Super Mario Doomsday - Turning Off The Matrix
- FusionWarrior
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Super Mario Doomsday - Turning Off The Matrix
Well I helped make this occur, and BuzzNBen asked me to make this thread, so I did! (I don't usually get up this early... but I'll try!)
1 - and then she said... farewell
2 - sundering chord
3 - rising force
4 - 舌
5 - haryuubakusai
6 - fear of the dark
7 - sickle purgatory
8 - unknown darkness
9 - may catapult
10 - joker trick
11 - bug bite
12 - all dead
13 - yearning
14 - peaceful death from the sky
15 - peerless heaven and earth ogre blade
16 - theater of pain
17 - this week's climax!
18 - curtain flash
19 - call 119
20 - narcissism
21 - iron maiden
22 - megalomania
23 - shoot the moon
24 - i want out
25 - infernal tour
26 - all guns blazing
27 - soul vise
a post mortem
---
Super Mario Doomsday Official Site (Virtual Machine NOT Included)
1 - and then she said... farewell
2 - sundering chord
3 - rising force
4 - 舌
5 - haryuubakusai
6 - fear of the dark
7 - sickle purgatory
8 - unknown darkness
9 - may catapult
10 - joker trick
11 - bug bite
12 - all dead
13 - yearning
14 - peaceful death from the sky
15 - peerless heaven and earth ogre blade
16 - theater of pain
17 - this week's climax!
18 - curtain flash
19 - call 119
20 - narcissism
21 - iron maiden
22 - megalomania
23 - shoot the moon
24 - i want out
25 - infernal tour
26 - all guns blazing
27 - soul vise
a post mortem
---
Super Mario Doomsday Official Site (Virtual Machine NOT Included)
Last edited by FusionWarrior 5 years ago, edited 29 times in total.
Re: Super Mario Doomsday - Y2K Virus
Giving the game time to get started for real, but there is a problem that I'm not going to look past.
The size of the text boxes are big enough that you could easily put two short paragraphs on them, why is it not making proper use of them?
The size of the text boxes are big enough that you could easily put two short paragraphs on them, why is it not making proper use of them?
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Super Mario Doomsday - Y2K Virus
Speaking of the text boxes, it’s also frustrating that the new lines keep starting in the middle of revealing a word rather than putting the whole word on a new line from the get-go.
Otherwise, there’s not too much to say yet - more interested in seeing how the levels are than the story, so tomorrow should be fun.
Otherwise, there’s not too much to say yet - more interested in seeing how the levels are than the story, so tomorrow should be fun.
- Leet
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Re: Super Mario Doomsday - Y2K Virus
When I think Mario, I think "casual inaccurate portrayal of ancient civilizations"
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Super Mario Doomsday - Y2K Virus
stealth sequel to the unreleased Mario's Wacky World
the chillaxest of dragons
- Super Maks 64
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Re: Super Mario Doomsday - Y2K Virus
I love listening to bad quality ZSNES rips of SMW custom music ports.
I only got to the first boss of the game, so it will be interesting to see what's beyond that.
It will also be interesting to see how raocow will get used to the physics (if ever).
Does anyone know how long this game is and what could be the estimated length?
I only got to the first boss of the game, so it will be interesting to see what's beyond that.
It will also be interesting to see how raocow will get used to the physics (if ever).
Does anyone know how long this game is and what could be the estimated length?
- SAJewers
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Re: Super Mario Doomsday - Y2K Virus
The Fuzzy quality of the video unfortunately made it hard for me to watch.
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Re: Super Mario Doomsday - Y2K Virus
reminder that this is just... how the game looks like.
the chillaxest of dragons
- AuraLancer
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Re: Super Mario Doomsday - Y2K Virus
It just looks fuzzy? That's strange.
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Re: Super Mario Doomsday - Y2K Virus
Doomsday of the world thanks to a mystical key. Finally, raocow plays kingdom hearts unchained, my lifelong dream
convenient noise thread for stress-relief purposes
Re: Super Mario Doomsday - Y2K Virus
The game uses and plays SPCs though.Super Maks 64 wrote: ↑6 years ago I love listening to bad quality ZSNES rips of SMW custom music ports.
Does anyone know how long this game is and what could be the estimated length?
As for the length, the game is
9 worlds long and has a little over 50 levels.
I estimate around 1-2 months.The text graphics shouldn't be blurry, but they are because of the way Game Maker renders the game's graphics. There is just, no way around it.
