Celeste - Everest

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
User avatar
Crow
famous knife crow thumbnail responsibility holder
Posts: 3298
Joined: 8 years ago
First name: Crow
Pronouns: she/they/it/he
Location: chaos garden

Re: Celeste - Gasherbrum IV

Post by Crow »

okay yeah someone was definitely having an off day today :P

this isn't a spoiler because you saw this in the post-credits screen, there are 175 red berries in total, which means the core has only 5. don't worry too terribly much about finding them either because they aren't particularly hidden. you've spent the better part of the game looking around for hidden secrets when the game almost never hides stuff that way (and when it does it's still a bit obvious imo) so, yeah
i've honestly never played a video game in my life
Image
Image
Image
User avatar
Chirei
Posts: 804
Joined: 5 years ago

Re: Celeste - Gasherbrum IV

Post by Chirei »

celeste catchup dump!

One of these images is longer than the others and probably the more amusing one, so I will leave it after the spoilertag, as it chronologically comes after.
Image

Image

Image

Image

Image
Image
User avatar
ano0maly
Discord User
Posts: 2835
Joined: 11 years ago

Re: Celeste - Himalchuli

Post by ano0maly »

Alice wrote: 4 years agoIf Celeste is like Super Meat Boy and doesn't add story for the b-sides (which seems to be the case, though I've only played the first one) then I'd disagree. Makes more sense in my opinion to conclude the story at the conclusion or near the conclusion of the game, not right in the middle of it.

I don't think that will work given that there are also C-side levels.

I did start playing the bulk of B-side after chapter 7, for a change of pace. And my thoughts so far:
Despite how it's supposed to be hard, it actually goes by pretty fast. And it wasn't that hard so far. It starts off with a "wow what's going on in here" kind of impression in 1B, but by 3B it was a normal challenge level. Some of the parts were actually quite simplistic with much leeway instead of confining the player to requiring a specific execution.

Most of all, it's fun. Just pure platforming fun.
User avatar
Crow
famous knife crow thumbnail responsibility holder
Posts: 3298
Joined: 8 years ago
First name: Crow
Pronouns: she/they/it/he
Location: chaos garden

Re: Celeste - Gasherbrum IV

Post by Crow »

like super mild b-side spoilers below in response to the above
i would say the B-sides start getting reeeeally hard around 6B, personally. 1-3 are pretty manageable, 4 & 5 can be a bit tricky, and then 6 thru 8 just kick your teeth in.
i've honestly never played a video game in my life
Image
Image
Image
User avatar
raocow
the death of the incredible huge
Posts: 3899
Joined: 13 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily
https://raocow.talkhaus.com/

Re: Celeste - Gasherbrum IV

Post by raocow »

124 editing points :P
the chillaxest of dragonsImage
Image
Image
User avatar
Crow
famous knife crow thumbnail responsibility holder
Posts: 3298
Joined: 8 years ago
First name: Crow
Pronouns: she/they/it/he
Location: chaos garden

Re: Celeste - Gasherbrum IV

Post by Crow »

Get used to it, that's literally the rest of this LP now :P
i've honestly never played a video game in my life
Image
Image
Image
10204307
Posts: 397
Joined: 13 years ago
First name: Violet
Pronouns: she/her

Re: Celeste - Gasherbrum IV

Post by 10204307 »

I'm really wondering how the B-sides are going to go for raocow. I think they really do sort of force you to get acquainted with the mechanics by not granting nearly as much leeway as the A-sides. But on the other hand, I don't think they get extremely difficult right away, at least in my opinion, so he'll have some time to ease into it.

6B was the first one to give me a ton of trouble.

User avatar
Crow
famous knife crow thumbnail responsibility holder
Posts: 3298
Joined: 8 years ago
First name: Crow
Pronouns: she/they/it/he
Location: chaos garden

Re: Celeste - Gasherbrum IV

Post by Crow »

here's a hint about the b-sides:

stop dashing into random stuff, there are no collectibles hidden :P
i've honestly never played a video game in my life
Image
Image
Image
User avatar
raocow
the death of the incredible huge
Posts: 3899
Joined: 13 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily
https://raocow.talkhaus.com/

Re: Celeste - Gasherbrum IV

Post by raocow »

that's... that's a bit much for a hint :(
the chillaxest of dragonsImage
Image
Image
User avatar
Sebby19
Posts: 2544
Joined: 13 years ago
Location: Winnipeg, Manitoba

Re: Celeste - Gasherbrum IV

Post by Sebby19 »

Huh, I was expecting a cutscene after that, since it opened with one. There wasn't even a comment about Badeline's brief re-emergence.

