Celeste - Everest
Re: Celeste - Annapurna I
Question to you raocow: Since you mentioned other games you've played affecting you which game (A-side or C-side) gave you a really bad time that affected your mood in a negative way? I guess the C-side since you should just start with a new A-side?
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
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Re: Celeste - Annapurna I
I think I remember at some points raocow mentioned that he records videos in a different order than he uploads them. I'm curious if that's still the case.
Re: Celeste - Annapurna I
I guess it was that Harpuia video...
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
Re: Celeste - Annapurna I
The video description outright states this knowledge?
man
okay so, for those who don't know, the order I typically record is c-a-b. As such, the b-side has the unfortunate distinction of being the one most influenced by previous experiences of the day, and I think today is a big example of that. or maybe I'm being honest with myself and I'm not aware of it ?!
lots of stuff edited out today
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Re: Celeste - Annapurna I
you can record c-a-b every day and still upload them in the same order, 2/3 of a day later. cab repeating has abc in order.Alice wrote: ↑5 years agoThe video description outright states this knowledge?man
okay so, for those who don't know, the order I typically record is c-a-b. As such, the b-side has the unfortunate distinction of being the one most influenced by previous experiences of the day, and I think today is a big example of that. or maybe I'm being honest with myself and I'm not aware of it ?!
lots of stuff edited out today
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Re: Celeste - Annapurna I
I think it was stated in the past but c & b are posted the same day while a is posted the next day (I think?)
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Re: Celeste - Annapurna I
I liked raocow's spike rant in this episode. The association between having lots of static hazards (spikes/munchers/etc.) and bad or lazy game design is interesting to me. As long as the hazards are well-placed and interesting to navigate, I think any amount is ok....
I also prefer static hazards to moving hazards in games like Celeste. Because screens are very short, avoiding moving hazards often feels like trial and error to me ("find the right path through the screen that lets you casually slip past everything") instead of testing timing or reaction.
I also prefer static hazards to moving hazards in games like Celeste. Because screens are very short, avoiding moving hazards often feels like trial and error to me ("find the right path through the screen that lets you casually slip past everything") instead of testing timing or reaction.
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Re: Celeste - Annapurna I
yeah +1 to the above, it's a big reason why I don't particularly care for super meat boy nor chapter 3 of this game. just give me rooms based around movement & cool obstacles, not moving objects and cycles and all that garbage
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Re: Celeste - Annapurna I
oh also. flagzone might need to be two things btw. i spent the majority of my time in 7B on flagzone. it's vicious
btw to make that "awkward" momentum jump at the end of the mirror temple section easier you just diagonal dash down+left & press jump as soon as you land, you'll land on the block as it's moving & get that same boost speed without having to do the dash in a really narrow way. just a small note
btw to make that "awkward" momentum jump at the end of the mirror temple section easier you just diagonal dash down+left & press jump as soon as you land, you'll land on the block as it's moving & get that same boost speed without having to do the dash in a really narrow way. just a small note
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Re: Celeste - Annapurna I
Which means the B-side, currently Celeste, can contain foreshadowing for that night's Megaman and tomorrow's Mario, as it did during the Day of Salt. :D
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Re: Celeste - Annapurna I
rao if you finished the level today how long is the video uncut
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Re: Celeste - Annapurna I
I really dislike the dash walljump mechanic, the game keeps putting you in situations where it's hard to line up.
Re: Celeste - Annapurna I
And as someone pointed out earlier, raocow accidentally did the dash wall jump late in the 2nd level.
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Re: Celeste - Annapurna I
really does feel like it should be a finale, huh? well. 8B waits. i.... don't like 8B much lol there's just a few rooms in particular that reeeeeally bother me
i've honestly never played a video game in my life
Re: Celeste - Annapurna I
Huh, surprised that you liked the top of the summit. In 7A the flags section had a victory lap kind of a vibe, even if there was still some challenge. In 7B it's actually slow and arduous to get through the flags (strangely, this ceases once you reach flag 1 to aim for the summit flag). And then near the end the game suddenly teaches you a new mechanic.
The worst thing with the dash wall jump in this level is that you almost always need to maneuver midair beneath some corner before dashing up next to it, making it tricky to aim for the wall. Fortunately, the jump works with a let of a small gap.
