2 - paper in fire
3 - ice 9
4 - electric blue
5 - go cut creator go
6 - regurgitated guts
7 - green, yellow and red
8 - mirror people* (Copy Robot)
9 - one tree hill
10 - love removal machine
Mega Man was released in 1987, but everyone knows the series started with the game that came out a year later instead. This game has a scoring system, the ability to actually pause the game with select, and has Mega drop like a freaking rock man if he walks off a platform.
11 - [untitled*] (Quick)
12 - flashings
13 - crash and burn
14 - airhead
15 - knock on wood
16 - heatseeker
17 - blue in green* (Bubble)
18 - heavy metal
19 - dragons and fables
20 - ふらふら* (Picopico-kun)
21 - it would take a strong strong man* (Guts Tank)
22 - peek-a-boo
23 - 502
24 - alien prints
Mega Man 2 came out in 1988 and remains the best-selling title in the entire franchise. It introduced staples like having eight robot masters, minibosses, a fortress map, and Sniper Joes that cheat. Also has a few odd decisions like OHKO lasers and the worst boss in a Mega Man game. We'll hit that wall (with bombs) when we run into it. In Japan, this game's called Rockman 2: The Mystery of Dr. Wily. Wonder why...
25 - opposites attract (1990 mix)* (Magnet)
26 - lightning man* (Spark)
27 - reflections of a shadow
28 - room at the top
29 - hard act to follow
30 - pushing the needle too far
31 - eyes like twins* (Gemini)
32 - the voice and the snake
33 - dr. jeep
34 - dr. rey
35 - donkey doctor
36 - dr. nightmare's medication time
37 - before I break
38 - turtle rhapsody
39 - racing with the devil on a spanish highway (revisited)
40 - mega mix iv
41 - [hidden track] (Refights)
42 - 3 a.m. somewhere out of beaumont
43 - no omega* (Gamma)
Mega Man 3 was released in 1990 and is the only other classic series title to reach one million copies sold behind MM2. This one adds the slide and Rush to the mix, fitting as the game itself was kind of rushed out. The major tech issue in this game is turning back to the right when shooting to the left. It takes an extra frame or two. Story wise, a mysterious new robot is clearly behind this mess as Dr. Wily has reformed and is working with his former colleague, Dr. Light. Shame MM3 has the tagline of The End of Dr. Wily?! in Japan when he's clearly good now.
44- the silence (Intro Stage)
45 - sonic boom
46 - flowers on the battlefield (Volt)
47 - detonation boulevard (Dyna)
48 - death pod* (CRORQ)
Seeing that Mega Man was becoming a popular franchise, Capcom decided to license Mega Man out to other devs. The good of this is that we got a couple of stellar Game Boy entries. The negative is that we also got this train wreck by Hi-Tech Expressions in 1990. The only notable thing about this title aside from its bad quality is that it's the first Mega Man game to have an intro stage for whatever it's worth.
49 - electric toy
50 - cut up
51 - build a fire
52 - rivers of ice
53 - in the presence of mirrors
54 - jeremiah blues (part 1) (Wily Machine World 1)
Dr. Wily's Revenge started a different branch for the classic series in 1991 on Nintendo's Game Boy handheld. What these games do is take four old bots from two NES titles apiece and combine them into one game, so same old bots, new levels and threats within. In this first entry, this isn't really done so well, but it's still okay for a first effort. Chronologically, Dr. Wily's Revenge takes place between Mega Man 2 & 3. In Japan, the Game Boy games are known as the Rockman World series.
55 - daddy, brother, lover, little boy (Drill)
56 - time dive
57 - spine of god* (Skull)
58 - dust n' bones
59 - ring ring ring (ha ha hey)
60 - poor, poor pharaoh
61 - international bright young
62 - waiting for the rain (Toad)
63 - butterfly (Mothraya)
64 - congo square
65 - two old sidewinders* (Cockroach Twins)
66 - c. brown (Cossack Catcher)
67 - daddy pop
68 - planet trash
69 - his year's girl #4
70 - the story of willy
Mega Man 4 released in December 1991 on the NES. By that time, SNES fever had struck the west, so many people flat-out see this title as the beginning of the end for the classic series' popularity. It introduces a series staple like the Mega Buster charge shot, but it also designed enemies and bosses with the Mega Buster in mind. We also have a new threat in Dr. Cossack, and as an American, who wouldn't want to kick the crud out of Russia in this day and ag... Oh. Enjoy what I consider is the best game in the classic series thanks to its polish, and hi, Eddie. A New Evil Ambition! is the tagline to this one in Japan.
