cldc 2018 - layers
- Leet
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Re: chocolate lelvelfes design contest 2018 - controllable math
cirno still rocks in 2018
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- Mandew
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Re: chocolate lelvelfes design contest 2018 - controllable math
I like that we had a level about Math, followed by a level about Cirno.
video games
Re: here he is, chocolate level design contest.com 2018 - pepsi cans
hi
RESCUE CIRNO!
Placement: 17
Codename: nine
Author: ThalesMangaka
&&
CLDC - Greenville
Placement: 19
Codename: rpg
Author: Flabort
meat
RESCUE CIRNO!
Placement: 17
Codename: nine
Author: ThalesMangaka
CLDC - Greenville
Placement: 19
Codename: rpg
Author: Flabort
- Kilgamayan
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- Voltgloss
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Re: here he is, chocolate level design contest.com 2018 - pepsi cans
I really had problems enjoying today's second level simply because its music was so loud.
Re: here he is, chocolate level design contest.com 2018 - pepsi cans
I never really noticed that the first level does look like it's made of a bunch of pre-fab parts until watching the video and hearing raocow say it aloud.
- BobisOnlyBob
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Re: here he is, chocolate level design contest.com 2018 - pepsi cans
Lovely pair of challenging levels today. The first one was obviously a familiar mechanic, executed reasonably well and tightly, but I feel like it didn't have as much character as it could've done, instead of just using wood and saws and sprite-only on a star field background. Similar mechanics could've been done with the vanilla elements of a short time limit and green fruit. I really liked it, just felt like it could've done more both visually and mechanically!
As for hot hot dolphin bonanza, it's pretty great both visually and gameplay wise, exploits a vanilla element in a clever way (spindrop through the dolphin, that's a new one to me) but seemed really really harsh in its required precision. But it's not too long, which is a blessing.
As for hot hot dolphin bonanza, it's pretty great both visually and gameplay wise, exploits a vanilla element in a clever way (spindrop through the dolphin, that's a new one to me) but seemed really really harsh in its required precision. But it's not too long, which is a blessing.
Re: here he is, chocolate level design contest.com 2018 - pepsi cans
That second level felt like it was made by someone from the JUMP team (actually got a lolyoshi vibe from it for whatever reason). Really creative stuff - I’ll be curious to see the author and score once they’re posted.
Re: here he is, chocolate level design contest.com 2018 - pepsi cans
Here we're going to see with doubled emphasis that I'm not a fan of hard levels once the scores get posted, possibly to the detriment of my overall judging. I tried to be as fair to them as I could, but part of the scoring is subjective fun and I just don't have anywhere near as much fun with levels like these due to constantly dying. I didn't think the oxygen gimmick added anything to the first level and made an already challenging level more difficult than it needed to be. And I didn't like the many of the dolphin setups because they felt annoying to deal with.
Something to keep in mind when the scores get posted and people look at the points for Presentation and Creativity. These were the criteria we were judging by:
Fun Factor: 30/30
How well designed is your level? Is it overall fun to play? Is it too long or boring?
Presentation: 20/20
How does your level look like aesthetically? Is the theme/gimmick consistent? Are there any graphical/musical clashes? Does the theme/gimmick overstays its welcome? Does the level work well or does it have functionality issues, like unintended massive slowdown, sprite memory issues or broken SFX/samples?
Creativity: 10/10
Does the level have an original, nice setup? Is the theme/gimmick innovative? Or is it generic/poorly set up?
Presentation was a catch-all sort of category that covered graphics, technical functionality and level design. I considered 15 Fun, 10 Presentation and 5 Creativity to be a totally average level for an average 30/60 points. I tried to score up or down depending on how I thought the level was in each category on average. So you'll see today that while I didn't have much fun with either level, I still tried to recognize how well each level did in each other category.
This is why I'll never judge a hard level contest.
Something to keep in mind when the scores get posted and people look at the points for Presentation and Creativity. These were the criteria we were judging by:
Fun Factor: 30/30
How well designed is your level? Is it overall fun to play? Is it too long or boring?
Presentation: 20/20
How does your level look like aesthetically? Is the theme/gimmick consistent? Are there any graphical/musical clashes? Does the theme/gimmick overstays its welcome? Does the level work well or does it have functionality issues, like unintended massive slowdown, sprite memory issues or broken SFX/samples?
Creativity: 10/10
Does the level have an original, nice setup? Is the theme/gimmick innovative? Or is it generic/poorly set up?
Presentation was a catch-all sort of category that covered graphics, technical functionality and level design. I considered 15 Fun, 10 Presentation and 5 Creativity to be a totally average level for an average 30/60 points. I tried to score up or down depending on how I thought the level was in each category on average. So you'll see today that while I didn't have much fun with either level, I still tried to recognize how well each level did in each other category.
This is why I'll never judge a hard level contest.
