Reserve items are fairly useless as well, given you can exit stages at any point, and you keep your current powerup. If raocow wanted, he could just go back to the level from a couple days ago and get a Tanooki Suit whenever, for instance.
SMB3 e-Reader Stages - Epilogue
- YelseyKing
- Anyone want a banana? :3
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Re: SMB3 e-Reader Stages - Effortless
Ayjo and Meya are watching you. Be on your best behavior.
Moists:
The (Talkhaus) Price is Right
On hiatus. It'll return someday.
Re: SMB3 e-Reader Stages - Emotional
Man, I had some wonderful Yoshi's Island flashbacks with that whole "which one-way door do YOU choose!?" situation in A Towering Tour.
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
Re: SMB3 e-Reader Stages - Exhaustion
By the way, red floating mines are instant kill even if you have a power-up. For some reason.
- Kilgamayan
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Re: SMB3 e-Reader Stages - Elastic
C team?
Ouch.
Ouch.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: SMB3 e-Reader Stages - Everything
Technically the correct pronunciation is "Lava Bubble", which is even worse
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- jayScribble
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Re: SMB3 e-Reader Stages - Everything
I was expecting raocow to say the title of the level like this.
Have a 3DS friend code and PM me if you added me: 1289-8788-1766
Three important threads for me:
Re: SMB3 e-Reader Stages - Everything
Always nice to have a level nearly done and make one mistake that forces you to replay it over and over because you were mentally done after that. I felt that pain.
Re: SMB3 e-Reader Stages - Enemy
After implementing Capes and a multitude of different enemies, their midpoint technology seems pretty silly.
Re: SMB3 e-Reader Stages - Enemy
I'm not so sure if it was supposed to be a midway point, the level in question is just huge, and doesn't fit on a single e-reader card that has about 3KB limit.
On sidenote, the biggest e-reader level in terms of level size is "Bowser's Last Stand", and it pretty much uses the entire storage capacity of a e-reader card. The smallest one is SMB 1-4.
Re: SMB3 e-Reader Stages - Engage
So the levels really are stored on the cards? I thought it was on the cartridge, and the card was simply to unlock it.
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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
- MonkeyShrapnel
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Re: SMB3 e-Reader Stages - Engage
I imagine that if it was done like that, then it'd be extremely easy to play the e-reader content with a level select code or something.
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!
My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)
My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)
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Re: SMB3 e-Reader Stages - Engage
It basically functions like DLC. Once you scan the data, the game cart keeps it in the Save area. I think the cartridge uses a bigger save format as a result?
video games
Re: SMB3 e-Reader Stages - Engage
Yes. Well, as far GBA version is cornerned, the Wii U VC version stores them directly in a ROM. When scanning, they are saved (just like saves or level replays), so that they could be played.
In theory it's possible to make your own level cards with your own levels, print them (with a good printer and paper, quality matters here), and play them on Game Boy Advance, even. Would love to try out this, but unfortunately I only have European version of SMA4 which has no e-Reader support.
- Mandew
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Re: SMB3 e-Reader Stages - Engage
That also means that someone could very much make a GBA Save file to have custom levels on it in a very modular fashion, right?GlitchMr wrote: ↑6 years agoYes. Well, as far GBA version is cornerned, the Wii U VC version stores them directly in a ROM. When scanning, they are saved (just like saves or level replays), so that they could be played.
In theory it's possible to make your own level cards with your own levels, print them (with a good printer and paper, quality matters here), and play them on Game Boy Advance, even. Would love to try out this, but unfortunately I only have European version of SMA4 which has no e-Reader support.
video games
- YelseyKing
- Anyone want a banana? :3
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Re: SMB3 e-Reader Stages - Engage
Apparently, the e-Reader stuff is all still in the European ROM, and was even translated. It's just... well, inaccessible.
https://tcrf.net/Super_Mario_Advance_4: ... an_World-e
In fact, looking at that whole page, holy hell is there a lot of unused stuff. Two extra floors in the e-Castle. A whole bunch of unused objects. Inaccessible but fully-functional bonus card effects. For all that *was* implemented, it feels like Nintendo had even *bigger* plans for this project. Shame it was a bust.
Ayjo and Meya are watching you. Be on your best behavior.
Moists:
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- Kilgamayan
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Re: SMB3 e-Reader Stages - Engage
I liked the dripping pipe in the background of Boom Boom's room. Did that ever actually show up in the original SMB3?
Also Bowser's Last Stand is made all the better by the fact that he just shows up again three levels later.
Also Bowser's Last Stand is made all the better by the fact that he just shows up again three levels later.
Please interact
- BobisOnlyBob
- Mythical Quadruped
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Re: SMB3 e-Reader Stages - Engage
This is basically telling me that there is a potential SMA4 Romhacking scene that requires extremely little hacking and really only needs a level editor made for itMandew wrote: ↑6 years agoThat also means that someone could very much make a GBA Save file to have custom levels on it in a very modular fashion, right?GlitchMr wrote: ↑6 years agoYes. Well, as far GBA version is cornerned, the Wii U VC version stores them directly in a ROM. When scanning, they are saved (just like saves or level replays), so that they could be played.
In theory it's possible to make your own level cards with your own levels, print them (with a good printer and paper, quality matters here), and play them on Game Boy Advance, even. Would love to try out this, but unfortunately I only have European version of SMA4 which has no e-Reader support.
- Super Maks 64
- Just your usual SMW hacker
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Re: SMB3 e-Reader Stages - Engage
And so it ends.
It's interesting to look at this, because it's kind of a transitional game between SMW and NSMB. Although it feels more like Brutal Mario with the amount of custom stuff it throws at you once or twice and the levels aren't the best designed levels by a long shot.
Also Treacherous Halls was called Coro Coro Castle in the unofficial translation.
It's interesting to look at this, because it's kind of a transitional game between SMW and NSMB. Although it feels more like Brutal Mario with the amount of custom stuff it throws at you once or twice and the levels aren't the best designed levels by a long shot.
Also Treacherous Halls was called Coro Coro Castle in the unofficial translation.
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Re: SMB3 e-Reader Stages - Engage
That's actually kind of funny, because some of the really odd and quirky design philosophies seem to be something in common between NSMB and these e-reader levels. What's even funnier is comparing the e-reader levels to the vanilla game - It really does feel amateurish in that sense.Super Maks 64 wrote: ↑6 years ago And so it ends.
It's interesting to look at this, because it's kind of a transitional game between SMW and NSMB. Although it feels more like Brutal Mario with the amount of custom stuff it throws at you once or twice and the levels aren't the best designed levels by a long shot.
Also Treacherous Halls was called Coro Coro Castle in the unofficial translation.
video games
Re: SMB3 e-Reader Stages - Engage
Kind of felt like the Lost Levels of SMB3 there at times, but with ideas from all the Advance games.
- Xenesis
- Syogun Changer
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Re: SMB3 e-Reader Stages - Engage
I have to say, I used to think that The Lost Levels was the most romhacky thing Nintendo officially published as a romhack masquerading as a game, but these sure could give it a run for its money.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: SMB3 e-Reader Stages - Engage
What would even be in that list, Lost Levels, All Night Nippon, this, what else?
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Re: SMB3 e-Reader Stages - Epilogue
Man that "auto-runner, except for two seconds it's not an auto-runner" level is so weird...