Hyper VI - Oh Haimari... Maybe It's Best We Part
Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel
These long levels could benefit from multiple midpoints, if not merely shortened. Hell, introducing multiple midpoints as a world gimmick is a legit good idea!
Gravity gimmick is a nice idea, unfortunately when you alter how mario world physics work you start to see just how broken the game is, and unless you account for stuff like clipping into walls and "descension glitches" your gimmick is gonna end up making for an aggravating experience.
This is pretty much the point where you can conclusively say Haimari had zero testing\feedback. If he knew about this stuff and let it pass its either because he didn't have the experience required to fix it, or maybe the japanese hack community just cares less about glitches (entirely feasible) and as such he didn't consider this an issue due to that.
EDIT also an idea to make the second half not so bad: design everything so that it is theoretically possible but considerably difficulty to spinjump your way through without a cape so you can't softlock the level
Gravity gimmick is a nice idea, unfortunately when you alter how mario world physics work you start to see just how broken the game is, and unless you account for stuff like clipping into walls and "descension glitches" your gimmick is gonna end up making for an aggravating experience.
This is pretty much the point where you can conclusively say Haimari had zero testing\feedback. If he knew about this stuff and let it pass its either because he didn't have the experience required to fix it, or maybe the japanese hack community just cares less about glitches (entirely feasible) and as such he didn't consider this an issue due to that.
EDIT also an idea to make the second half not so bad: design everything so that it is theoretically possible but considerably difficulty to spinjump your way through without a cape so you can't softlock the level
Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel
The level really wouldn't have been all that bad (though still rather difficult) if Haimari had passed on most of the shell cannons and did something actually reasonable in place of those glitchy as hell sprites near the end.
Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel
I'm having flashbacks of the 20+ runs I lost due to that stupid off screen eerie because the autoscroll pushed me off the platform. Ugh...
Btw, here's a twitch highlight of jeffw beating todays section toolless, in case anyone is curious:
https://www.twitch.tv/videos/45819922
To this day, he's the only person I'm aware of to have beating Hyper 6 completely toolless, as in I think he didn't even use them to practice the levels.
Just a heads up, tomorrows level is actual complete garbage. (Yeah, I know, hard to believe)
Have "fun"!
Btw, here's a twitch highlight of jeffw beating todays section toolless, in case anyone is curious:
https://www.twitch.tv/videos/45819922
To this day, he's the only person I'm aware of to have beating Hyper 6 completely toolless, as in I think he didn't even use them to practice the levels.
Just a heads up, tomorrows level is actual complete garbage. (Yeah, I know, hard to believe)
Have "fun"!
- Kilgamayan
- Happy Birthday, Schwer
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Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel
Hyper VI - It'd Be Great If It Weren't Terrible
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Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel
I really dont have anything to say besides "that was bad"
Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel
Pretty much every problem with Hyper 6 came to a head today, and I really hope that 8-Castle-4 has multiple paths, raocow will just find the easiest route and not come back for some sense of completion.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel
thank goodness
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel
Isn't this level against some sort of international convention?
Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]
Proposition: It might be a good idea to just end the LP with the end of world eight. It has a climactic boss fight with credits and everything...
I don't know how others feel about this, but the special world is just going to be more of the same and I feel like we've all seen it at this point.
I don't know how others feel about this, but the special world is just going to be more of the same and I feel like we've all seen it at this point.
this is getting laundromatic
Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]
I mean, for better or for worse I'd say there's more variety in the level design of the special world, so it'd make for more interesting LP material then world 8; and only a few of the levels are marathon ones too. But they're still all full of bullshit, and it goes without saying that they're all very hard. I could definitely understand it if raocow would call it a day after world 8, although I gotta say it would be a bit disappointing to miss out on people's reactions to the absolutely bonkers final special world stage. There's also another set of credits at the end of the special world.Ryrir wrote: ↑6 years ago Proposition: It might be a good idea to just end the LP with the end of world eight. It has a climactic boss fight with credits and everything...
I don't know how others feel about this, but the special world is just going to be more of the same and I feel like we've all seen it at this point.
- Leet
- Well, hello, Smith ( ´-`)ノ
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Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]
I think he should just savescum like old times and treat it as "showing off" the world.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- SAJewers
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Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]
That's what I suggested in the patreon discord: just savescum through the whole thing
Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]
I mean, I could see raocow conceivably getting to the last special world level with his one savestate per room rule (although a few rooms will be really tough, he might give up earlier), but there is no way he's getting through that stage without savescuming anyways. I mean, if you don't mind spoilers, then just look at this nonsense:
- Stink Terios
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Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]
Just savescum. This hurts my soul. Even though I'm not playing.
Re: Hyper VI - Haimari Presents: The Romhack Equivalent Of A Hamster Wheel
I hope Internetpol finds and apprehends the level creator soon enough
Haimari really needed to work on visual communication to the player, with the block obscured by the score. There's a problem with conveyance, in addition to blatantly hiding things like the dark levels and the waterfalls in this level covering up sprites.
Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]
raocow those on\off blocks? Broken corners. I hope you read this before you find out really late!
Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]
By the way, in case the next level won't take too long to record, you have my permission to record also the level after it. You won't regret it.
In fact, you may regret NOT playing one more level.
In fact, you may regret NOT playing one more level.
Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]
I was honestly a bit surprised at how understanding you were today but maybe it's just me who hates how finicky that item2 gimmick is.
- Leet
- Well, hello, Smith ( ´-`)ノ
- Posts: 3025
- Joined: 11 years ago
- First name: Chie Arale
- Pronouns: she/her
- Location: Harman's Room
- https://leet.talkhaus.com/
Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]
From my observations:
The number that replaced your score is a death counter. The death counter only saves deaths in the Item 2 segments. I don't know why it exists.
Every time you enter one of those segments, it overwrites your score. Your score is then lost, because that space was needed for the death counter.
But, by necessity, the death counter is stored and recalled. Which defeats any justification it had in overwriting your score, and raises the question of why not store and recall the score as well.
:T
The number that replaced your score is a death counter. The death counter only saves deaths in the Item 2 segments. I don't know why it exists.
Every time you enter one of those segments, it overwrites your score. Your score is then lost, because that space was needed for the death counter.
But, by necessity, the death counter is stored and recalled. Which defeats any justification it had in overwriting your score, and raises the question of why not store and recall the score as well.
:T
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- Kilgamayan
- Happy Birthday, Schwer
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Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]
As far as Mega Man 10 fortress themes go, I like No Turning Back more than Abandoned Memory, but I got two instances of Against the Pressure so I can't really complain.
Please interact
Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]
this is the game that never ends
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!