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Hyper VI - Oh Haimari... Maybe It's Best We Part

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ano0maly
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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by ano0maly »

I don't think "hurry run" is an accurate description for a level like this. That would be more appropriate for a level with something that tries to catch up to you linearly, not something that's constantly in your vicinity even when you're running away. You're more dodging and circling around it rather than running, except for those moments where you outrun it.
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cozyduck
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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by cozyduck »

HEY raocow!

Here's something you should know: You will soon encounter a red level with 2 exits. The normal exit unlocks

the final level in the circle at the bottom right

and the secret exit unlocks

the level in the middle of the map

. You really should do

the one in the middle of the map (has a house icon)

first. The

final level of the outer circle should be considered the true final level of the game.

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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by SAJewers »

so, how long did it take you before you gave up and looked?
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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by jayScribble »

SAJewers wrote: 6 years ago so, how long did it take you before you gave up and looked?
Guessing from raocow's perspective, I'd say around 20~30 minutes. I'd be surprised if raocow's answer was higher or lower than my estimate.
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Veruchai
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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by Veruchai »

After 6 levels I feel like the postgame isn't actually harder than the last world so much as it's less fair and using worse concepts.
It's like the levels placed here weren't intentionally made hard for the postgame but dumped here where they would be less objectionable.

The last couple might/probably will break that pattern though.
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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by Grounder »

haimari.jpg
haimari.jpg (49.19 KiB) Viewed 5551 times
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by Money »

Haimari presents: YUMP
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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by Dragon Fogel »

So somebody mentioned this on Youtube, but for people who don't read comments there: this level is based on Etrian Odyssey's postgame.

-The first floor of it is a completely unmarked teleporter maze.
-The next floor is a level filled with unmarked pitfalls, only the move patterns of the FOEs in the area offer any clue as to where it's safe. There are actually far more pitfalls than you're allowed to mark on the map.
-If you hit such a pitfall, you get dropped into the main area of the next floor, which is full of damage tiles. I'm guessing the spikes-and-mushrooms section was a reference to this.
-And what's after that? Another, more complex teleporter maze!
-It concludes in a long series of corridors where you're likely to get in a bunch of battles, but fortunately we didn't see that represented here. At least not in this particular level.

And there are no shortcuts until you get to the very end, unlike the rest of the game. I guess it's fortunate that Haimari didn't treat that as justification not to have a checkpoint.
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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by Leet »

other than the etrian odyssey reference, which i wouldn't have caught for not for this thread, that was a completely worthless level :T
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by Sugar »

(spoiler about ABANDONED MEMOBY)

Previously on...

Will raocow use less savestates? See you next time.
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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by AlchemistHohenheim »

Oh boy, I can't wait to see what "Haimari's Challenge" entails tomorrow.
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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by Paragraph »

It's just the entirety of World 7, but in one level.
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Re: Hyper VI - Nothing To Say About The Choices I Made

Post by YelseyKing »

...because *everything* is more fun if you have to drag a deadweight P-switch along with you!
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Re: Hyper VI - Haimari's Ultimate Showdown: So Hype You Do It Twice

Post by T-A-C »

Hyper VI looks like everything you're not supposed to do with Mario ROM hacks

next you're going to tell me he put a message box on Layer 3 or something
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Re: Hyper VI - Haimari's Ultimate Showdown: So Hype You Do It Twice

Post by SAJewers »

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Re: Hyper VI - Haimari's Ultimate Showdown: So Hype You Do It Twice

Post by Sugar »

At least Haimari was nice enough to put a midway point...

put a midway point...

midway point...

point...

what
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Re: Hyper VI - Haimari's Ultimate Showdown: So Hype You Do It Twice

Post by Voltgloss »

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Re: Hyper VI - Haimari's Ultimate Showdown: So Hype You Do It Twice

Post by Zach808 »

So is it safe to say Haimari hates video games at this point? Just like Takeshi?
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Re: Hyper VI - Haimari's Ultimate Showdown: So Hype You Do It Twice

Post by Leet »

I missed that song...
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Hyper VI - Haimari's Ultimate Showdown: So Hype You Do It Twice

Post by Kilgamayan »

2HU
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Re: Hyper VI - Haimari's Ultimate Showdown: So Hype You Have A Gripe

Post by Sugar »

I think this may be a level made by Haimari long time ago. It's very simple in terms of design, mostly flat terrain, full of cement blocks in first part and is overall weird in terms of design compared to other levels from Hyper Mari World 6.
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Re: Hyper VI - Haimari's Ultimate Showdown: So Hype You Have A Gripe

Post by Super Maks 64 »



That was only 2 years ago.

(btw, why doesn't the [yt] thing work with timestamps?)
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Re: Hyper VI - Haimari's Ultimate Showdown: Dragon Coin Edition

Post by Ometeotl »

Those 3 or so purple pixels in the giant eye of doom are killing me. So is the random moments of the music getting twice as loud.
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Re: Hyper VI - Haimari's Ultimate Showdown: Dragon Coin Edition

Post by muuma »

It would have been a more horrible level is the music entirely fucked up.

I played this game years ago and I remember saying to myself "I wonder what raocow will say if he plays this level on day...". That day happened and I'm bit deceived. I think using savestates really changed his mood, but raocow doesn't get as mad as before. But I think he's pretty blasé of all the things that happened so far. So he's just ranting a bit like "oh yeah such traps much sprites wow" and he's getting used to Haimari's way of life.

This is a weird day today though.
The last episode of Mahotsukai no Yome aired and it was a thing.
The last episode of Pop Team Epic aired and it was a thing.
raocow is doing the last level of Hyper VI and it is definitely a thing.

raocow is finishing this romhack at the end of this anime season. I wonder if the next season is going to be this nice.
I see what you did there...
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Re: Hyper VI - Oh Haimari... Maybe It's Best We Part

Post by Ryrir »

And that's that.

I think this is one of those cases where a game plays an important part in the "greater SMW hacking context", not necessarily because of the game itself, but because lots of other people (and not only in the Japanese community) later got inspired by it and made something far more... polished, let's say.

I would agree that it was not a mistake to revisit it, but it would probably be best to wait a little while before doing the next "hardcore" SMW hack project.

Looking forward to whatever hack comes next, even if it's going to take a while because of other A-Side projects!
Last edited by Ryrir 6 years ago, edited 1 time in total.
this is getting laundromatic
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