71 - metal contra as nuvens
72 - crash drive
73 - walking on air
74 - holly wood ya
75 - long hard day
76 - syringe mouth
77 - top of the world
78 - lithium* (Magnet)
79 - pickaxe (Quint)
80 - trigger 2
Two weeks after the release of Mega Man 4 came the only Game Boy title to not be made by Minakuchi Engineering. Japan System House developed this and is notable for all the wrong reasons. They didn't understand Mega Man's gameplay all that well, nor did they get the Game Boy's sound chip. The music is horrendous, and 1-Ups sound like you've collected two coins in Mario. That said, it is one of the easiest titles in the entire series. This title takes place between Mega Man 3 & 4 and introduces Quint and a time travel plot that makes no sense!
81 - with the gleam of torches
82 - the blade
83 - tiny streams (Oil)
84 - water pistol man (Wave)
85 - pool shark (reprised)
86 - a little bit of love (goes a long, long way)
87 - dr. d
Hi-Tech Expressions must really like Mega Man 3 because they wound up skipping the number two with their second and final offering to the franchise in 1992. The bot count has doubled, so it's twice the suffering of the original game. Enjoy the first Mega Man game to have swimming physics, the inability to shoot through walls, and maze-like levels you're sure to get lost in. Mega Man 3: The Robots are Revolting! They certainly are, Hi-Tech Expressions. They certainly are.
88 - cherry bomb (Napalm)
89 - crystal clear
90 - 風 ~The wind knows how I feel~* (Gyro)
91 - gravity grave [edit]
92 - sho 'nuf a star
93 - lanq tour sha
94 - stand up (kick love into motion) (Charge)
95 - stone age!
96 - i'm not the only one
97 - hat 2 da back
98 - third shade of green
99 - the fourth world
100 - the big ones get away
101 - grade 9
102 - cold angel press
103 - two days after midnite
Proto Man has made his intentions clear by turning against his family and kidnapping Dr. Light in this December 1992 NES game. To combat Proto Man and his eight robots, Mega's charge shot has been increased in size, 1-Ups are dropped like candy, and Rush Coil has been modified into the worst thing ever. Even Dr. Cossack has a gift for Mega Man if he can find eight hidden plates scattered about. Beat's nothing at all, I guess! In Japan, this was given the subtitle of Blues' Trap!? because it's all Proto Man's doing. Dr. Wily is definitely not in this game. Nope.
104 - étincelles
105 - out of the shadows
106 - gemini
107 - snakes-a-sleeping
108 - giant friend
109 - some drilling implied
110 - ダイビング
111 - skullptures
112 - dustman
113 - redneck punk
114 - green machine
Minakuchi Engineering was brought back to get the handheld games on track, and you'll notice they're starting to get there with this effort released a week after Mega Man 5. That said, what you'll probably notice first is how difficult this title is because it rarely lets up as the difficulty curve gets steeper the deeper into this game we get. Since it takes place between MM4 & MM5, the charge shot is now in. A final note, the plot here is suspiciously similar to Mega Man 3 (PC) with the whole offshore facility thing. Good thing this game's not a mess!
115 - don't ring the alarm
116 - sure shot
117 - burn so bright
118 - this dying toad become forth with coal for colour black
119 - ballad of georgie best
120 - just kickin' it
121 - glove of stone
122 - da bomb
123 - mysterious crystal
124 - biker ballad
125 - we'll burn that bridge
126 - big willie
Mega Man IV was released in October 1993 and is a notable entry for a couple of reasons. This is where you can see Minakuchi really get the concept of Mega Man as a whole, and they even introduced staples in to the series by having both currency to collect and a shop to spend it in. This one takes place between MM5 & MM6, so Beat joins the party along with a Mega Buster that is so strong, it gives you a little kickback. It feels good, it looks good, it plays good, it is good. It's Mega Man IV, one of Mega's best adventures on the Game Boy. Enjoy!
