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Rabi-Ribi - Dolphin Room

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Grounder
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Grounder » 1 year ago




Sadly, Erina does not get the Piko Piko Hammer.

Also, as a general heads up, Iris/Alice isn't the only character to have what's obviously supposed to be her real name butchered in-game.

She is the only one with any excuses, though.
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Cyril » 1 year ago

that certainly was 10 minutes of cutscenes followed by An Ending
was gonna only watch one ep of this to see if the game looked worth getting but i guess i'll need to watch ep 2 as well
i've honestly never played a video game in my life

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Stink Terios
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Stink Terios » 1 year ago

Hey raocow, attack is bound to Right Trigger as well as Y. I highly recommend using RT to free up your fingers for more important actions.

Also, you DO have a wall jump right now. Explaining how to use it is very convoluted and it's only useful in certain situations.

...By the way, Alice's outfit is absolutely not supposed to resemble Sakuya at all. No way.

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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Voltgloss » 1 year ago

Stink Terios wrote:
...By the way, Alice's outfit is absolutely not supposed to resemble Sakuya at all. No way.
And not-Nitori is apparently blocking the way to the beach.

I guess we're going to be seeing a lot of that?
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Ivy » 1 year ago

Alright I was definitely a cynic at first but upon seeing bunny porings and harmless mushroom boys smashed mercilessly to bits as raocow chuckles his trademark wacky laugh, I've got to say I'm convinced.
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Stink Terios
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Stink Terios » 1 year ago

Voltgloss wrote:
Stink Terios wrote:
...By the way, Alice's outfit is absolutely not supposed to resemble Sakuya at all. No way.
And not-Nitori is apparently blocking the way to the beach.

I guess we're going to be seeing a lot of that?
Yuuuuuuuup. This is pretty much bootleg Touhou.

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Blue
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Blue » 1 year ago

This is an incredibly weeb game, holy shit. I might have to sit this LP out until I go play it because this game is as unreasonably up my alley as it gets.
Grounder wrote: Also, as a general heads up, Iris/Alice isn't the only character to have what's obviously supposed to be her real name butchered in-game.
Wot? I just looked this up and her Japanese name is written イリス not アリス. Iris(u) is definitely her real name. I assumed it was left as Irisu due to Irisu Syndrome, a fairly popular Japanese indie game featuring a rabbit girl which I'm fully expecting references to in this game.
Stink Terios wrote: ...By the way, Alice's outfit is absolutely not supposed to resemble Sakuya at all. No way.
Looked more like Kirima Sharo with a pocketwatch to me.

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ano0maly
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby ano0maly » 1 year ago

I'm glad this got off to an enjoyable start.

The cutscenes weren't that bad in this video (though they might be an issue later on), and the art style itself looks well-done. But what I really like is the aesthetics in the background.
Blue wrote:
Stink Terios wrote: ...By the way, Alice's outfit is absolutely not supposed to resemble Sakuya at all. No way.
Looked more like Kirima Sharo with a pocketwatch to me.

It looks like there's a character named Syaro (romanized differently but sounding the same) in the game.

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Jesuiscontent
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Jesuiscontent » 1 year ago

I think Hard is closer to your skill level than Normal, raocow -- the game might get underwhelming at some point.

The game caught me by surprise when I played it, I didn't expect much from it but it has so much depth that it easily became my GOTY 2016. It also received constant updates for more than a year and as a result has a shitton of content !
As you noticed, the game unfortunately has a very slow start and railroads you hard at first, but once it actually gets started it is incredibly good

And yes, it is a spiritual successor to Bunny Must Die in more ways than one, the "shorter lifespan" thing at the end may even be a reference to BMD, where using a save point added time to your Total time played.

Also, please remember to spoiler the spoilers, guys.

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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Plutia » 1 year ago

Jesuiscontent wrote: And yes, it is a spiritual successor to Bunny Must Die in more ways than one, the "shorter lifespan" thing at the end may even be a reference to BMD, where using a save point added time to your Total time played.

Also, please remember to spoiler the spoilers, guys.

supposedly the highest difficulty in this game WAS called 'Bunny Must Die' at one point, but it's now bunny extinction

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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Leet » 1 year ago

oh man, i knew it was compared to BMD a lot but i didn't know it was explicit about it. (not actually watching just tracking people's video 1 comments out of curiosity)
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby LatexHydra » 1 year ago

woah the art does look kind of EH. Not the pixelart, but the illustrations. They're not the most terrible thing in the world, but not really that great either. It's sorta cute looking though I guess.

