(shouting)

JIGGLY ZONE

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
strongbadman
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Re: JIGGLY ZONE

Post by strongbadman »

wouldn't a very short final episode be weirdly fitting?
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Joseph Staleknight
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Re: JIGGLY ZONE

Post by Joseph Staleknight »

Maybe, but the LP is already pretty long for a short game like this.

Also, that JIGGLER must be plastered after today's video. Nine whole butts can't be healthy for anyone's liver.
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10204307
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Re: JIGGLY ZONE

Post by 10204307 »

I don’t think you should be trying to drink a butt in the first place, let alone nine of them.
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Chirei
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Re: JIGGLY ZONE

Post by Chirei »

memories of a bunny, a fairy, and a mountain

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raocow
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Re: JIGGLY ZONE

Post by raocow »

show this to the past me of january this year
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Grounder
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Re: JIGGLY ZONE

Post by Grounder »

get ready for a gigglesnortfart finale tomorrow i guess
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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sylvie
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Re: JIGGLY ZONE

Post by sylvie »

Wow, raocow basically did everything in the hardest way possible this video, which was kind of rough to watch at times but made for some really impressive playing.

The finale shouldn't be too short, since

the final room of Crimson Islands

was changed in the most recent update and is now a pretty substantial thing. Probably under 10 minutes, though.
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Sebby19
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Re: JIGGLY ZONE

Post by Sebby19 »

Yeah, I like how he justs forgets the advice of the jiggler guy. He briefly goes into that new room and forgets his gravity power.
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Chirei
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Re: JIGGLY ZONE

Post by Chirei »

Because I suspect this game will wrap up today, I will be posting what are hopefully three installations of the conclusion to JIGGLY ZONE X adventures across the day (though I will be rather busy as well...)
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raocow
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Re: JIGGLY ZONE

Post by raocow »

why is this game not infinite length :(
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Grounder
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Re: JIGGLY ZONE

Post by Grounder »

raocow wrote: 5 years ago why is this game not infinite length :(
if youve beaten it

you know very well why
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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raocow
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Re: JIGGLY ZONE

Post by raocow »

every end is a new beginning
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sylvie
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Re: JIGGLY ZONE

Post by sylvie »

Maybe now is the time to mention that there is a secret bonus mode accessed by clicking the JIGGLER that appears on the title screen after beating the game.... it's a "second quest" featuring all new dialogue and shuffled powerup locations. The start and end of the game are the same (aside from the dialogue) but the middle feels quite different and is more difficult to navigate since you have different abilities.

I wasn't sure if it was a good idea to bring this up, since I figure the people are clamoring for Hollow Knight now that the DLC is out. But maybe you can do a bonus video if you want? Playing up to the first powerup in Golden City would showcase the major differences.
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Grounder
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ZONE

Post by Grounder »




jig...
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Arctangent
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Re: JIGGLY ZONE

Post by Arctangent »

the real moral of the story is that raocow was this game all along
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sylvie
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Re: JIGGLY ZONE

Post by sylvie »

Thanks so much for playing this! The videos were really fun to watch and I looked forward to them every day.

I thought I fixed the bug where you can save inside a spike, but I guess it's still possible somehow??


Anyways, here's some miscellaneous stuff.

I did an any% speedrun a few days ago. I was a little surprised that the time was under 15 minutes.


Cheat Codes:
Ctrl+Shift+M: All Medallions
Ctrl+Shift+P: All Powerups
Ctrl+Shift+I: Invincibility

There is an built-in level editor that can be accessed in the Windows version by pressing Ctrl+Shift+E on the title screen and starting a new game. It has a really bad interface and crashes occasionally. Levels are stored in C:\Users\[Username]\Appdata\Local\jiggly. Edited levels will display the graphics of the original levels unless you press Ctrl+Shift+S to switch the drawing mode.

In the one of the game's texture files you can find the original planned map for JIGGLY ZONE. The overall structure of the world is pretty similar to the final game, but there's one major difference: each room was going to have an "alternate version". The idea was that there would be a late-game powerup that makes it so if you press down in front of a door (rather than up) you would go to the alternate version of that room. Cutting that was a good choice for a lot of reasons, but I still like the idea of having a powerup that doubles the size of the world....

Lastly, here is a random JIGGLER generator, which is the very first thing I made related to this game: http://love-game.net/jiggly/ Press J to receive your Government Assigned JIGGLER.
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Joseph Staleknight
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Re: JIGGLY ZONE

Post by Joseph Staleknight »

Well, now that that's over I figure it's a good time to mention that I made a TVTropes article for the game. If cat planet and the Craz'd duology have them, so should JIGGLY ZONE.
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Chirei
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Re: JIGGLY ZONE

Post by Chirei »

beginning of the end of the beginning part 1 of 3 (or 2!)

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Ditocoaf
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Re: JIGGLY ZONE

Post by Ditocoaf »

This was great. I'm really glad you two made this, and I'm glad this LP happened. I'd love to see raocow try the "second quest", but I suspect the weight of Hollow Knight is too great.
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Kilgamayan
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Re: JIGGLY ZONE

Post by Kilgamayan »

Quality game from start to finish. Kudos to knowing how long to make the game, too, to avoid ruining the humor by trying to stretch it out for too long.
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FourteenthOrder
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Re: JIGGLY ZONE

Post by FourteenthOrder »

Yeah, I super enjoyed this game and super enjoyed watching raocow play it.

I didn't know about the second quest prior to the discussions here and am looking forward to starting that now!
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kitikami
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Re: JIGGLY ZONE

Post by kitikami »

I never would have expected a sylvie/hubol collaboration, but I was really happy to see it existed when raocow started playing this, and it didn't disappoint. And the collaboration makes a ton of sense once you see it, but I guess they're both niche enough that the thought of them teaming up wouldn't even occur to me.

I especially like the music in the forest and on the title screen, but the whole game is adorable, up to and including the destruction of the universe.
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Arctangent
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Re: JIGGLY ZONE

Post by Arctangent »

sylvie wrote: 5 years ago The idea was that there would be a late-game powerup that makes it so if you press down in front of a door (rather than up) you would go to the alternate version of that room.
I'm going to seriously have to remember this should I ever come up with a game idea that tonally fits it.
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Chirei
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Re: JIGGLY ZONE

Post by Chirei »

jiggly zone X final 2/3

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kitikami
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Re: JIGGLY ZONE

Post by kitikami »

I did not see the

JIGMA

twist coming.
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