Aquaria: The Thread (Is No Longer A Corporate Entity) final
Aquaria: The Thread (Is No Longer A Corporate Entity) final
1 - octarine
2 - shattan
3 - squant
4 - onsible
5 - silentropae
6 - amarklor
7 - mull
8 - smaudre
9 - garrow
10 - zurple
11 - ultra indigo
12 - sangoire
13 - gloze
14 - rawn
15 - flange
16 - actinic
17 - hooloovoo
18 - grue
19 - jale
20 - violant
21 - htun
22 - gloxym
23 - burn
24 - flush
25 - plaid
26 - pallow
27 - glow
28 - fuligin
29 - el gris
30 - fuligin
31 - dolm
32 - cosmogone
33 - perrigloss
34 - kalish
35 - tang
36 - ulfire
37 - infra-white
38 - actinic
39 - crynor
40 - irrigo
41 - ninth ray
42 - corpse white
43 - viric
44 - apocyan
45 - the colour out of space
46 - FINAL - nusp
2 - shattan
3 - squant
4 - onsible
5 - silentropae
6 - amarklor
7 - mull
8 - smaudre
9 - garrow
10 - zurple
11 - ultra indigo
12 - sangoire
13 - gloze
14 - rawn
15 - flange
16 - actinic
17 - hooloovoo
18 - grue
19 - jale
20 - violant
21 - htun
22 - gloxym
23 - burn
24 - flush
25 - plaid
26 - pallow
27 - glow
28 - fuligin
29 - el gris
30 - fuligin
31 - dolm
32 - cosmogone
33 - perrigloss
34 - kalish
35 - tang
36 - ulfire
37 - infra-white
38 - actinic
39 - crynor
40 - irrigo
41 - ninth ray
42 - corpse white
43 - viric
44 - apocyan
45 - the colour out of space
46 - FINAL - nusp
Last edited by Grounder 6 years ago, edited 48 times in total.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Aquaria: The Thread™
Naija's narration is already grating on me.
My god, it feel pretentious.
My god, it feel pretentious.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Ditocoaf
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Re: Aquaria: The Thread™
I remember when I played this game way back when, I got frustrated by the slow pace of exploration, and by re-exploring stuff after I died. Early in the game, after swimming the same long-ish loop several times because I hadn't managed to save that progress (gotta highlight that map, man!), I kind of never came back.
I absolutely believe it's as great as people say, and I assume the moment-to-moment action gets more interesting than what I saw, but I didn't have the patience for the early game.
I absolutely believe it's as great as people say, and I assume the moment-to-moment action gets more interesting than what I saw, but I didn't have the patience for the early game.
Re: Aquaria: The Thread™
Check if the game uses X Input or Direct Input for gamepads. Make sure your grandpa isn't not the one the game uses. If the game wants X Input, you can use x360ce. I don't know of anything to do the opposite.
If the game insists you use mouse and keyboard and you need to use a gamepad, buy XPadder. It has keyboard to gamepad assignments and mouse movement/positions/buttons to gamepad assignments. You can even manually assign things to analog sticks and set the deadzone and bias toward cardinal and diagonal directions. I prefer deadzone of about 95-99% so the stick doesn't trigger a direction until the difference between directions is the largest.
If the game insists you use mouse and keyboard and you need to use a gamepad, buy XPadder. It has keyboard to gamepad assignments and mouse movement/positions/buttons to gamepad assignments. You can even manually assign things to analog sticks and set the deadzone and bias toward cardinal and diagonal directions. I prefer deadzone of about 95-99% so the stick doesn't trigger a direction until the difference between directions is the largest.
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- BobisOnlyBob
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Re: Aquaria: The Thread™
I have a strong feeling this is gonna be a slow one, and a long series at that, because it clocks in about twice as long as Ori on average and that ran for 25 episodes.
Re: Aquaria: The Thread™
Yeah, I'm considering not even bothering with a title gimmick with this one at the current pace.BobisOnlyBob wrote: ↑6 years ago I have a strong feeling this is gonna be a slow one, and a long series at that, because it clocks in about twice as long as Ori on average and that ran for 25 episodes.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Mata Hari
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Re: Aquaria: The Thread™
I might at some point change the thread title to 'fish game'
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Re: Aquaria: The Thread™
Yeah, this is going to be a long one. Longer if raocow visits optional paths and the like, longer still if he (like me) gets stumped on where to go in places. And that will happen, make no mistake.
But this game's cool. It's very 2007, and the narration may be a bit not great, I appreciate that it tried.
But this game's cool. It's very 2007, and the narration may be a bit not great, I appreciate that it tried.
Re: Aquaria: The Thread™
I played this game in 2009 or so and I loved it at the time, but it's definitely much slower paced than most Metroidvanias. It's really relaxing, at least.
IIRC, the guy who worked on this (Alec Holowka) is also responsible for Night in the Woods, which is a fantastic game everyone should check out, though nothing at all like Aquaria.
