the thing you're looking for, or a path to it, might be just around the corner if you'd only turn the camera. I guess sometimes you tend to forget that you're playing an exploration game where looking around is a thing that the game expects you to do.
That annoying ice slope that you gave up on and resorted to crawling... I don't know why you're so afraid of trying triple jumps but this is one of those situations where a triple jump would've helped make getting up that slope very quick and easy.
- MonkeyShrapnel
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Re: Last Impact : Twenty-Fifth FREEZERDURN
Watching raocow spend several minutes just to get back to where he started the levelwarpio wrote: ↑4 years agoOkay, so you didn't see the entrance to the ice zone at the start right away, but then you went in a loop back to the start to get to the ice zone not once, but twice without thinking "hmm, maybe I should stop and look around and see where this place actually is in relation to the rest of the lava zone"
was one of the more raocow-Esque things I've seen in a while


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Re: Last Impact : Twenty-Fifth FREEZERDURN
okay, your navigation skills could use some work for one thing, and i tend to have issues with that too
secondly, you could see where to go for the first star several different times while on the giant pillar
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



- Leet
- Well, hello, Smith ( ´-`)ノ
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Re: Last Impact : Twenty-Fifth FREEZERDURN
Of course raocow sometimes makes baffling decisions in gameplay, but if that is "painful" enough to you that you have to make passive-aggressive posts about it every week, you probably shouldn't be watching raocow, that's part of the whole charm
(No problem at all with warpio's post, it's a much more reasonable way to talk about the subject)
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: Last Impact : Twenty-Sixth surprise chuckya
I knew that green plant can kill you, but never knew the big red flower can also kill you. Finding coins behind fake walls took me a lot of time.
- Voltgloss
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Re: Last Impact : Twenty-Sixth surprise chuckya
Well done.



- Piesonscreations
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Re: Last Impact : Twenty-Sixth surprise chuckya


Re: Last Impact : Twenty-Sixth surprise chicken, chicken surprise



- Darkonius64
- Dreams of a forgotten reality
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Re: Last Impact : Twenty-Sixth surprise chuckya
This is luckly the smallest course in the game iirc, it doesn't take much to traverse and the red coins are incredibly easy to find, there is only one downside to this course, and it's in this spoiler:

My latest SMBX episode
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- Mandew
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Re: Last Impact : Twenty-Seventh Sting

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