raocow wrote: ↑5 years agoI went through like ten different revisions during the DT3 lp and it was made in game maker :I
A better example would be DT1 and, I think, DT2 since those were made on old versions of GameMaker too. DT3 was in Studio if I recall correctly (I may be mistaken, it's been awhile) which is overall superior to GM8.
sylvie wrote: ↑5 years agoI wonder if AAA developers have certain practices they follow to build more robust save systems for their monster games, or if they just rely on having huge paid QA teams.
Often depends on the game. A lot of games just do a memory snapshot because it's so complicated. Just with more control over that save system they can implement migrations still.
ZephyrBurst wrote: ↑5 years agoGot pointed to this thread. The DT games did not use Game Maker's built in save system as I find it essentially unusable. Basically all games that I know of made in any version of Game Maker just use its text file writing functions, which is all DT did.
In GMS/GMS2 people tend to use the ini functions from what I've seen since those better support a proper save system. (Unless that's the function you were referring to in which case oops!)
Alice wrote: ↑5 years agoDT3 was in Studio if I recall correctly
nope
I will add that I honestly liked the Lost Caverns level with the koopas with guns, but then I didn't like seeing the glitches and inconsistent mechanics like shells going through them. Bullet Canyon, too, I liked until you ran out of the star and lost Yoshi in the middle of the muncher zone. There were things that either I clearly liked or clearly didn't like in the video.
Wow I've posted in this thread exactly once up to this point.
I'd personally prefer to see raocow take this game to the end (or as close as is reasonable), if only for completion's sake. It certainly has its share of jank, and some questionable design choices here and there, but the core of the game is interesting enough that I'm interested in seeing more.
So hopefully we don't hit strike three, is what I'm saying.
I completely forgot about this switch. I'm surprised that you even managed to flip it at the beginning of video, raocow. For me it was unusable from the beginning. I found it by a complete mistake but in order to acivate this switch you need to perform DUCK JUMP.
Also at this level, I found out that if you get a goal and afterwards time limit will count 0, then nothing happens, you just beat the level.
In this level yellow koopas are crazy and they are the biggest danger. Aside this problematic switch, I really liked this level.
I feel like around 20 minutes into any given session, the screws come out and the wheels fall off. This game either has some bit of timer logic that is going utterly haywire, or some kind of... non-terminal memory leak where event triggers are breaking after a certain number are used? Just speculating wildly here.
I actually remember watching a video of this level... here it is from the creator's channel.
As I said yesterday, you should just stop the let's play now and wait until BuzzNBen provides a patch and a save, because even if there's a fix, you can't use it without a save, remember?
ano0maly wrote: ↑5 years ago
[a video of this level]
watching this makes me think something isn't working on raocow's end with the physics?
Mario seems to get p-speed far more easily in there, and coupled with how raocow keps losing horizontal momentum (and so jump height) I wonder if the game just isn't detecting him running for some reason or something
I mentioned this before, but when I briefly played I noticed Mario would lose running speed when turning around sometimes, so I would have to repress Run.
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
It might be possible to work around various issues with this version of the game by running it in "debug mode", which makes a little debug window appear with various functions, notably being able to execute arbitrary code with Ctrl+E. Debug mode is normally disabled in Game Maker EXEs, but for GM8.0 games like this one, you can activate it by modifying the EXE in a hex editor: change offset 0x1E848B from 00 to 01. Then the developer of the game could tell raocow the necessary code to do things like force-toggle a broken switch, warp past mysterious invisible walls, etc. It would be really awkward, but probably easier than manually reconstructing raocow's save file by replaying the game.
Is it just me, or did the ordeal of getting this game to run in the first place seem to be a REALLY bad omen? If it takes that much effort to get it running in the first place, something might have gon horrifically wrong.
Zach808 wrote: ↑5 years ago
Is it just me, or did the ordeal of getting this game to run in the first place seem to be a REALLY bad omen? If it takes that much effort to get it running in the first place, something might have gon horrifically wrong.
This seems to be a fairly common consensus among all but one person actively posting in this thread (no guesses who). The game not running without going through hoops should've been a sign.
As it stands I really feel like Voltgloss has it right:
Voltgloss wrote:
seems to me that the request "hey raocow please play my game" was in fact - unintentionally and inadvertently - "hey raocow please playTEST my game"
Those aren't the only demos raocow's played ... why does everyone forget about "The Mario"
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
raocow wrote:
alright so I said something I shouldn't say but doomsday is gonna end by author request
That's too bad, but I can understand why. Trudging through the jank to get to the supposed "good parts" later on. Here's hoping the dev guy gets back to you on a fixed version.
Welp, looks I was the first to open the floodgates of "Was this worth it?" Sorry bout that.
I think it's appropriate to drop this here from the 1st post of the Request Grab-Bag
Argumentable wrote:
Hey, guys. It's nice that you want to suggest a game and everything, but there are a few that get repeated postings that raocow has said before that he will not play. Here's a handy list for all of you guys out there so I have an excuse to yell at you when you post them
DO NOT SUGGEST
-Minecraft
-Cave Story
-RPGs
-YOUR romhack/game (Unless it's really really amazing and you have people who aren't your friends or yourself that agree)
-Banned in Antarctica
Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Sebby19 wrote: ↑5 years ago
Welp, looks I was the first to open the floodgates of "Was this worth it?" Sorry bout that.
I think it's appropriate to drop this here from the 1st post of the Request Grab-Bag
Argumentable wrote:
Hey, guys. It's nice that you want to suggest a game and everything, but there are a few that get repeated postings that raocow has said before that he will not play. Here's a handy list for all of you guys out there so I have an excuse to yell at you when you post them
DO NOT SUGGEST
-Minecraft
-Cave Story
-RPGs
-YOUR romhack/game (Unless it's really really amazing and you have people who aren't your friends or yourself that agree)
To be fair, if you didn't open the floodgates, someone else would have.
While the game was unfortunately held back by glitchiness and some wonky physics in the engine, there really was a lot of interesting stuff to see in the level design and overall presentation, especially once the story/exposition stuff in the early game took more of a backseat to the gameplay. I'd be interested to see what the author could do in a more reliable engine. It's too bad the LP had to end this way, but I still think it was worth watching every day and still showcased some of the design things Ben did well even when the flaws elicited more reaction.
Also, I think raocow technically beat the game since Bowser, et al never did get ahold of that key.