My Website is http://www.buzznben.com
My Youtube is http://www.youtube.com/BuzzNBen21.
Creator of Super Mario Bros Doomsday.
My Youtube is http://www.youtube.com/BuzzNBen21.
Creator of Super Mario Bros Doomsday.
- Kilgamayan
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Re: Super Mario Doomsday - Y2K Virus
Well, we nearly had doomsday of the fanbase thanks to a mystical key boss, so
Please interact
- Super Maks 64
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Re: Super Mario Doomsday - Y2K Virus
How are you playing those SPCs though? They sound like the interpolation is turned off instead of using the SNES Gauss Table.BuzzNBen wrote: ↑6 years agoThe game uses and plays SPCs though.Super Maks 64 wrote: ↑6 years ago I love listening to bad quality ZSNES rips of SMW custom music ports.
Does anyone know how long this game is and what could be the estimated length?
As for the length, the game is9 worlds long and has a little over 50 levels.
I estimate around 1-2 months.
You can easily hear the difference by using the SNES SPC700 player (Link) and in Settings>Interpolation choosing Disable.
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Re: Super Mario Doomsday - Y2K Virus
Looking forward to this long-lost sequel of Mario is Missing
The trauma center music gave me a chuckle. Might be more recognizable in this context:
The trauma center music gave me a chuckle. Might be more recognizable in this context:
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
- YelseyKing
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Re: Super Mario Doomsday - Y2K Virus
Cat planet owl control! ... Yellow hurts.
Oh man.
Oh man.
Ayjo and Meya are watching you. Be on your best behavior.
Moists:
The (Talkhaus) Price is Right
On hiatus. It'll return someday.
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Re: Super Mario Doomsday - Y2K Virus
dr. toadley does not speak in questions and answers. 3/10
- FusionWarrior
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Re: Super Mario Doomsday - Year 2038 Problem
Today's second level took up a large percentage of my testing gameplay.
Re: Super Mario Doomsday - Year 2038 Problem
that bowser jr voice sure was a thing
- SAJewers
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Re: Super Mario Doomsday - Year 2038 Problem
the inherent blurriness/jpg quality to everything is annoying me way more than it should
Re: Super Mario Doomsday - Year 2038 Problem
raocow
that first secret exit was not even close to hard
what are you doing
that first secret exit was not even close to hard
what are you doing
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Super Mario Doomsday - Y2K Virus
If you could update it to Game Maker Studio instead of GM8 like it appears to be using, that should be fixable. (Though I'm aware this is more complicated than simply opening the project in GMS and might be totally unrealistic.)
Re: Super Mario Doomsday - Year 2038 Problem
I still don't quite understand why the author didn't just take this idea and made an SMW romhack or an SMBX episode out of this. The homebrewed physics just feel inferior to me, and I can't help but compare them to these two engines.
I suppose we'll get used to it as the project goes on, but still...
Maybe some later levels will use some crazy gimmicks that can only be achieved with gamemaker or something
I suppose we'll get used to it as the project goes on, but still...
Maybe some later levels will use some crazy gimmicks that can only be achieved with gamemaker or something
this is getting laundromatic
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Re: Super Mario Doomsday - Year 2038 Problem
Maybe the dude just had more fun working with Game Maker than with smw or smbxRyrir wrote: ↑6 years ago I still don't quite understand why the author didn't just take this idea and made an SMW romhack or an SMBX episode out of this. The homebrewed physics just feel inferior to me, and I can't help but compare them to these two engines.
I suppose we'll get used to it as the project goes on, but still...
Maybe some later levels will use some crazy gimmicks that can only be achieved with gamemaker or something
video games
- Kilgamayan
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Re: Super Mario Doomsday - Year 2038 Problem
When I think cave bonus areas, I think MMX3 Zero.
I feel like the Erina voice belonged to someone in Super Marisa World as well, but I can't remember who for the life of me and I'm too lazy to go back and check. Yukari was close but she was more sultry.
I feel like the Erina voice belonged to someone in Super Marisa World as well, but I can't remember who for the life of me and I'm too lazy to go back and check. Yukari was close but she was more sultry.
Please interact
Re: Super Mario Doomsday - Year 2038 Problem
Man, this is really making me appreciate how freaking hard it is to make a good-feeling platformer when you don't just go to TASvideos and cheat off someone's notes on the physics and momentum of a game whose feel you wanna copy.