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SMB3 e-Reader Stages - Epilogue

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Super Maks 64
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Re: SMB3 e-Reader Stages - Economics

Post by Super Maks 64 »

Taigiry wrote: 6 years ago Question is, what would be the best way to share the file for people who want? Do people still use IPS patches or is it xDelta nowadays? I don't play many romhacks, so i'm terribly out of the loop.
IPS patches are not used anymore, they have been outdated at SMWC for over a year in favour of better BPS patches.
Never used an xdelta file though and I know nothing about them.
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Taigiry
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Re: SMB3 e-Reader Stages - Economics

Post by Taigiry »

xnamkcor wrote: 6 years agoProbably because they are all the same address. Ignoring quantum dates, a memory address can only be one value. Fin what the switch affects and make a code to affect that directly, then maybe you'll have a better chance.

PS: Upon further inspection, the values may be the result of binary flags. Try 83002D52 0553 or if you wanna just have fun and maybe crash the game, try 83002D52 FFFF.

Does the game give you a list of all the cards activated?
Oh, I'm aware they share the same address, hence me saying you'd have to merge the addresses into one code, which, luckily, isn't hard to do. For example, if you want to activate all the released cards, you'd use 83002D52 0F53. I just pointed it out to say that the emulator isn't "smart" enough to merge them on its own, for lack of better word. So you have to do that instead. Also I just tried 83002D52 FFFF and it seems to activate all the effects (though if my math is correct, 7FFF should be enough for that), even the unused ones without any kind of problem. Of course I didn't really play so much as I just tried, but I couldn't notice any glitches and the likes from entering that excessive value. The obvious downside is, you activate everything, so you can't really mix and match what you want.

As for your question, nope, no pop-ups or anything. Maybe there would've one if you would scan the cards legit, but if you just enter a cheat to activate the effects, there's no notification. Interestingly enough, you can activate most (all?) effects via cheats in the stage and it will immediately take effect, so no need to reload a stage by exiting and re-entering.

Although I did notice that the two 1UP cheats aren't compatible with each other. You can only have either the 3UP Moon or the 3 single 1UP Mushrooms active. So sadly, you can't get 3x3UP Moons.
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Re: SMB3 e-Reader Stages - Economics

Post by xnamkcor »

Taigiry wrote: 6 years ago
xnamkcor wrote: 6 years agoProbably because they are all the same address. Ignoring quantum dates, a memory address can only be one value. Fin what the switch affects and make a code to affect that directly, then maybe you'll have a better chance.

PS: Upon further inspection, the values may be the result of binary flags. Try 83002D52 0553 or if you wanna just have fun and maybe crash the game, try 83002D52 FFFF.

Does the game give you a list of all the cards activated?
Oh, I'm aware they share the same address, hence me saying you'd have to merge the addresses into one code, which, luckily, isn't hard to do. For example, if you want to activate all the released cards, you'd use 83002D52 0F53. I just pointed it out to say that the emulator isn't "smart" enough to merge them on its own, for lack of better word. So you have to do that instead. Also I just tried 83002D52 FFFF and it seems to activate all the effects (though if my math is correct, 7FFF should be enough for that), even the unused ones without any kind of problem. Of course I didn't really play so much as I just tried, but I couldn't notice any glitches and the likes from entering that excessive value. The obvious downside is, you activate everything, so you can't really mix and match what you want.

As for your question, nope, no pop-ups or anything. Maybe there would've one if you would scan the cards legit, but if you just enter a cheat to activate the effects, there's no notification. Interestingly enough, you can activate most (all?) effects via cheats in the stage and it will immediately take effect, so no need to reload a stage by exiting and re-entering.

Although I did notice that the two 1UP cheats aren't compatible with each other. You can only have either the 3UP Moon or the 3 single 1UP Mushrooms active. So sadly, you can't get 3x3UP Moons.
For some reason, if you freeze the value for the Reserve Item, after you get the mushroom it turns into tanooki suit, but because off the fact that you don't get "hit" when losing a suit, the box doesn't drop the item when you get hit.
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Money
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Re: SMB3 e-Reader Stages - Exasperating

Post by Money »

Called it

SMB3 Parabeetles are hell. One tile jumps are enough of a thing, but one tile moving target jumps from one tile moving platforms is a deadly combination. If there was just a biiit more leeway, Parabeetles would be SO much better (the NSMB games they appear in have them about two blocks big so take that as you will)
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Re: SMB3 e-Reader Stages - Exasperating

Post by Super Maks 64 »

A random note: because raocow is now playing the official Wii U rerelease, the level names from level 11 onwards will have the official translations.


Yeah, Parabeetles are bigger in the 2 levels that they appear in NSMBW and NSMBU, but their top is more spherical than flat.


With the number of times raocow has changed the rom, this almost feels like the zombie A2MT lp
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Re: SMB3 e-Reader Stages - Exasperating

Post by Bean »

We talked about this last year when I was doing SMB3, but World 5 really throws some crazy stuff at you. That fortress on the ground level with some silly jumps and the Parabeetle level in the sky. Those things were still a pain in one of the one secret exit stages in NSMB Wii, too.
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Re: SMB3 e-Reader Stages - Exasperating

Post by Grounder »

Use

A

Leaf
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: SMB3 e-Reader Stages - Exasperating

Post by raocow »

I'm so used to just holding the button rather than tapping that I don't even know if a leaf would have helped that much
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Taigiry
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Re: SMB3 e-Reader Stages - Exasperating

Post by Taigiry »

33002C2E 000E to add a cape to your first inventory slot.

