(shouting)

Mega Man - We're Here Forever!

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
strongbadman
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Re: Mega Man (PC) - An Absolute CRORQ

Post by strongbadman »

I haven't done the math, and I won't since I can't remember how many Fortress stages are in each game, but would these rules make All The Megamen raocow's longest series by sheer video length?
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Bean
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Bean »

strongbadman wrote: 6 years ago I haven't done the math, and I won't since I can't remember how many Fortress stages are in each game, but would these rules make All The Megamen raocow's longest series by sheer video length?
Yeah, if I remember the numbers right. Don't click on the spoiler box if you don't want my estimated guess.
Main - 10, 14, 19, 16, 16, 16, 14, 14, 12, 13 (144)
Game Boy - 6, 10, 11, 11, 11 to 13 (I think, so 49-51)
MM&B - 13
MM&B Wonderswan - 8 (I think)
Some game called Powered Up that I've never heard of... - 13
DOS games - No clue. I'd guess 5 and 7.
Wily Wars original levels - 7

You're looking at over 200 videos if this goes on.
Last edited by Bean 6 years ago, edited 1 time in total.
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Voltgloss
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Voltgloss »

Feels like I'm watching the Pillsbury Doughboy cosplaying as Mega Man.
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AuraLancer
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Re: Mega Man (PC) - An Absolute CRORQ

Post by AuraLancer »

On the plus(?) side, once you finish this one the game quality will never dip this low again.
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Sugar
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Sugar »

Bean wrote: 6 years ago Some game called Powered Up that I've never heard of...
That one is a Mega Man 1 remake, however it does have new content, as it adds 2 robot masters and an intro stage.

Although I suppose that every other level is redesigned too... (one of neat things is low HP boss patterns like in Rockman 4 MInus Infinity)
AuraLancer wrote: 6 years ago On the plus(?) side, once you finish this one the game quality will never dip this low again.
I suppose Mega Man 3 PC is slightly better, but uh... it's still bad.
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SAJewers
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Re: Mega Man (PC) - An Absolute CRORQ

Post by SAJewers »

Bean wrote: 6 years ago DOS games - No clue. I'd guess 5 and 7.
If it helps:



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Ashan
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Ashan »

GlitchMr wrote: 6 years ago
Bean wrote: 6 years ago Some game called Powered Up that I've never heard of...
That one is a Mega Man 1 remake, however it does have new content, as it adds 2 robot masters and an intro stage.

Although I suppose that every other level is redesigned too... (one of neat things is low HP boss patterns like in Rockman 4 MInus Infinity)
Bean's avatar was Mega Man from MMPU for like 5 years straight or something
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Bean
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Bean »

GlitchMr wrote: 6 years agoThat one is a Mega Man 1 remake, however it does have new content, as it adds 2 robot masters and an intro stage.
Oh, I know. I was just going for a personal running joke. I spent almost three years playing that game on here and technically still have one last bonus video to go, but it can wait. Ha-ha.
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Isrieri
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Isrieri »

Boy this really makes you appreciate the console megamans don't it?
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Dragon Fogel
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Dragon Fogel »

Well, okay, the stage was reasonably electricity-related, and while the water was out of place, it offered an excuse for electric eels.

And I guess you can imagine the boss' shield and shots are electric in nature. So this was actually pretty okay on level theme. Not great, but a significant step up from the previous level.

Can't wait to see how much of a mess Dyna Man's stage is.
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Kilgamayan
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Kilgamayan »

Awful Games Done Qao

Man, the nostalgia is strong watching these.

Also, yes, the waterfalls in the background were hampering your jump height in that yoku block section.
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AlchemistHohenheim
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Re: Mega Man (PC) - An Absolute CRORQ

Post by AlchemistHohenheim »

Man, I want to feel bad for raocow suffering through this, but it's kinda hard when he brought this entirely upon himself.
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Kilgamayan
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Kilgamayan »

Hold your tongue, foul knave, for playing MM DOS (and later MM3 DOS) is an honor and a privilege.
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Ashan
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Ashan »

Kilgamayan wrote:Also, yes, the waterfalls in the background were hampering your jump height in that yoku block section.
This is why visual feedback is important, kids
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Sugar
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Sugar »

So, no reverse boss order in this game, rather a normal boss order. Oh well, not that it matters.

Although, I suppose this game also had a secondary weakness system (like Mega Man 1 for NES), making Dyna Man a clear starting point. I don't know, this game is weird (and bad, but whatever).

Dyna Man - Primary: Plasma Cannon (V), Secondary: Mega Buster (P)
Sonic Man - Primary: Nuclear Detonator (D), Secondary: Plasma Cannon (V)
Volt Man - Primary: Sonic Wave (S), Secondary: Nuclear Detonator (D)

Also, interestingly secondary weakness system is kept in Mega Man 3 for the PC for robot masters which have like from 3 to 4 weaknesses in a game with 6 robot masters.
Last edited by Sugar 6 years ago, edited 1 time in total.
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Le Neveu de Rameau
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Le Neveu de Rameau »

"All right, so, this Mega Man, what does he fight?"

--"Animals, mostly."

"Robot animals?"

--"Um, I'm not sure? I think maybe just normal animals?"

"What kind of animals are we talking about here? Pigeons, frogs, mosquitoes, spiders, electric eels?"

--"Ah, yes? Maybe?"

"Right, get on it, then. I tell you, Joe, we've got this thing covered. This project is sure to go down as megest of men to date! Capcom? More like Crapcom, am I right, Joe?"

--"More like Crapcom indeed, sir."
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Re: Mega Man (PC) - An Absolute CRORQ

Post by raocow »

this except it's someone speaking to himself
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SAJewers
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Re: Mega Man (PC) - An Absolute CRORQ

Post by SAJewers »

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Divemissile
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Divemissile »

i didn't expect this game to be so genuinely made

poor guy just wanted to make his own mega man
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Mata Hari
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Mata Hari »

"I was gearing myself for disappointment, and yet I was disappointed"
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Plutia
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Plutia »

do you got a link that isn't pcgamer, that site completely refuses to work for me even with adblock disabled
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Re: Mega Man (PC) - An Absolute CRORQ

Post by MonkeyShrapnel »

Yet another game falls victim to poor planning.
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

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Re: Mega Man (PC) - An Absolute CRORQ

Post by Ashan »

Mata Hari wrote: 6 years ago "I was gearing myself for disappointment, and yet I was disappointed"
I'm working on an app that lets you input quotes to save and you can export them to an image (yeah idk I guess it's kinda useless) and I actually jotted down this exact line:
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SAJewers
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Re: Mega Man (PC) - An Absolute CRORQ

Post by SAJewers »

Plutia wrote: 6 years ago
do you got a link that isn't pcgamer, that site completely refuses to work for me even with adblock disabled
https://archive.fo/uK2dx

Or:
this bbcode is defined in bbcode.php
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Voltgloss
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Re: Mega Man (PC) - An Absolute CRORQ

Post by Voltgloss »

That skull at the end looks straight out of Shadowgate.
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