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Re: Mega Man ZX - There Can Be Only One

Posted: 03 Feb 2019, 06:00
by Chirei
Area K is probably the worst area in the game, and to make it worse, you have to go back there for cleanup, while setting the slow lava again! (You didn't actually set the flow to "Slow" the first time, so you had to deal with the lava at full speed. The collectible for cleanup is IMPOSSIBLE if you don't set it to "Slow", so don't make this mistake again.)

Just as a note if you decide to do it, you can destroy those hookshot enemies by hitting the glowing red part. Overdrive HX slashes basically oneshot everything.

Just as a heads up, the last of the 8 Pseudoroid areas I would rank as second worst, but not because of any timed hazard gimmick. It DOES punish anyone trying to berserker rush through the level, though.
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Items Obtained

Orange - Recovers 8 Life. There are a bunch more items like these in the game, and a good number of them are from NPCs. If you use it, you can go back to Max and get another for free.

W Tank - Recovers all Weapon Energy. This is the ONLY way to recover Weapon Energy on the fly in this game, so make sure to use it in a good place, or else you have to beat up Totten for a few minutes to get another one back.

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Complete Model F

With the full essence of Model F recovered, its true power reveals itself. Let fire and brimstone explode in your wake.

Ground Fire FX [Charge Attack until orange level, then HOLD DOWN while releasing] - Surprise! This is the only one of the Guardians' charge attacks that you have to hold DOWN to use. Smash the ground with your cannon and release a short-range flame wave that creeps along the ground. Not too useful compared to the others because of the range and the fact that you must be standing on the ground.

Re: Mega Man ZX - There Can Be Only One

Posted: 03 Feb 2019, 10:53
by Bean
I don't remember that level being as much of a thing as it was other than going for one bonus item on down the road. I don't know if you actually slowed the lava down or just hit the cancel button, but you played the level again a couple of more times that I'm not sure now.

Re: Mega Man ZX - There Can Be Only One

Posted: 03 Feb 2019, 12:33
by Leet
Can we use the arcade yet?

Re: Mega Man ZX - There Can Be Only One

Posted: 03 Feb 2019, 13:01
by SAJewers
For reference/if it helps, here's a no damage run of this with normal lava speed


Re: Mega Man ZX - There Can Be Only One

Posted: 03 Feb 2019, 14:28
by Stink Terios
Doing the upper part of area K for no reason... THAT is painful right there.
At least it's practice for cleanup!

Re: Mega Man ZX - There Can Be Only One

Posted: 03 Feb 2019, 15:54
by FourteenthOrder
Oh, ugh, I completely forgot about that item here, that's even worse.

Re: Mega Man ZX - There Can Be Only One

Posted: 03 Feb 2019, 18:41
by Crow
oh hey, raocow got the orange! that's required for the true ending

Re: Mega Man ZX - There Can Be Only One

Posted: 04 Feb 2019, 05:28
by Chirei
So now that you're at the end, there is cleanup to do, but I don't know what you want to consider cleanup.

All Lifeups and Subtanks are a given, but do you want all Chips and Usable items too? Those might take a while.

Even still, one of the two unfound subtanks is found at the end of a very long and annoying quest chain. It is literally the same quest over and over, six times, with basically no variation. I would be completely okay with it if you skipped this one.

I won't mention anything more unless a decision is made regarding this matter.

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Image 💀 Cursed Areas 💀 Image

I will however, note something that could prove to be fatal for the remainder of this LP.

The bat enemies used in the header of this section are something you can go through the entire game without seeing, but you DID see them in today's video, and there's a reason for that.

Certain areas, like some of Area L, are noted by the game to be Cursed Areas. If your health drops to about 50%, every so often, one of these bat enemies shows up to harass you. If your health drops about under 25%, two of them will show up. I don't quite know why these are in the game, as they only serve to punish the already struggling player even further in this rather difficult MM entry. For that reason, I will arm you with the knowledge that from here on out, you may want to start keeping your health above half, lest these jerks come out of nowhere while the screen is already busy and send you back to the game over screen.

