Voltgloss wrote: ↑6 years ago
For those who have completed the game and are curious, the list of patch notes is here. Spoilers abound in that list, so I would not recommend it be viewed by raocow or anyone else who hasn't completed the game.
I may replay the game
on Expert
with those fixes in place now. Sounds like it will be a better balanced experience.
"No longer possible to create a Mugman army."
Ok this one had me curious and i looked it up, thats amazing.
MoneyMan wrote: ↑6 years ago
I suggest you handle King Dice like you would a Bowser's Castle for Maximum LP Enjoyableness (also because doing it all counts for completion). If you dont know what I mean you will tomorrow.
Also maybe do some cleanup to find the last coins and spend em all before you take him on? Your LP i guess.
heads up that whether rao decides to just finish the game and avoid the inevitable anticlimax or not, the next title will be the last barring a signifier
too good to pass up, and nothing will top it if youve been paying attention to the thread
Sally Stageplay is my other favorite boss and music track in the game. It helps that I'm an unabashed theater geek. But I also got a big goofy grin on my face first time I saw her playing the role of Kefka. I also love the tap dance solo in the music track - I don't recall if it plays in-game, but the album version of the track really lets the dancer shine.
Cala Maria and Dr. Kahl's Robot were both patched to give more parry opportunities. Originally, the only parry chances you had in Cala Maria's fight were against some of the pufferfish. And Dr. Kahl's Robot originally did not shoot any parryable projectiles in the final stage.
I'm glad I'm not the only one who had trouble with parrying those cards. the dash then parry is unexpectedly rough, and despite only having the one attack I found King Dice the hardest of the ten fights.
FUN FACTS: The skeleton horse boss (Phear Leap) is the worst boss in the game, because of the awful foreground stuff. It's so weird too because it's the only thing that really has that problem to that degree.
The monkey boss previously was bugged, in that one of two things would very frequently happen: He would either go off the screen and then die immediately, in which case you won automatically, or he would become indestructible, in which case you had to restart the fight.
The three bosses I found the easiest were Chips Bettigan, Pip and Dot, and the Roullette lady. If you have smoke dash it makes her fight a complete joke and the easiest in the game.
When I first got to King dice, I had it in my head to try to do all ten fights in a single battle. This is a very bad idea for obvious reasons. I made it to I think eight one time before I died and then I decided it was too much.
Finally, this seems like a very obvious shoutout to Black's Dice Maze in Gunstar Heroes, complete with a Melon Bread-esque boss that's not really an issue to fight.
I was glad to see raocow figure out at the end what I think is the sneakiest bit of the King Dice fight: that you can parry-bounce multiple times on the same card. Seems to me this is absolutely needed for some card patterns, to buy extra time for the "next" card to appear.
Some more FUN FACTS:
Apparently you can also hide behind King Dice's hand to avoid the card march entirely - or at least, you could (I don't know if that was patched) - but you need to pretty much be anticipating the hand drop and moving in the correct direction ahead of time (and there doesn't seem to be a pattern to whether King Dice uses his left or his right). And you can't shoot King Dice from behind there either, even with the Chaser. (I guess the giant ghost super would work.)
I personally found the smoke dash to be a drawback against King Dice. Sure, it neutralizes the roulette wheel, but whenever I brought it to King Dice himself I could never precisely aim my air dashes to parry-bounce the cards. Because the smoke dash makes you invisible, *you* can't see where you are either!
The "dancer" boss is a roulette wheel. Her saying her style is "Russian" is a double pun on her being a Russian ballet dancer and on Russian roulette.
My preferred boss sequence for this fight was poker chips -> dominoes -> eight ball. The cigar and monkey always seemed to take forever; the skeleton horse and roulette wheel I actively dreaded (I had the same trouble with the skeleton horse's foreground, and I wasn't using smoke dash as explained above); and I tended to make stupid mistakes against the drinks and the rabbit.
Voltgloss wrote: ↑6 years ago
Also, let's check out the real King Dice one more time. By which I mean Cab Calloway. Here he is at age 72.
Fun fact: Apparently when he first heard rap, Cab remarked that it was the same thing he'd been doing since the 1920s. He wasn't wrong in terms of scatting and so forth.
One little touch that I like is in the background of the 8-Ball boss. At first I didn't realize why he had the northern lights there, but then I realized, it's because it looks a bit like a pool table!
This game really is a work of art that I have a hard imagining coming out of the AAA scene of today.
Also, raocow, those little cubes are just called pool chalkers.
Cosmo Fishhawk wrote: ↑6 years ago
One little touch that I like is in the background of the 8-Ball boss. At first I didn't realize why he had the northern lights there, but then I realized, it's because it looks a bit like a pool table!
This game really is a work of art that I have a hard imagining coming out of the AAA scene of today.
Also, raocow, those little cubes are just called pool chalkers.
I’d say it fits into the 2017 AAA scene quite well, or at least 1 side of it. It was kind of a weird year with half the AAA releases being infamous, creatively bankrupt lootbox catastrophies, but the other half being actual fun, fresh titles that could become classics later on.
strongbadman wrote: ↑6 years agoI'm glad I'm not the only one who had trouble with parrying those cards. the dash then parry is unexpectedly rough, and despite only having the one attack I found King Dice the hardest of the ten fights.
Seems like the hitbox one those cards needs some work. The parry cards seem to have a hitbox that's way smaller than the other cards which is the exact opposite of what you want in a precision platformer.
alright, so previously you COULD duck Satan's hoof attack, but they changed that in a patch and I honestly don't know why. It just makes it way more annoying