HOLLOW KNIGHT - Blessings
Re: HOLLOW KNIGHT - The Deadly Mantis
- BobisOnlyBob
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Re: HOLLOW KNIGHT - The Deadly Mantis
- Joseph Staleknight
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Re: HOLLOW KNIGHT - The Deadly Mantis
Relic Seeker Lemm
, money would not have been an issue like it was those last few minutes.Re: HOLLOW KNIGHT - The Deadly Mantis
The heart piece that raocow was thinking of was the cheaper piece from that one shop, right? He's got almost enough for another one. Good purchase on the map pins!
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Re: HOLLOW KNIGHT - The Deadly Mantis
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Re: HOLLOW KNIGHT - The Deadly Mantis
Re: HOLLOW KNIGHT - The Deadly Mantis
At 5:07, you slashed the ceiling and a lot more dust was shaken off. Maybe you cracked open something hidden? Try jump straight up next time you're there.
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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: HOLLOW KNIGHT - The Deadly Mantis
- Crow
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Re: HOLLOW KNIGHT - The Deadly Mantis
like for example from today's vid:
1. unlock the elevator
2. upgrade the nail
3. explore the remaining rooms in the right of the city
stuff like that, not like, pointing out where to go next or anything but more like a checklist of memory refreshers
Re: HOLLOW KNIGHT - The Deadly Mantis
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: HOLLOW KNIGHT - The Deadly Mantis
I'm also thinking stuff he missed on screens he's already been to that's not as obvious, like missing hidden rooms and unmarked passageways other players might only find by checking a finished map online. Places to keep track of for cleanup later rather than saying where to go next. Like about 5 min in in the latest video
there was a couple rooms at the side of the small elevator shaft he wall jumped up that he didn't go into
.- Stink Terios
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Re: HOLLOW KNIGHT - The Deadly Mantis
No wonder I didn't like it very much.
Re: HOLLOW KNIGHT - The Deadly Mantis
I have to say, one thing that would've definitely helped with this istirakai wrote: ↑5 years ago A lot of the point of this game is exploring and finding your way yourself, at least for now, he can just look at the map and figure out where he can explore since there's lots he hasn't seen. So yeah stuff like that where he's found it and might forget later.
I'm also thinking stuff he missed on screens he's already been to that's not as obvious, like missing hidden rooms and unmarked passageways other players might only find by checking a finished map online. Places to keep track of for cleanup later rather than saying where to go next. Like about 5 min in in the latest videothere was a couple rooms at the side of the small elevator shaft he wall jumped up that he didn't go into
.
if he had bought the custom map markers from Dirtmouth as early on as possible. These things are the only way to keep track of what you still need to come back for in the rooms you've already been in (besides Parama's idea of having someone manually keep track of all of it). Unfortunately raocow still hasn't realized what these things even do and is choosing to go without them. I made the same mistake in my first playthrough too and ended up getting hopelessly forever stuck at 82% completion after I did everything I could think of.
Re: HOLLOW KNIGHT - The Deadly Mantis
I think there is just so that he doesn't have to read a list of notes ahead of recording and can instead see whatever points of interest he left for himself at any given time.tirakai wrote: ↑5 years ago I don't think there's any point in buying the map custom markers (except for completion's sake I guess), a big benefit to this being a video series is that the viewers will keep track of anything worthwhile that was missed. I'm sure there some people that'll keep track of stuff.
Speaking of the map, raocow if you're looking at the pause menu and scroll to the map tab, you remarked early on that it just kind of shows an overview of the way the areas connect to each other. Well, if you press whatever your jump/confirm button is while looking at that zoomed out fullscreen map, it'll zoom in and show you all of the maps you've explored all on one big scrollable map. This might be helpful in the future so that you can look at how areas connect to one another and so you can see the maps for areas that you aren't currently in. You can also get to this zoomed in map instantly by double tapping the map button at any time.
- bbbrrr_it_cold
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Re: HOLLOW KNIGHT - The Deadly Mantis
Also, we'll have to see how much completion raocow wants to do (
especially since the max is now 112% and you can lock yourself out of parts of that, thanks Godhome...
). If he wants to just play until he beats it and not worry about cleaning up every last thing, I'm sure we can help him find the stuff that's important to him to get.Re: HOLLOW KNIGHT - The Deadly Mantis
Changing topic, it appears the game as cranked up the intensity a notch with those wizards. And not only can the Soul Master fakeout his dive attack, but apparently your victory as well. You almost had him on your first try!
Surprised you didn't go back to upgrade your nail as soon as you could. Could have prevented your death there.
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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: HOLLOW KNIGHT - The Deadly Mantis
there was a breakable wall at one point you missed that would've taken you right through to the nearby bench room and made the return trip much, much faster
.
Re: HOLLOW KNIGHT - The Deadly Mantis
I'm pretty sure the game respawns you at the fight so that you're required to learn how it handles audiovisual cues for the ground pound.
As I said in the YT comments, carrying around that much money in what's still your early-ish game and traveling into dangerous areas like the Soul Sanctum is just anxiety-inducing. You should definitely take the time to spend some money on the things you want to buy, like that nail upgrade and the elevator.
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Re: HOLLOW KNIGHT - The Deadly Mantis
can you let me know what this is so i don't miss it myself?bbbrrr_it_cold wrote: ↑5 years ago(especially since the max is now 112% and you can lock yourself out of parts of that, thanks Godhome...
)
also boo introducing permanently missable stuff in a game that otherwise didn't have it, not pleased about that
watching raocow play this game gives me a lot of anxiety apparently especially when he carries large sums of money into dangerous areas instead of going to upgrade his weapon the first chance he gets
Re: HOLLOW KNIGHT - The Deadly Mantis
I don't think there's anything in the game that's actually permanently missable? At least, nothing added by the Godmaster update. Godmaster added 5% to completion, those things being the Godtuner and the pantheons, excluding the final one that includes all of the bosses (and thank god for that.) It's impossible to miss out on any of those.
Re: HOLLOW KNIGHT - The Deadly Mantis
- bbbrrr_it_cold
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Re: HOLLOW KNIGHT - The Deadly Mantis
Parama wrote: can you let me know what this is so i don't miss it myself?
also boo introducing permanently missable stuff in a game that otherwise didn't have it, not pleased about that
10204307 wrote: ↑5 years agoI don't think there's anything in the game that's actually permanently missable? At least, nothing added by the Godmaster update. Godmaster added 5% to completion, those things being the Godtuner and the pantheons, excluding the final one that includes all of the bosses (and thank god for that.) It's impossible to miss out on any of those.
So, apparently, I was incorrect. You don't miss percentage, the game just REMOVES THE BOSS FROM THE PANTHEONS. Gray Prince Zote is part of the third pantheon, but if you don't save Zote, they just remove that boss. And it sounds like, regardless of your choices, both he and Nightmare King Grimm appear in the last pantheon. Go figure. I guess what I read prior about missing them preventing you from doing those pantheons was incorrect. My apologies.
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Re: HOLLOW KNIGHT - The Deadly Mantis
yeah it would've, there's a destructible wall from the Soul Sanctum side of the nearby elevator shaft that would've cut most of the backtracking.
I really enjoyed the length of this episode, honestly. A lot of the past episodes felt a little short to me but I think this one's a lot better! Though of course longer recording sessions can get draining so if we're back to shorter episodes I totally get that.
Re: HOLLOW KNIGHT - Desolate
It's pretty nail biting watching you go into areas with as much money as you have, but that makes it also super entertaining, and makes me want to root for you even more. I look forward to these videos more than any throughout the day.
You're good at things that don't exist (video games), please keep being awesome :3