Yeah, no way am I updating my save with that stage, especially given I did everything with Mario and Luigi. It looks like the level designers thought about how to make the most unfun stage possible. It's a stage entirely made of moving one-tile jumps, completely above a giant bottomless pit with the stiff SMA4 physics. All it needed was some wind and it would've been perfect.
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Re: SMB3 e-Reader Stages - Exasperating

Post by Voltgloss »

Taigiry wrote: 6 years ago the stiff SMA4 physics
Are the physics different from SMB3?
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Re: SMB3 e-Reader Stages - Exasperating

Post by Picochilla »

Voltgloss wrote: 6 years ago
Taigiry wrote: 6 years ago the stiff SMA4 physics
Are the physics different from SMB3?
SMA4 uses the Graphics and Physics from the Super Mario Allstars Game for the SNES. The Jumping Physics are very different from the original NES Game, which u can see in the first Videos when he used Luigi.
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Re: SMB3 e-Reader Stages - Exasperating

Post by Alice »

The parabeetles that moved to the right actually looked to have some weird quirk whenever raocow would jump. It looked like it'd move him to a specific coordinate relative to the parabeetle before actually doing the jump. The normal ones looked to mostly be an issue for raocow because he seemed to be treating them as if they were stationary rather than moving to the left. Or at least that's how it appeared considering how most of his deaths on those ones ended up. (Or at the very least still aiming too far to the right.)
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Re: SMB3 e-Reader Stages - Exasperating

Post by FourteenthOrder »

I casually replayed the e-Reader stages when I heard raocow was doing this so they'd be fresh in my mind and I just kind of... skipped this one? I feel kind of like I'm cheating for that but I just really didn't feel like going through this again right now. Parabeetle jumps are always so ugh.
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Re: SMB3 e-Reader Stages - Exasperating

Post by Taigiry »

Voltgloss wrote: 6 years ago
Taigiry wrote: 6 years ago the stiff SMA4 physics
Are the physics different from SMB3?
Maybe it's placebo, but to me they do feel off. I still like to play the NES SMB3 from time to time, but when I did that save with the e-Reader levels it just wasn't any fun. Even playing the normal non e-Reader stages felt like a chore.
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Re: SMB3 e-Reader Stages - Elevated

Post by YelseyKing »

Moving one-tile platforms, in an auto-scrolling stage. Fun times. I did not like that stage, myself, either.

It's a lot easier if you have a leaf or feather, though. :P
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Re: SMB3 e-Reader Stages - Elevated

Post by Truckeeben »

cow kept saying the level isn't bad, it's just parabeetles aren't for everyone; yeah no I think the level's just bad. Like, the people who enjoy parabeetles are probably 0.3% of the mario playing population
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Re: SMB3 e-Reader Stages - Elevated

Post by The Doctor »

...I like Parabeetles. Even as a kid I was sorry that they were only in a single level. I wanted to see more of them.
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Re: SMB3 e-Reader Stages - Elevated

Post by raocow »

how does it feel to be the 0.3%
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Re: SMB3 e-Reader Stages - Elevated

Post by AuraLancer »

I beat the parabeetle stage as Luigi by skipping as many jumps as possible. I actually enjoyed it too, though it could have just been because I had a fun audience at the time.
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Re: SMB3 e-Reader Stages - Elevated

Post by The Doctor »

raocow wrote: 6 years ago how does it feel to be the 0.3%
It makes me sad knowing that so many people can be so wrong. :(

I think the problem is that they don't introduce the player to them with a safety net. Three seconds into their first and only level and you're standing on them above a bottomless pit. It's rough.
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Re: SMB3 e-Reader Stages - Elevated

Post by AuraLancer »

Is a safety net possible? Do the Parabeetles work outside of an autoscroll environment?
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Re: SMB3 e-Reader Stages - Elevated

Post by Alice »

YelseyKing wrote: 6 years agoIt's a lot easier if you have a leaf or feather, though. :P
Best choice is with a frog suit.
The Doctor wrote: 6 years ago...I like Parabeetles. Even as a kid I was sorry that they were only in a single level. I wanted to see more of them.
I never really minded them much myself either. I don't know that there's enough ways to use them that it wouldn't get old very quickly but I thought they were pretty interesting nonetheless.
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Re: SMB3 e-Reader Stages - Elevated

Post by cozyduck »

AuraLancer wrote: 6 years ago Do the Parabeetles work outside of an autoscroll environment?
They sure do:

https://www.youtube.com/watch?v=Py1XHhxYqwo

For the record, I love parabeetles in smw. When combined with smb3 physics though, not so much.
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Re: SMB3 e-Reader Stages - Elevated

Post by Veruchai »

I'm usually the exact opposite of an angrycow fan, but there is something inherently funny about those cut off Noo grunts when missing the A coins.
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Re: SMB3 e-Reader Stages - Elevated

Post by Alice »

Veruchai wrote: 6 years agoI'm usually the exact opposite of an angrycow fan, but there is something inherently funny about those cut off Noo grunts when missing the A coins.
Personally I'm a fan of the really unexpected deaths that take you a second to work out such as the one where he was on the screw platform and managed to bonk his head on the underside of the other one (something I hadn't realized was even possible) and screwed up his timing so he just sank to his death.
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