Wario Land 3 - With input from Samus

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Re: Wario Land 3 - With input from Samus

Post by Ashan »

I jokingly thought to myself "Wario Land for Virtual Boy"

But uh... yeah...

I was always under the impression that was just a port of the Gameboy game but in Puke-o-Vision™️
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Re: Wario Land 3 - With input from Samus

Post by Leet »

It's a fully unique game, somehow
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Wario Land 3 - With input from Samus

Post by Nimono »

Paragraph wrote: 4 years ago
BobisOnlyBob wrote: 4 years ago I do not get the point of the flowchart at all because the watch order is totally non-indicative. Also it keeps breaking depending on which browser I'm in and is totally useless on mobile.

On the actual topic of the game, I'm glad the full movement set is finally unlocked, but how much of the game is actually left? He already has four music boxes - is there extensive content after the 5th?
Someone upthread said that if you just follow the critical path as the temple hints indicate (not going for treasures that don't unlock anything), you'll get the fifth box as something like your 60th treasure of 100. I don't know where the fifth box is, could be that raocow gets it today, could be in three days, but either way there's probably a bunch of stuff to clean up afterwards.
49th out of 100, actually, from what I recall someone saying. As for the fifth box, I will state where it is in the next spoiler:
It's Out of the Woods' blue chest, the one in the tree that was unlocked by the sand, so it's entirely possible that he could get it tomorrow like Sebby is insisting he do for...whatever reason. And the ONLY thing that box does, is unlock the final boss. In other words, if you only get the plot-progression chests, you have exactly two levels with which to use the final ability- and it only factors into ONE. So there is TECHNICALLY plenty of content after the final box, BUT at the same time you can easily put it off until last, so I'd say there IS no content after music box 5 since there IS nothing past what it unlocks. Though I'll emphasize that the box doesn't lock you out of doing other things after grabbing it, and if you don't have all treasures before beating the game, you can keep playing until you get them all.
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Re: Wario Land 3 - With input from Samus

Post by Sebby19 »

Okay guys, I won't just work off page 20 for a couple days. It would have saved for scrolling room in the long run, but whatever. I hope you guys like big chunks for the next couple days!

I'm planning something very special if rao gets the 5th music box, and goes straight for the boss. But it will only work if he doesn't get any post game treasures.

.
Also, you need 48 out of 100 treasures minimum
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Re: Wario Land 3 - With input from Samus

Post by Sebby19 »

VB Wario Land is easily the best game (out of 16) to play on the Virtual Boy.

Story Time! With Wario Land 3!
Back and Forth...
Back in The Forest of Fear, Wario heads into the newly unearthed Warp Pipe, and ascends deeper into the woods. Cloves of garlic hang out everywhere. Mmm, tasty! But Wario is still quite full from that earlier garlic he ate, so for the first time in his life, he'll have to pass. Hidden in a cliffside is the Warp Removal Apparatus, a handy device for The Warped Void. It removes many of the small dimensional rifts that blocked several pathways, including one behind the entrance. Down that path is...
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Re: Wario Land 3 - With input from Samus

Post by Awoo »

Pretty nice that getting the last music box doesn't force you to go to the Temple immediately afterwards. I take it the rest of the things raocow got today are just decorative?
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Re: Wario Land 3 - With input from Samus

Post by Crow »

i'm surprised at how long it's been since golf

(due to this jinx, tomorrow's video now has three golf games in a row)
i've honestly never played a video game in my life
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Re: Wario Land 3 - With input from Samus

Post by Implo »

Beneath the Waves chest

I had a lot of problem finding the green key. Mostly because for 30 min I tried to do impossible. From the cutscene I found that squids grew, after that I found that they have charging ability. I also noticed 5t metal barrier. So I deduced that I need to lure a squid to destroy a barrier. And I tried to do it with squid in bottom left corner. I needed to be fast to swim 1 tile corridor and dodge the bubbles. Bubbles were the hardest thing, especially bubbles on the ride side. Every time I got caught by them, squid despawn and I needed to start everything from the beginning. After placing that squid, I tried to charge it downward. But it was impossible. I tried 3 times before giving up. "This is way too precise" - I thought. All this took me 30 min.

After that I decided to explore the rest of the level. 10 seconds later I found the passage to next area and the rest was just a formality. I am so disappointed that this whole growing up squids cutscene became another lame case of opening just one passage.

And the same goes with The Tidal Coast chest. The blocks blocking our way underwater magically vanish (on my playthrough I didn't even noticed they were there). It would be much more interesting to lure squids into destroying them. Sigh...

Also about raocow's today intro. Is it really true that this LP is from years ago?
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Re: Wario Land 3 - With input from Samus

Post by Ditocoaf »

Awoo wrote: 4 years ago Pretty nice that getting the last music box doesn't force you to go to the Temple immediately afterwards. I take it the rest of the things raocow got today are just decorative?

