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Re: Wario Land 2 - Pennsylvania

Posted: 05 May 2018, 12:30
by Sebby19
Isn't there like 4 thumbnails you can select from?

Anyways, pretty sweet folded level design there. I wish there was a book that examined a game, which used folded level design as its base.

Re: Wario Land 2 - Rhode Island

Posted: 05 May 2018, 13:46
by raocow
three thumbnails, and normally youtube lets me choose between 'Start from beginning of stage', treasure game, and number flip game

Re: Wario Land 2 - Rhode Island

Posted: 05 May 2018, 14:11
by FourteenthOrder
raocow wrote: 6 years ago three thumbnails, and normally youtube lets me choose between 'Start from beginning of stage', treasure game, and number flip game
oh my gosh that is honestly hilarious

Re: Wario Land 2 - Rhode Island

Posted: 05 May 2018, 17:27
by xnamkcor
Fill it with the soda of your enemies....

Re: Wario Land 2 - Rhode Island

Posted: 06 May 2018, 12:50
by Sugar
So... this LP was all just a dream? Hm, okay.

Re: Wario Land 2 - Rhode Island

Posted: 06 May 2018, 13:02
by Leet
The main reason I find this ending insulting is because it carries with it the implication that a haunted mansion with ghosts in it is too absurd for a mario game

Re: Wario Land 2 - Rhode Island

Posted: 06 May 2018, 13:32
by pholtos
raocow wrote: 6 years ago three thumbnails, and normally youtube lets me choose between 'Start from beginning of stage', treasure game, and number flip game
I know that feeling so well.

Re: Wario Land 2 - Colorado

Posted: 06 May 2018, 13:44
by Sebby19
Story time! With Wario Land II.
Previously on Wario Land II...
By not bothering playing B-ball with a certain city punk, Wario saves some time, and closes in on the Pirates. Syrup and her Goons try to lose him in a Haunted Mansion at the edge of the city, a place so scary, everyone involved briefly quivers at the sight of it.
You've almost closed in on them, Wario! But will you get out alive?
And finally...
After defeating a terrifying ghost, Wario rescues it's hostage, Captain Syrup. He then knocks her and her Gooms away, and Wario's treasure neatly falls into place beside him. But, before he goes to claim his treasure, a trap door opens up below him, and Wario falls into the darkness, plummeting all the way into the depths of HELL!!!

Oh... it was all a dream. Go back to sleep, Wario.
Meanwhile, the Black Sugar Pirates come to Wario's island via balloon, and approach for another assault...
Crouching during the boss battle would have helped.

If you decide to play 2-4(a) to get the secret exit, 3-1(b) should also be played in one sitting. It'll make more sense, that way

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 13:48
by Dragon Fogel
That was my thought through that whole fight, "what happens if you duck", I wasn't sure if it would work but he didn't even try it.

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 13:50
by SpoonyBardOL
Today Wario fights the ghost of Buff-Arms Waluigi in his dreams.

I'm sure if you psychoanalyzed that it would say something about him but I'm just not sure what.

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 14:18
by Nimono
That boss is, bar NONE, THE absolute hardest boss in the game.

Yes, you had to think more on Syrup's final phase for the main path.
Yes, there was timing for the final boss for the first secret path.
Yes, Mr. Moo Cow Bull Man had timing trickery with it, too.

But this boss... comes at you insanely quickly, where getting caught is VERY EASY. Failing to hit the other bosses just meant, you failed to hit the bosses. Failing to hit THIS boss usually means you get caught, and ejected from the room.

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 14:26
by Grounder
SpoonyBardOL wrote: 6 years ago Today Wario fights the ghost of Buff-Arms Waluigi in his dreams.

I'm sure if you psychoanalyzed that it would say something about him but I'm just not sure what.
wario killed his steroid abusing brother, and the guilt haunts him in his nightmares

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 16:52
by Blivsey
What is with the canons where Wario just sleeps a lot??

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 16:55
by Kilgamayan
So I noticed no actual ghost-capturing. What was the point of the name of the level, then?

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 16:58
by Jesuiscontent
Pretty sure you're just supposed to crouch the sideways swoop

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 17:17
by Ivy
SpoonyBardOL wrote: 6 years ago Waluigi.
psycho
a premonition... like wario's dream...

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 17:18
by Le Neveu de Rameau
Kilgamayan wrote: 6 years ago So I noticed no actual ghost-capturing. What was the point of the name of the level, then?
"Smack the ghost in the face until it falls off the ceiling" was perhaps a bit too much of a mouthful.

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 18:09
by Crow
@raocow not every timeline is a dream! the ending where you don't wake up in 1-1 is not a dream, so that's the canon ending now

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 21:01
by J. J. W. Mezun
Between 1 & 7, it is 4.
To be fair, 4 is, indeed, between 1 & 7.

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 21:06
by Leet
I mean, and also accepting the timeline at face value is a big leap of logic but I hoped everyone was aware of that.

Although this is how it's displayed on the map and accessed through gameplay, the haunted house is not actually a branch off from the middle of the timeline. Rather, the split is actually made at the very beginning of the game, and which branch Wario exists on is determined by your actions.

In other words, Wario is at all times in a quantum superposition between "dreaming" and "living" through these events. He is both believing himself to have awoken, and actually awake at once. True to being Virtue's Last Rewario, "choices you make in the future influence the past".

When the choice is made to either visit the haunted house or not, the wave function collapses and Wario was either always dreaming (if he chases Syrup to the house) or always awake (if he doesn't). But before that decision is made, both of them are equally true.

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 21:20
by Voltgloss
Because you see, Wario's motives... are complex.

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 22:19
by Crow
Voltgloss wrote: 6 years ago Because you see, Wario's motives... are complex.
goddammit not the zero escape memes again

Re: Wario Land 2 - South Carolina

Posted: 06 May 2018, 22:46
by pholtos
Dragon Fogel wrote: That was my thought through that whole fight, "what happens if you duck", I wasn't sure if it would work but he didn't even try it.
It works.

Re: Wario Land 2 - South Carolina

Posted: 07 May 2018, 00:50
by Ivy
Leet wrote: 6 years ago I mean, and also accepting the timeline at face value is a big leap of logic but I hoped everyone was aware of that.

Although this is how it's displayed on the map and accessed through gameplay, the haunted house is not actually a branch off from the middle of the timeline. Rather, the split is actually made at the very beginning of the game, and which branch Wario exists on is determined by your actions.

In other words, Wario is at all times in a quantum superposition between "dreaming" and "living" through these events. He is both believing himself to have awoken, and actually awake at once. True to being Virtue's Last Rewario, "choices you make in the future influence the past".

When the choice is made to either visit the haunted house or not, the wave function collapses and Wario was either always dreaming (if he chases Syrup to the house) or always awake (if he doesn't). But before that decision is made, both of them are equally true.
This is genuinely the best I've seen this concept put to words. Thank you

Re: Wario Land 2 - South Carolina

Posted: 07 May 2018, 04:39
by Awoo

I can't wait for raocow to defeat the giant spear man again!