Honestly, the hardest part of the level isn't even learning this new tech. It's those clouds. You have to get good at the full range of the clouds: walking off the cloud before it even finishes wobbling so that it doesn't float you onto thorns, and getting the maximum boosts while aiming your movement correctly. It's the fact that jump-boosting off the cloud gives you a high boost, but pressing jump at the right moment gives you an extra-high boost, which you need sometimes. It might not be apparent at first that the cloud may boost you even higher than you think.
The worst thing with the dash wall jump in this level is that you almost always need to maneuver midair beneath some corner before dashing up next to it, making it tricky to aim for the wall. Fortunately, the jump works with a let of a small gap.
Honestly, the hardest part of the level isn't even learning this new tech. It's those clouds. You have to get good at the full range of the clouds: walking off the cloud before it even finishes wobbling so that it doesn't float you onto thorns, and getting the maximum boosts while aiming your movement correctly. It's the fact that jump-boosting off the cloud gives you a high boost, but pressing jump at the right moment gives you an extra-high boost, which you need sometimes. It might not be apparent at first that the cloud may boost you even higher than you think.
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Re: Celeste - Nanga Parbat
For some reason I remembered chapter 8 being short so I thought the b side would only be one video. Then I remembered the advancing lava part. Anyway, just one more video and the B sides will be done! Sometimes they could be a little much but they're very good at what they do and I appreciate the extra content.
Re: Celeste - Nanga Parbat
7B and 8B are the points where the game is basically telling you "Look how good you've gotten at the game now, this would've looked impossible at the beginning but now, you're able to get through something so difficult!"
You're so close to the end now. You can do it!
You're so close to the end now. You can do it!
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Re: Celeste - Nanga Parbat
the iceblock room at 4:39 is one of my least favorite in the game, it's just so needlessly... nitpicky. i dunno. i always have problems with that room in particular
the last room of the video today is also kind of a thing but EHH it's at least learnable
tomorrow: an ending
the last room of the video today is also kind of a thing but EHH it's at least learnable
tomorrow: an ending
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Re: Celeste - Nanga Parbat
Remember way back in chapter 4 when you said you weren't even halfway done with the game?
Good times.
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Re: Celeste - Nanga Parbat
honestly could you ever really expect anything else from matt
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Re: Celeste - Nanga Parbat
If I were you, I'd consider "beat all C-sides" 'done' for this LP, for your sanity's sake.
There are a total of 200 strawberries in the game and the golden ones are quite a doozy. I've recently started work on getting them and the Chapter 4-A one took me 5 hours alone. And that's on the easier end for A-Side golden strawberries.
I recommend checking out 1-A's golden strawberry though to see what the deal with them is. Just give it a few attempts and think about the implications :p
There are a total of 200 strawberries in the game and the golden ones are quite a doozy. I've recently started work on getting them and the Chapter 4-A one took me 5 hours alone. And that's on the easier end for A-Side golden strawberries.
I recommend checking out 1-A's golden strawberry though to see what the deal with them is. Just give it a few attempts and think about the implications :p
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Re: Celeste - Nanga Parbat
Ah, the C sides. Haven't reached them yet, but from a golden strawberry run I've seen, you might be able to fit 2 of them in 1 video. Not sure, though.
As for the golden strawberries, you'd probably have better luck restarting Hyper VI and beating it entirely toolless before you get them all.
As for the golden strawberries, you'd probably have better luck restarting Hyper VI and beating it entirely toolless before you get them all.
Re: Celeste - Nanga Parbat
Welcome to the next level. I'm glad no one here spoiled you on the C-Sides because that reaction was perfect.
Echoing everyone else about the Golden Strawberries. You should give 1-A's Golden Strawberry a shot to see what it's like to attempt one, since 1-A is really forgiving for such a thing. But otherwise you shouldn't consider them part of the LP because they will probably drive you insane. I have 6 or 7 of them and I think I'm satisfied with that number because of the skill and time investment required. The C-Sides will give you enough of an endgame challenge, that's for sure!
Echoing everyone else about the Golden Strawberries. You should give 1-A's Golden Strawberry a shot to see what it's like to attempt one, since 1-A is really forgiving for such a thing. But otherwise you shouldn't consider them part of the LP because they will probably drive you insane. I have 6 or 7 of them and I think I'm satisfied with that number because of the skill and time investment required. The C-Sides will give you enough of an endgame challenge, that's for sure!