Nope, there's plenty of stuff to unlock! The game's treasure-to-get-more-treasure* loop kinda just goes until you've found all of them and then it's just over. The boss is basically a spot for "go here to have a dramatic climax and 'end' the game whenever you feel like you found enough treasure".



*for Wario's strange definition of "treasure"
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Re: Wario Land 3 - With input from Samus

Post by Awoo »

Implo wrote: 4 years ago Also about raocow's today intro. Is it really true that this LP is from years ago?
I don't believe so? I know he played Wario Land 4 years ago, but I'm 99.99% positive that he's playing through Wario Land 3 as of today/a few weeks ago.
Ditocoaf wrote:*for Wario's strange definition of "treasure"
I hope it involves more

OWL CONTROL

in either case :3
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Re: Wario Land 3 - With input from Samus

Post by Sebby19 »

A surprisingly short update. Had he gotten any other treasure on the far left or right...
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I hope I'll be able to use a special image I've been saving, for when The Hidden Figure becomes hidden no more. It's doesn't look good very shrunken, so I hope he doesn't get any treasures that go past him. But we'll see.
Last edited by Sebby19 4 years ago, edited 2 times in total.
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Re: Wario Land 3 - With input from Samus

Post by Sebby19 »

Story Time! With Wario Land 3!
Working through the Treasure Horde...
...it opens it's mouth in shock to it's smell. And due to the powder being magic, the tree is now stuck like that. This let's Wario go and climb the inside, and claim the forest's last treasure at the top: The 5th Music Box!. That's all of them, congratulations Wario! Funny how your journey ends where you started.
With The Temple right next door, Wario takes his complete treasure set inside.
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Re: Wario Land 3 - With input from Samus

Post by BobisOnlyBob »

Parama wrote: 4 years ago i'm surprised at how long it's been since golf

(due to this jinx, tomorrow's video now has three golf games in a row)
Went to quote you and yes, you fool, you've damned us all!
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Re: Wario Land 3 - With input from Samus

Post by J. J. W. Mezun »


078. N1 Out of the Woods - Blue

Night in the woods ~
on a great oak face
wood spiders.


079. N5 The Tidal Coast - Blue

Autumn day ~
fat off the harvest,
octopus.


080. W5 Beneath the Waves - Green

Moonlit sea ~
shoving fish,
impatient currents.

-------------------
Parama wrote: 4 years agoi'm surprised at how long it's been since golf
Wario Land 3's strangely front-heavy with them — which is for the best, as that's when they're the cheapest, & it's better to get the weakest o'er with.
Parama wrote: 4 years ago(due to this jinx, tomorrow's video now has three golf games in a row)

& those 3 golf games are raocow trying the golf game on each o' the 1st 3 treasures o' "Above the Clouds" till he finally actually needs it.



'Course I have to point out how cool it is that Wario Land 3 makes the treasure right before the final boss the final treasure o' the very 1st level. They e'en go out to introduce a unique tileset & a boss that's much neater than most o' them, but still much easier than Wolfenboss. ¿Will the final boss finally be harder than Wolfenboss?
No.
Though the Silkies ( the caterpillars ) are a bit o'erused in this game, this treasure uses them in some o' the best ways, & makes them cohesive to this level's forest theme in a unique way, unlike the red treasure, which was just in a molten cave. I like how Wario Land 3 makes its forest levels feel completely different from each other.

Speaking o' book ends, notice how these 2 forest levels are the 1st & last levels ( "Forest of Fear" is ne'er the last level you unlock, since it unlocks "The Warped Void"; but numerically, it is the last level in the last world ), respectively & sort o' connect together, as "Forest of Fear" has a path that leads back to the North, to the empty spot just below "Out of the Woods".

The octopus food is 1 o' my favorite examples o' Wario Land 3 extra flavor sauce o'er what are essentially level keys. It's too bad the big octopuses aren't used much: in "The Tidal Coast" they fit well, acting as impediments in a watery maze; but in "Beneath the Waves, you don't e'en need to encounter them: they just open a grate, allowing you to enter a long current full o' regular fish.

I love how the way the path to the green & blue treasures in "Beneath the Waves" is setup, you have to get hit by that middle spike while landing back on the pulley, which magically makes Wario not get stunned back @ all. & 'cause you have to pass them multiple times, you learn to become accustomed to those weird glitchy spikes.
Last edited by J. J. W. Mezun 4 years ago, edited 1 time in total.
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Re: Wario Land 3 - With input from Samus

Post by xnamkcor »

Apparently Tuesday is Fire Day. Named after Mars(Rei(just kidding)).

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Re: Wario Land 3 - With input from Samus

Post by Ashan »

Implo wrote: 4 years agoAlso about raocow's today intro. Is it really true that this LP is from years ago?
He didn't say that, the intro was just a joke where he said the game isn't real.
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Re: Wario Land 3 - With input from Samus

Post by Leet »

i'm glad that raocow can play videogames for a job but maybe, being forced to make progress every time you play a game is not the greatest thing
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Wario Land 3 - With input from Samus

Post by Sebby19 »

Oof, that looked like trying to navigate Lost Woods, with a Like Like on your head. Hope you'll be in a better state of mind, next time.

