(shouting)

COMING UP NEXT now w/ BUCKET.TXT

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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BuzzNBen
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Re: COMING UP NEXT

Post by BuzzNBen »

FusionWarrior wrote: 6 years ago UPDATE: My pal Dean has squeezed all the excess out of Windows 7 and optimized it. The Virtual machine is 8 GB, 2GB when compressed. I'm gonna try to run it myself. We may be go for Doomsday.
Can you be sure to thank your friend Dean for me? I super appreciate all the effort into getting this to work. :D

(Also, I'd be curious to try the virtual machine myself)
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Re: COMING UP NEXT

Post by YelseyKing »

Man, for all the work it's taking to get this game running for raocow, I hope it's *good*. :P
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FusionWarrior
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Re: COMING UP NEXT

Post by FusionWarrior »

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raocow wrote:dragon ain't having any of my frosted flakes, that's how I feel
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Re: COMING UP NEXT

Post by BuzzNBen »

BuzzNBen wrote: 6 years ago Here is an update for raocow on the Super Mario Bros Doomsday situation.

To track down the issue raocow is having, I made 8 executable files. Each remove a core programming function (such as loading dlls, complex transitions, and even the music). I'd like it if he can open these up one by one to see if he can get any of these to open and send me the results.

Download:
http://www.mediafire.com/file/c21cb4cjz ... 0Stuff.zip

Here is the executable list:
Super Mario Bros Doomsday.exe (Core Game)
Tests N Shiz for raocow 01.exe (Above + No MP3s)
Tests N Shiz for raocow 02.exe (Above + Reduced Tiles)
Tests N Shiz for raocow 03.exe (Above + No HUD Bar)
Tests N Shiz for raocow 04.exe (Above + No SPCs)
Tests N Shiz for raocow 05.exe (Above + No Transitions)
Tests N Shiz for raocow 06.exe (Above + No Room Generation Code)
Tests N Shiz for raocow 07.exe (Above + No Special Fonts)
Tests N Shiz for raocow 08.exe (Above + No Trigger Events)
NOTE TO raocow: I should mention, if you can get any of these versions to open and there isn't lag, that doesn't mean the problem is immediately fixed. This is just a means of troubleshooting what could potentially be causing the game to not load for you.
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FusionWarrior
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Re: COMING UP NEXT

Post by FusionWarrior »

Might need the no transitions if they aren't critical, depending on how the next stream goes.
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raocow wrote:dragon ain't having any of my frosted flakes, that's how I feel
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SAJewers
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Re: COMING UP NEXT

Post by SAJewers »

viewtopic.php?p=403202#p403202

Does that include VB Wario Land?
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Sebby19
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Re: COMING UP NEXT

Post by Sebby19 »

Not officially. Let's pester him some more.

Besides, how many people LP and VB game? Just checkmark that off your career list.
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Re: COMING UP NEXT

Post by FusionWarrior »

Updated the Doomsday Puzzle thread, tl;dr lots of good work done today, no more lag, cause of crashes suspected found, fix in the works.
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raocow wrote:dragon ain't having any of my frosted flakes, that's how I feel
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Re: COMING UP NEXT

Post by SAJewers »

BuzzNBen wrote: 6 years ago Here is an update for raocow on the Super Mario Bros Doomsday situation.

To track down the issue raocow is having, I made 8 executable files. Each remove a core programming function (such as loading dlls, complex transitions, and even the music). I'd like it if he can open these up one by one to see if he can get any of these to open and send me the results.

Download:
http://www.mediafire.com/file/c21cb4cjz ... 0Stuff.zip

Here is the executable list:
Super Mario Bros Doomsday.exe (Core Game)
Tests N Shiz for raocow 01.exe (Above + No MP3s)
Tests N Shiz for raocow 02.exe (Above + Reduced Tiles)
Tests N Shiz for raocow 03.exe (Above + No HUD Bar)
Tests N Shiz for raocow 04.exe (Above + No SPCs)
Tests N Shiz for raocow 05.exe (Above + No Transitions)
Tests N Shiz for raocow 06.exe (Above + No Room Generation Code)
Tests N Shiz for raocow 07.exe (Above + No Special Fonts)
Tests N Shiz for raocow 08.exe (Above + No Trigger Events)
Is there an update on this? Did he ever get one of those to work?
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FusionWarrior
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Re: COMING UP NEXT

Post by FusionWarrior »

Not tried, as far as I'm aware, but they were used last night to figure out a possible permanent fix on our end. A bit more work is needed but we're in the right direction.
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raocow wrote:dragon ain't having any of my frosted flakes, that's how I feel
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Re: COMING UP NEXT

Post by raocow »

yeah the request to do all that came right smack in christmas season when my attention is required all over the place.
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Re: COMING UP NEXT

Post by raocow »

unrelated statement:

I kinda want to play hyper 6 and just slid it in right after warioland

you have until the end of warioland to convince me either way
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Re: COMING UP NEXT

Post by Grounder »

raocow wrote: 6 years ago unrelated statement:

I kinda want to play hyper 6 and just slid it in right after warioland

you have until the end of warioland to convince me either way
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Re: COMING UP NEXT

Post by aterraformer »

raocow wrote: 6 years ago unrelated statement:

I kinda want to play hyper 6 and just slid it in right after warioland

you have until the end of warioland to convince me either way
peteyboo says do it
Last edited by aterraformer 6 years ago, edited 1 time in total.
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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FusionWarrior
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Re: COMING UP NEXT

Post by FusionWarrior »

raocow wrote: unrelated statement:

I kinda want to play hyper 6 and just slid it in right after warioland

you have until the end of warioland to convince me either way
The current plan of action to get Doomsday in the perfect state will take more time and testing. Play Hyper 6 and have fun, I'd rather get this done right, than have it rushed and explode under duress. We will bend this game to our will, and it'll make a fun LP, but not in January.