- Kilgamayan
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Re: here he is, chocolate level design contest.com 2018 - pepsi cans
We wend from EoSD Stage 2 to SA Stage 6 what the fuck 2hu game is this
Please interact
Re: here he is, chocolate level design contest.com 2018 - pepsi cans
kinda disagree with this, the design didn't feel JUMPy to me at all. the introduction of the gimmick was really rough and most of the obstacles weren't set up in a fair way. also spinning down through the dolphin felt like a really pointless inclusion to me, because there's no challenge associated with it or anything, it's just "try it until it works"
Re: here he is, chocolate level design contest.com 2018 - pepsi cans
I'm Idol
OXYGEN NOT INCLUDED!
Placement: 15
Codename: Murder
Author: RussianMan
&&
BURNING UP FOR YOU
Placement: 24
Codename: Hyper
Author: Alexandrite
OXYGEN NOT INCLUDED!
Placement: 15
Codename: Murder
Author: RussianMan
BURNING UP FOR YOU
Placement: 24
Codename: Hyper
Author: Alexandrite
Re: Cuper Lario Dorld Central 2018 - oxygen
1. I'd say the level is a blend between Hai Mari (note: the codename of the level was "hyper") and Morsel (the setup at is identical).
2. These levels are definitely possible on a first try; I'd say they "look difficult" but aren't actually all that hard because the setups kind of play themselves, what with all the coin guides and such. lolyoshi did BURNING UP FOR YOU in one go, and I did the oxygen level in two.
2. These levels are definitely possible on a first try; I'd say they "look difficult" but aren't actually all that hard because the setups kind of play themselves, what with all the coin guides and such. lolyoshi did BURNING UP FOR YOU in one go, and I did the oxygen level in two.
Mosts Awards:
Re: Cuper Lario Dorld Central 2018 - oxygen
I can't wait for VLDC11 to be entirely dolphin themed because of that spinjump trick. Sure will be fun to play.
- alexandrite
- Posts: 4
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Re: Cuper Lario Dorld Central 2018 - oxygen
no one (at least on camera) has beat the first obstacle the way i intended :( (https://imgur.com/EOYFJmi here's how it's supposed to go). still fun seeing the different ways people try to figure it out.
anyways as a bit of devcom, this level, as made obvious by the anonymous file name, was heavily inspired by hyper mario vi, which raocow was playing through when i made this. i think it's probably one of my favorite series from him. the background for the level i guess you could call an homage to the second part of the final stage of s. mario which also uses the same background though of lower quality. also the filter at the end can easily be broken. i was hoping to make the level longer but ran out of time in the end. i suppose it probably ended up being better being on the short side after all.
anyways as a bit of devcom, this level, as made obvious by the anonymous file name, was heavily inspired by hyper mario vi, which raocow was playing through when i made this. i think it's probably one of my favorite series from him. the background for the level i guess you could call an homage to the second part of the final stage of s. mario which also uses the same background though of lower quality. also the filter at the end can easily be broken. i was hoping to make the level longer but ran out of time in the end. i suppose it probably ended up being better being on the short side after all.
Re: Cuper Lario Dorld Central 2018 - oxygen
Today's level was super well designed, but I wonder if it would've been more fun without the gimmick in all honesty.
Re: Cuper Lario Dorld Central 2018 - oxygen
I basically agree with everything rao said.
That doesn't make this a very interesting comment I suppose.
Sometimes that might still be alright.
That doesn't make this a very interesting comment I suppose.
Sometimes that might still be alright.
Re: Cuper Lario Dorld Central 2018 - oxygen
but why
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Kilgamayan
- Happy Birthday, Schwer
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Re: Cuper Lario Dorld Central 2018 - oxygen
I can't wait for this level to appear sans gimmick in the next VLDC.
Please interact
- repairmanman
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Re: Cuper Lario Dorld Central 2018 - oxygen
Is that allowed? I know you can use levels from a hack you're making, but that sounds...
wrong
Nothing to see here
Re: Cuper Lario Dorld Central 2018 - oxygen
Not that specific level, just something similar with overly precise jumps and projectile spam.
The gimmick is manageable (but still frustrating) once you learn to stop making jumps that need to be adjusted in midair, and then just hold the run and jump buttons throughout the entire jump even when paused. It's too bad the level goes out of its way to mess up your jump timing with the slopes.
The gimmick is manageable (but still frustrating) once you learn to stop making jumps that need to be adjusted in midair, and then just hold the run and jump buttons throughout the entire jump even when paused. It's too bad the level goes out of its way to mess up your jump timing with the slopes.
- Ivy
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Re: Cuper Lario Dorld Central 2018 - oxygen
No worries—it's not going to exist
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
Re: Cuper Lario Dorld Central 2018 - oxygen
We're in a rut of levels that I just really didn't care for and it makes me look like a jerk lol.
- raocow
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Re: Cuper Lario Dorld Central 2018 - oxygen
one of the two levels coming up tomorrow morning I think is more your cup of tea, hopefully it'll balance things up a bit ?!
the chillaxest of dragons