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Re: Rabi-Ribi - Strange Will

Posted: 29 May 2018, 20:22
by Chirei
MarthX wrote: I'm not sure if I would consider the final dlc boss to be harder than the final post game boss.
That's probably a good thing, then. The difficulty right now seems just about right if not sometimes knocking on the door of the uncomfortable side.

Re: Rabi-Ribi - Baron Vladmu

Posted: 29 May 2018, 22:09
by Kilgamayan
Your interpretation was, unfortunately, correct. This entire section of the overarching Irisu subplot is pretty gross (as much as it is an interesting twist that she's the UPRPRC leader).

For reference, the upcoming section has a secret escape route in case the player isn't doing so well and wants to fall back and regroup. You'll know it if/when you find it. I would advise against taking it unless you really need it, because once you move away to do anything of significance you can't get back through and need to restart from the beginning.

Re: Rabi-Ribi - Baron Vladmu

Posted: 29 May 2018, 22:57
by Chirei
Remember people, don't poke your friends in the butt, and make sure to let them save and get food every once in a while.

Re: Rabi-Ribi - Baron Vladmu

Posted: 29 May 2018, 23:36
by Sebby19
So there are 3 unique items left in the world to find (one of them being the last food item).

raocow's never used the bomb he has, eh?

Re: Rabi-Ribi - Baron Vladmu

Posted: 29 May 2018, 23:44
by AlchemistHohenheim
He used the Cocoa Bomb immediately after getting it, and got the >_< achievement.

Re: Rabi-Ribi - Baron Vladmu

Posted: 30 May 2018, 00:35
by cheez8
Oh, we must've reached that part.
Well, I'm sure I'll get around to watching the video eventually, but until then I'm just gonna say that an enemy team leader who never opposes you and is genuinely remorseful *before* being beaten in a fight is a novel concept. One that I hope to see done better someday, by better writers.

Re: Rabi-Ribi - Baron Vladmu

Posted: 30 May 2018, 00:56
by Cyril
oh yeah forgot how Cutscenes this part of the game gets ugh
Kilgamayan wrote: For reference, the upcoming section has a secret escape route in case the player isn't doing so well and wants to fall back and regroup. You'll know it if/when you find it. I would advise against taking it unless you really need it, because once you move away to do anything of significance you can't get back through and need to restart from the beginning.
yeah this is why i warned to just use the autosave before the boss

i'm glad we're getting reasonably close to the end of the game now though, i'm excited for hollow knight and celeste, my goty's for 2017 and 2018 respectively lol

raocow that thing in the house you get after completing the next chapter, just fyi
also please, PLEASE get cakes at least omg

Re: Rabi-Ribi - Baron Vladmu

Posted: 30 May 2018, 03:03
by Sebby19
Maybe now is a good time to find a couple more upgrades, while earning some money at the same time.

Re: Rabi-Ribi - Baron Vladmu

Posted: 30 May 2018, 04:35
by Filby
I like how you fight the "final" boss halfway through the game and then do a bunch of fetch quests.

Re: Rabi-Ribi - Baron Vladmu

Posted: 30 May 2018, 11:59
by BobisOnlyBob
This is the most drawn out Sakuya x Reisen fanfic ever

Re: Rabi-Ribi - Gears of the Past

Posted: 30 May 2018, 21:59
by Kilgamayan
The forest green section of Rabi Rabi Ravine is part of the second wave of DLC and can't be properly accessed until after the postgame is cleared. (You probably didn't notice it before because it didn't exist until after you got all of the DLC.) You can't really do anything there other than what you've done so far, so you might as well finish off exploring the main Ravine area (I think you're still missing a couple of screens,like immediately underneath the Teleport, but I could be wrong) before heading to town to load up for the Library.

As a reminder, the Gold Carrot regenerates when used, but you have to trek all the way back to the top of the Icy Summit to get it again.

Re: Rabi-Ribi - Gears of the Past

Posted: 30 May 2018, 22:36
by SAJewers
would it be wise for someone to give him general hints to the rest of the badges he's failed to collect, for if he desires help?

Re: Rabi-Ribi - Gears of the Past

Posted: 30 May 2018, 22:42
by Sebby19
I'm pretty sure there is something hidden in Evernight Peak, in one of the 'holes' of the map. Should be accessed through a fake wall on the right side (which was revealed by a carrot bomb that went right through it).

Re: Rabi-Ribi - Gears of the Past

Posted: 31 May 2018, 01:30
by Cyril
local cow spends 15 minutes being very confused
yeah this game is not great at letting you know the difference between what you can and can't actually get to

Re: Rabi-Ribi - Gears of the Past

Posted: 31 May 2018, 02:09
by Chirei
SAJewers wrote: would it be wise for someone to give him general hints to the rest of the badges he's failed to collect, for if he desires help?
I only know that there is one badge he may be interested in the Sky Castle area, but I do not remember roughly where it is.

