Don't worry, you're not looking like a jerk at all. The comments you gave are reasonable and the scores you gave aren't even that low compared to the other judges.
cldc 2018 - layers
- Crow
- famous knife crow thumbnail responsibility holder
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Re: Cuper Lario Dorld Central 2018 - oxygen
I get the intent of this level but the gimmick mostly serves to break up gameplay flow which is like, the exact opposite of what I want in a platformer
i've honestly never played a video game in my life
Re: Cuper Lario Dorld Central 2018 - oxygen
raocow, you didn't tell us you were starting Vip6 early! :O
In all seriousness, was this level tested with a keyboard? The difference is like night and day.
In all seriousness, was this level tested with a keyboard? The difference is like night and day.
Re: Cuper Lario Dorld Central 2018 - oxygen
https://youtu.be/9rzZU3VrsS0?t=2h2m43s
Keyboard makes hell of a difference. (But also, this guy is extremely good at mario.)
Keyboard makes hell of a difference. (But also, this guy is extremely good at mario.)
Mosts Awards:
Re: Chocolate Le*pause*vel Design Con*pause*test 2018 - auto*pause*
i probably shouldnt have assumed noivern would do my dirty work again today huh
www
Placement: 27
Codename: stopped
Author: uoouo
www
Placement: 27
Codename: stopped
Author: uoouo
Re: Chocolate Le*pause*vel Design Con*pause*test 2018 - auto*pause*
Turns out 12/60 is the lowest score I gave to any level so...it's all uphill from here as far as my scores are concerned?
Re: Chocolate Le*pause*vel Design Con*pause*test 2018 - auto*pause*
One of the most compelling and fun thing about designing with this gimmick was that you'll nearly have no solid prognosis of how the player will be able to handle to such an uncharted and quite arduous level. I was pretty intrigued by how the experience would go and (especially) the audience's reaction to it.
Despite some expected struggle, I can safely say that it made up for an entertaining video. Thank you very much, rao "god gamer" cow for tolerating it.
Upon finishing the level, I almost felt bad because it was pretty fun/challenging without the pauses implemented.
Despite some expected struggle, I can safely say that it made up for an entertaining video. Thank you very much, rao "god gamer" cow for tolerating it.
Both. It actually doesn't make much of a difference from my experience.Zach808 wrote: In all seriousness, was this level tested with a keyboard? The difference is like night and day.
I would have to get rid of the venus plants (the one that spit fire). They're a fairly essential element.Kilgamayan wrote: I can't wait for this level to appear sans gimmick in the next VLDC.
Upon finishing the level, I almost felt bad because it was pretty fun/challenging without the pauses implemented.
Re: Chocolate Le*pause*vel Design Con*pause*test 2018 - auto*pause*
The entries today.
Last edited by Sugar 5 years ago, edited 1 time in total.
Re: Chocolate Le*pause*vel Design Con*pause*test 2018 - auto*pause*
Just a heads up, there's a discrepancy between your ranking list and the youtube guy's ranking list. I'm not saying one of you two are wrong but one of you two are wrong and it's you. The first entry got 8th.
Re: Chocolate Le*pause*vel Design Con*pause*test 2018 - auto*pause*
ahgosh⁚⁙ i really loved the bowsers dungeon level (^▽^) ♡ its super duper cute in its visuals ♡
Re: Chocolate Le*pause*vel Design Con*pause*test 2018 - auto*pause*
Oh, right, fixed. The reason for that is that I made that error is that I have prepared all combined reviews before level placements were fixed.
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: someone talk to me about god 2018 - screen-edge scrolling
I don't know why this awkward status bar became so fashionable, but it has cropped up at the top of the screen or cropped down at the bottom of the screen in more entries than I'd care to remember this year. Its use amounts to replacing the vanilla status bar which is pretty and familiar with one that is ugly and hard to interpret. Just look where the item falls from: There used to be a gorgeous little box where now there is a pair of empty parentheses displaced slightly to the right.
- Attachments
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dont wanna jihad no more
Re: someone talk to me about god 2018 - screen-edge scrolling
Because it allows you to have a full-screen layer 3 bg and honestly looks kinda slick. I agree the item indicator could be better (or it could pop out of Mario ala nsmb) there's also SMB3 styled ones.
The alternative is a sprite status bar. I'm not sure if that has any implications with the amount of sprites you can have on screen though. To make those look better than the vanilla one you also kinda have to roll your own code too.
The alternative is a sprite status bar. I'm not sure if that has any implications with the amount of sprites you can have on screen though. To make those look better than the vanilla one you also kinda have to roll your own code too.
Re: someone talk to me about god 2018 - screen-edge scrolling
I think the biggest advantage of non-vanilla status bars is definitely layer 3. I actually prefer not having any status bar at all most of the time.
