(shouting)

[RKS Freudenstachel] „Gelb schmerzt.“

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Chirei
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Re: [Rosenkreuzstilette] „Das war Wissenschaft.“

Post by Chirei »

I am personally fine with lives being in a megamens because without lives, suddenly each line of stuff in my Health/Weapon energy bars has way more bang per buck because all you suddenly care about is how hard can you extend them until you reach the checkpoint, rather than having to manage them across the level.

What I WOULD prefer instead is a nerfing of instant death. Megaman Rock Force (At least its updated, superior version) by DEFAULT starts you with non-instant death hazards except the severe ones like falling off the level. They do about as much damage if you had Putick/Putite on in Zero 2/3. It's a very welcome change i'd just like to see more games use, because while it makes the games easier, it certainly doesn't make them free, because the damage is still pretty significant. You'd have to be chugging jesus every 5 seconds if you still bumped into every stage hazard along the way in most megamens with this change.

Also this just makes more sense - why should brushing up against a spike do more damage than getting jumped on by Big Eye?
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ano0maly
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Re: [Rosenkreuzstilette] „Das war Wissenschaft.“

Post by ano0maly »

Liebea is easy but there are a couple additional things about the fight. The two platforms on the edges fall after you step on them, and the wind during the second half could push you towards them. And sometimes she stops her hops to shoot a few projectiles.
Kilgamayan wrote: 5 years ago
There's only one Game Over screen for Liebea's stage, since there was no text to edit/translate.

RKS05.png
The Steam version has the English translation of the German, though, and apparently revised German text.
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Re: [Rosenkreuzstilette] „Das war Wissenschaft.“

Post by Arctangent »

Chirei wrote: 5 years ago Also this just makes more sense - why should brushing up against a spike do more damage than getting jumped on by Big Eye?
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Re: [Rosenkreuzstilette] „Das war Wissenschaft.“

Post by Ashan »

Real answer: because Mega Man games are like 110% focused on gameplay, and it made the most sense for the levels to have instant death tiles they could use, as well as giant hoppy enemies that don't insta-kill because they're hard to dodge. Maybe I'm stating the obvious, but I've never really thought it was an issue that spikes are insta-death, even when brushed from the side. The point is that you're playing a game and you don't touch those things.
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Chirei
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Re: [Rosenkreuzstilette] „Das war Wissenschaft.“

Post by Chirei »

Ashan wrote: 5 years ago Real answer: because Mega Man games are like 110% focused on gameplay, and it made the most sense for the levels to have instant death tiles they could use, as well as giant hoppy enemies that don't insta-kill because they're hard to dodge. Maybe I'm stating the obvious, but I've never really thought it was an issue that spikes are insta-death, even when brushed from the side. The point is that you're playing a game and you don't touch those things.
You certainly don't try to touch them, but it's purely in the hands of the developer how much room they give you to not touch them. This doesn't just apply to romhacks - look at X6.

This also applies somewhat to a future game or two on this list, which is slightly disappointing.

When I played MMRF, I experienced basically no loss in game fidelity from having hazards not always be fatal. I felt like I usually got slapped on the wrist a proportional amount in relation to how much I messed up.

I would argue that just as lives are an ancient construct of old games, so are instant death hazards. They're even easier to mishandle as many, many, many romhacks have done, and unlike lives, they completely invalidate the game mechanic of an HP bar, which is very very frustrating for a lot of people. The reason people tolerate it in stuff like IWBTG(or its ilk) is because you don't have HP, and you restart extremely fast. It just always felt very off to me having such an unsettling amount of it in some megamens, especially in the X games where you can get more health and durability.
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Re: [Rosenkreuzstilette] „Das war Wissenschaft.“

Post by Paragraph »

I hear from a lot of people about X8 that "it's great, but it overuses spikes a bit". Now that we've seen almost all of the game, I'd say that's not entirely true - there are just a few separate instances of spikes being much of an issue, and for raocow at least they WERE an issue each of those times. Troia Base's final room, the abysmal block trap in Primrose,* and Inferno's vertical spike hell. I guess considering how many gimmick levels there are, that IS a higher percentage of actual "gameplay" than in a "normal" Mega Man, but it's still not THAT much.