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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Jesuiscontent » 1 year ago

Plutia wrote:
Jesuiscontent wrote: And yes, it is a spiritual successor to Bunny Must Die in more ways than one, the "shorter lifespan" thing at the end may even be a reference to BMD, where using a save point added time to your Total time played.

Also, please remember to spoiler the spoilers, guys.

supposedly the highest difficulty in this game WAS called 'Bunny Must Die' at one point, but it's now bunny extinction
Yeah you're right. This page of the artbook explains it
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5301215d9b36a58e3db6da0317a66c21.png (229.86 KiB) Viewed 5817 times
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Stink Terios
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Stink Terios » 1 year ago

Blue wrote: Wot? I just looked this up and her Japanese name is written イリス not アリス. Iris(u) is definitely her real name. I assumed it was left as Irisu due to Irisu Syndrome, a fairly popular Japanese indie game featuring a rabbit girl which I'm fully expecting references to in this game.
Ah, then it's a pun.

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warpio
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby warpio » 1 year ago

I played this on normal with standard boss scaling, and the late-game bosses started to get incredibly hard after I went around and collected everything. I'm kinda curious to start a new game to see what the alternative boss scaling mode is like since that matches up more with how I prefer to play.

This game has really weird pacing later on.

Apparently I'm currently stuck in both Chapter 7 and in the Final Chapter at the same time. I lost track of which objectives are for which chapter lol.



And yeah, the plot is just incomprehensible nonsense to me. "Please communicate in a way that conveys information" was me for the whole game.

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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Kilgamayan » 1 year ago

I'm playing with the (Normal level) Alternative difficulty style, and I don't know if it's because my exploration has led me to wander everywhere except where the objectives tell me to go, or if it's because of the difficulty, but I'm starting to have major problems with bosses even just in Chapter 2. Dealing with

Miss Princess Pandora

was a reasonable if difficult challenge, but

both Keke Bunny and Alraune Aruraune

repeatedly mopped the floor with me.
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby BobisOnlyBob » 1 year ago

Kilgamayan wrote: Dealing with

Miss Princess Pandora

was a reasonable if difficult challenge, but

both Keke Bunny and Alraune Aruraune

repeatedly mopped the floor with me.

Keke Bunny is an unstoppable menace to existence, always,

and I can't wait to see raocow's reaction to... it.
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby Voltgloss » 1 year ago

Can someone better explain (without spoilers) how the two difficulty scaling options are different? I feel a bit dense, but I keep failing to comprehend them even when I reread the game's explanation.
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ano0maly
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby ano0maly » 1 year ago

From what it said, I guess Alternative is more dependent on exploration?

It also said that you can switch between the two modes until you get three characters.
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AlchemistHohenheim
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Re: Rabi-Ribi - Let's Go! Go! Go!

Postby AlchemistHohenheim » 1 year ago

My understanding was that in Standard difficulty escalates based on how many items you've collected, while in Alternative it escalates based on how many cutscenes you've seen.
So this thread is a thing. Maybe check it out.

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Re: Rabi-Ribi - Nuko do Maron

Postby Kilgamayan » 1 year ago

You can damage and destroy those antifairy enemies just like anything else, rather than just trying to dodge around them.
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Grounder
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Re: Rabi-Ribi - Nuko do Maron

Postby Grounder » 1 year ago

Yeah, fighting a boss is not usually a "stop" indicator in Rabi-Ribi, at least in the early bits.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Stink Terios
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Re: Rabi-Ribi - Nuko do Maron

Postby Stink Terios » 1 year ago

Grounder wrote: Yeah, fighting a boss is not usually a "stop" indicator in Rabi-Ribi, at least in the early bits.
Yeah, this game has SO MANY of them.

And to do a wall jump you have to run under a wall, jump towards the same wall, then hold away while jumping. It's awkward, but you can get the hang of it. There is also a way to do another wall jump afterwards, but let's see if raocow figures that out by himsef.

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ano0maly
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Re: Rabi-Ribi - Nuko do Maron

Postby ano0maly » 1 year ago

Wow that was a lot of weapon level-ups in such a short time.
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