Also, taking off Lucky Seven made it occur to me that the badge, on numerical average, is a ~6% damage increase. However, if using many small hits like Sunny Beam and just things like the small after-hits of the Bunny Strike being more numerous, the damage increase is in reality even less, i'd even say it's as low as 1% because it would be a nightmare to put any effort in to make sure that only big hits land every 7th hit, especially with how many DoT attacks you can stack on. So good call on the cow man for swapping it out for Stamina Plus (which I actually never found).

Re: Rabi-Ribi - Gears of the Past

Posted: 31 May 2018, 18:59
by Alice
Chirei wrote: Also, taking off Lucky Seven made it occur to me that the badge, on numerical average, is a ~6% damage increase. However, if using many small hits like Sunny Beam and just things like the small after-hits of the Bunny Strike being more numerous, the damage increase is in reality even less, i'd even say it's as low as 1% because it would be a nightmare to put any effort in to make sure that only big hits land every 7th hit, especially with how many DoT attacks you can stack on. So good call on the cow man for swapping it out for Stamina Plus (which I actually never found).
It'd be a much better badge if they changed it to something like 7% or 777% damage on every seventh hit. Then the damage up would be noteworthy for the cost while also having a notable penalty to balance it out some.

Re: Rabi-Ribi - Gears of the Past

Posted: 31 May 2018, 20:35
by Chirei
Alice wrote: It'd be a much better badge if they changed it to something like 7% or 777% damage on every seventh hit. Then the damage up would be noteworthy for the cost while also having a notable penalty to balance it out some.
It should be noted that if the opposite were to happen and you were a player that could somehow mostly make it so that your 7th hit was something big, it would be like 20%+ damage increase on average due to how lopsided individual hit numbers are. However, none of this takes into account the damage lost by just not doing straight pouring on as much damage and hits in general. I don't actually think anyone does this due to the complexity required for not much reward.

I don't actually know why I just went into such a needlessly analytical aside in a game about bunnies and the lack thereof. Just return to your regularly scheduled destroy the world programming, everyone.

Re: Rabi-Ribi - Septentrion

Posted: 31 May 2018, 22:48
by Kilgamayan
I myself would prioritize Lucky Seven over the drill hammer cancel badge or the collision damage reduction badge, but I trained myself pretty early on to mash the hammer button exactly four times before getting the hell out of Dodge, so it worked out better for me that way.

(You ended up missing the secret escape, by the way, though it doesn't really matter now. Go figure that it was behind, like, the very first suspicious wall all game that you outright ignored.)

Re: Rabi-Ribi - Septentrion

Posted: 31 May 2018, 23:32
by Jesuiscontent
This entire episode was pretty much scream at raocow: the game
The first seconds of tomorrow's video are going to be funny

Re: Rabi-Ribi - Septentrion

Posted: 01 Jun 2018, 00:18
by Sebby19
So do the blue areas DO anything?

Re: Rabi-Ribi - Septentrion

Posted: 01 Jun 2018, 00:55
by Kilgamayan
Not as far as I could tell. They seem to simply be decorative, as well as illuminating certain areas in order to give you a clearer picture of what you need to overcome next.

EDIT: It occurs to me that I have no idea what I would do for a thread title if there's a failure episode tomorrow. The most logical choice of the stuff remaining would be Choker Joker, but that seems unnecessarily cruel.

EDIT 2: Wait nvm I'm an idiot and know exactly what I would use

Re: Rabi-Ribi - Septentrion

Posted: 01 Jun 2018, 01:25
by Cyril
screams at raocow to use the amulet during the platforming

Re: Rabi-Ribi - Septentrion

Posted: 01 Jun 2018, 02:20
by cheez8
Sebby19 wrote: So do the blue areas DO anything?
Entering them doesn't do anything and there's no concrete meaning to their placement, but they draw your attention to areas you might want to reach or pass through to aid both planning and on-the-fly decision making in several of the complicated areas. It tends to work; I was still subconsciously aiming for them even after concluding they had no effect.

Re: Rabi-Ribi - Septentrion

Posted: 01 Jun 2018, 05:36
by Xirix
Using the amulet in this area makes things soooo much easier, and turning off the clover to save food of course. I suppose it's nice the game has quick loading tho, otherwise this would have been quite the angercow video I think.

Also er... can't wait for raocow to facepalm when he sees the healing station in the next room...

Re: Rabi-Ribi - Septentrion

Posted: 01 Jun 2018, 16:29
by raocow
one hour twenty six minutes