Wario Land 3 - With input from Samus
Re: Wario Land 3 - With input from Samus
raocow wrote:I am being shot at, and I am being advertised petrol at the same time. We must be in America.
Re: Wario Land 3 - With input from Samus
- J. J. W. Mezun
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Re: Wario Land 3 - With input from Samus
Mossy cave ~
allergies act up...
minigolf.
009. W3 The Pool of Rain - Gray
Quiet morn ~
swimming serenely
wooden poles.
010. W4 A Town in Chaos - Gray
Brisk evening ~
in town bears give me
cold shoulder.
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I have no idea what you're talking 'bout. I ne'er wrote that incoherent poem you libeliously quoted me s'posedly saying. You must be mistaking me for T.S. Eliot 'gain.
Also, I have yet to say anything insightful.
This is 100% objective fact.
To be fair, this is a modern standard. Back then 'twas considered standard practice to expect players to read the manual before playing. ¿Why else have an instruction manual if it's not meant for instruction? Also, I can imagine Nintendo only cared 'bout the players who bought the game new with all the environment-killing packaging & Nintendo Power ads. A'least Nintendo didn't demand raocow put in an arbitrary password kept in the manual, like much older games oft did.
People oft complain 'bout "Yell @ raocow the monitor" syndrome, but I'm pleasantly surprised raocow only had to go outside that gray key room 2 times before he figured out how to 'scape the gray key room. I haven't seen such good puzzle-solving since Tom Sawyer figured out how to free Jim @ the end o' Adventures of Huckleberry Finn.
As for the poles in "The Pool of Rain", I distinctly remembered being stumped by those when I 1st played that level. It's a fresh blast o' nostalgia seeing someone play this for the 1st time like I did as a kid, which I can't do now, since I have this entire game burned into my memory.
However, though I've played this game a'least a dozen times, I've ne'er seen that glitch with the pole appearing partly underwater. Also, the poles usually reset after you fall into the water, which is why the camera moves awkwardly down like that ( to hide the poles warping back into their original places ), but that didn't seem to happen a few times raocow fell into the water. This & what must've been the buttered-up surface o' those poles that caused raocow to fall in the water every time I breathed leads me to think he has 1 o' those badly dumped roms with ice-skating Link that will end 70% through the game with an antipiracy message.
Useless speedrun tip for those stoves that everyone can ignore:
you can shove them faster by turning 'way from them, charge attacking, & then turning toward them just after.
It makes perfect sense.Mo' useful speedrun tip that everyone can definitely ignore:
you can perform an important sequence break o' getting the red key & chest @ this point by using some hard-to-pull-off ( speedrunners pause-and-save-buffer to do it, & it usually takes many tries ) glitch by squeezing Wario into the stove @ the bottom o' the Zambi room when it's gainst the wall, corrupting the room so that you can get past the cracked block blocking the rest o' the upper path.
und sagen, <¿Warum musst du so sein?>,
schaue ich ihnen einfach in die Augen
und sage ihnen, dass ich von Fledermäusen aufgezogen wurde.
Re: Wario Land 3 - With input from Samus
By the way, more fun-fact spoilers. Read at your own risk!
Re: Wario Land 3 - With input from Samus
Just added today's treasures, and added the Crayons (brown square) to the flowchart's Legend. The crayons are part of a special Treasure Set, and getting them all will unlock whatever is in the mountain. Rao can check how many there are in the in-game treasure list.
@Nimono: That switch DOES serve a purpose. It will be more apparent later on, but this isn't a case of weird level design.
What I DO find weird that that one intersection on the North side of the world, in between 'Out of this Woods', 'Peaceful Village', and 'The Vast Plain'. This is the ONLY instance of it in the game. I've wondered for a while why they didn't just make a straight path from N1->N2->N3, like they did with 'The Pool of Rain' and 'A City in Chaos', two back-to-back levels that were unlocked at the same time.
My only guess why they put a branched path there was to have the game subtly say "Hey, you can go in either direction!". The other way probably would have lead to more players just choosing N2 first.
Still weird there is only one instance of this.
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: Wario Land 3 - With input from Samus
I don't think we should discuss these outside spoiler tags, Sebby... I know it holds a purpose for W4 Red, but for W1 Gray, it's pointless, there's already another exit. Also the thing about the crayons should be put in spoiler tags, imo, because it hasn't been shown yet. It's merely raocow's hypothesis so far.
