lord forgive us if at any point we use this chance to make fun of how bad minecraft version 1.19 turned out but also man we do not think very highly of minecraft as a video game atm.
but ANYWAY, more on like, an actual topic related to the DLC pack itself, we mentioned it on the patapon zone and we think it's amazingly redundant how like. minecraft has a health system, a life system, a life system (an
infinite live system at that), random item drops from killing enemies, item stacking, and all sorts of things like that. like these are all just parts of the original minecraft game that have existed since like, the survival test at the earliest, and literally the alpha versions of the game at the latest.
So y'know, it's kinda strange then, that in the Mega Man X data pack, they felt the need, to
meanwhile the actual player GUI down below is trimmed down to an inventory hotbar that has literal gaps in it. gaps that would be perfect to put a lives counter or a screw counter in, mind you. and also you could just put the health bar there like in vanilla minecraft, yeah OG minecraft health is a row of horizontal hearts but like. the gameboy games had a horizontal healthbar too. it's probably fine.
the only reason we can really think of that the GUI ended up like this is either, mojang REFUSED to let capcom modify the GUI outright beyond texture changes (for some reason) and this was their way around that (because, hey, it's 100% unique UI!), or for some reason capcom REFUSED to modify the GUI voluntarily and wanted to have this be as accurate to mega man X HUD design as possible... so why would they put a lives counter and screw counter right below the health.