I think the minimalist status bars are a matter of taste but I have to agree with Morsel, I've never been a fan. This one is especially akward, and sometimes I feel like adding a minimalist status bar is a sort of weird right of passage for chocolate levels, even when it isn't necessary ar all. I actually really prefer the bowser item box status bar, so there's no hud until an item is grabbed and the item box appears.
I think the minimalist status bars are a matter of taste but I have to agree with Morsel, I've never been a fan. This one is especially akward, and sometimes I feel like adding a minimalist status bar is a sort of weird right of passage for chocolate levels, even when it isn't necessary ar all. I actually really prefer the bowser item box status bar, so there's no hud until an item is grabbed and the item box appears.
Re: someone talk to me about god 2018 - screen-edge scrolling
...so just me that think the vanilla HUD is ugly and intrusive? Ok...
That aside, the minimalist HUD is perfect for the level as it uses the entire screen, vanilla HUD would be essentially removing far too much of the screen real estate.
That aside, the minimalist HUD is perfect for the level as it uses the entire screen, vanilla HUD would be essentially removing far too much of the screen real estate.
fart.
- Super Maks 64
- Just your usual SMW hacker
- Posts: 361
- Joined: 7 years ago
- Pronouns: he/him/his
Re: someone talk to me about god 2018 - screen-edge scrolling
I too prefer the minimalist status bar over the vanilla one which takes too much space on the screen.
Re: someone talk to me about god 2018 - screen-edge scrolling
Am I the only one who likes standard status bar?
Re: someone talk to me about god 2018 - screen-edge scrolling
In my opinion, SMW's standard status bar is kinda a pain, because:
* It goes over the screen rather than above or below the screen. This means the people don't get a full view of the level, so there is potential of them getting screwed over by something hiding under the status bar.
* Most custom backgrounds overwrite the status bar palettes. If the status bar only used one of two colours this would not be an issue, but that's not the case. It uses multiple colours from the end of first two rows. So you essentially have to move the BG palette to a row you think isn't used in the level.
* This was already pointed out by others, but layer 3. It's already not the easiest to work with. The standard status bar just adds to the annoyance.
* The standard status bar reserve box uses a sprite of the item you have reserved, meaning you have less sprite memory to work with.
* It goes over the screen rather than above or below the screen. This means the people don't get a full view of the level, so there is potential of them getting screwed over by something hiding under the status bar.
* Most custom backgrounds overwrite the status bar palettes. If the status bar only used one of two colours this would not be an issue, but that's not the case. It uses multiple colours from the end of first two rows. So you essentially have to move the BG palette to a row you think isn't used in the level.
* This was already pointed out by others, but layer 3. It's already not the easiest to work with. The standard status bar just adds to the annoyance.
* The standard status bar reserve box uses a sprite of the item you have reserved, meaning you have less sprite memory to work with.
Last edited by Wind Fish 5 years ago, edited 2 times in total.
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: someone talk to me about god 2018 - screen-edge scrolling
I was so annoyed when raocow beat the first sublevel of Leg Day on the second try, but thank god he had to play it again and found the many infuriating elements (warp blocks, time limit, on/off switch, etc).
CRIMES OF THE STATUS BAR PART THE SECOND
The mushroom has warped from the middle box on the right bottom corner to the middle earth. Also the less said about that p-meter which plays the collect coin sound effect when full the better.
CRIMES OF THE STATUS BAR PART THE SECOND
The mushroom has warped from the middle box on the right bottom corner to the middle earth. Also the less said about that p-meter which plays the collect coin sound effect when full the better.
dont wanna jihad no more
Re: someone talk to me about god 2018 - screen-edge scrolling
That's not bad, to be honest. It's Lakitu sending you your reserved item from the heavens. It's better than it being stuck in a rusty old box.
- FourteenthOrder
- (zeal on discord)
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Re: someone talk to me about god 2018 - screen-edge scrolling
Wait the P meter makes that sound too? The enemies' ice balls colliding with the ground were making that sound a lot too so that seems really silly to me.morsel/morceau wrote: ↑5 years ago Also the less said about that p-meter which plays the collect coin sound effect when full the better.
This contest in general has had great levels, I'm super enjoying this.
Re: someone talk to me about god 2018 - screen-edge scrolling
i dont think ive ever seen a good mummy ball level
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Mandew
- d'yo
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- First name: Marc
- Pronouns: a person
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- https://fishingseasontraversal.talkhaus.com/
Re: someone talk to me about god 2018 - screen-edge scrolling
I've not even ever seen an enjoyable Mummy Ball *section* in vanilla Yoshi's Island.
video games
- Ashan
- The world has become a place
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- Location: Canada
- https://ashan.talkhaus.com/
Re: someone talk to me about god 2018 - screen-edge scrolling
So i was like 5 days behind on videos but I just got to episode 8 and I was so happy when raocow sang the Duane and Brando Zelda 2 lyrics to the music cause it means I'm not the only one who literally can't hear the temple theme without that going through my head