It was such a freaking raocow moment, lol. I felt bad for him but I legitimately laughed because of course he'd get hit at the last possible moment and have to repeat the entire thing.
HOLLOW KNIGHT - Blessings
Re: HOLLOW KNIGHT - Hide and Go Shriek
Re: HOLLOW KNIGHT - Hide and Go Shriek
I may be repeating myself here, but I enjoyed that death because of rao's last words here. What makes them so awesome is because they can apply to almost any situation:
- "A scientist is unveiling a new invention. It starts up and whirs, causing concern amongst the audience. The scientist says "Don't worry, we test ran this!""
*BOOM*
- "A new racecar driver get's ready for his 1st real race. He nervously looks at the map of the road. A team mate from the pit yells "Remember! We Test Ran This!""
*Smacks into 1st corner*
- "A stuntman is about to perform a new jump. Thinking of yesterday, he tells himself 'We test ran this'"
*insert falling sound from Road Runner*
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
- Crow
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Re: HOLLOW KNIGHT - Hide and Go Shriek
what can you even call pre- and post- game in a game this open where you can beat the game with 11% completion
i've honestly never played a video game in my life
Re: HOLLOW KNIGHT - Hide and Go Shriek
Totally didn't expect to see this game Chipmunked, but man, that was funny as heck.
ワンワン
Re: HOLLOW KNIGHT - Hide and Go Shriek
I think the post-game in this game would be something that one unlocks by getting the true ending.
sup
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Re: HOLLOW KNIGHT - Hide and Go Shriek
I think I just beat my record of editing cuts with 192 in a single video
I also think this reveals what I decided to do today
I also think this reveals what I decided to do today
the chillaxest of dragons
- BobisOnlyBob
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Re: HOLLOW KNIGHT - Hide and Go Shriek
you guys are killin' it with the fan stuff these days
that there is beautiful, I want it framed
that there is beautiful, I want it framed
the chillaxest of dragons
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Re: HOLLOW KNIGHT - Hide and Go Shriek
I almost burst out laughing during a meeting, screw you
i've honestly never played a video game in my life
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Re: HOLLOW KNIGHT - Hide and Go Shriek
Technically he's already seen the credits.
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
Re: HOLLOW KNIGHT - Hide and Go Shriek
I always figured the post-game in Hollow Kinght essentially means the Trial of the Fool and the Dream Bosses, things you're supposed to do after you've done everything else and are fully upgraded. Sure you can do them before fighting the Hollow Knight but you're not really meant to.
- Joseph Staleknight
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Re: HOLLOW KNIGHT - Hide and Go Shriek
Awoo wrote:Is there any reason to go visit Willoh again?
If you want to see what exactly he's been eating all this time, sure. There's also another thing for Lemm, but that's old news by now.
But yeah, today's video was pretty much death gorn right then and there.
Re: HOLLOW KNIGHT - Hide and Go Shriek
today rao struggles with the game not being rabi ribi hitboxes
and timing
and reacting in general
and then got literally nothing but huntmaster thing, that's literally it
and timing
and reacting in general
and then got literally nothing but huntmaster thing, that's literally it
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: HOLLOW KNIGHT - Hide and Go Shriek
This video made me realise something about this game's movement mechanics. They're mostly very simple and extremely responsive: moving makes you reach maximum speed pretty much instantly, the pogo effect is quasi instantaneous, wall-jumping as well and so on. With one exception! The double jump has a very noticeable delay, which makes timing it, especially when moving downwards, particularly tricky. One important tool here is using your dash to cancel any vertical velocity first, ensuring you won't fall down into spikes before jumping. A lot of rao's deaths come from him not actively understanding this at the start of the video, but he does learn it and we see him use that technique successfully a few times.
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Re: HOLLOW KNIGHT - Hide and Go Shriek
Please tell me rao at least equipped the honeycomb first I haven't seen the vid yet but
i've honestly never played a video game in my life
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Re: HOLLOW KNIGHT - Hide and Go Shriek
Iirc the reason you had an issue with some of your dashes going too far into spikes is bc having Sharp Shadow equipped also slightly increases your dash range. Sorry if you figure this out later on your own, I'm still in the middle of watching it.
Re: HOLLOW KNIGHT - Hide and Go Shriek
The running fan-theory on the Path of Pain is that it's the memory of Hollow Knight's own training, and that White Palace is flooded with saws and spikes the way it is to accommodate that.
And this is what I was waiting for, before we looked at the Hollow Knight's Dream Nail dialogue.
You can see, such infection, much marbles lost, but the one line I find particularly interesting is
Having known a family, the Hollow Knight wasn't hollow.
And this is what I was waiting for, before we looked at the Hollow Knight's Dream Nail dialogue.
White Lady told us the Hollow Knight was flawed because of an "idea instilled", and this memory provides the context for what that was. Wyrm raised his child in the White Palace as his child, whether he intended Hollow Knight to just be an empty tool or not.Hollow Knight wrote:...Father?...
Having known a family, the Hollow Knight wasn't hollow.
- BobisOnlyBob
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Re: HOLLOW KNIGHT - Hide and Go Shriek
It's worth noting that this is "hidden content", in that it can't be accessed through normal play. His thoughts are never accessible with the Dream Nail. However, they do exist in the game data, and are "intended" to be read, much like hidden content in certain other 𝗀𝖺me𝗌 from the pas𝗍 f𝖾w yea𝗋s.
Re: HOLLOW KNIGHT - Hide and Go Shriek
Nope, of course not. Despite the fact changing charms would've mitigated the worst of the annoying issues for him here he kept the same charms he had equipped last video. Removing the shadowdash one would've helped in a few spots, longnail/mark of pride is rather helpful, honeycomb of course, or as an alternative to honeycomb deep focus and maybe some soul charge-related charms.
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Re: HOLLOW KNIGHT - Hide and Go Shriek
yeah personally i don't care for the path of pain either, each section goes on juuust a little too long and so you keep having to die & start the entire section over just to learn the last few bits, and it goes into nitpicky territory a bit more than i'm comfortable with. plus having a fight at the end where it's totally feasible to just, Die, is EHHHH
i've honestly never played a video game in my life
Re: HOLLOW KNIGHT - Hide and Go Shriek
It's not called honeycomb, it's Hiveblood!
- BobisOnlyBob
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Re: HOLLOW KNIGHT - Hide and Go Shriek
Congrats to raocow for beating Path of Pain on Hard Mode (no Hiveblood, Sharp Shadow on). And wow, that "boss" Melody opening hit was great!
Re: HOLLOW KNIGHT - Hide and Go Shriek
It also makes you dip downwards a little bit at the start of the wing animation.RobinLSL wrote: ↑5 years ago This video made me realise something about this game's movement mechanics. They're mostly very simple and extremely responsive: moving makes you reach maximum speed pretty much instantly, the pogo effect is quasi instantaneous, wall-jumping as well and so on. With one exception! The double jump has a very noticeable delay, which makes timing it, especially when moving downwards, particularly tricky.