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smw centralmario fan games galaxypge project

COMING UP NEXT

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Re: COMING UP NEXT

Postby SAJewers » 2 months ago

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ano0maly
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Re: COMING UP NEXT

Postby ano0maly » 2 months ago

Kilgamayan wrote:
ano0maly wrote: Now that New Super Marisa Land is one game away
Shoot, this means I have to watch the next game to make sure I win the NSML thread-making race <_< >_>
Speaking of which you never finished the game
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Re: COMING UP NEXT

Postby raocow » 2 months ago

how do I know which version I have installed right now?
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Re: COMING UP NEXT

Postby BobisOnlyBob » 2 months ago

Kilgamayan wrote:
ano0maly wrote: Now that New Super Marisa Land is one game away
Shoot, this means I have to watch the next game to make sure I win the NSML thread-making race <_< >_>
You can just post the thread early if you're determined, and besides, I only "race" to make threads for B-side titles that don't seem to have a resident expert already!
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Re: COMING UP NEXT

Postby ano0maly » 2 months ago

raocow wrote: how do I know which version I have installed right now?
The original version of the game has .exe file "6kinoko", and two .dat files "6kinoko_a" and "6kinoko_b". The patches all add a third .dat file "6kinoko_c", so if you don't have that yet, you have the original unpatched game.

It shouldn't matter what version of the game you have currently, since you can just replace that with the file versions you want.

I might as well post some file data:

Original

6kinoko.exe - modified 8/3/2010
6kinoko_a.dat - modified 8/3/2010
6kinoko_b.dat - modified 8/3/2010

Patch 1.01

6kinoko_c.dat - modified 8/11/2010
readme.txt - modified 8/14/2010

Patch 1.02

6kinoko.exe - modified 8/31/2010
6kinoko_c.dat - modified 8/31/2010
readme.txt - modified 9/1/2010

Patch 1.03

6kinoko.exe - modified 9/2/2010
6kinoko_c.dat - modified 8/31/2010
readme.txt - modified 9/13/2010

Patch 1.10

6kinoko.exe - modified 9/2/2010
6kinoko_c.dat - modified 9/9/2011
readme.txt - modified 9/9/2011

So it looks like patch 1.03 uses the same 6kinoko_c.dat and only changed the .exe from 1.02. Meanwhile, patch 1.10 still uses the same .exe from a year before in 1.03, but 6kinoko_c.dat is a lot bigger in file size.
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Re: COMING UP NEXT

Postby rena » 2 months ago

Kilgamayan wrote:
ano0maly wrote: Now that New Super Marisa Land is one game away
Shoot, this means I have to watch the next game to make sure I win the NSML thread-making race <_< >_>
you can do what you want now lol

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Re: COMING UP NEXT

Postby rena » 2 months ago


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Re: COMING UP NEXT

Postby raocow » 2 months ago

and like what kind of bugs are we talking about right here? seems I found a 1.10 version
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Re: COMING UP NEXT

Postby KobaBeach » 2 months ago

super SUG world
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Re: COMING UP NEXT

Postby ano0maly » 2 months ago

I don't remember very well (it was a decade ago when I played), but there were a few instances of interactions with terrain and objects being a bit odd. I also remember with the original version of the game that certain level exits in

world 6

unlock incorrect paths; I don't know if this glitch would have reappeared in 1.10.

Other than that one possible glitch, I suppose most of the fixed bugs are minor. It's just that by 1.03 the game seemed to have enough polish to be as glitch-free as it could be, and it was a little jarring when glitches that I saw in older versions returned in the content update. A small but noticeable example:

if you enter Marisa's house after clearing the game, the screen snaps to black for a moment instead of having a smooth transition

.

If you want to play the version you got, you can maybe switch between the two patches if you do run into something like wrong paths. And we also have Kilga's old LP if we want a reference to the game in its pre-update state.
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Re: COMING UP NEXT

Postby Kilgamayan » 2 months ago

ano0maly wrote:
Kilgamayan wrote:
ano0maly wrote: Now that New Super Marisa Land is one game away
Shoot, this means I have to watch the next game to make sure I win the NSML thread-making race <_< >_>
Speaking of which you never finished the game
Yep rofl

EDIT: Also, to be clear, I have no intention of making a thread for NSML until the game immediately before it is complete, purple name or no purple name.
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Re: COMING UP NEXT

Postby ano0maly » 1 month ago

I've been playing a chunk of NSML to test things and it looks like 1.10 retains the correct level paths for

world 6

, so at least that main concern is out of the way.