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Complete Model P

With the full essence of Model P recovered, its true power reveals itself. The shadows grow not as a force to be feared, but a shroud that protects the innocent.

Rolling Shield PX [Charge Attack until orange level, then HOLD UP while releasing] - Using the power of darkness, create a full-body barrier that is strong against weak projectiles. You can bump into things to deal damage, but it's not a whole lot in any case.

This is situationally useful, as many things can very easily pop the barrier, Accidentally clipping an enemy with the barrier or being hit with an attack that it does not protect against will outright remove it. Anything that it DOES work on will not reduce its durability at all, though.

Re: Mega Man ZX - There Can Be Only One

Posted: 04 Feb 2019, 05:33
by ano0maly
I would want to see that one NPC that
changes Aile's colors

Re: Mega Man ZX - There Can Be Only One

Posted: 04 Feb 2019, 05:51
by FourteenthOrder
Some of the sidequests are neat, others are meh. A lot of them are just "go to X place, get a thing, bring it back".

In the context of a casual playthrough I'd recommend them, in the context if AtMM I think I wouldn't. Maybe do a couple of the more rewarding ones, if you want? Ultimately up to you, of course. :P

Re: Mega Man ZX - There Can Be Only One

Posted: 04 Feb 2019, 06:00
by Reverning
There's always the approach we took to crafting in Z4, just working out a few interesting things and leaving the rest.

I think rao would appreciate Extender for sure.


Re: Mega Man ZX - There Can Be Only One

Posted: 04 Feb 2019, 08:10
by Heavy Sigh
So fun fact, that missile Protectos launches? That's explicitly stated in the databook to be a low-yield nuclear missile. raocow just beat up a metal gear, in megaman!

PSEUDOROID FACTS!


Protectos the Goreroid (プロテクタス・ザ・ゴアロイド Purotekutasu za Goaroido) is a Pseudoroid from Mega Man ZX that attempts to destroy Area L, a forgotten laboratory. As a giant rhino-type Pseudoroid, He has a very bulky frame with equally tough armor in varying tones of brown, with details in white and yellow along with cyan lights.

Under his armor, is a fragment of the Biometal Model P, providing him considerable strength and a protective shield, without an associated element. He is very slow and heavy, which is caused by the incredible arsenal hidden in his body. The giant missiles stored behind his head are his most dangerous weapon.

Protectos is a proud and loyal Pseudoroid determined to crush anybody standing in the way of Serpent and Slither Inc.. Unlike the calm and humble Phantom, Protectos is loud, arrogant, and immensely proud of his great size, especially the weapons it allows him to carry.

Protectos was made by Serpent from half the data of Model P, with Purprill receiving the other half. Built with special emphasis in hacking, data retrieval, and bunker busting, he is sent to an old research lab in Area L that was once used by the first commander of the Guardians in order to retrieve any remaining data, and then destroy it with a nuclear warhead. He manages to transfer the data to his internal disk, but he is discovered and defeated by the Mega Man Model ZX, who retrieves the data along with Protectos's half of Model P.

Protectos moves slowly around the data room of the laboratory, which has two platforms on top of each other which can be climbed onto. His lumbering pace makes it easy for the player to attack him, but it is advisable to keep a safe distance from his large footfalls and attacks. Missiles fall occasionally as the Pseudoroid moves around, pausing to unleash his arsenal on the player, include a range of missiles, bombs and other explosives, and possesses a very strong defense, due to his very thick armor. His armor, although strong and able to withstand powerful explosions, is very weak in the head and stomach areas as they house his half of Model P, therefore striking that area will damage the Biometal as well. Protectos is also armed with high power nuclear warheads that are capable of causing incredible devastation. The extreme power of the blasts is so dangerous that he puts himself at risk by using them, and must activate a special armor program that sacrifices his ability to move in order to survive.