127 - 如風
128 - flash pan hunter/intro
129 - knight jumps queen
130 - speardance
131 - hi ho silver
132 - plant me
133 - blizzard of lies
134 - the greatest flame
135 - everything
136 - i hate 2 brag
137 - power junkie
138 - z
139 - magic x
140 - jazzosaurus rex
141 - rocket sled/fuel tank
142 - ★★★★★★★ (Refights)
143 - blind willie mctell
Mega Man 6 marks the end of an era as it is the final Classic series platformer on the NES. Released in November 1993, it was developed by a different team at Capcom while the main group was working on MMX. If you think they're playing it safe, you thought wrong as this game adds in alternate exits and the ability for Mega to combine with Rush to create two cool power armors. Mr. X takes over for Dr. W in this one. Good weapon set that is offset a bit by the inability to jump out of a slide and if you land on the very edge of a platform, you'll be pushed off. It's not perfect, but it's all right. Just don't think it's The Greatest Battle in History! like the Japanese tagline tells you. It ain't.
144 - this time for real (Intro Stage)
145 - mammuthus primigenius piras
146 - haliaeetus kataigída
147 - chamaeleonidae tsímpima
148 - lucanidae boúmeran'nk
149 - octopoda ektóxefsi
150 - dasypodidae thorakisménos
151 - mandrillus sphinx spítha
152 - spheniscidae psýchra
153 - araneae afentikó
154 - prósopo megálo
155 - Δ-King (Sigma 3 & Collection)
156 - canis lupus Σ
Before raocow did All the Megamen, he started by playing the first three Mega Man X games. This one was released on December 17th, 1993 in Japan and is set 100 years after the classic series in 21xx. The story is about a weak robot building up to overcome a renegade robot rebellion and is told pretty well through gameplay and small text-based cutscenes. This game is not Mega Man 10, nor is X related to Mr. X who was Dr. Wily in the previous game, but he could've been. This is the first SNES game for the Blue Bomber franchise, and it's awesome.
157 - red planet
158 - neptunes daughter
159 - mercury falls
160 - killer robots from venus
161 - destination moon
162 - silver rain fell (deep water mix)
163 - break & enter
164 - saturn 5
165 - jupiter
166 - back to the earth
167 - screaming skull
168 - black hole sun
Mega Man V, a July 1994 release, is the final entry of the Game Boy series. Unlike how the previous four games combined Robot Masters from two games, this title gets a completely new set of bosses from space for the Blue Bomber to battle. He also gets a rocket punch for a charge shot and a new feline friend in Tango to help along the way. Just like MMIV, it takes place between MM5 & MM6. Finally, because of when it was released, this title is the only one to be fully compatible with the Super Game Boy adapter cartridge. What an interstellar send-off, huh?
169 - [unlisted water noises] (Bubble Man Redo)
170 - [shiny metal rods](fan title)
171 - you part the waters
172 - after the storm
173 - circle of fire
174 - ball tongue
175 - somethin' for the o.g.'s
176 - she's my machine
The Wily Wars is a remake that didn't go as planned for the Sega Genesis in October 1994. Development was troubled, and the game itself was only available in America through the Sega Channel service. This game features remakes of MM1-3 in 16-bit style and some new content that gets unlocked after beating those three games. It's that new content that will mostly be covered here. Like raocow says in the first vid, it's basically Mega Man's version of Super Mario All-Stars except that it just wasn't optimized as well as it could've been. Oh well!
177 - anthropos bala megali
178 - struthio camelus yperpollaplasiasméni tachýtita
179 - cornu aspersum krýstallo
180 - chilopoda magnítis
181 - lepidoptera metamórfosi
182 - cervidae flóga
183 - brachyura fysallída
184 - alligator mississippiensis τροχός
185 - porifera sýrma
186 - VIOLEN
187 - SERGES
188 - ephemeros (Item Collectathon)
189 - ˈæd͡ʒ.aɪl
190 - chimaeriformes
191 - gulo gulo Σ
Mega Man X2 (1994) hits the ground from the word go. Instead of starting off as some super weak robot that can't even dash, X2 lets X fly through levels in no time, and he gets way more overpowered as this one goes on. It's also the game that added the mid-air dash to the mix and brought back a popular character from the dead for the first of many, many times. Sadly, the Green Biker Dude is not that character. Anyway, the X-Hunters are our antagonists in this one until not Dr. Wily shows up again, this time with the power of Capcom's Cx4 chip.
