this isn't a spoiler because you saw this in the post-credits screen, there are 175 red berries in total, which means the core has only 5. don't worry too terribly much about finding them either because they aren't particularly hidden. you've spent the better part of the game looking around for hidden secrets when the game almost never hides stuff that way (and when it does it's still a bit obvious imo) so, yeah
Celeste - Everest
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Re: Celeste - Gasherbrum IV
okay yeah someone was definitely having an off day today 
this isn't a spoiler because you saw this in the post-credits screen, there are 175 red berries in total, which means the core has only 5. don't worry too terribly much about finding them either because they aren't particularly hidden. you've spent the better part of the game looking around for hidden secrets when the game almost never hides stuff that way (and when it does it's still a bit obvious imo) so, yeah
this isn't a spoiler because you saw this in the post-credits screen, there are 175 red berries in total, which means the core has only 5. don't worry too terribly much about finding them either because they aren't particularly hidden. you've spent the better part of the game looking around for hidden secrets when the game almost never hides stuff that way (and when it does it's still a bit obvious imo) so, yeah
i've honestly never played a video game in my life






Re: Celeste - Gasherbrum IV
celeste catchup dump!
One of these images is longer than the others and probably the more amusing one, so I will leave it after the spoilertag, as it chronologically comes after.

One of these images is longer than the others and probably the more amusing one, so I will leave it after the spoilertag, as it chronologically comes after.

Re: Celeste - Himalchuli
Alice wrote: ↑4 years agoIf Celeste is like Super Meat Boy and doesn't add story for the b-sides (which seems to be the case, though I've only played the first one) then I'd disagree. Makes more sense in my opinion to conclude the story at the conclusion or near the conclusion of the game, not right in the middle of it.
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Re: Celeste - Gasherbrum IV
like super mild b-side spoilers below in response to the above
i've honestly never played a video game in my life






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Re: Celeste - Gasherbrum IV
Get used to it, that's literally the rest of this LP now 
i've honestly never played a video game in my life






Re: Celeste - Gasherbrum IV
I'm really wondering how the B-sides are going to go for raocow. I think they really do sort of force you to get acquainted with the mechanics by not granting nearly as much leeway as the A-sides. But on the other hand, I don't think they get extremely difficult right away, at least in my opinion, so he'll have some time to ease into it.
6B was the first one to give me a ton of trouble.
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Re: Celeste - Gasherbrum IV
here's a hint about the b-sides:
stop dashing into random stuff, there are no collectibles hidden
stop dashing into random stuff, there are no collectibles hidden
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Re: Celeste - Gasherbrum IV
Huh, I was expecting a cutscene after that, since it opened with one. There wasn't even a comment about Badeline's brief re-emergence.
So do you need all the hearts do get in, or just 4?
Also, raocow never shouted 'I FOOOUUUUNNNND A HEART!' :(
So do you need all the hearts do get in, or just 4?
Also, raocow never shouted 'I FOOOUUUUNNNND A HEART!' :(


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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: Celeste - Gasherbrum IV
let's be real here
this time the heart found him
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



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Re: Celeste - Annapurna II
the ones it doesn't have clear times for are the ones you exited out of the level in the middle & went back to previous chapters. clear times only count if you go all the way through from the start. and full clear is only if you get everything in the level in one single run from the start, as well
also you were making that one bit with the small block in the last real room way harder than it needed to be, you have more than enough time to jump right off the traffic block after it goes all the way left & then jump back onto it while it's moving right
this first b-side is pretty basic since the level only really has one unique mechanic to it but it's a pretty fun one,
also you were making that one bit with the small block in the last real room way harder than it needed to be, you have more than enough time to jump right off the traffic block after it goes all the way left & then jump back onto it while it's moving right
this first b-side is pretty basic since the level only really has one unique mechanic to it but it's a pretty fun one,
imo it's a slight bit harder than tomorrow's level overall too, so
i've honestly never played a video game in my life






Re: Celeste - Annapurna II
It always amazing me how raocow can struggle for ages on the easiest bits of platforming in a chapter but get through these really fast reaction challenges that took me almost an hour in a couple tries.
Re: Celeste - Annapurna II
If anything, seeing him do really well in today's video has me even more excited for him to play the rest of them.
Re: Celeste - Annapurna II
I think this video kinda highlights exactly what it means to be raocow. 106 deaths on the a-side to my 59 while he got 88 on the b-side to my 145. Inexplicably twice as bad at the easy version and almost twice as good at the hard version.
Edit: We're actually nearly tied for total chapter 1 deaths though, lol. 194 raocow to 204 for me.
Re: Celeste - Annapurna II
rejoice humans
your lord has awakened
your lord has awakened
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



Re: Celeste - Annapurna II
I think the A-deaths can be attributed to playing the level more than once (going for secrets), and it's the start of the game.
Also jumping in holes for secrets, but I already criticed that at the start as well. Still believe it.
Also jumping in holes for secrets, but I already criticed that at the start as well. Still believe it.