Heck I was coming close to just saying this anyway.
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raocow wrote:dragon ain't having any of my frosted flakes, that's how I feel
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Re: COMING UP NEXT

Post by Ditocoaf »

I'm really looking forward to the later Wario Land games, but Hyper 6 is also a big deal. So that plan sounds perfect, assuming you continue playing Wario every other game.
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raocow
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Re: COMING UP NEXT

Post by raocow »

I just feel like I haven't played a mario hack in a while, nor have I really suffered in a while, and hyper 6 fulfills both. I'm glad to see all this support :D
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Re: COMING UP NEXT

Post by YelseyKing »

We want you to be happy and have fun, and you seem to be happiest and having the most fun when you're getting your face destroyed by a brutal SMW ROM hack. :P
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Re: COMING UP NEXT

Post by BuzzNBen »

I was suggesting to FusionWarrior that perhaps you should play the prequel to Super Mario Bros Doomsday. It's another fangame that I made all the way back in 2011. It's made with a different engine (Hello Engine, yeah), but it seems to work just fine on the VM and possibly you wouldn't even need the VM to play it. It's called Super Mario Bros Attack of the Bloopers.

I don't know how it would go, but maybe it's a possibility? I'd have to make sure the game is actually playable first (since I haven't played it in a while).

Here is the website:
http://smb2011attackofthebloopers.weebly.com/
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Re: COMING UP NEXT

Post by morsel/morceau »

It's called hyper 6 because each level in the last world takes at least 6 hours to beat. The first seven worlds of the hack are fantastic; it steadily piles up the difficulty, you begin noticing how much longer it takes to beat the levels till the climax of the world 7 castle (which took me about 3 hours), and although there are some pretty frustrating levels along the way it is still manageable. World 8 is a different level of difficulty again, with every single level requiring several hours; you can try to make it more bearable by taking capes into levels and flying over them, or practising levels with savestates before playing them properly, but this is not very satisfying and I stopped playing the hack properly at some point. The special world is all over the place with some levels short and very hard (and quite fun to play), and others going on for ever like in world 8. [At some point in this litany I should remind raocow he couldn't get through Depraved Stronghold.] Having said all this, I would love to see a raocow lp of most (the first seven worlds) of Hyper VI.

While I'm here, I may as well recommend another hard hack. levelengine is a huge fan of raocow and prolific hacker-- who else has given a shout-out to raocow in the credits of one of his hacks and built a scale model of what he thinks raocow looks like in one of his magl entries? Therefore raocow should consider playing this seasonal hack (which will be out of season if he gets to it): Christmas Balls. It's very hard and some levels will be very annoying but at least raocow will not have much time to regret he ever started it (unlike Hyper VI) as it consist of only 12 levels.
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cozyduck
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Re: COMING UP NEXT

Post by cozyduck »

As m/m said, Hyper 6 endgame is pretty dang difficult, and often in incredibly annoying ways too. I know you might be thinking that Hyper 5 wasn't that bad, but believe me that Hyper 6 is MUCH harder. Some late game levels have taken me over 10 hours (depraved took me less then 2 for both sections), so beware. I'm also not nearly as much of a fan of the first 7 worlds, although I'll admit that there's occasionally some good stuff in there.

As for levelengine, I did not play his Christmas hack but I like his two recent full sized hacks, 'Colossus' and 'Bits and Pieces', quite a bit. However, they are really really hard as well, probably more then what raocow would be willing to put up with, so I hesitate in recommending them.
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Re: COMING UP NEXT

Post by FusionWarrior »

cozyduck wrote: 6 years ago over 10 hours
Um.
I don't want to hurt raocow on this level. Not even close to this level.
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raocow wrote:dragon ain't having any of my frosted flakes, that's how I feel
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cozyduck
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Re: COMING UP NEXT

Post by cozyduck »

FusionWarrior wrote: 6 years ago
cozyduck wrote: 6 years ago over 10 hours
Um.
I don't want to hurt raocow on this level. Not even close to this level.
I would fully expect him to use a few savestates in the endgame. This is not me underestimating his skill at smw (as some people tend to do when discussing other hard hacks). It's just me being realistic about the fact that raocow needs to create publishable LP content within 2 or so hours of playtime, and that just isn't happening here because not only are the levels hard but they also tend to be long so every death costs a lot of time.
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Re: COMING UP NEXT

Post by Plutia »

i'm going to vote for don't torture yourself with hyper 6
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Re: COMING UP NEXT

Post by Ryrir »

I believe Hyper 6 could make for a very fun series as long as raocow approaches the game with an according mindset: starting with world 8 savestates are perfectly acceptable and nobody is going to call you out on it if you put them at sublevel transitions for example.

In my opinion the way up to world 8 is a fun and challenging experience that shouldn't be entirely missed out on just because the endgame gets stupid

Alternatively he could just go for the classic castle7% playthrough
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