Well, if the dots were red, the levels where special stuff is hidden wouldn't be much of a secret anymore. Ironically, the dots symbolizing secret exits actually make them not be a "secret" anymore!
I think the writing is fine content-wise, like it's not stupid, badly spelled or full of terrible tropey stuff - so a cut above many similar Mario stories. However, FPI clearly thought "well I can put in as much text as I want now, neat", then just wrote whatever came to his mind, and never went back to edit it for brevity. Also had noone tell him "hey you know this could use some trimming and with that I mean delete 90% of it". I have now done scientific writing for a few years, and if you have a size limit (or even worse, if you DON'T), the absolute hardest thing even for me as an experienced writer (in a very dry style, even) is to cut things out. You always tend to think "no but the reader NEEDS this sentence to follow me argument" or "but if I don't clarify this, they'll think my science is pointless" or "I should really stress this point so they GET IT", but most of that is plain wrong. I think it's kinda tragic that this makes for long and kind of tedious passages in videos that could be much more streamlined, pacing-wise, otherwise, but I also want to cut FPI some slack because keeping yourself reined in, especially without a professional supervisor, is fucking tough.General_Urist wrote: ↑6 years ago You know, I know it's early but from the discussion here I'm getting the impression that the guy who made TSRPR2 is a very good lever designer but a very bad script writer.
EDIT: Hell, this post is some long-ass garbage most people will skip!