HOLLOW KNIGHT - Blessings
- Stink Terios
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Re: HOLLOW KNIGHT - The Howling: Reborn
Still got 100% without beating it though! I kinda forgot it existed after fully upgrading my nail.
It was very manageable on my second playthrough, after beelining for Pale Ore.
BY THE WAY: There was a neat event that raocow might have missed after killing Herrah. Is that attainable or should I just tell all about it here?
Or maybe wait until it's would-be trigger is met.
- bbbrrr_it_cold
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Re: HOLLOW KNIGHT - The Howling: Reborn
I can only think of one possible thing to which you could be referring, and I'd say to wait until he trigger is met.Stink Terios wrote: ↑5 years ago BY THE WAY: There was a neat event that raocow might have missed after killing Herrah. Is that attainable or should I just tell all about it here?
Or maybe wait until it's would-be trigger is met.
SPEAKING OF WHICH
Ignoring file completion for a moment, completing Hollow Knight THE GAME 100% and not just a file requires multiple play-throughs. Also ignoring any stuff that would be spoilery to talk about, there are three points in the game where you have a binary choice and each choice leads to an achievement. I will be pointing out all three of these when raocow gets whichever achievement he chooses.
- Crow
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Re: HOLLOW KNIGHT - The Howling: Reborn
from what i have heard zote cannot die in deepnest, only greenpath?
- Joseph Staleknight
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Re: HOLLOW KNIGHT - The Howling: Reborn
That also reminds me. I didn't bring it up before, but I found a rather hilarious tactic for defeating Zote in the Colosseum.
Basically, save one of your charm slots for Defender's Crest and fart him to death.
- Kshaard
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Re: HOLLOW KNIGHT - The Howling: Reborn
This is someone's signature.
"I don't like that universe I just created by accident . . ."
Re: HOLLOW KNIGHT - The Howling: Reborn
One of the problems with the Pantheons is that, with endgame equipment, 95% of the fights are just easy and boring. Most of the bosses aren't designed with you having a double jump and the shadow dash, and you can mostly facesmash through them as you get tons and tons of free healing too. Pantheon of Hallownest is the biggest offender of course, as you go through 40 minutes of easy and boring stuff before getting to the interesting fights.
Re: HOLLOW KNIGHT - The Howling: Reborn
EDIT: Sure is a lot of work for a charm no one is going to use because of the cost.
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- bbbrrr_it_cold
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Re: HOLLOW KNIGHT - The Howling: Reborn
Also, I am proud of you raocow for going through here right now. Yes, it obviously is easier later...but I did the same exact thing as you did on my first playthrough, with the only difference being no Hive Knight since it was before the DLC. So good on you for getting that "sequence break" to work.
Re: HOLLOW KNIGHT - The Howling: Reborn
I think it also has the most health of any bosses raocow has fought so far (with Dung Defender in second?).
Re: HOLLOW KNIGHT - The Howling: Reborn
It's situationally useful. There's one part of the game in particular where it is actually very good(
white palace/path of pain, where you don't need combat capability but you do need survivability because there are long stretches of difficult platforming with little or no soul available. So you can use hiveblood instead of soul to regen infinitely and you'll never die and lose progress during those bits.
)Re: HOLLOW KNIGHT - The Howling: Reborn
Yeah, I'd say Hiveblood is almost a requirement for White Palace unless you're really good at platforming.
I'm super glad raocow managed to find the Hive on its own. If he hadn't broken up the wall with his magic attack he probably would've just gone past it without investigating further... I actually had to use a guide to find this place on my first playthrough.
When the game originally came out, there was no boss in the Hive, meaning you could just walk in and take the Hiveblood. It did make the Hive feel kind of empty, like it was this whole subarea that only existed for one charm and some journal entries. Hive Knight was then added in the Lifeblood DLC, which also added some visual details to the Hive such as the bookshelves and the large honey prisms. It's such a cool area aesthetically.
Interestingly enough, beating Hive Knight adds 1% to your completion total, and it's required to get the Hiveblood charm, which also gives you 1%, meaning that even if you tried going out of your way to get 100% completion without doing any of the DLC content you'd still end up with 101% just by virtue of having to beat the Hive Knight.
Re: HOLLOW KNIGHT - The Howling: Reborn
10204307 wrote: ↑5 years agoInterestingly enough, beating Hive Knight adds 1% to your completion total, and it's required to get the Hiveblood charm, which also gives you 1%, meaning that even if you tried going out of your way to get 100% completion without doing any of the DLC content you'd still end up with 101% just by virtue of having to beat the Hive Knight.
I figured that was deliberate, so that you can get 100% without doing the Trial of the Fool (since it's a crazy post game challenge to do after you've completed everything else). So 100% would be the main game, and trial of the fool and the other dlc are part of the post game percentage, rather than it being split into base game percentage then dlc percentage.
Re: HOLLOW KNIGHT - The Howling: Reborn
Re: HOLLOW KNIGHT - The Howling: Reborn
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- CrispyMWHC
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Re: HOLLOW KNIGHT - The Howling: Reborn
I can't BEE-lieve we've done a one shot Hive and not found Howling Cliffs yet. This game is way more open than I first thought.
Re: HOLLOW KNIGHT - The Howling: Reborn
Re: HOLLOW KNIGHT - The Howling: Reborn
It's also pretty useful in Deepnest if you're bad at fighting those big blade mask bugs like I am and are frequently low on soul because of it. Outside those specific instances though, it's better to just heal normally since, as raocow pointed out, you'll fairly rarely be low on soul and on top of that hiveblood is fairly slow compared to normal healing.Shard1697 wrote: ↑5 years agoIt's situationally useful. There's one part of the game in particular where it is actually very good(white palace/path of pain, where you don't need combat capability but you do need survivability because there are long stretches of difficult platforming with little or no soul available. So you can use hiveblood instead of soul to regen infinitely and you'll never die and lose progress during those bits.
)
Re: HOLLOW KNIGHT - The Howling: Reborn
only heals the last mask that you lost, meaning if you get hit twice or more before it can regenerate, you'll only get 1 health back, so you'll still need to heal the rest up manually. That, and the fact that if you heal manually while it's regenerating, it stops the regeneration, so you'll have to get the rest back on your own...
It's just extremely situational but it's hard to call it useless because in the situations where it is useful it makes a world of difference.Re: HOLLOW KNIGHT - Between a Smile and a Tear
Will he go left this time? We shall see...
Re: HOLLOW KNIGHT - Between a Smile and a Tear
He didn't go left last time because he didn't have the Super Dash yet.
I'm glad things worked out in such a way that you ended up getting Isma's Tear and going back to the Ancient Basin in the same episode.
Though I have to say watching raocow not throw his money into the fountain when he had enough to get the reward for it really pained me... I can easily see him going back here with like 100 geo, throwing it in, and then being confused when nothing happens because of it.
- Joseph Staleknight
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Re: HOLLOW KNIGHT - Between a Smile and a Tear
Re: HOLLOW KNIGHT - Between a Smile and a Tear
- Crow
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Re: HOLLOW KNIGHT - Between a Smile and a Tear
tomorrow is the moment we've all been waiting for
btw @ raocow the sign from the dung defender is to imply that you have to beat him (and trigger the switch immediately after his boss room0 to enter the grove. if you haven't hit that switch there's a pool of acid you can't get through until you do.
the more you know!
- Crow
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