192 - betty's got a bass boat
193 - freeze
194 - junk on lax
195 - on a bus to st. cloud
196 - danger zone
197 - smashing young man
198 - creature of the wheel
199 - shades of god
200 - funeral spring
201 - tragic telepathic (soul slasher)
202 - your little secret
203 - charmless man
204 - foolish games
205 - do ya do ya (wanna please me)
206 - what goes on, pt. 7
Mega Man 7 (1995) tried its hardest to recreate popularity in the classic series after it tailed off years ago. It didn't happen, but man, there was a lot of effort put into this one with all the little touches that the game has. This game features the debut of everyone's favorite robot. Yes, Auto is finally here! Oh, there's also a new rival for Mega Man, but most people remember this one for being a bit underwhelming after X2 and for one of the hardest final bosses in the franchise that is totally who you think it is. Enjoy this attempt at a GB game on the SNES!
207 - you shine bright
208 - ya star
209 - elephant stone
210 - paris sous les bombes
211 - crime wave
212 - smokin' toads
213 - machine II machine
Here's the other Sega-related game, this time released on the Game Gear handheld. Developed by a company called Freestyle, this one is basically a straight up downgraded port of Mega Man 4 & 5 with a guest appearance by 2. I guess there's one original element to the game, so yeah. Hope you can beat a Mega Man without continues because this game doesn't let you have those!
214 - glaciers of ice
215 - destroy the machines
216 - in dust we trust
217 - humanity is the devil
218 - stormy clouds
219 - koekje van eigen deeg
With the Mega Man series having a lot of bots, it would only make sense for Capcom to make a fighting game out of it, right? As cool as that sounds, there are only three playable characters in this game (Mega, Proto, Bass) and eighteen robot masters in total to take on through the game's three routes. In many ways, each path feels like a boss rush stage. Still, The Power Battle (1995) and its eventual sequel are fun times, but I don't see either replacing Street Fighter anytime soon. Nope.
220 - apis majoris
221 - vespa ékrixi
222 - bubalus bubalis chionothýella
223 - dynastinae varýtita
224 - hippocampus toxikós
225 - panthera tigris néo
226 - rhinocerotidae síranga
227 - procambarus clarkii syntriví
228 - siluriformes vólt
229 - ylikó (Item Colletion)
230 - loxodonta piestírio apotamieftís
231 - medusozoa vólt
232 - protarchikós
233 - Zeitaufteilung (Doppler 1 & 2 Non-Alternate Fights)
234 - saguinus imperator Σ
With the whole Maverick outbreak dealio, a Reploid scientist named Dr. Doppler was created to neutralize the threat. It worked for a while, but since he's a robot not named X or Zero, you know he'll turn out to start a conflict because video games! That's where Mega Man X3 (1995) comes in. Zero is playable for the first time in the series, and X has a whole slew of new power-ups to find... maybe too many as the boss AI took a hit in this final SNES entry. Even with that, it's still a good time and still Sigma behind it all at the end. Sounds like a MMX game to me!
235 - gimme the heat
236 - paper grinder
237 - blades (slash mix)
238 - devil thumbs a ride
239 - raining napalm
240 - dragon's lair (cosmic flames and four barbaric seasons)
241 - birth machine 2000
Mega Man 2: The Power Fighters (1996) is the sequel to the previous year's Power Battle. Mega, Proto, and Bass are joined by a robot named Duo in this game who we'll learn more about in our next entry on this list. There are still 18 bots to blast along three different routes, and all of them have their own unique fortress boss before Wily this time. Each character gets a special move in this game, and you get to pick your path as opposed to the game just randomly selecting stages for you. I'll take that as an improvement!
242 - snail trail
243 - frosted ambassador
244 - mekron bomb
245 - clown towns
246 - when I hold you tonight
247 - two tears (Duo)
248 - eau de toilette
249 - one more astronaut
250 - cavity search
251 - the sword
252 - the bolt of cupid fell
253 - a worm's life
254 - pez king
255 - the color green
256 - billy breathes (Refights & Wily Machine #8)
Mega Man 8 (1996) is the only classic series entry of the 32-bit era. It's also one of the most unique entries in the series both in terms of how it plays and its presentation. Mega Man can swim, Rush has new abilities, and even the main eight stages are divided up into two halves with game overs giving you the chance to use a continue point instead of starting from scratch. It's definitely one of the easier entries because of that, but it's kind of fun for that fact. This will be a playthrough of the Saturn version as it features two extra mini-bosses to battle that the Playstation version just replaced with a couple of extra hidden bolts. Finally... Jump, jump! Slide, slide!