But I can see how the impression of "too many spikes" is formed for X8, because get this: it ALWAYS feels bad when X8 uses them. So does the game just use them "wrong"...or are they kinda shit to begin with? Maybe definitely in the context of
a) a stage where a tiny slip-up at the very end of a challenge gauntlet will cost you an entire otherwise flawless attempt
b) a boring terrible waiting game after a bunch of interesting, but honestly braindead simple puzzle rooms (to redo every time your lives run out)
c) the one piece of somewhat engaging gameplay sandwiched between tedious autoscrolling parts which however are far easier than the sudden difficulty...spike in the middle
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Re: [Rosenkreuzstilette] „Das war Wissenschaft.“

Post by Chirei »

Paragraph wrote: 5 years ago But I can see how the impression of "too many spikes" is formed for X8, because get this: it ALWAYS feels bad when X8 uses them.
This is pretty much the essence of why I feel more hazards just should be default, not be instant death.

There's actually a very curious oddity in one of the X games. In Morph Moth's stage, there are actually spikes during the gravity section after the shaft that has the X-Hunter arena. For some very odd reason, these don't instantly kill X. In fact, they only do like 2 damage.

I always found this very weird, but it felt like the rare time I fell down and pricked myself on them was about as bad as it should be. I couldn't really see what was under me until it was too late, and didn't randomly have to redo stretches of stage because I suddenly went the low road.

To use Troia Base, if the spikes had been damaging, a less experienced and less-equipped player might have scraped by them and gotten to the Hammer Brother Joes. They'd have a chance to beat them, but with the reduced health, they might lose. The fact that the player has a chance at all to preserve their rank instead of dying to awfully placed instant death is a LOT better.

Prickle Barriers are fine, but they're very... blatant in that they exist at all. It's like the game is trying to sell you temporary band-aids to cover up their nasty design, which bothers me a lot. Then there's the fact that you can only hold one!
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Re: [Rosenkreuzstilette] „Das war Wissenschaft.“

Post by Arctangent »

uh

did the dialogue in this stage not get qa'd or something

the formatting seemed really messed up
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Re: [Rosenkreuzstilette] „der mensch der die geschichte verlässt“

Post by Grounder »



The day after my birthday is not my birthday, Tia!
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: [Rosenkreuzstilette] „Das war Wissenschaft.“

Post by Mandew »

Arctangent wrote: 5 years ago uh

did the dialogue in this stage not get qa'd or something

the formatting seemed really messed up
I think the perceived "ample spaces" are actually ellipses.
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Re: [Rosenkreuzstilette] „der mensch der die geschichte verlässt“

Post by Joseph Staleknight »

Arctangent wrote: uh

did the dialogue in this stage not get qa'd or something

the formatting seemed really messed up
Nah, that was just Schwer being Schwer.

RKS-009: Schwer-Muta Casasola Merkle (/SHVAIR-moo-ta kah-sah-SOH-la MER-kleh/)

A young child who was found in a barren wasteland and placed in the RKS's custody. Despite not officially being part of the army, she nevertheless gets an RKS number. Due to the mysterious but implicitly traumatic circumstances of her upbringing, she is very shy and introverted--in fact, she considers her pet squid Zeppy her only true friend. Everyone else, they will block out with her Geisterwand (/GAIS-ter-vahnd/) and Zeppy's ink.

"The bonds that tie people together...are just an illusion!"

GOOD POINT: Surprisingly clever
BAD POINT: Has trust issues
LIKES: Abandoned and ruined areas
DISLIKES: People missing her birthday

Trivia:
  • Her last names come from Marcel-André Casasola Merkle, one of the younger game designers to hail from Germany (as in, active since 1999).
  • Another German error on the part of the devs: the Geisterwand is meant to be a barrier independent of any other structure (being made of spinning maces). Yet while the last part of its name does mean "wall", it only means it in the sense of "as seen inside the building," or "as part of a building". For the weapon, they probably intended to call it Geistermauer instead, where the second part has the right connotations. (cf. die Berliner Mauer vs. *die Berliner Wand)
E: Fixed the pronunciation on Geisterwand. Thanks, Paragraph!
Last edited by Joseph Staleknight 5 years ago, edited 1 time in total.
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Re: [Rosenkreuzstilette] „der mensch der die geschichte verlässt“

Post by Sebby19 »

Now imagine this was the first stage you picked.

I wonder if 100 coins is a 1up.
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Re: [Rosenkreuzstilette] „der mensch der die geschichte verlässt“

Post by Paragraph »

Geist is actually NOT pronounced "Gaisht", the s-t sounds are unchanged. So Gaihst, I guess?

