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Wariowl Landspear 2 - District of Columbia

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Sebby19
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Re: Wario Land 2 - Pennsylvania

Postby Sebby19 » 1 year ago

Isn't there like 4 thumbnails you can select from?

Anyways, pretty sweet folded level design there. I wish there was a book that examined a game, which used folded level design as its base.
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raocow
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Re: Wario Land 2 - Rhode Island

Postby raocow » 1 year ago

three thumbnails, and normally youtube lets me choose between 'Start from beginning of stage', treasure game, and number flip game
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FourteenthOrder
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Re: Wario Land 2 - Rhode Island

Postby FourteenthOrder » 1 year ago

raocow wrote: three thumbnails, and normally youtube lets me choose between 'Start from beginning of stage', treasure game, and number flip game
oh my gosh that is honestly hilarious
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xnamkcor
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Re: Wario Land 2 - Rhode Island

Postby xnamkcor » 1 year ago

Fill it with the soda of your enemies....
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You cannot add yourself to the foes list.

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xfix
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Re: Wario Land 2 - Rhode Island

Postby xfix » 1 year ago

So... this LP was all just a dream? Hm, okay.

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Leet
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Re: Wario Land 2 - Rhode Island

Postby Leet » 1 year ago

The main reason I find this ending insulting is because it carries with it the implication that a haunted mansion with ghosts in it is too absurd for a mario game
ImageWell it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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pholtos
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Re: Wario Land 2 - Rhode Island

Postby pholtos » 1 year ago

raocow wrote: three thumbnails, and normally youtube lets me choose between 'Start from beginning of stage', treasure game, and number flip game
I know that feeling so well.
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Sebby19
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Re: Wario Land 2 - Colorado

Postby Sebby19 » 1 year ago

Story time! With Wario Land II.
Previously on Wario Land II...
By not bothering playing B-ball with a certain city punk, Wario saves some time, and closes in on the Pirates. Syrup and her Goons try to lose him in a Haunted Mansion at the edge of the city, a place so scary, everyone involved briefly quivers at the sight of it.
You've almost closed in on them, Wario! But will you get out alive?
And finally...
After defeating a terrifying ghost, Wario rescues it's hostage, Captain Syrup. He then knocks her and her Gooms away, and Wario's treasure neatly falls into place beside him. But, before he goes to claim his treasure, a trap door opens up below him, and Wario falls into the darkness, plummeting all the way into the depths of HELL!!!

Oh... it was all a dream. Go back to sleep, Wario.
Meanwhile, the Black Sugar Pirates come to Wario's island via balloon, and approach for another assault...
Crouching during the boss battle would have helped.

If you decide to play 2-4(a) to get the secret exit, 3-1(b) should also be played in one sitting. It'll make more sense, that way
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Dragon Fogel
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Re: Wario Land 2 - South Carolina

Postby Dragon Fogel » 1 year ago

That was my thought through that whole fight, "what happens if you duck", I wasn't sure if it would work but he didn't even try it.
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SpoonyBardOL
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Re: Wario Land 2 - South Carolina

Postby SpoonyBardOL » 1 year ago

Today Wario fights the ghost of Buff-Arms Waluigi in his dreams.

I'm sure if you psychoanalyzed that it would say something about him but I'm just not sure what.

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Nimono
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Re: Wario Land 2 - South Carolina

Postby Nimono » 1 year ago

That boss is, bar NONE, THE absolute hardest boss in the game.

Yes, you had to think more on Syrup's final phase for the main path.
Yes, there was timing for the final boss for the first secret path.
Yes, Mr. Moo Cow Bull Man had timing trickery with it, too.

But this boss... comes at you insanely quickly, where getting caught is VERY EASY. Failing to hit the other bosses just meant, you failed to hit the bosses. Failing to hit THIS boss usually means you get caught, and ejected from the room.

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Grounder
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Re: Wario Land 2 - South Carolina

Postby Grounder » 1 year ago

SpoonyBardOL wrote: Today Wario fights the ghost of Buff-Arms Waluigi in his dreams.