257 - the dragon lies bleeding
258 - strike of the beast
259 - not behind the fighter jet
260 - hangman (i shot the walrus)
261 - 大空魔竜ガイキング (Magma Dragoon)
262 - military strongmen
263 - safe place from the storm
264 - peacock suit
265 - you split the earth
266 - spiderweb
267 - a secret place
268 - i repeat* (Colonel, Round 2)
269 - paranoid android* (Double & General)
270 - back from the dead
(Zero)
271 - drakontos
272 - araneae istos
273 - pavo cristatus kyvernochóro
274 - strigiformes kataigída
275 - drakontos mágma
276 - apolýtos exousía
277 - odobenus rosmarus pagoniá
278 - panthera leo enkopí
279 - agaricomycetidae diaíresi
280 - myliobatoidei pídakas
281 - aporrýpansi nai!
282 - ethanoic acid enérgeia
283 - general
284 - to Cháro
Mega Man X4 (1997) is one of the more enjoyable entries in the series for a number of reasons. It's the first Mega Man game to have two separate playable characters in X and Zero, and they each have their own unique style of fighting. It also takes the high-speed action from X2 and removes the SNES slowdown and the gimmick level thing MM8 tried out to make for some incredibly fun arcade-like action. You'll never guess who the final boss is this time, but don't worry. There's one heck of an adventure to get through first.
285 - the green mile
286 - cold water coming
287 - astro
288 - deep in the ground
289 - this world is magic
290 - razorblades and bandaides
291 - just won't burn
292 - gigi pirate
293 - playing with lightning
294 - freestyle over mobb deep drop a gem on em
295 - unfinished monkey business
296 - the king of carrot flowers, pts. two & three
297 - as the doctor talks
Mega Man & Bass (1998) was made so Nintendo fans weren't feeling left by MM8 being on the PS1 and Saturn. MM&B mixes 7's gameplay engine with 8's art assets to create the final new classic series platformer Capcom would develop for a decade. Just like X4, you have two playable characters as Mega & Bass go up against a robot rebellion that is led by a bot that was totally not created by Dr. Wily as he is not in this game. Yes, it's hard to come up with a new joke, but it's even harder to get through this game, so there.
298 - devil's brigade
299 - monk's dream
300 - something in the air
301 - keep a lid on things* (Stove)
302 - bullet-time
303 - withstand the fall of time
304 - extreme north of the compass
305 - the summoning of shadows
While Capcom would shelve the classic series for the next little while, the original Blue Bomber has one last adventure developed by Bandai for their WonderSwan handheld to get through first that is both a pseudo-sequel to MM&B and the second Game Boy game. In Challenger From the Future (1999), Mega and Bass take on a group of bots from the future known as the Dimensions. They are led by a familiar looking bot named Rockman Shadow. Is this the quintessential sequel we've been waiting for? No, but it's better than the DOS games, so there's that.
306 - seldom vile
307 - night of the unholy flames
308 - the storm is over now
309 - final spark
310 - all right, chill out
311 - boris the spider
312 - the hunter
313 - boy cried wolf
314 - morph
315 - armored saint
316 - the dumbest magnets
317 - butterfly on a wheel
318 - ramblin
319 - shinobi vs dragon ninja* (Geemel)
320 - l'année du dragon
321 - Σ
Have you ever wanted to play Mega Man X on the Game Boy Color even though there aren't enough buttons for it? Well, that's basically what Mega Man Xtreme (2000) sets out to do. The main computer at Maverick Hunter HQ gets hacked and restores stages from the first two MMX adventures somehow because video games. Oh, and for the full experience, you kind of have to beat the game three times. Okay then!
