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SUPER MARIO WORLD: The Real Life Core

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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lolyoshi
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Re: SUPER MARIO WORLD: The Real Life Core

Post by lolyoshi »

I really love Super Mario World.
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Leet »

this is real 2009 raocow
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Bean
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Bean »

Has the run already been recorded to where it ends? I'll put my guess on where things stop in spoilers for some reason...

Vanilla Dome 1. It'll be a case of nonchalant hubris on the sinking bridge that gets you.

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Sebby19
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Sebby19 »

He forgot one dragon coin in Yoshi's Island 3.
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Re: SUPER MARIO WORLD: The Real Life Core

Post by SAJewers »

Bean wrote: 5 years ago Has the run already been recorded to where it ends? I'll put my guess on where things stop in spoilers for some reason...

Vanilla Dome 1. It'll be a case of nonchalant hubris on the sinking bridge that gets you.

Answers from the patapon spotsone:
"next video"
Donut Plains 2
A Switch Palace
At Bowser
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Sugar
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Sugar »

To clarify, Donut Plains 2 is my answer. This level is surprisingly tricky, and if you even once think that "you will wait for the next Layer 2 cycle" you will die.
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Arctangent
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Arctangent »

i completely forgot about pokey having two heights depending on if you have yoshi or not and being an early game enemy

in fact does he even appear outside of yoshi's island 4
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Re: SUPER MARIO WORLD: The Real Life Core

Post by MonkeyShrapnel »

Arctangent wrote: 5 years ago i completely forgot about pokey having two heights depending on if you have yoshi or not and being an early game enemy

in fact does he even appear outside of yoshi's island 4
The only other spot in the entire game pokeys appear in is Groovy.
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Cosmo Fishhawk »

Maybe it's just a side-effect of my watching the video in a really bad mood, but does anyone else feel kind of bad for raocow here? I mean, knowing that he doesn't really enjoy doing the "omg so rando" stuff, those long stretches of blather about donuts and whatever just started to really... depress me.

I mean, it's amusing enough (especially when my attention wanders in and out at random intervals), but overall I kind of started to feel like I was watching the world's saddest clown- especially in the places where I could tell he was struggling for something to add.
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Ditocoaf »

I... don't think that's right, Cosmo. Trying to read intense sadness into someone like this is a little weird and inappropriate, too. I'm pretty sure raocow genuinely enjoys goofy stream-of-consciousness monologues. There might be occasions where he's felt he has to "force" a good mood for video when he's not feeling it, and you're misinterpreting that as being a bigger, less specific thing? Anyway, I'd trust there's a reason he chose this video style for his "weekend off".
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Leet »

The Beginner's Guide (2015)
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Ditocoaf »

I'm super stoked to see a return of the reallifecore gimmick! I mean yeah, I guess "reallifecore" is a misnomer, since you'll not be forbidding yourself from playing SMW again. (and really, you should give Crossover a chance sometime if the mood ever strikes you, it's genuinely pretty well done.)

Maybe "LP-core" is the right term?


Leet wrote: 5 years ago The Beginner's Guide (2015)
lol, yep
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Ashan »

I'm putting in my guess as... Butter Bridge 1?
Maybe screwing around out of boredom in the autoscrolling he falls.
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Re: SUPER MARIO WORLD: The Real Life Core

Post by LunarRainbowShyGuy »

Since everyone's giving their guesses as to where raocow will lose I figure I might as well chime in with my guess, which is the Cheese Bridge Area, specifically when going for the secret exit (since raocow did say he's going for 100% completion).
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Nao
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Nao »

Forest Fortress is going to be my guess, cause that's where I failed when I tried this myself years ago. Those damn smashers.
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Leet »

raocow said these would go on for three days, yeah? so my guess is world 3.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: SUPER MARIO WORLD: The Real Life Core

Post by alleightbits »

Donut Plains 2 was certainly a doozy when younger me played it for the first time. Can raocow make it?
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Crow »

ehh this seems like a fairly bland hack so far, i guess it's still the early game so the levels are supposed to be kinda rompy but i hope there are some interesting gimmicks & more developed levels starting in world 2 otherwise i might not watch much of this series :/

i'm taking notes on the limerick machines to give to the la-mulana 3 devs though, this is good stuff
i've honestly never played a video game in my life
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Kilgamayan »

Which bridge-and-saws level has the secret exit that requires you to fly underneath the normal exit? My death guess is that level.
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Sebby19 »

Well, raocow makes it as far as his friend [AOD] did when he played SMW for the first time (and then stopped for a silly reason).

Silly raocow.
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Re: SUPER MARIO WORLD: The Real Life Core

Post by alleightbits »

And here I thought he would play a bit more cautiously, but he got into a few close calls. And then he died in a bonus room.
RIP raocow v1.000001, died from Real Life-core, much like his predecessor.
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Kilgamayan »

ba da bap bu-da bup
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Voltgloss »

As an avid geocacher for the past 4 years, my only quibbles with raocow's description are (1) there are rules against a cache being buried, and (2) instead of an old man meeting you in person, you'd probably have to scan a QR code on the back of a traffic signpost to reach a YouTube video where the old man talks to you. Everything else - blacklight, Morse Code, ciphers, projecting a bearing and distance - yup, that's all legit and I've done it myself.

Not even joking in the slightest.
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Re: SUPER MARIO WORLD: The Real Life Core

Post by Alice »

I'm guessing Donut Plains 3 in a hilariously dumb and unexpected way followed by a bunch of silence before the video ends.
Ashan wrote: 5 years agoI'm putting in my guess as... Butter Bridge 1?
Maybe screwing around out of boredom in the autoscrolling he falls.
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