For those curious: in the original release before the first patch,

6-4 and 6-5 were swapped in the map, so the level environment didn't match with what it looked like in the overworld for those two. And the secret exit for 6-5 wasn't there yet.

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Re: COMING UP NEXT

Postby Kilgamayan » 1 month ago

Given the non-Marios half of the list is about to be one game long, I figure now is as good a time to ask as any: What stage of future-game Patreon voting are we currently at, if that's even a thing that's happening?

Also, has enough time passed yet for alt character runs of RKS/F to be considered?
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Re: COMING UP NEXT

Postby raocow » 1 month ago

we're at a stage where during crash 3 I'm going to start the patreon game voting process as well as deciding on games for myself, basically. In the upcoming weeks I'll be making a short trailer video (that I'll make public to everyone from the start) to give an idea of what sort of things to potentially expect.

RK Replay is in my lists of eventual things!
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Re: COMING UP NEXT

Postby Kilgamayan » 1 month ago

Sweet, thanks boss.
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Re: COMING UP NEXT

Postby SAJewers » 1 month ago

Should probably also be noted that raocow's opted for a new system of game voting/choosing so that it doesn't take two years in between votes (which I'm guessing will be mentioned in said video?).

Also you're gonna say RKF rerun is on your list it should also probably be said the Celeste DLC is on your list since you already told patapons *shrug*
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Re: COMING UP NEXT

Postby Kilgamayan » 1 month ago

There are the Rabi-Ribi DLC fights too! Going back into that game cold just to play a bunch of Extra Stage boss battles would make for quality viewer entertainment if nothing else.
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Re: COMING UP NEXT

Postby KobaBeach » 1 month ago

Kilgamayan wrote: There are the Rabi-Ribi DLC fights too! Going back into that game cold just to play a bunch of Extra Stage boss battles would make for quality viewer entertainment if nothing else.
ha ha here comes the anime tiddy discourse
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Re: COMING UP NEXT

Postby Kilgamayan » 1 month ago

KobaBeach wrote:
Kilgamayan wrote: There are the Rabi-Ribi DLC fights too! Going back into that game cold just to play a bunch of Extra Stage boss battles would make for quality viewer entertainment if nothing else.
ha ha here comes the anime tiddy discourse
You're roughly nine years late to this party, my friend.

(Unless the Rabi-Ribi DLC dials things up to 11 and I simply haven't heard about it)
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Re: COMING UP NEXT

Postby KobaBeach » 1 month ago

LucarioPK wrote: I hope this spawns a bunch of ideas for A2MT! :P
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Re: COMING UP NEXT

Postby ano0maly » 1 month ago

Hatricia challenge mode should be on the list too

No it's not too early to suggest this what are you talking about
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Re: COMING UP NEXT

Postby Grounder » 1 month ago




those certainly are games
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: COMING UP NEXT

Postby Cyril » 1 month ago

Huge shoutout to raocow's mystery box, which will just contain an embarrassing photo of Sturg from the talkhaus Christmas party
i've honestly never played a video game in my life
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Re: COMING UP NEXT

Postby Kilgamayan » 1 month ago

If Slime-San is played, the thread title is required to be "Is vore allowed on the talkhaus?".

Poor Okami and Touhou Luna Nights :( Someday!

If StarFox 64 is being considered, does that mean StarFox Adventures is an eventual possibility?
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Re: COMING UP NEXT

Postby FPzero » 1 month ago

Having played a little of SF: Adventures recently through Dolphin, it does not emulate the best. It's playable, but hits a lot of slowdown, and the audio and cutscene playback is tied to framerate, so if the framerate dips due to poor emulation, you get really scratchy, slow audio. There are also some visual bugs with HUD elements. Maybe it'd be better in a couple years but right now it's not amazing.


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