322 - feed my head
323 - a dragoon killed in action
324 - dear spike
325 - let it burn
326 - sonic dynamite
327 - feathery wings
328 - dark center of the universe
329 - planet shining
330 - 2000 volt
331 - shrine to the dynamic years (athens time change riots)
332 - the tide is high
333 - the c-quel
334 - 100%
335 - devil's pie
336 - big bang boogie
337 - what's up mr. zero
338 - x-ing off the days
339 - s club party
Mega Man X5 (2000) was originally meant to be the chronological last entry in the MMX branch of the franchise with the Zero series on the horizon. It didn't work out that way as we'll find out, but it does have a finale-like feel to it. This time around, X and Zero share the same save file as opposed to having slightly altered self-contained stories. Just know that if you cared for production values, those campy scenes will be replaced by text. A lot of text. In the meantime, let's vaguely bridge the gap before beating Sigma down one last time. Sure.
340 - base of my skull
341 - life like thunder
342 - rain of a thousand flames
343 - launch ramp
344 - hello neon!
345 - dog si yrrrah
346 - gods of egypt* (Isaz & Sowilo)
347 - the wizard's last rhymes* (Berkana)
348 - cuttin' heads
349 - interstellar overdrive
350 - last blast of the century
351 - the light at the end of the tunnel
352 - breathing by wires
353 - ムネノコドウ(ECONOMIXS)
354 - g walkin'
355 - the beast
Mega Man Xtreme 2 (2001) made sure to go with original levels over downgrades like its predecessor did and makes you play through the game as both X and Zero to eventually reach the true final battle. If only it wasn't a GBC game because Mega Man X kind of needs more buttons to play to keep the feel of the series. Oh well. This one takes place between X3 and X4, by the way.
356 - 19-2000
357 - ineffable hell commander
358 - as the rain
359 - zero nowhere
360 - a shield with an iron face
361 - the blizzard
362 - on the ground
363 - sworn in the metal wind
364 - horror infinity
365 - master your high
366 - radical (saint blaze)
367 - aerodynamic
368 - secretly
369 - divine mother (the tower crumbles)
370 - high on love
371 - bathgate freestyle
372 - back from hell
Mega Man X6 (2001) wasn't even supposed to happen, but it did. The story picks up three weeks after the best ending in X5 with X sporting his fallen friend's saber, but is Zero really gone? ...Shh. Anyway, levels are slightly altered depending on the order they're played thanks to the game's Nightmare system. It feels like it's trying to emulate X1 but does so in a very odd way as you'll see. The story focuses heavily on the star of the previous game... Yes, Alia's rather tragic backstory gets revealed here! Just like the game itself, it sure is something!
373 - the regular g
374 - the falcon's light
375 - in the core of darkness
376 - the necro ambassador
377 - an elephant in the delta waves
378 - on guard
379 - b2k is hot
380 - la harpe et l'enfant
381 - the blizzard of '96
382 - fighting man
383 - fairy tale ~my last teenage wish~
384 - not so hidden track
385 - sick machine
386 - the anchor song
387 - evil devil
388 - carbon copy
Mega Man Zero (2002) kicks off the third platforming branch of the franchise by kicking the Blue Bomber to the curb and placing fan favorite Zero in the spotlight. Set a century after X5's ending pre-retcon, X has established a new government called Neo Arcadia and has begun judging certain robots unfairly as Mavericks. A resistance unit on its last legs desperately hopes to awaken a certain hero from the past to combat his former friend. As a first entry, it has some rough spots, but it's clear this is getting the old formula right again at long last.
389 - girl from ipanema goes to greenland
390 - hollow ground
391 - the astronaut
392 - cold
393 - what it is to burn
394 - medicine cabinet pirate
395 - dynamite sales
396 - second stage turbine blade
397 - could it be magic
398 - blue crystal
399 - the monkey versus the robot
400 - king of the blues
401 - dr. geek
Rockman & Forte stayed in Japan land, so Mega Man & Bass' GBA version (2002) was the first and only time we got to play this one. The obvious drawbacks are the compressed screen size and sound quality. Other than that, it's pretty much the same game made harder. Oh dear!
402 - kiss of fire
403 - electric synapse
404 - lovely magic
405 - ticking time bomb
406 - world on fire
407 - cut virus
408 - in the grass all wine colored
409 - the pharaoh
410 - crawling king snake
411 - mutiny on the electronic bay
412 - the gospel according to efficiency
413 - 1, 2, to the bass
Mega Man Battle Network WS (2003) is a game based off the anime that was based off the GBA games and was exclusively released in Japan on the WonderSwan. Of all the games on raocow's list, this is the one I know pretty much nothing about. Let's see how it goes!