So do you need all the hearts do get in, or just 4?

Also, raocow never shouted 'I FOOOUUUUNNNND A HEART!' :(
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000
User avatar
Grounder
Posts: 5203
Joined: 8 years ago

Re: Celeste - Gasherbrum IV

Post by Grounder »

Sebby19 wrote: 4 years ago Huh, I was expecting a cutscene after that, since it opened with one. There wasn't even a comment about Badeline's brief re-emergence.

So do you need all the hearts do get in, or just 4?

Also, raocow never shouted 'I FOOOUUUUNNNND A HEART!' :(
let's be real here

this time the heart found him
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage
User avatar
Crow
famous knife crow thumbnail responsibility holder
Posts: 3298
Joined: 8 years ago
First name: Crow
Pronouns: she/they/it/he
Location: chaos garden

Re: Celeste - Annapurna II

Post by Crow »

the ones it doesn't have clear times for are the ones you exited out of the level in the middle & went back to previous chapters. clear times only count if you go all the way through from the start. and full clear is only if you get everything in the level in one single run from the start, as well

also you were making that one bit with the small block in the last real room way harder than it needed to be, you have more than enough time to jump right off the traffic block after it goes all the way left & then jump back onto it while it's moving right :P

this first b-side is pretty basic since the level only really has one unique mechanic to it but it's a pretty fun one,

imo it's a slight bit harder than tomorrow's level overall too, so

i've honestly never played a video game in my life
Image
Image
Image
tirakai
Posts: 292
Joined: 9 years ago

Re: Celeste - Annapurna II

Post by tirakai »

It always amazing me how raocow can struggle for ages on the easiest bits of platforming in a chapter but get through these really fast reaction challenges that took me almost an hour in a couple tries.
User avatar
FPzero
Resident SMW Central Admin
Posts: 624
Joined: 13 years ago

Re: Celeste - Annapurna II

Post by FPzero »

If anything, seeing him do really well in today's video has me even more excited for him to play the rest of them.
User avatar
Alice
Posts: 2367
Joined: 11 years ago
Pronouns: Girl person
Location: Wonderland

Re: Celeste - Annapurna II

Post by Alice »

tirakai wrote: 4 years agoIt always amazing me how raocow can struggle for ages on the easiest bits of platforming in a chapter but get through these really fast reaction challenges that took me almost an hour in a couple tries.
I think this video kinda highlights exactly what it means to be raocow. 106 deaths on the a-side to my 59 while he got 88 on the b-side to my 145. Inexplicably twice as bad at the easy version and almost twice as good at the hard version.

Edit: We're actually nearly tied for total chapter 1 deaths though, lol. 194 raocow to 204 for me.
User avatar
Grounder
Posts: 5203
Joined: 8 years ago

Re: Celeste - Annapurna II

Post by Grounder »

rejoice humans

your lord has awakened
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage
User avatar
Sebby19
Posts: 2544
Joined: 13 years ago
Location: Winnipeg, Manitoba

Re: Celeste - Annapurna II

Post by Sebby19 »

I think the A-deaths can be attributed to playing the level more than once (going for secrets), and it's the start of the game.

Also jumping in holes for secrets, but I already criticed that at the start as well. Still believe it.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000
User avatar
ano0maly
Discord User
Posts: 2835
Joined: 11 years ago

Re: Celeste - Annapurna II

Post by ano0maly »

1B was a level that felt quite compact and restrictive,

whereas some other B-side levels felt more loose.

It also tests your stamina usage. The screen with the spring at the beginning of the second section was quite unintuitive at first; it took me some time to understand the design and realize that you should just let the platform slide beneath you so that spring strikes you, instead of trying to outrace the platform immediately.