Trample - Protectos changes his position to the ground or one of the platforms, the impact causing four missiles to to fall vertically.
Tracking Needle - Protectos fires a series of small, slow homing missiles from the cannons on his arms.
Variable Coat - Protectos produces a temporary barrier that makes him impervious to damage.
Maximum Dynamite - Protectos unloads six bombs across the platforms which behave in the same way as the ones thrown by the Galleon Sledders; violet bombs explode horizontally and blue bombs explode vertically. He can also throw out a green bomb that will explode if the player gets near it.
Atomic Core - After losing half of his energy, Protectos launches a low-yield nuclear missile from his back which flies off-screen; he retracts into his armor; his body turns gray as he braces himself just before the missile falls; the explosion is released in a blinding light which hits everything on screen, except for the area behind Protectos's back, who is shielding himself from being hurt by his own attack. This is the only safe place for the player to stand.

Trivia

The name "Protectos" is derived from the word "protect", which suits his appearance and strong defense. "Goreroid" is derived from the verb "to gore", which means "to pierce with the horns". Ironically, none of Protectos's attacks actually make use of his horn, though there is some concept art illustrating him launching his twin horns like missiles.

Re: Mega Man ZX - There Can Be Only One

Posted: 04 Feb 2019, 09:35
by Chirei
I guess since I don't know when raocow does recordings of things, I should put up a spoilered, segmented collection guide for certain items since I might be busy tomorrow.

Missing Life Ups
  • Area F-2 - You can find this easily enough yourself by exploring.
  • Area I-5 - I think you can just explore on your own here as well.
Missing Subtanks

FEEL FREE TO SKIP THESE. They are ridiculous and thus will have their own paragraphs to explain what the hell is going on. It won't make it any easier knowing.

  • Area K* - I highly recommend going to Area C(City), going to the Green Door with the 1up, leaving to another area, and repeating this process to get 9 lives and SAVING those lives. This is not going to be pretty.

    *IF YOU ARE ALSO DOING EQUIPPABLE CHIPS, OPEN THIS SPOILER:
    Take Anguille's mission and do it alongside this one, unless you want to come back here a third time. (check equippable chips section for Spike Type Wind)
    The subtank is in Area K-1 where the switch to turn off the lava is, but you can't just get it. You have to go there first ANYWAY to turn the lava speed down before you can even try, though.

    After this, loop back and go through the area normally, and in one of the left-to-right lava chase rooms, the path will have a split path going upward, and there will be blocks guarding the way. You have to destroy them with Model FX charge punches, but they take 2 hits each.

    This is very hard to do even with slow lava as they take multiple hits, so you are probably going to want those extra lives. Remember that Model FX can punch twice if you charge each arm. This is not optional for this subtank and the game expects you to be able to use both or you straight up die.

    Losing all your lives at any point before you can save your game with the subtank means you have to do this all over from the beginning.
  • Guardian HQ - Muguet & Rose - This one is just very annoying and boring. Start by talking to Muguet and accepting her sidequest. It involves retrieving an item that randomly drops out of the big white crates in certain Area L maps. Turn this in and then get the follow-up quest from Rose, which is essentially the same thing. Go back to Muguet and so forth, and on the 6th request (3 for each of them), they'll give you the final Sub Tank.
Missing Equippable Chips
  • Quick Charge - When you have defeated all the Pseudoroids, talk to Fleuve using the Talk option.

    Cuts ALL charge time in HALF!
  • Spike Type Ice - Complete Arcia's request. Arcia is the little girl in Area C-2.

    Prevents slipping on ice with all forms! Model LX has this by default.
  • Spike Type Wind - Complete Anguille's request. Anguille is the tall mechanic in Guardian HQ. BE WARNED THAT THIS MISSION TAKES PLACE IN AREA K. If you're going for the Subtank here, you might as well take this mission too!

