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Rabi-Ribi - Dolphin Room

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Sebby19
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Re: Rabi-Ribi - Self Shooter

Postby Sebby19 » 1 year ago

I don't think raocow has EVER done a custom thumbnail, on any video ever.
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Matt is me
[color=#FFD700]Forum codes don't work here...[/color]
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Re: Rabi-Ribi - You Got New Experiment!

Postby Matt is me » 1 year ago

raocow wrote: I gotta pick from what youtube offers for thumbnails. It really, really, really likes to force me between cutscene art and conversation scenes.
Yep. Youtube likes moments where nothing is moving, so the still image is the most clear. The interesting boss fights have tons of moving parts, so they're not gonna generally be offered when there are relatively stationary moments available.

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IRikarte
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Re: Rabi-Ribi - Self Shooter

Postby IRikarte » 1 year ago

Man, I love the song that plays when you fight your illusion self. It's so freaking good!!


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SAJewers
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Re: Rabi-Ribi - Self Shooter

Postby SAJewers » 1 year ago

Sebby19 wrote: I don't think raocow has EVER done a custom thumbnail, on any video ever.

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Stink Terios
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Re: Rabi-Ribi - Self Shooter

Postby Stink Terios » 1 year ago

Hah, I forgot that's when you got the Bunny Amulet. I thought it was gonna be something else that's a tad more useful.

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Dragooner
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Re: Rabi-Ribi - Self Shooter

Postby Dragooner » 1 year ago

Stink Terios wrote: Hah, I forgot that's when you got the Bunny Amulet. I thought it was gonna be something else that's a tad more useful.
You are telling me that an item that can make you immune for a little while, give extra SP, deal damage across the whole screen to all enemies,

reset Super Carrot and Bunny Strike

, mini-stun enemies, cancel food usage and has charges that regenerate after a short while...isn't that useful?

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Sebby19
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Re: Rabi-Ribi - Self Shooter

Postby Sebby19 » 1 year ago

So is the teleport function only plot related? Or can you warp back to the stele at anytime?
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Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
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Dragooner
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Re: Rabi-Ribi - Self Shooter

Postby Dragooner » 1 year ago

Plot related. Though there are enough warpstones around so there wouldn't really be a need for this function.

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Grounder
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Re: Rabi-Ribi - Self Shooter

Postby Grounder » 1 year ago





Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Xirix
The British Palindrome
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Re: Rabi-Ribi - Self Shooter

Postby Xirix » 1 year ago

Is it weird that if you told me raocow voiced Vector I would believe it?

Also on topic, way to figure out how to get that powerup and then not get the powerup. :P

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Cyril
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Re: Rabi-Ribi - Self Shooter

Postby Cyril » 1 year ago

...what powerup did raocow not get that everyone is saying he missed? :lol:
i've honestly never played a video game in my life
:catcrime:

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Grounder
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Re: Rabi-Ribi - Self Shooter

Postby Grounder » 1 year ago

Parama wrote: ...what powerup did raocow not get that everyone is saying he missed? :lol:
The return symbol thing that was blocked off by blocks
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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BobisOnlyBob
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Re: Rabi-Ribi - Self Shooter

Postby BobisOnlyBob » 1 year ago

Sebby19 wrote: So is the teleport function only plot related? Or can you warp back to the stele at anytime?
It lets them warp back to the Stele from the other world, not from anywhere. It's confusingly phrased.
BOB is an acronym for BOB is Only BOB etc.

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Kilgamayan
The Real Treasure is You
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Re: Rabi-Ribi - Endymion

Postby Kilgamayan » 1 year ago

Man, watching that entire sequence end in not bothering to go back to get the powerup was painful. Particularly given what the powerup was. :(
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Stink Terios
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Re: Rabi-Ribi - Endymion

Postby Stink Terios » 1 year ago

And there we go, now the game is blown wide open and you can just stumble into anywhere and get something worthwhile.

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Cyril
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Re: Rabi-Ribi - Endymion

Postby Cyril » 1 year ago

Kilgamayan wrote: Man, watching that entire sequence end in not bothering to go back to get the powerup was painful. Particularly given what the powerup was. :(
it turns out i, a person with like 11+ hours into the game, have also not gotten this powerup :lol:
i've honestly never played a video game in my life
:catcrime:

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Awoo
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Re: Rabi-Ribi - Endymion

Postby Awoo » 1 year ago

Drink all of Mr. Big Box's soda! Or, is it actually energy vinegar?
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Xirix
The British Palindrome
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Re: Rabi-Ribi - Endymion

Postby Xirix » 1 year ago

Parama wrote:
Kilgamayan wrote: Man, watching that entire sequence end in not bothering to go back to get the powerup was painful. Particularly given what the powerup was. :(
it turns out i, a person with like 11+ hours into the game, have also not gotten this powerup :lol:
I wouldn't feel too bad about that, when I first played I went down there, didn't figure out you can just break the blocks (I just assumed you'd get some kind of stickybomb upgrade or somesuch) and just did everything else I could in the game for a bit. (Dunno if it was 11 hours worth though :P)

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Kilgamayan
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Re: Rabi-Ribi - Endymion

Postby Kilgamayan » 1 year ago

It's understandable to assume you can't break those blocks the first time you enter the room, but in order to progress any further, you have to be able to destroy the block wall to the right in the watery tunnel below, and the only way to do that is with the hammer. The game is specifically designed so that players will get to the watery tunnel block wall and either (a) not figure out how to destroy it but be unable to backtrack very far and so therefore eventually conclude the item in question must help get past the block wall, or (b) spam various hammer attacks enough that some of them actually do destroy the watery tunnel block wall, realize "hey, the hammer destroyed these blocks, so maybe it'll work on other blocks", and then double-check the item room again.

Maybe I just have a different thought process for this sort of thing.
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Cyril
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Re: Rabi-Ribi - Endymion

Postby Cyril » 1 year ago

i mean you destroy the blocks and then continue moving away from the powerup and then forget about it later because there are so few places where the game asks you to destroy blocks like that :P
i've honestly never played a video game in my life
:catcrime:

strongbadman
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Location: USA

Re: Rabi-Ribi - Endymion

Postby strongbadman » 1 year ago

In this game items appear on the map after you collect them. so that means if you see a colored dot on the map that means an item isn't there!

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Xirix
The British Palindrome
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Re: Rabi-Ribi - Endymion

Postby Xirix » 1 year ago

That 'sun attack' you couldn't figure out, you just jump. If you notice, the rings of fire change colour slightly when you jump, it's safe to go through them at that point. You even do it a couple times. :P

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Alice
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Re: Rabi-Ribi - Endymion

Postby Alice » 1 year ago

strongbadman wrote: In this game items appear on the map after you collect them. so that means if you see a colored dot on the map that means an item isn't there!
That seems incredibly counterproductive.

Ivy
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Re: Rabi-Ribi - Endymion

Postby Ivy » 1 year ago

Alice wrote: That seems incredibly counterproductive.
Yeah, how the heck are you supposed to tell a square with something undiscovered from a square with nothing in it at all?
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Alice
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Re: Rabi-Ribi - Endymion

Postby Alice » 1 year ago

Ivy wrote: Yeah, how the heck are you supposed to tell a square with something undiscovered from a square with nothing in it at all?
Well, I guess it's technically better than nothing since it at least tells you where not to bother looking. Still the exact opposite of an actually helpful mechanic though. If the devs were going to add a mechanic like this to the game it'd make far more sense to mark uncollected things instead.


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