IIRC, the guy who worked on this (Alec Holowka) is also responsible for Night in the Woods, which is a fantastic game everyone should check out, though nothing at all like Aquaria.
- FusionWarrior
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Re: Aquaria: The Thread™
Swimmyvania looks like fun.
Re: Aquaria: The Thread™
I personally prefer playing aquaticasphyxiationvania.
PS: Isn't this game more Metroid-like, so we should call it "Swimmydroid"?
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- Crow
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Re: Aquaria: The Thread™
ahh, the prequel to big fish legend the world was asking for
i played this a while back and it's dated and obtuse and i have no clue how it won the patapon poll over some of the other games but i mean it's not a bad game either.
anyways raocow is super being raocow all over it already
i played this a while back and it's dated and obtuse and i have no clue how it won the patapon poll over some of the other games but i mean it's not a bad game either.
anyways raocow is super being raocow all over it already
i've honestly never played a video game in my life
Re: Aquaria: The Thread™
"this game is pretty and raocow likes it so i guess"
also nostalgia for people who played it before (who kind of failed to fully realize who'd be playing it in the lp)
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Aquaria: The Thread™
raocow, those mysterious shapes match your singing symbols
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
- SAJewers
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- BobisOnlyBob
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Re: Aquaria: The Thread™
"If people haven't had enough of me badly exploring places [..] this just might be your video game!"
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Re: Aquaria: The Thread™
All the youtube comments are talking about some "symbols", I sure can't see any. Can you?
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Re: Aquaria: The Thread™
You're telling me that the weird notes on the wall in the Cave of Songs is somehow related to the very obvious major mechanic of constructing songs? Wtf?!
That was actually one of the more infuriating moments of saying very impolite things to raocow during a video for me. It's one thing when it's not actually obvious but even if they outright spelled this one out for you it wouldn't really be much more obvious.
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Re: Aquaria: The Thread™
I'm hoping now that things are opening up the game will start going a bit faster.
- Xenesis
- Syogun Changer
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Re: Aquaria: The Thread™
The game has no controller support, it was developed being either a mouse+keyboard only or touchscreen-capable game way back in the day. There is however an unofficial patch which adds a lot of features and under-the-hood improvements to the game, controller support being one of them.xnamkcor wrote: ↑6 years ago Check if the game uses X Input or Direct Input for gamepads. Make sure your grandpa isn't not the one the game uses. If the game wants X Input, you can use x360ce. I don't know of anything to do the opposite.
If the game insists you use mouse and keyboard and you need to use a gamepad, buy XPadder. It has keyboard to gamepad assignments and mouse movement/positions/buttons to gamepad assignments. You can even manually assign things to analog sticks and set the deadzone and bias toward cardinal and diagonal directions. I prefer deadzone of about 95-99% so the stick doesn't trigger a direction until the difference between directions is the largest.
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Ditocoaf
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Re: Aquaria: The Thread™
In 2007, if you were developing an indie game, "controller support" wouldn't be near the front of your mind. The people playing indie games were people used to playing games with mouse and keyboard.
You know how Super Meat Boy keeps scolding you if you play it with a keyboard? Super Meat Boy was right at that tipping point that was actually a bunch of tipping points. (I'm one of those people those messages were targeted at.)
You know how Super Meat Boy keeps scolding you if you play it with a keyboard? Super Meat Boy was right at that tipping point that was actually a bunch of tipping points. (I'm one of those people those messages were targeted at.)
Re: Aquaria: The Thread™
Unless he needs to actually click specific things, XPadder will work. I used it for Ys Origin to let me play it like a twin stick shooter.Xenesis wrote: ↑6 years agoThe game has no controller support, it was developed being either a mouse+keyboard only or touchscreen-capable game way back in the day. There is however an unofficial patch which adds a lot of features and under-the-hood improvements to the game, controller support being one of them.xnamkcor wrote: ↑6 years ago Check if the game uses X Input or Direct Input for gamepads. Make sure your grandpa isn't not the one the game uses. If the game wants X Input, you can use x360ce. I don't know of anything to do the opposite.
If the game insists you use mouse and keyboard and you need to use a gamepad, buy XPadder. It has keyboard to gamepad assignments and mouse movement/positions/buttons to gamepad assignments. You can even manually assign things to analog sticks and set the deadzone and bias toward cardinal and diagonal directions. I prefer deadzone of about 95-99% so the stick doesn't trigger a direction until the difference between directions is the largest.
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- Xenesis
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Re: Aquaria: The Thread™
I actually still remember how controversial that statement was. Like everything else about that game that Edmund did that was controversial.
But yeah, 10 years ago controller gaming on a PC was a novel (or outright scorned) idea.
Re: Aquaria: The Thread©
Yesterday, I thought to myself "hey, it's really nice that the game shows you with a red glow on the map where the save crystals are so you don't miss them by going the wrong random direction". Well, I hope someone else noticed the red glow by now :D .
Re: Aquaria: The Thread©
As long as Teleport gems aren't Orange and the player isn't slightly color blind.
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