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Re: Mario Land 3: Wario Land - Peso

Posted: 08 Jan 2018, 13:16
by Chaoxys
In the upcoming train level, if you duck jump onto the checkpoint, stand, then jump, you go to a "secret" room. That said, I wouldn't suggest going to it.

Re: Mario Land 3: Wario Land - Taka

Posted: 08 Jan 2018, 14:08
by Alice
raocow, you joke about a war between the US Postal Service and the executive branch of our government but considering who the leader of the executive branch of our government it quickly stops being funny because you realize he's stupid and petty enough to actually do something that idiotic.

Re: Mario Land 3: Wario Land - Taka

Posted: 08 Jan 2018, 17:20
by AlchemistHohenheim
Alice wrote: 6 years ago raocow, you joke about a war between the US Postal Service and the executive branch of our government but considering who the leader of the executive branch of our government it quickly stops being funny because you realize he's stupid and petty enough to actually do something that idiotic.
Don't forget how Republican politicians in general fetishize the idea of privatizing the postal service so they can hand their buddies at FedEx and UPS some big fat government contracts (also some nonsense about how removing the biggest competitor of those companies will totally spur innovation and lower the cost to customers, because...???).

Re: Mario Land 3: Wario Land - Taka

Posted: 08 Jan 2018, 17:42
by Grounder
Moving on...

The Mario Land series just kind of gets bigger with every game, huh?

Re: Mario Land 3: Wario Land - Taka

Posted: 08 Jan 2018, 19:39
by Veruchai
I neglected to mention this earlier but those ghosts are totally the same keyghost from Wario Land 4.

Re: Mario Land 3: Wario Land - Taka

Posted: 08 Jan 2018, 19:49
by Dragon Fogel
He didn't say a war, he said a torrid love affair. I'm pretty sure there's a difference between those two things?

Re: Mario Land 3: Wario Land - Taka

Posted: 08 Jan 2018, 20:32
by Le Neveu de Rameau
raocow, that boss is not remotely difficult, you just cray. Such crayity is further witnessed by the fact that the first time one of those ghosts appeared way back in Mt. Teapot, you specifically demoed the fact that they're woefully easy to destroy in such a way suggesting you were well aware of this ahead of time, yet here wonder whether it's at all possible to harm them at all. Perhaps we've been watching this series backwards all along.

Also, I think it's possible that the "football" is meant to be a cowrie shell, but who knows?

Re: Mario Land 3: Wario Land - Taka

Posted: 08 Jan 2018, 23:53
by Kilgamayan
The football is likely meant to be a football given the treasure that comes two treasures after it.

(Disclaimer: I haven't actually watched today's video yet due to AGDQ)

Re: Mario Land 3: Wario Land - Taka

Posted: 09 Jan 2018, 01:02
by Leet
I miss when raocow said "hey there everyone" instead of "heythrvyun" :'(

Re: Mario Land 3: Wario Land - Shilling

Posted: 09 Jan 2018, 17:18
by Bean
I always liked moving vehicle levels in video games. I've said it before, but I can't think of a bad train level in any game that's average or better. Wario Land has a decent handful of them.

Re: Mario Land 3: Wario Land - Shilling

Posted: 09 Jan 2018, 20:42
by SpoonyBardOL
Whew, it's a good thing raocow went ahead and found that narrow pit to the treasure and didn't backtrack to the start of the stage for that garlic pot, he would've found he couldn't butt-stomp that block anyway because it's right under a ladder. Holding down to stomp would've made Wario grab the ladder instead.

At least, I'm 99% sure that's what would've happened. I guess now we'll never know for sure!

Re: Mario Land 3: Wario Land - Kwanza

Posted: 10 Jan 2018, 17:03
by Grounder
real money type thing

Re: Mario Land 3: Wario Land - Kwanza

Posted: 10 Jan 2018, 17:06
by Bean
Some of these worlds just fly by. That was definitely my favorite to see so far.

Re: Mario Land 3: Wario Land - Kwanza

Posted: 10 Jan 2018, 19:14
by morsel/morceau
raocow, when you finish Diderot, you should take another journey to the 18th century in the company of a different D.D. and read Captain Singleton, where you will find pirates engaging in many un-pirate-like (at least by Hollywood standards) activities including that of digging gold out of the ground (or, mining).

