IPS patches are not used anymore, they have been outdated at SMWC for over a year in favour of better BPS patches.
Never used an xdelta file though and I know nothing about them.
IPS patches are not used anymore, they have been outdated at SMWC for over a year in favour of better BPS patches.
Oh, I'm aware they share the same address, hence me saying you'd have to merge the addresses into one code, which, luckily, isn't hard to do. For example, if you want to activate all the released cards, you'd use 83002D52 0F53. I just pointed it out to say that the emulator isn't "smart" enough to merge them on its own, for lack of better word. So you have to do that instead. Also I just tried 83002D52 FFFF and it seems to activate all the effects (though if my math is correct, 7FFF should be enough for that), even the unused ones without any kind of problem. Of course I didn't really play so much as I just tried, but I couldn't notice any glitches and the likes from entering that excessive value. The obvious downside is, you activate everything, so you can't really mix and match what you want.xnamkcor wrote: ↑6 years agoProbably because they are all the same address. Ignoring quantum dates, a memory address can only be one value. Fin what the switch affects and make a code to affect that directly, then maybe you'll have a better chance.
PS: Upon further inspection, the values may be the result of binary flags. Try 83002D52 0553 or if you wanna just have fun and maybe crash the game, try 83002D52 FFFF.
Does the game give you a list of all the cards activated?
For some reason, if you freeze the value for the Reserve Item, after you get the mushroom it turns into tanooki suit, but because off the fact that you don't get "hit" when losing a suit, the box doesn't drop the item when you get hit.Taigiry wrote: ↑6 years agoOh, I'm aware they share the same address, hence me saying you'd have to merge the addresses into one code, which, luckily, isn't hard to do. For example, if you want to activate all the released cards, you'd use 83002D52 0F53. I just pointed it out to say that the emulator isn't "smart" enough to merge them on its own, for lack of better word. So you have to do that instead. Also I just tried 83002D52 FFFF and it seems to activate all the effects (though if my math is correct, 7FFF should be enough for that), even the unused ones without any kind of problem. Of course I didn't really play so much as I just tried, but I couldn't notice any glitches and the likes from entering that excessive value. The obvious downside is, you activate everything, so you can't really mix and match what you want.xnamkcor wrote: ↑6 years agoProbably because they are all the same address. Ignoring quantum dates, a memory address can only be one value. Fin what the switch affects and make a code to affect that directly, then maybe you'll have a better chance.
PS: Upon further inspection, the values may be the result of binary flags. Try 83002D52 0553 or if you wanna just have fun and maybe crash the game, try 83002D52 FFFF.
Does the game give you a list of all the cards activated?
As for your question, nope, no pop-ups or anything. Maybe there would've one if you would scan the cards legit, but if you just enter a cheat to activate the effects, there's no notification. Interestingly enough, you can activate most (all?) effects via cheats in the stage and it will immediately take effect, so no need to reload a stage by exiting and re-entering.
Although I did notice that the two 1UP cheats aren't compatible with each other. You can only have either the 3UP Moon or the 3 single 1UP Mushrooms active. So sadly, you can't get 3x3UP Moons.
SMA4 uses the Graphics and Physics from the Super Mario Allstars Game for the SNES. The Jumping Physics are very different from the original NES Game, which u can see in the first Videos when he used Luigi.
Maybe it's placebo, but to me they do feel off. I still like to play the NES SMB3 from time to time, but when I did that save with the e-Reader levels it just wasn't any fun. Even playing the normal non e-Reader stages felt like a chore.
It makes me sad knowing that so many people can be so wrong. :(
Best choice is with a frog suit.
I never really minded them much myself either. I don't know that there's enough ways to use them that it wouldn't get old very quickly but I thought they were pretty interesting nonetheless.The Doctor wrote: ↑6 years ago...I like Parabeetles. Even as a kid I was sorry that they were only in a single level. I wanted to see more of them.
They sure do:
Personally I'm a fan of the really unexpected deaths that take you a second to work out such as the one where he was on the screw platform and managed to bonk his head on the underside of the other one (something I hadn't realized was even possible) and screwed up his timing so he just sank to his death.