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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: Celeste - Annapurna II
1B was a level that felt quite compact and restrictive,
I like that the full clear (which also gives you the star that was seen in chapter 8 stats) gives you incentive to replay levels, if you wanted to play the game in a different language or something.
whereas some other B-side levels felt more loose.
It also tests your stamina usage. The screen with the spring at the beginning of the second section was quite unintuitive at first; it took me some time to understand the design and realize that you should just let the platform slide beneath you so that spring strikes you, instead of trying to outrace the platform immediately.I like that the full clear (which also gives you the star that was seen in chapter 8 stats) gives you incentive to replay levels, if you wanted to play the game in a different language or something.
But the golden strawberries, lol nope
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Re: Celeste - Annapurna II
the golden strawberries are exactly as awful as they sound but unfortunately i'm an idiot & like an excuse to keep playing the game a lot
anyways looking forward to today's level, it's one of my faves
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Re: Celeste - Gasherbrum III
so i would highly recommend not snubbing the look-ahead binoculars going forward, because whenever they show up they're there for a good reason 
also yeah you were running out of dash right before you hit the dream blocks quite a lot in that last room
also yeah you were running out of dash right before you hit the dream blocks quite a lot in that last room
i've honestly never played a video game in my life






Re: Celeste - Gasherbrum III
I think raocow's trouble with the dash distance was mostly because he was jumping from too high up and hitting the ceiling, so he had to dash early in order to not hit the wall on the other side of the dash block, and that's what was causing him to dash too early so many times. I had a lot of that same problem at first too, until I realized if you jump from lower down on the wall so that you can make the most of your jump height and get much closer before dashing, then it becomes much more consistent.
Re: Celeste - Gasherbrum III
On the other hand, I thought it was smart for you to start from the top and make your way down in that first room with the binoculars, rather than going up one step at a time. I hadn't thought of doing it that way.
I don't think I've noticed the memorial in the overworld before. You can see that they did a very good job with attention to detail, if you look around the mountain. For instance, if you follow the river, you can see the water gather up to form a lake near the cave where you fell in chapter 6 - this explains why there was so much water in that cave.
I don't think I've noticed the memorial in the overworld before. You can see that they did a very good job with attention to detail, if you look around the mountain. For instance, if you follow the river, you can see the water gather up to form a lake near the cave where you fell in chapter 6 - this explains why there was so much water in that cave.
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Re: Celeste - Gasherbrum III
@anomaly the "start at the top" way is definitely the intended way of doing it but yeah i don't think it's impossible to do it the other way, just a lot harder
also everyone in the YT comments is saying it but the room with the heart is actually secretly super annoying! i wish i could get it down consistently but i can't yet here comes cowman doing it in one try
tomorrow is probably gonna be....... interesting, to say the least
also everyone in the YT comments is saying it but the room with the heart is actually secretly super annoying! i wish i could get it down consistently but i can't yet here comes cowman doing it in one try
tomorrow is probably gonna be....... interesting, to say the least
i've honestly never played a video game in my life






Re: Celeste - Gasherbrum III
Adding to this, maybe rao was also accidentally dashing diagonally up as well.warpio wrote: I think raocow's trouble with the dash distance was mostly because he was jumping from too high up and hitting the ceiling, so he had to dash early in order to not hit the wall on the other side of the dash block, and that's what was causing him to dash too early so many times. I had a lot of that same problem at first too, until I realized if you jump from lower down on the wall so that you can make the most of your jump height and get much closer before dashing, then it becomes much more consistent.
Keyboard is the way to go, man.


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Re: Celeste - Gasherbrum III
Someday, somehow, you are going to be mysteriously bludgeoned by a keyboard and you'll know exactly why before you even know who or how