Re: Mario Land 3: Wario Land - Kwanza

Posted: 10 Jan 2018, 19:59
by raekuul
One More Level!
One More Level!
One More Level!

normally this ends up being a Bad Idea :tm: but in this game...

Re: Mario Land 3: Wario Land - Kwanza

Posted: 11 Jan 2018, 00:45
by Sebby19
In case anyone forgot, the original reason Wario is invading Syrup Island (I think that's what it's called), is because he heard that Captain Syrup and his Brown Sugar Pirates stole a Gigantic gold statue of Princess Peach Toadstool. Wario plans to steal it back, and then hold it for ransom, buying himself a nice castle with the money.

Re: Mario Land 3: Wario Land - Kwanza

Posted: 11 Jan 2018, 13:15
by Sebby19
raocow wrote:I may not have gotten all money, but I got most money
Pfft. raocow, I've been playing the game recently too, and I already have over 5000 after world 4.

You don't need to grind if you actually try to get all the coins. You skipped over so many.

I believe if you pause, and then press Select 16 times, you can edit what you see in the HUD.

Re: Mario Land 3: Wario Land - Lek

Posted: 11 Jan 2018, 16:52
by Bean
I like the lava. It's cloudy. It's like the most comfy looking lava or lava adjacent I've ever seen. Ah, I just... I just wanna get in there and rub it all up my face, but that's gonna kill me.
That is a good quote.

This final world is sorta flying right by. I don't remember the last stage from another playthrough I saw outside of the final boss, so yeah. This game is so good at times, but at others, it's just there to me. I don't know. I think I'd like it but not as much as I enjoyed SML2.

Re: Mario Land 3: Wario Land - Lek

Posted: 11 Jan 2018, 16:53
by xnamkcor
Bandits can have beards.

https://en.wikipedia.org/wiki/Ronja,_th ... er_(anime)

PS: In elementary/primary school I fell over the edge of a 7 foot slide and didn't break anything. Does that count? To be fair, ground is softer than mall floor.

Re: Mario Land 3: Wario Land - Kwanza

Posted: 11 Jan 2018, 17:46
by Count Mohawk
Sebby19 wrote: 6 years agoI believe if you pause, and then press Select 16 times, you can edit what you see in the HUD.
This is true. You hold down the A and B buttons and push a direction to move the cursor; left and right switches position, up and down changes the value. Hovering over the Wario head icon to the left of your lives remaining will cycle Wario's powerup staus after you unpause, with the cycle going Small -> Big -> Bull -> Jet -> Dragon -> Small.

Re: Mario Land 3: Wario Land - Kwanza

Posted: 11 Jan 2018, 18:37
by MonkeyShrapnel
Sebby19 wrote: 6 years ago
raocow wrote:I may not have gotten all money, but I got most money
Pfft. raocow, I've been playing the game recently too, and I already have over 5000 after world 4.

You don't need to grind if you actually try to get all the coins. You skipped over so many.

I believe if you pause, and then press Select 16 times, you can edit what you see in the HUD.
As an example, Proton Jon, who played through the game in a pretty straight forward way like raocow,
had a bit over 8000 coins at the last level.

Re: Mario Land 3: Wario Land - Lek

Posted: 12 Jan 2018, 02:34
by Ashan


Re: Mario Land 3: Wario Land - Lek

Posted: 12 Jan 2018, 07:18
by Rixithechao
raocow wrote:I gotta invest in ye olde bloody lordy
So the Blood God and Flesh Lord ARE the same entity now!

...Or at least coin bird is some kinda fusion or unholy lovechild or something.

I'mma go with that. That'd cause fewer continuity errors with the super secret a2xt2 subplot in which Nevada goes to a cultist convention and ends up getting recruited by KFC.

Re: Mario Land 3: Wario Land - Lek

Posted: 12 Jan 2018, 13:15
by Sebby19
Kinda surprised that when the big Peach Statue (the whole reason Wario is here) is taken away by Mario, Wario's only reaction is a shrug. He took it rather well! I guess getting rich off the pirates, and getting a Magic Lamp helps.

You know, if you are going to play nearly all of the Wario Land series, why noy add Virtual Bow Warioland? Its the only game worth playing on that thing.

Otherwise, I vote rao play the GB version of WarioLand II, rather than the GBC one, since the first has rather nice Super Gameboy enhancements.

Re: Mario Land 3: Wario Land - FINAL - Dinar

Posted: 12 Jan 2018, 13:41
by Ashan
They really should have drawn out the money tallying scene more