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Mario Land 3: Wario Land - FINAL - Dinar

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Re: Mario Land 3: Wario Land - Rupee (No, Not That One)

Post by Paragraph »

Grounder wrote: 6 years ago
Paragraph wrote: 6 years agowall of text
I feel like that doesn't really work in Wario Land as you're somewhat encouraged to get all the treasures.
Sure you are, but WHEN? You wouldn't even know if a stage has a treasure immediately upon playing it unless you see the key/lock. You might also run out of time while trying to find either part and just finish the level quickly, then come back later. And to get the treasure, you have to replay and finish the entire stage anyway, right?
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Re: Mario Land 3: Wario Land - Lira

Post by Money »

Speaking of issues with design in Wario Land, all of Sherbert Land's levels becoming locked off after beating it, making 100% completion impossible if you didnt get the treasures before doing so is an abomination of game design
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Re: Mario Land 3: Wario Land - Lira

Post by Kilgamayan »

Uh, do you have a weird build of the game or something? I just checked my most recent Best Ending playthrough and was able to enter Sherbet Land and its levels just fine.
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Re: Mario Land 3: Wario Land - Lira

Post by Money »

...am i misremembering things? I distinctly remember not being able to return? I guess im an idiot
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Re: Mario Land 3: Wario Land - Rupee (No, Not That One)

Post by raekuul »

Grounder wrote: 6 years ago
Paragraph wrote: 6 years agowall of text
I feel like that doesn't really work in Wario Land as you're somewhat encouraged to get all the treasures.

Even with that specific mindet, though, it's a bit lazy, anyway.
It's still a valid decision in the end, as

only Sherbet Island's treasures and one odd one in Stove Canyon are behind secondary exits. In fact there are only five stages with secondary exits to begin with! Rice Beach 3 (course 3), Mount Teapot 2 (course 8), the two down the middle in Sherbet Island (courses 15 and 16), and Stove Canyon 4 (course 24)

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Re: Mario Land 3: Wario Land - Lira

Post by Leet »

MoneyMan wrote: 6 years ago ...am i misremembering things? I distinctly remember not being able to return? I guess im an idiot
Could it be because you can't go to Sherbert Land from the main map and have to walk through the Mt. Teapot submap to get there?
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Mario Land 3: Wario Land - Lira

Post by Kilgamayan »

jfc take a day off and recover no being sick on computers allowed
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Re: Mario Land 3: Wario Land - rest already raocow

Post by Leet »

i want chuckstone to be remembered as an important character in canon
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Mario Land 3: Wario Land - rest already raocow

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Leet wrote: 6 years ago i want chuckstone to be remembered as an important character in canon
I'm picturing a chain smoking noirish private detective type. Either that or Hunter S. Thompson.
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Re: Mario Land 3: Wario Land - rest already raocow

Post by Bean »

This'll probably fall on deaf ears, but when your throat is hurting, one of the worst things you can do is talk. It needs rest like you do. If you're having fun playing, that's one thing, but it's going to take longer to recover if you don't rest up. I'd rather hear you when you're back in good health, man!
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Re: Mario Land 3: Wario Land - rest already raocow

Post by AlchemistHohenheim »

Yeah, uh, I really don't think many people would mind if you took a few days off from LPing entirely to actually recover from your sickness, raocow.

Or at least, like, cut it down to just Wario Land for a while and put Aquaria/Mega Man on hiatus for a little bit.
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Re: Mario Land 3: Wario Land - rest already raocow

Post by raocow »

for the record, it's the thread's new title that pushed me over to taking a sick day
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Re: Mario Land 3: Wario Land - rest already raocow

Post by Kilgamayan »

Whatever it takes, as long as you do it \o/
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Re: Mario Land 3: Wario Land - rest already raocow

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raocow wrote: 6 years ago for the record, it's the thread's new title that pushed me over to taking a sick day
Well good. I was about to come in here and bark the same orders at you.
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Re: Mario Land 3: Wario Land - rest already raocow

Post by Dragon Fogel »

Hope you feel better soon.
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Re: Mario Land 3: Wario Land - rest already raocow

Post by Sebby19 »

Maybe this calls for a new stuffed animal adventure? It can be silent, we won't mind!
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Re: Mario Land 3: Wario Land - rest already raocow

Post by YelseyKing »

You deserve a sick day every now and then, too, raocow. Get well soon, man.
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Re: Mario Land 3: Wario Land - rest already raocow

Post by Dr. Mechano »

Eugh, get well soon, raocow. Get some rest.

And yeah, echoing what others have said, I love the Wario Land series but feel like parts of this game were a bit obtuse. The invisible door in Mt. Teapot is a particularly egregious bit of game design, and I'm not sure how someone new to the game is supposed to know to just randomly press up on that exact tile.
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Re: Mario Land 3: Wario Land - rest already raocow

Post by Leet »

Well I mean, that's why it's a secret
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Mario Land 3: Wario Land - rest already raocow

Post by Dr. Mechano »

Well sure, I get that, but... I feel like major completionist collectibles, even if they're hidden, shouldn't be hidden without any conveyance at all.
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Re: Mario Land 3: Wario Land - rest already raocow

Post by Bean »

Well, I guess the hint is that the block stands out. I do agree that an invisible door makes no sense with just the one block. Maybe if it were two blocks that were stacked, it wouldn't come off as so obtuse, huh?
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Re: Mario Land 3: Wario Land - rest already raocow

Post by MonkeyShrapnel »

Bean wrote: 6 years ago Well, I guess the hint is that the block stands out. I do agree that an invisible door makes no sense with just the one block. Maybe if it were two blocks that were stacked, it wouldn't come off as so obtuse, huh?
Maybe it's just me, but as soon as I saw that single block, I immediately thought something was off,
but that might be because I'm used to the DKC 2 style of hiding stuff with single items in odd locations.
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

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Re: Mario Land 3: Wario Land - Lira

Post by Money »

Leet wrote: 6 years ago
MoneyMan wrote: 6 years ago ...am i misremembering things? I distinctly remember not being able to return? I guess im an idiot
Could it be because you can't go to Sherbert Land from the main map and have to walk through the Mt. Teapot submap to get there?
That's... Probably it.
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Re: Mario Land 3: Wario Land - rest already raocow

Post by Kilgamayan »

You killed the axe! \o/
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Re: Mario Land 3: Wario Land - rest already raocow

Post by Sebby19 »

Kilgamayan wrote: 6 years ago You killed the axe! \o/
Don't worry, it'll come back in the 3rd game.
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