[RKS Freudenstachel] „Gelb schmerzt.“
Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
Also, Lilli killed and replaced the Pope.
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
- Joseph Staleknight
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
And fortunately for Freu, as the YouTube commenters already know, depleting your main weapon energy
merely gimps your weapon to 1 shot on-screen at a time
. So the devs have your back there, raocow.- Ashan
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
> (shift + .) and < (shift + ,) to speed-up/slow-down videos without having to click into the video player menus
Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
Freudia is basically Bass, but she can't aim in multiple directions. Each Freudenstachel icicle does 1 damage like a lemon, so normal enemies get shredded by it, but bosses only take 1 damage due to i-frames.
If your Freudenstachel energy runs out, you can still shoot them, but your shot limit on screen is reduced to 1. You should almost never run out of it unless you hold down the fire button all the time, though. Since it's also very energy-efficient, the regular weapon energy pickups are no longer useless, and will usually keep you topped off. I also believe it refills to max every new life unlike other weapons.
Also Pamela is basically starting the whole maverick finger pointing again. You're maverick, they're maverick, we're all maverick. Except Strudel.
Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
The default weapon requiring energy to fire is a nice piece of design in a lot of ways and is something that it would be cool for more Megaman games/clones to adopt.
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
It makes me wonder if the trait of "gimped but fireable at 0 energy" wouldn't be something good to carry over, too, and I mean for all weapons. It'd certainly fix the occasional time where running out of energy for a specific weapon would lead to some Wily fortresses being unwinnable, without having to remove the puzzle element that causes it.
Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
There is actually one boss that was heavily nerfed from the original release, and they're honestly still pretty hard. But I will get to that when we get there.
They'd have to come up with weak versions of everything, but i'd be down to see a game that tries this idea.Arctangent wrote: It makes me wonder if the trait of "gimped but fireable at 0 energy" wouldn't be something good to carry over, too, and I mean for all weapons. It'd certainly fix the occasional time where running out of energy for a specific weapon would lead to some Wily fortresses being unwinnable, without having to remove the puzzle element that causes it.
Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
General hot take: I think the stages of the sequel are significantly more fun and interesting, across the board, than the first game.
Spoiler hot take:
I've been pleasantly surprised so far by the legitimate reasons for these boss fights to be happening. And was actually creeped out by Liebia's boss scene.
Spoiler question:
One of the three stages I managed to complete was Sichte's. So I saw the, uh, "scene" with Strudel afterwards. ...How much more of that kind of thing is going to happen in the game? Because Wow Seriously. WOW. SERIOUSLY.
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
I'm pretty sure the risque stuff is just restricted to Luste's new getup and that one scene with Sichte this game. Of course, I might be wrong, so I'll go ahead and check ahead to be sure.
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
'SCUSE ME PARDON ME BEST GIRL COMING THROUGH
Fun Fact: Pam was actually designed by alphes, the Tasofro artist. (Basically all of the new characters were products of a characters design contest.)
As I recall, that gag is fairly uncommon, and Sichte gets the worst of it. So there's that, at least. Well, that and Blueste's "outfit".
Iris 4's Game Over Screen was Mega Man Zero 2 specifically. Here's the screens for the RKS:F intro stage. These are guessable: I'd never heard of the game before this game, but I knew of the franchise, at least, and both times I hosted an RKS panel at an anime con, someone was able to guess this one.
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
I personally thought that some of it was kind of excuse plot. I felt that they tried really hard to come up with justifications for
fighting RKS members when you're supposed to be working together
.Iris 3 game over screen also has a reference to MMZ series (note the "Neo Arcadia").
Shame that raocow didn't see the Iris 4 screen. He could've just had a game over and then continued playing - that way he gets to keep all his tanks.
There are plenty of item pickups in Iris 4 anyway. In addition to the tank and extra life you get while riding Talos, there are two hidden spots. If you drop down through the last hole to the bottom right of the screen, you get some goodies including an extra life.
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
incidently this is why I don't like recording days in advance
Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
Patooties are Talkhaus' best thing!
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
the writing in this sequel is *on point*
video games
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Re: [Rosenkreuzstilette FREUDENSTACHEL] „Ein Schloss ohne Wald ist wie ein Dalmatiner ohne Zunge.“
it's a lot like how zero does it, except zero's way of doing it is muddied by the fact that him getting inspired to develop new techniques somehow gives him elemental powers and also how his techniques rarely have anything to do with how the bosses actually fight
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Re: [RKS Freudenstachel] „LUFTLUFTLUFTLUFTLUFTLUFTLUFTLUFT“
Also, Eislanze looks pretty slow and smol compared to in the first game. Oh, the pitfalls of being playable...
Re: [RKS Freudenstachel] „LUFTLUFTLUFTLUFTLUFTLUFTLUFTLUFT“
~Techniques Learned~
*Just like Tia, Freu can charge some of her special weapons!
Eislanze (Ice Lance)
Uncharged: One of Freu's ice beams from her boss fight from RKS1, now hardened into a sharp spear. It travels very fast after the initial startup like the original beam, and will bounce diagonally off surfaces. Send it flying into a small space to tear apart all enemies with ease.
Charged: Freudia will shoot a fan of 5 Eislanzes around her that lunge outward.
Strudel's Flügel (Strudel's Sled)
Freudia can't make anything like the Silverwings like Tia can, but Strudel gains the power to use similar things instead to assist her. Summons the likeness of Chill Penguin and acts like Rush Jet with much improved vertical maneuverability.