I like that the full clear (which also gives you the star that was seen in chapter 8 stats) gives you incentive to replay levels, if you wanted to play the game in a different language or something.

But the golden strawberries, lol nope

User avatar
Crow
famous knife crow thumbnail responsibility holder
Posts: 3298
Joined: 8 years ago
First name: Crow
Pronouns: she/they/it/he
Location: chaos garden

Re: Celeste - Annapurna II

Post by Crow »

the golden strawberries are exactly as awful as they sound but unfortunately i'm an idiot & like an excuse to keep playing the game a lot



anyways looking forward to today's level, it's one of my faves
i've honestly never played a video game in my life
Image
Image
Image
User avatar
Crow
famous knife crow thumbnail responsibility holder
Posts: 3298
Joined: 8 years ago
First name: Crow
Pronouns: she/they/it/he
Location: chaos garden

Re: Celeste - Gasherbrum III

Post by Crow »

so i would highly recommend not snubbing the look-ahead binoculars going forward, because whenever they show up they're there for a good reason :P
also yeah you were running out of dash right before you hit the dream blocks quite a lot in that last room
i've honestly never played a video game in my life
Image
Image
Image
User avatar
warpio
Posts: 289
Joined: 13 years ago
Location: Canada

Re: Celeste - Gasherbrum III

Post by warpio »

I think raocow's trouble with the dash distance was mostly because he was jumping from too high up and hitting the ceiling, so he had to dash early in order to not hit the wall on the other side of the dash block, and that's what was causing him to dash too early so many times. I had a lot of that same problem at first too, until I realized if you jump from lower down on the wall so that you can make the most of your jump height and get much closer before dashing, then it becomes much more consistent.
User avatar
ano0maly
Discord User
Posts: 2835
Joined: 11 years ago

Re: Celeste - Gasherbrum III

Post by ano0maly »

On the other hand, I thought it was smart for you to start from the top and make your way down in that first room with the binoculars, rather than going up one step at a time. I hadn't thought of doing it that way.

I don't think I've noticed the memorial in the overworld before. You can see that they did a very good job with attention to detail, if you look around the mountain. For instance, if you follow the river, you can see the water gather up to form a lake near the cave where you fell in chapter 6 - this explains why there was so much water in that cave.
User avatar
Crow
famous knife crow thumbnail responsibility holder
Posts: 3298
Joined: 8 years ago
First name: Crow
Pronouns: she/they/it/he
Location: chaos garden

Re: Celeste - Gasherbrum III

Post by Crow »

@anomaly the "start at the top" way is definitely the intended way of doing it but yeah i don't think it's impossible to do it the other way, just a lot harder

also everyone in the YT comments is saying it but the room with the heart is actually secretly super annoying! i wish i could get it down consistently but i can't yet here comes cowman doing it in one try :lol:

tomorrow is probably gonna be....... interesting, to say the least
i've honestly never played a video game in my life
Image
Image
Image
User avatar
Sebby19
Posts: 2544
Joined: 13 years ago
Location: Winnipeg, Manitoba

Re: Celeste - Gasherbrum III

Post by Sebby19 »

warpio wrote: I think raocow's trouble with the dash distance was mostly because he was jumping from too high up and hitting the ceiling, so he had to dash early in order to not hit the wall on the other side of the dash block, and that's what was causing him to dash too early so many times. I had a lot of that same problem at first too, until I realized if you jump from lower down on the wall so that you can make the most of your jump height and get much closer before dashing, then it becomes much more consistent.
Adding to this, maybe rao was also accidentally dashing diagonally up as well.
Keyboard is the way to go, man.
ImageImage
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Official raocow subscriber # 30,000
User avatar
BobisOnlyBob
Mythical Quadruped
Posts: 1610
Joined: 9 years ago
Location: the world is no longer a place

Re: Celeste - Gasherbrum III

Post by BobisOnlyBob »

Sebby19 wrote: 4 years ago Keyboard is the way to go, man.
Someday, somehow, you are going to be mysteriously bludgeoned by a keyboard and you'll know exactly why before you even know who or how
Post Reply