Re: Wario Land 3 - With input from Samus
- Ashan
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Re: Wario Land 3 - With input from Samus
Re: Wario Land 3 - With input from Samus
I refuse to believe you are an actual person
- Voltgloss
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Re: Wario Land 3 - With input from Samus
https://mega-microstories.com/2014/10/0 ... j-w-mezun/
Re: Wario Land 3 - With input from Samus
And I needed a good segue into my mini-rant about the weird intersection.
Since no one has commented on the backgrounds for the Boss and Golf treasures, I'm assuming they look fine to everyone.
As for what Alice asked on the 1st page (treasures to link to specific timestamps), I thought about it some for. I think for sanity's sake, I won't have timestamps, for now. Just look at what I see when gluing this thing together:
Code: Select all
[img]https://i.imgur.com/NN2zAM6.png[/img]
[img]https://i.imgur.com/X7b2RyC.png[/img][url=https://www.youtube.com/watch?v=9GS4EegW9UE][img]https://i.imgur.com/x17bTS7.png[/img][/url][img]https://i.imgur.com/2WE9GH7.png[/img]
[img]https://i.imgur.com/KzIj3aQ.png[/img]
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[img]https://i.imgur.com/8i1IIFr.png[/img]
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[img]https://i.imgur.com/0MgbmBi.png[/img]
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[img]https://i.imgur.com/uGmbAv8.png[/img]
[img]https://i.imgur.com/hewrM72.png[/img][url=https://www.youtube.com/watch?v=Bv0lBvlZRFY&t=0s][img]https://i.imgur.com/7SpHs71.png[/img][/url][img]https://i.imgur.com/faRcOmU.png[/img][url=https://www.youtube.com/watch?v=Bv0lBvlZRFY&t=0s][img]https://i.imgur.com/sWH4NzV.png[/img][/url][img]https://i.imgur.com/2WE9GH7.png[/img]
[img]https://i.imgur.com/7R3VZIY.png[/img]
[img]https://i.imgur.com/4USwPru.png[/img][img]https://i.imgur.com/rNEJYwC.png[/img][img]https://i.imgur.com/SGN8KUA.png[/img]
[img]https://i.imgur.com/VMrAxUI.png[/img]
[img]https://i.imgur.com/8voConL.png[/img]
But I WILL put timestamps in if several people state they would like it.
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
- Leet
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Re: Wario Land 3 - With input from Samus
Bizarrely, they are and I'm actually familiar with their very old work from the old internet. I think most of it doesn't exist anymore. Also it was not written like this at all.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: Wario Land 3 - With input from Samus
That's completely fair. Bbcode can get really damned messy for larger posts, especially if you're doing something like that image.
Re: Wario Land 3 - With input from Samus
If i saw this right some days ago, J. J. W. Mezun, actually owns warioland3.com , so i guess that still exists
Re: Wario Land 3 - With input from Samus
That's right! I've seen those same contractions on that on that other site. I found it while looking for reference material for the map. But the site was done in such a way that I couldn't right-click->save target as any of the images!
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: Wario Land 3 - With input from Samus
You could just checked the source code and found this link pretty easily
- Ashan
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Re: Wario Land 3 - With input from Samus
It's using CSS background images for the images.
In Chrome:
Right click -> Inspect
Then in the Elements tab there's a Styles section off to the right. There's a background-image CSS attribute with a relative URL. Right click the URL and open in new tab
Re: Wario Land 3 - With input from Samus
-Chrome: Don't have it, or use it. Only of IE and Edge, and I don't use Edge.
So, sir, how did you find out about raocow, 2 long years ago?J. J. W. Mezun wrote:
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
- SAJewers
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Re: Wario Land 3 - With input from Samus
- J. J. W. Mezun
- Posts: 195
- Joined: 7 years ago
Re: Wario Land 3 - With input from Samus
Itchy grass ~
conspire, pink birds &
ceiling slime.
012. S2 The Big Bridge - Gray
The new bridge ~
tadpole jumps into
petrol sound.
013. S1 The Grassland - Red
New beanstalk ~
in cave walls, so pleased
lightning beams.
-------------------
You can't prove a negative, so you're right to be skeptical.