Despite only 1 treasure today, later on will be 'technically' the largest update yet. Thankfully I was able to plan ahead to mitigate how difficult the changes are, but the next chunk will have to be displayed differently anyways, otherwise it would be too big. Especially after you guys complained about the whole thing being reposted on top of page 20.
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Re: Wario Land 3 - With input from Samus

Post by Paragraph »

Even if you're at the top of your game, this level is unbelievably annoying. The constant falling down and reswitching is so much needless busywork, and you're perfectly right that it's super confusing. In a way, that definitely was the one level you didn't need today.
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Re: Wario Land 3 - With input from Samus

Post by Xenesis »

This particular level/chest is probably why I generally prefer WL2 over 3.

3 is really good at wasting your time and making you re-do loops if you're having a bad day.
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Re: Wario Land 3 - With input from Samus

Post by Griflion »

Sebby19 wrote: 4 years ago Oof, that looked like trying to navigate Lost Woods, with a Like Like on your head. Hope you'll be in a better state of mind, next time.

Despite only 1 treasure today, later on will be 'technically' the largest update yet. Thankfully I was able to plan ahead to mitigate how difficult the changes are, but the next chunk will have to be displayed differently anyways, otherwise it would be too big. Especially after you guys complained about the whole thing being reposted on top of page 20.
I don't really care if it's too big, since the snippets you posted regularly mostly only showed where progress was made. The problem with the repost was that it was a repost, nothing else. Feel free to actually post a big chunk of it this time, because this time it's actually warranted trough the other eye that came much later than the first one. At least from my side.
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Re: Wario Land 3 - With input from Samus

Post by J. J. W. Mezun »


081. W4 A Town in Chaos - Green

Hazy day ~
guarding alleyways,
big gray toad.

-------------------

Oof. You lucked yourself into the most annoying treasure in the entire game on this day.

I'd argue not the worst, however. We'll see the lamest treasure later.

When I saw the title list only 1 treasure & saw the frog in the building, I could feel dread creep up on me.

It's too bad, 'cause the puzzle with the frog is super clever & fills me with a lot o' nostalgia. In fact, I'll admit when I was young I couldn't figure out how to do it, so I had to look it up on warioland3.com, which had an official site back then, where they had strategies for every treasure.

That's also where I learned what the last unlockable level is, which we will see after 1 mo' treasure.



Everything after the toad, however, fills me with no nostalgia & sucks e'en if you know this game well. You still have to be careful with your blind fall to ensure you break all o' the donut blocks so you don't have to go back up 'gain. & e'en then, you still have to go back up 'gain to get the chest. None o' the switch puzzles feel particularly memorable, either.

It saddens me that with this & the red treasure, "A Town in Chaos" has so many annoyances, 'cause otherwise it's a cool level.
Xenesis wrote: 4 years ago This particular level/chest is probably why I generally prefer WL2 over 3.

3 is really good at wasting your time and making you re-do loops if you're having a bad day.
Though, to be fair, Wario Land 3 has nothing as bad as "The Really Final Level" in Wario Land II, which is literally made to waste your time for some time attack nobody cares 'bout.
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Re: Wario Land 3 - With input from Samus

Post by Implo »

One chest video today. Never thought I will see that. As for entrance to next area - I couldn't solve that on my own. I'm not surprised that raocow did it super easily. For me it was impossible. As for puzzle maze room, I solved it just by doing random stuff and exploring this place. I spend there 15 min or more, but I don't really remember too much about it. It's just annoying go somewhere, backtrack and go somewhere again with 3 switches. Really time consuming room. But you shouldn't be surprised. This is Town in Chaos after all.

Now that raocow has Golden Eye, he can start playing James Bond games.
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Re: Wario Land 3 - With input from Samus

Post by Crow »

man so you did the path of pain -after- all this? dang
also yeah the puzzle didn't look as hard as raocow made it look but then the level design itself is just, disgustingly annoying. this level in general seems to be a nuisance doesn't it. at least it's done now forever
i've honestly never played a video game in my life
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Re: Wario Land 3 - With input from Samus

Post by Dragon Fogel »

I disagree that this is "confusing" - all you need to do for the key is clear the donut blocks and have the switch in a particular position. raocow actually figured out what to do fairly early in the process, he just wasn't in a state of mind where he could remember what he'd figured out, or even break it down into "next step is to break the donut blocks" and after that "now I need to hit the switch again, that's all". You don't even need to think that hard about it, you can just assume you need to break the blocks and then once you do that it's fairly obvious that you just need the switch in the opposite position.

The main issues are that it takes a while to go through the loop again, and you can easily mess up and have to do that. Also it doesn't help that the second switch room doesn't have a "shortcut" like the other two. The bat probably doesn't help, though - if you're overthinking things you might assume it's relevant, when it's really just for an entirely separate obstacle to reach the chest.
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