    You are no longer pushed around by wind/suction effects!
  • Frog - Complete Karen's request. Karen is in Area C-1. HOWEVER, this alone is not enough to get the chip. You must then find Kenny AFTER the quest in a building in C-1, and talk to him WHILE TRANSFORMED.

    You slide down walls slower with this chip equipped.
  • Featherweight - Talk to Bar. Bar is at Guardian HQ, I believe on the lowest floor.

    Prevents sinking onto soft floors like the sand in Area K, or the toys in Area H.
  • Absorber - Talk to Leonardo. He can be found in the last building in Area C-2.

    Nullifies all knockback from being hit.
Missing Useable Items

Reminder that you can get these back whenever you want. It's just you can only hold one of each maximum.

  • E Tank - Buy one from Cèdre at the bottom engine room at Guardian HQ for 200 EC.

    You know what this does...
  • Smelling Salts - Buy from Scombrésoce at Guardian HQ for a few EC.

    When affected by the bad radar waves in Area L, use these to instantly remove their debuff. Does nothing if you use it while still standing in the waves.
  • Bread - Keep talking to Lucia in Area C-1.

    Restore 6 lines of health.
  • Apple - In Area A-3 there was a tree you could punch for items. Uncommonly, this item falls out of it. To reset the tree, just go to a different area (Area H is closest) to reset the tree and try again.

    Restore 8 lines of health.
  • Candy - In Area H-3, there is a Crane Game. Sometimes it picks up Pantheon or Leviathan plushies, but sometimes it grabs a piece of candy! Quickly jump into it before the crane can dump it into the pit to claim it.

    Restore 4 lines of health.

ultrasecret item
  • Birthday Cake - WHEN IT IS YOUR BIRTHDAY, talk to Sherry in Area C-1. If it's not your birthday, you can cheat the game by changing the NDS date so that it is... but you wouldn't lie just for some cake, would you?

    Restore 8 lines of health.

Re: Mega Man ZX - There Can Be Only One

Posted: 04 Feb 2019, 18:05
by Shard1697
comprehensive list of big body MM 8 robots bosses that are cool and strong instead of big punching bags
  • kelverian
  • protectos

Re: Mega Man ZX - There Can Be Only One

Posted: 04 Feb 2019, 18:22
by Blivsey
a rhino with a protector??? in a ds game????? i see..
Image

Re: Mega Man ZX - There Can Be Only One

Posted: 05 Feb 2019, 02:07
by Kilgamayan
Shard1697 wrote: ↑5 years ago comprehensive list of big body MM 8 robots bosses that are cool and strong instead of big punching bags
  • kelverian
  • protectos
  • Don't forget BIFROST THE CROCOROID


Re: Mega Man ZX - There Can Be Only One

Posted: 05 Feb 2019, 04:51
by Chelf
So just a small bit of trivia regarding today's boss fight. The boss theme is a remix of the Vile boss theme/Sigma's Fortress Boss theme from MMX.

It's titled Trap Factory.

Re: Mega Man ZX - There Can Be Only One

Posted: 05 Feb 2019, 04:58
by Chirei
Very important note since you went ahead to Area M.

You can now access the extra "postgame" content, and you can do this in any order as you please from here, but it involves Area N, the optional area to the right of Area M Transciever. Heavy spoilers inbound.

You may want to look for a way to do these extra steps to extend the amount of content:
  • A way to get the emulator to recognize that Megaman Zero 3 is in the GBA slot.
  • A way to get the emulator to recognize that Megaman Zero 4 is in the GBA slot.
If you did not do the above and want to do the main part of the extra content now, follow the instructions below:

Go to Area N and make it all the way to the end. There is a single extra boss there waiting for you.

Once you defeat them, go all the way back to the entrance of Area N, but ABSOLUTELY DO NOT LEAVE THE AREA BY GOING TO THE TRANSCIEVER ROOM, OR YOU HAVE TO DO THIS ALL AGAIN!