414 - spirit fury fire
415 - mud & guts
416 - put the needle on it
417 - quicksand
418 - the brightest bulb has burned out/screws fall out
419 - walking on thin ice [danny tenagila club mix]
420 - the gift of color
421 - electric current
422 - the story of the sword
423 - increasing the gravity
424 - 見えない光 (Star)
425 - saved by zero
426 - delivered from the hands of pharaoh
427 - shadowman
428 - almost fed up with the blues
429 - all my life
430 - (formally 0)
431 - take 5
432 - the great drum + bass swindle
Mega Man Network Transmission (2003) is the more well-known platformer spinoff of the Battle Network series. This Gamecube title takes a few cues from the classic series while mixing in the chip-battling action of the GBA games. As a result, it kind of doesn't always know what it wants to be, and that's a shame.
433 - surprise mega mix
434 - to phoenix by foot
435 - cat claw
436 - bi - polar doubts
437 - o meu ouro säo os sonhos
438 - i'll do anything
439 - the ice storm, big gust, and you
440 - ich sage nein
441 - what are we fighting for
442 - fairy story
443 - princes and frogs (underdog mix)* (Burble Hekelot)
444 - devil's answer (live)
445 - stand & fight
446 - fairy of mine
447 - aeolian harp (under the world)
448 - king for a day* (Elpizo)
Mega Man Zero 2 (2003) adds a bit more things to play around with than the original. EX Skills are awarded for beating bosses with higher ranks and Zero himself will earn new forms depending on how you tackle missions. The plot itself almost comes off as anime filler, but there are some major, major moments spread throughout this sequel. It also feels more like a Mega Man game in how the missions are structured. It's fun, but it's still the Zero series, and that means it will get kind of tough in spots.
449 - day of the scorpio
450 - liver splash
451 - johnny tornado
452 - the vanishing
453 - among the flames
454 - ride ride
455 - love missile f1-1
456 - sign of the four winds
457 - just soldiers (stay down)
458 - finally all the noise
459 - the naked mole rap
460 - the streets will run red with the blood of the nonbelievers
461 - the sad truth (demo version)
462 - lifestyles of the rich and nameless
Mega Man X7 (2003) is what happens when you take a series that was already struggling in 2D and try to add a third dimension to it. That's not the only thing that's been added as a new character named Axl teams up with X and Zero to take on a group of renegade Reploids known as Red Alert. There are ideas in here that will work in the next sequel, but they don't here. Oh, they don't. By the way, the series' title character isn't unlocked at the start. Yeah, this one can BURN.
463 - foretoll omega
464 - il bat
465 - the will to death
466 - license to chill
467 - blazin' beat
468 - light creates shadows
469 - who u r
470 - s×d×r
471 - the princess of saba
472 - copy in black and white
473 - nine volt heart
474 - tempo of three
475 - great glacier
476 - dexter fox
477 - come clean
478 - the pray
479 - no hidden track
480 - ココロオドル -original version-
Mega Man Zero 3 (2004) is where things start to click. Gone are having to level up your weapons, you get Satellite Elves that don't go away and give no penalties, and the gameplay gets even more hectic with the newly-introduced Recoil Rod. Neo Arcadia gets a morale boost thanks to the return of Copy X, while a new threat has returned from space in the form of Dr. Weil. Who is this mysterious man? How does he control this machine known as Omega? Well, you should play the game and find out as it's really good!
481 - clam, crab, cockle, cowrie
482 - immune to gravity
483 - dim and the dark
484 - english man o' war
485 - intro you burn
486 - shotgun down the avalanche
487 - earthsick
488 - little panda mcelroy (b)
489 - the shining ones
490 - 無限
491 - clean
492 - ex-suits
493 - the final cut
494 - my vile venom
495 - there will be no morning copy
496 - l.t.d.
After the last few years of missteps, Mega Man X8 (2004) is here to right the wrongs of past entries and give longtime fans the good game they were waiting for. Unfortunately, everyone else had moved on at this point, and X8 sold poorly. As it stands, this is currently the final game in the series. X, Zero, and Axl are back to take on a set of New Generation Reploids that can't go Maverick... or can they? You know the answer, but you probably didn't know the subtitle of this game is called Paradise Lost and is based off an old epic poem, so there.