I personally have zero issues with a shield being a metaphorical Wand, but that might stem from another videogame translation: Diablo 2's Lidless Wall is "Lidlose Wand" in German and that always kinda stuck with me in a weird way.
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Re: [Rosenkreuzstilette] „WER WAGT ES ZU VERSUCHEN DIE ZEITBOMBE AUFZUHALTEN?!“

Post by Chirei »

sometimes you want a little bit more jesus but it's not meant to be

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Geisterwand - Mind Barrier

Uncharged: Calls forth a ring of spinning maces to circle around Tia. Will hurt enemies on contact and stop projectiles, but only for a single time.

Charged: Tia will make a ring of maces lash out across the screen like Schwer does when releasing her barrier. You do not have to have a barrier already up to use this move.
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Re: [Rosenkreuzstilette] „der mensch der die geschichte verlässt“

Post by Ashan »

The game title is pronounced "rosencrantz and guildenstern"
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Re: [Rosenkreuzstilette] „der mensch der die geschichte verlässt“

Post by SAJewers »

question

what's contained inside a jesus tank
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Re: [Rosenkreuzstilette] „der mensch der die geschichte verlässt“

Post by Arctangent »

SAJewers wrote: 5 years ago question

what's contained inside a jesus tank
blood
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Re: [Rosenkreuzstilette] „der mensch der die geschichte verlässt“

Post by Grounder »

SAJewers wrote: 5 years ago question

what's contained inside a jesus tank
atheist tears nyoro~n
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: [Rosenkreuzstilette] „der mensch der die geschichte verlässt“

Post by Ashan »

Jesus juice

Oh, also I meant to say this earlier but they should be informally referred to as G-Tanks or Jee-Tanks.
Cause then it rhymes with E-Tanks, and if you use "Jee" it's short for "Jesus" and a G would be short for "God"
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Re: [Rosenkreuzstilette] „der mensch der die geschichte verlässt“

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Re: [Rosenkreuzstilette] „der mensch der die geschichte verlässt“

Post by Negative »

SAJewers wrote: 5 years ago question

what's contained inside a jesus tank
Your own personal Jesus
Someone to hear your prayers
Someone who cares
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Re: [Rosenkreuzstilette] „ç'est la vie et tu“

Post by Awoo »

Negative wrote: 5 years ago
SAJewers wrote: 5 years ago question

what's contained inside a jesus tank
Your own personal Jesus
Someone to hear your prayers
Someone who cares
I just can't get enough
Personal Jesus
juice

that could've been a haiku if I actually bothered to put effort into it. Maybe.

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Re: [Rosenkreuzstilette] „Das war Wissenschaft.“

Post by Kilgamayan »

ano0maly wrote: 5 years ago
Kilgamayan wrote: 5 years ago
There's only one Game Over screen for Liebea's stage, since there was no text to edit/translate.

RKS05.png
The Steam version has the English translation of the German, though, and apparently revised German text.
This is true, but I think it's the same thing in all of them? So I didn't bother uploading a second image.
Sebby19 wrote: 5 years ago I wonder if 100 coins is a 1up.
It is indeed! Tia can collect them all with another non-offensive support "weapon", but the other playable character can walljump and so needs no such assistance.

Speaking of that other character, their dialogue with Schwer is by far the best conversation in the game. It's a shame we won't get to see it in this run.
Voltgloss wrote: 5 years ago Is the Liebea game over screen a reference to Tower of Druaga? (Dredging up a very vague memory here)
Bingo! Well done.

Here's today's Game Over screen, which we all got to see twice already. I'm not sure why the localizers edited the image the way they did - maybe to add a frowny face to match the level? Dunno. Anyway, this one is incredibly obvious, so much so that most people end up second-guessing themselves because there's no way it'd be that obvious right???? No, it is.

RKS06_JP.png
RKS06_JP.png (192.69 KiB) Viewed 3869 times
RKS06_EN.png
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Arctangent
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Re: [Rosenkreuzstilette] „Das war Wissenschaft.“

Post by Arctangent »

Kilgamayan wrote: 5 years ago I'm not sure why the localizers edited the image the way they did - maybe to add a frowny face to match the level? Dunno.
it's to match the actual sprite
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Re: [Rosenkreuzstilette] „der mensch der die geschichte verlässt“

Post by Le Neveu de Rameau »

"Schwer-Muta" decidedly ousts "Luste" for the title of Biggest Stretch as far as character names are concerned.
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