Instead, go to the very bottom corridor of Area N after having beaten the boss where there is a door. You will be in a bigger room with more doors that want some MMZ games in the GBA slot. Ignore these if you didn't bother to do them.

Go to the very very right end of this room into another room to get a very, very special item. I do not believe you can do anything with it until you beat the game, but you are supposed to "Talk" to Fleuve to change it into your actual reward.

Once again, be careful. Area N is insanely dangerous and also a Cursed Area, if you Game Over after beating the boss but didn't get the reward and save, you have to do this all over again. Highly recommend farming lives in the Area C Green Door Room, because this happened to me when I played this game for the first time and it was not feelgood.
If you did the extra steps above, you can do a bit more:

You may do this before or after fighting the main extra boss of Area N. It will also make getting the item far less risky.

Go to the bottom of Area N, and there will be a door. Inside the door are more doors that want MMZ 3 and 4 to be in the GBA slot of the DS. Go in and defeat all the enemies in each of them.

If you manage to succeed defeating all the enemies in both rooms without returning to the main part of Area N, go into the room at the end to claim the very special item. This is simply an alternate way to get it without having to deal with the actually terrible parts of Area N.

Beware, as there are no ways to heal during any of this, and you must defeat all the enemies with whatever lives and resources you have on hand.
EDIT: P.S: I am pretty sure you just weren't holding down the charge button long enough for the saber. It does not show the green charge level like in MMZ and goes straight to orange when it is ready.

Re: Mega Man ZX - There Can Be Only One

Posted: 06 Feb 2019, 04:45
by thatguyif
About Chirei's point of extra steps:
According to DeSmuME's wiki, you can connect a GBA rom to a DS game for connectivity purposes. That said, is he using it?

Re: Mega Man ZX - There Can Be Only One

Posted: 06 Feb 2019, 04:57
by Chirei
Yeah, charging your saber or buster would have sped up the midboss battle a lot. I don't think it actually "takes damage" when you hit the blue tentacles, only the yellow and red ones, so you want strong, single hits.

It seems the problem enemy of this game is the FLAMETHROWER LORD. Let's hope someone doesn't program him into SMBX.
thatguyif wrote: About Chirei's point of extra steps:
According to DeSmuME's wiki, you can connect a GBA rom to a DS game for connectivity purposes. That said, is he using it?
Not actually sure about this one. Even if he was, I have never actually tried to do this on an emulator, so I don't even know where to begin, myself.

Re: Mega Man ZX - There Can Be Only One

Posted: 06 Feb 2019, 14:59
by Bean
I think you have the right idea. Go in, see if you really want to go for any of the side quest missions, and then get ready for that finale. Game kind of wants you to go through them as you progress through the game anyway.

Re: Mega Man ZX - There Can Be Only One

Posted: 06 Feb 2019, 16:49
by raocow
almost an hour and a half to empty my mission list
I don't know if I had 'fun' but it did feel satisfying in the end.

Re: Mega Man ZX - There Can Be Only One

Posted: 06 Feb 2019, 18:34
by FourteenthOrder
raocow wrote: ↑5 years ago almost an hour and a half to empty my mission list
I don't know if I had 'fun' but it did feel satisfying in the end.
That's such a relatable feeling.

Re: Mega Man ZX - There Can Be Only One

Posted: 06 Feb 2019, 19:00
by Dragon Fogel
Chirei wrote: ↑5 years ago Not actually sure about this one. Even if he was, I have never actually tried to do this on an emulator, so I don't even know where to begin, myself.
Under the Emulation tab, there's an option called "GBA slot". Select that and pick a GBA ROM, and the game will treat that ROM as being in the slot.

Re: Mega Man ZX - There Can Be Only One

Posted: 06 Feb 2019, 21:34
by Ashan
So I suppose depending on how you look at it, this game is basically just about a regular guy/girl running around and enforcing justice while cosplaying reploids from a few hundred years ago