Interestingly 'nough, not that long ago somebody contacted me 'bout buying warioland.com for $100. However, I haven't gotten back to them, since I'm not sure if I have that kind o' money for a domain for which I'm not e'en sure what I'd do with it. I don't have time nowadays to make fan contact for all the Wario Lands — I still haven't finished the Wario Land 3 website.
I've known 'bout raocow since 2010 or 2011 from the Something Awful LP o' The Second Reality Project: Reloaded. In 1 o' my many former lives, I was involved in SMW rom hacking.
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"The Grassland" is 1 o' the most annoying levels in this game, what with the holes in the ground that aren't indicated @ all, making walking through it essentially trial-&-error gameplay. The birds that inebriate Wario with the sheer force o' their aerial tackles are the least o' one's problems.
und sagen, <¿Warum musst du so sein?>,
schaue ich ihnen einfach in die Augen
und sage ihnen, dass ich von Fledermäusen aufgezogen wurde.
Re: Wario Land 3 - With input from Samus
Updated this portion of the flowchart. Things are starting to branch out now! Also added the Music Box (Blue Square) to the legend, since this Treasure Set is special.
Just to remind raocow (since he placed himself at The Volcano's Base [which is useless if he starts from the Title Screen]), you can review the last cutscene you saw, from the map.
The cutscene viewer is rather limited though, It only saves the LAST cutscene (so goodbye to the scene with the Magical Seed). If you decide to get a treasure on another path, like the other two treasure made available by the Magic Bean; or get a crayon, goodbye to the Truck Wheels scene.
Rao, if you really want to place a 'bookmark', so you don't forget, what can do is quickly enter the level, pause and SAVE. The game creates a temp save state that you can access right from the Title Screen
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
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Re: Wario Land 3 - With input from Samus
attempting to get the treasure in W3 that is made available by the Magical Seed is impossible because the screen exit at the top of the beanstalk doesn't get set by the event properly.
Simply doing a soft reset is enough to fix it. This means it's very unlikely that the bug will show up in casual play.Of course, given that raocow is in fact using the game's save system instead of savestates, I doubt this will affect him anyways.
Re: Wario Land 3 - With input from Samus
Wait, WHAT!? That's a thing that happens!? HAHAHAHAHAHAHAHAHAHAHAHAHA. I love it!Kitsune Zeta wrote: ↑5 years ago So if you've seen the 100% TAS for this game, you're probably wondering why it does a soft reset immediately after the autosave for getting the Magical Seed. Well, that has to do with a bug in one of the three levels the seed affects. For whatever reason, if you've been playing through the game in one sitting (or, in emulation, been using savestates),attempting to get the treasure in W3 that is made available by the Magical Seed is impossible because the screen exit at the top of the beanstalk doesn't get set by the event properly.
Simply doing a soft reset is enough to fix it. This means it's very unlikely that the bug will show up in casual play.
Of course, given that raocow is in fact using the game's save system instead of savestates, I doubt this will affect him anyways.
YOU WOULD THINK THE EXIT WOULD EXIST REGARDLESS!
Today we find a Music Box! This one amuses me because it's like the very first treasure you get, the Axe- all it does is on its own, unlock the very next level in the area you're in. Feels pointless! But ah well.
-
Ditocoaf
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Re: Wario Land 3 - With input from Samus
And yeah, I don't think invincibility was ever meant to make the game easier, it's just a gimmick to create this puzzle-y gameplay. You saw in the bridge today the penalty for one hit can be "restart the entire level", but to make up for it levels are kinda short.
I think most changes to levels are made by swapping out screens with entire alternate versions. Like with the vine raocow climbed today, probably only the bottom screen had a both a vine version and a no-vine version -- the seed swapped it out. And the top exit would be disabled when the vine wasn't there, because you shouldn't be able to get up there anyway, and it'd show the top of the vine that doesn't exist yet.
If I had to guess, the data would be stored in a bunch of little files for each screen, and then another file that determines how they're all stitched together. You'd have to both tell the level file "connect (6,2) to (6,1) via upward scrolling" and swap screen b23298 for a10132 so the vine shows up.
So for the case you're talking about,
they probably just forgot to do both things with the seed cutscene, or there was a typo on that line or something. And they'd be even more careful when loading level-states from the title screen save file, so the mistake didn't happen there.