I'm sure if you psychoanalyzed that it would say something about him but I'm just not sure what.
wario killed his steroid abusing brother, and the guilt haunts him in his nightmares
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Blivsey
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Re: Wario Land 2 - South Carolina

Postby Blivsey » 1 year ago

What is with the canons where Wario just sleeps a lot??
convenient noise thread for stress-relief purposes

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Kilgamayan
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Re: Wario Land 2 - South Carolina

Postby Kilgamayan » 1 year ago

So I noticed no actual ghost-capturing. What was the point of the name of the level, then?
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Jesuiscontent
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Re: Wario Land 2 - South Carolina

Postby Jesuiscontent » 1 year ago

Pretty sure you're just supposed to crouch the sideways swoop
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Ivy
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Re: Wario Land 2 - South Carolina

Postby Ivy » 1 year ago

SpoonyBardOL wrote: Waluigi.
psycho
a premonition... like wario's dream...
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Le Neveu de Rameau
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Re: Wario Land 2 - South Carolina

Postby Le Neveu de Rameau » 1 year ago

Kilgamayan wrote: So I noticed no actual ghost-capturing. What was the point of the name of the level, then?
"Smack the ghost in the face until it falls off the ceiling" was perhaps a bit too much of a mouthful.

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Cyril
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Re: Wario Land 2 - South Carolina

Postby Cyril » 1 year ago

@raocow not every timeline is a dream! the ending where you don't wake up in 1-1 is not a dream, so that's the canon ending now
i've honestly never played a video game in my life

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J. J. W. Mezun
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Re: Wario Land 2 - South Carolina

Postby J. J. W. Mezun » 1 year ago

Between 1 & 7, it is 4.
To be fair, 4 is, indeed, between 1 & 7.
Wenn alle stehen bleiben und anstarren
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Leet
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Re: Wario Land 2 - South Carolina

Postby Leet » 1 year ago

I mean, and also accepting the timeline at face value is a big leap of logic but I hoped everyone was aware of that.

Although this is how it's displayed on the map and accessed through gameplay, the haunted house is not actually a branch off from the middle of the timeline. Rather, the split is actually made at the very beginning of the game, and which branch Wario exists on is determined by your actions.

In other words, Wario is at all times in a quantum superposition between "dreaming" and "living" through these events. He is both believing himself to have awoken, and actually awake at once. True to being Virtue's Last Rewario, "choices you make in the future influence the past".

When the choice is made to either visit the haunted house or not, the wave function collapses and Wario was either always dreaming (if he chases Syrup to the house) or always awake (if he doesn't). But before that decision is made, both of them are equally true.
ImageWell it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.

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Voltgloss
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Re: Wario Land 2 - South Carolina

Postby Voltgloss » 1 year ago

Because you see, Wario's motives... are complex.
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Cyril
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Re: Wario Land 2 - South Carolina

Postby Cyril » 1 year ago

Voltgloss wrote: Because you see, Wario's motives... are complex.
goddammit not the zero escape memes again
i've honestly never played a video game in my life

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pholtos
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Re: Wario Land 2 - South Carolina

Postby pholtos » 1 year ago

Dragon Fogel wrote: That was my thought through that whole fight, "what happens if you duck", I wasn't sure if it would work but he didn't even try it.
It works.
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.

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I do LPs, check them out if you'd like.

Currently playing:
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The 500 char limit is evil. :P

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Ivy
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Re: Wario Land 2 - South Carolina

Postby Ivy » 1 year ago

Leet wrote: I mean, and also accepting the timeline at face value is a big leap of logic but I hoped everyone was aware of that.

Although this is how it's displayed on the map and accessed through gameplay, the haunted house is not actually a branch off from the middle of the timeline. Rather, the split is actually made at the very beginning of the game, and which branch Wario exists on is determined by your actions.

In other words, Wario is at all times in a quantum superposition between "dreaming" and "living" through these events. He is both believing himself to have awoken, and actually awake at once. True to being Virtue's Last Rewario, "choices you make in the future influence the past".

When the choice is made to either visit the haunted house or not, the wave function collapses and Wario was either always dreaming (if he chases Syrup to the house) or always awake (if he doesn't). But before that decision is made, both of them are equally true.
This is genuinely the best I've seen this concept put to words. Thank you
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Many thanks to GlitchedGhost and Rockythechao for the amazing paper Demo animation!

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Awoo
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Re: Wario Land 2 - South Carolina

Postby Awoo » 1 year ago

I can't wait for raocow to defeat the giant spear man again!

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