SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Final Action
- raocow
- the death of the incredible huge
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - All Stars Performance Edition Valley
it's more accurate to say that I 'thought' it was, but things are sticking out more and more
the chillaxest of dragons
Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - All Stars Performance Edition Valley
Maybe it's one of those "It was good back in the day but is starting to show its age" deals now.
- Stink Terios
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - All Stars Performance Edition Valley
I love ketchup and mustard cave.
- Dragon Fogel
- Master of Pointlessness
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - All Stars Performance Edition Valley
That little aside about lava and acid has me wondering what the pH value of lava is.
Maybe it's technically acid! But I guess it would be hard to tell because the litmus paper would burn up before it could change color.
Maybe it's technically acid! But I guess it would be hard to tell because the litmus paper would burn up before it could change color.
Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - All Stars Performance Edition Valley
I'm by no means an expert on the subject so I could very well be wrong but from what I know it would most likely be right around the same acidity as the base rock. It has a higher chance of being more basic than acidic though because the elements in rocks that would convert to gases are more of a slightly acidic nature, to my knowledge.Dragon Fogel wrote: ↑6 years agoThat little aside about lava and acid has me wondering what the pH value of lava is.
Maybe it's technically acid! But I guess it would be hard to tell because the litmus paper would burn up before it could change color.
Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - All Stars Performance Edition Valley
A pH value is rather meaningless if you don't have an aqueous solution, because it's a value derived from the concentration of protons (oxonium ions if you really wanna be anal about it) in said solution. I guess you could argue lava is a liquid, too, but classic pH measurements would not give you anything (but molten electrodes).
If you would "dissolve" some lava in water and then measure, it could well be that it is slightly basic as Alice said. Many rocks - like chalk - are carbonates, and those give you a basic solution. I think there is some confusion in Alice's post about this, because the carbonate ion is formed from carbonic acid, but it itself is a weak base. And indeed, upon exposure to acids (from the outside), it would form carbonic acid, which is unstable, and breaks down into water...and carbon dioxide.
If you would "dissolve" some lava in water and then measure, it could well be that it is slightly basic as Alice said. Many rocks - like chalk - are carbonates, and those give you a basic solution. I think there is some confusion in Alice's post about this, because the carbonate ion is formed from carbonic acid, but it itself is a weak base. And indeed, upon exposure to acids (from the outside), it would form carbonic acid, which is unstable, and breaks down into water...and carbon dioxide.
- blue_kirby
- Wrong lever!!!
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - All Stars Performance Edition Valley
"Flaming Fears" was such an annoying level for me to deal with as well.
"That's embarrassing"
- Ashan
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - All Stars Performance Edition Valley
For the wind section with the pick-up blocks, could you have just not tossed the block away every time as soon as you picked it up? You kept having issues where you had to do a walking jump and then press+hold Y midair, but I don't think you'd have this issue if you just kept holding the block. It's not like you were spinjumping or anything.
- Super Maks 64
- Just your usual SMW hacker
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
A note about Venom Valley's music: there is a beta version of the Venom Valley's map music in the soundtrack (at least in the SPC version) and I think that the beta version sounds better.
Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
How many worlds are left?
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Super Maks 64
- Just your usual SMW hacker
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
oh boy
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
Always forget how much this one likes its single block jumps until I click on the videos.
Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
Man, I love the music from the outdoor areas of Gravity Control a lot.
Also, I searched for a way to reach that secret exit for ages, and raocow stumbles upon it in like, two seconds.
Also, I searched for a way to reach that secret exit for ages, and raocow stumbles upon it in like, two seconds.
- Le Neveu de Rameau
- I'm a hoobsie roller; I got robots in my life
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
raocow, as someone who's a decidedly inferior Mariosman compared to you, I've got to say I've never found Thirlox's Stronghold to be a particularly difficult level (aside from finding the secret exit, which raocow located effortlessly and by accident). Indeed, I'm pretty sure only a total dork could ever possibly have trouble with anything Thirlox throws at them. Though with the recasting, the preponderance of invisible coin black bridges in the first half make thematic sense--this is about the level of originality we should expect in the T-man's traps. Maybe put some blinking Christmas lights on them, turn on the smoke machine and claim they're spoooooky magical coin blocks.
Also, I've honestly never had the slightest difficulty telling the blue and silver switches apart, and in contrast to some of the other graphical confusions, I really have trouble seeing where raocow is coming from here. Especially since the silver switch has the characteristic pink rim to further distinguish it from the blue. And is, you know, silver as opposed blue in color. You cray, raocow.
Also, I've honestly never had the slightest difficulty telling the blue and silver switches apart, and in contrast to some of the other graphical confusions, I really have trouble seeing where raocow is coming from here. Especially since the silver switch has the characteristic pink rim to further distinguish it from the blue. And is, you know, silver as opposed blue in color. You cray, raocow.
- raocow
- the death of the incredible huge
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
I mean when the silver and the blue switches are side by side, it's very obvious. But the silver switch on it's own really looks more like faded blue to me
the chillaxest of dragons
Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
To me it just seemed like raocow was having a hilariously off day for Mario. There were plenty of difficult things in the level but raocow didn't really seem to struggle with those much. Instead it was always stuff like repeatedly falling for invisible coinblocks even when it should be obvious they were there or bungling a jump.Le Neveu de Rameau wrote: ↑6 years agoraocow, as someone who's a decidedly inferior Mariosman compared to you, I've got to say I've never found Thirlox's Stronghold to be a particularly difficult level (aside from finding the secret exit, which raocow located effortlessly and by accident). Indeed, I'm pretty sure only a total dork could ever possibly have trouble with anything Thirlox throws at them. Though with the recasting, the preponderance of invisible coin black bridges in the first half make thematic sense--this is about the level of originality we should expect in the T-man's traps. Maybe put some blinking Christmas lights on them, turn on the smoke machine and claim they're spoooooky magical coin blocks.
Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
I feel like that's how I die in TSRP2R in general. The difficulties don't really come from any individual obstacle, but from holding your focus and not making any dumb mistakes or misreading anything. Most of my deaths have just been "I die in a random stupid way" as well. In fact, the obvious difficult things aren't even that hard because they immediately snap your focus to them.
- Ashan
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
There's some really terrible tileset choices in this game. It's a fairly frequent occurrence where I'm watching and think "I would have died there walking off that ledge because that decoration looks solid"
- Ashan
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
Really enjoyed yet another 4 minute long cutscene at the end there
- Validon98
- Echoing Birdsong
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
So remember how there was just one switch palace message saying how Zycloboo got infinite power?
I miss that.
I miss that.
Because Touhou OCs can in fact exist, sounds fake I know.
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
- raocow
- the death of the incredible huge
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
oh INfinite power
the chillaxest of dragons
- blue_kirby
- Wrong lever!!!
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
From my experience, I played the game slightly differently.
If you don't beat the Cat Kingdom before going through Giant Zycloboo (or just take the normal pathway), you're treated to a completely different boss fight and a "bad ending". If you beat the Cat Kingdom before Giant Zycloboo, you get access to the "Flying Yoshi" sequence.
Oh and a line Mega Munch says later on is a hint on how to access the postgame
"That's embarrassing"
- raocow
- the death of the incredible huge
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
man, changing controller is taking some major re-adapting
the chillaxest of dragons
- Ivy
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Re: SMB4 SMW TSRP2R Zycloboo's Challenge v2.2 - Second Reality Base Project 2
is this that fancy xbox one controller again or had that one died as well?
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