Mega Man - We're Here Forever!
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
MAN, the use of slides and tremolo on those square waves really impressively mask the drill-like nature of the GBA's sound. Wonder how exactly they did that.
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Super Metroid's Space Jump is a pretty wonky double jump.
Richter's mid-air jump in Chi no Rondo is a little hard to time at first.
PS: In SOtN, you can end Richter's Air-Dash with a Backflip.
Richter's mid-air jump in Chi no Rondo is a little hard to time at first.
PS: In SOtN, you can end Richter's Air-Dash with a Backflip.
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Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
So just as a note for raocow, and thankfully I caught it now while it's still early.
I just remembered that you used Shield Armor on the Megaman/SNES playthrough, and the Super Buster for Bass is one of those powerups that needs to be equipped to use. Since you can only have one equippable powerup on at any given time, everything that gave you trouble WITH Shield Armor on playthrough one is going to hit you twice as hard, unless you like menuing a lot mid-stage to switch the powerups which isn't very fun or good for an LP.
With how awful dashing seems to be for this run, it's a very hefty consideration to make - get Shield Armor again if you think Double Defense > Double Damage here.
EDIT: Remember that the Crystal Gates blocking the fortress stages will force you to get at least 800 Screws, so you could theoretically buy them both.
I just remembered that you used Shield Armor on the Megaman/SNES playthrough, and the Super Buster for Bass is one of those powerups that needs to be equipped to use. Since you can only have one equippable powerup on at any given time, everything that gave you trouble WITH Shield Armor on playthrough one is going to hit you twice as hard, unless you like menuing a lot mid-stage to switch the powerups which isn't very fun or good for an LP.
With how awful dashing seems to be for this run, it's a very hefty consideration to make - get Shield Armor again if you think Double Defense > Double Damage here.
EDIT: Remember that the Crystal Gates blocking the fortress stages will force you to get at least 800 Screws, so you could theoretically buy them both.
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
That was a pretty ice run, all things considered.
- Dragon Fogel
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Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
So what was the conclusion on whether Mega Man was fact or fiction?
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
all about that bass
bout that bass
no treble
bout that bass
no treble
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
raocow, look into XPadder. You could probably assign a macro that double taps and holds(and lets go when you do) for you with a button you assign on a controller.
PS: It also let's you change the deadzone for the analog sticks. Which makes using them for D-Pad controls much better, since they won't register until you get father from the middle and minimise misregistering directions when close to the center. You can also change the size of the diagonal or cardinal directions.
PS: It also let's you change the deadzone for the analog sticks. Which makes using them for D-Pad controls much better, since they won't register until you get father from the middle and minimise misregistering directions when close to the center. You can also change the size of the diagonal or cardinal directions.
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Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Yeah, Mega Man can slide under the Wave Burner, but it requires doing it twice in quick succession with very accurate timing. Bass is more or less supposed to dash and double jump over Burner Man to avoid that which isn't exactly as reliable in the GBA version.
- Kilgamayan
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Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
For reference, Gospel Boost (the item on the very right end of the second row) is also very much worth getting.
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Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
I remember playing a little bit of this GBA game as Bass and stopping not too far in, at the level with drills spawning in a narrow corridor. I think I did like the rapid-fire aimed shots and double jump, though. But I'm not comfortable with how much space he takes up on the screen.
And I think I figured out the chronology of a large chunk of Megaman games
And I think I figured out the chronology of a large chunk of Megaman games
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
im bringing booty back
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
The buster upgrades should be in the shop after clearing one more stage.
- Kilgamayan
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Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Yeah, definitely make sure you have enough for the purple fireball buster and get that as soon as possible. Gospel Boost is good but not worth delaying getting the purple fireball buster.
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Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Honorable mention goes to these store powerups as they are PERMANENT upgrades and do not take up the equip slot:
- Highspeed Dash - Makes Bass dash further, and apparently increases the height of a dash jump too. Given the small screen size, buy this at your own discretion. 100 Screws.
- Step Boost - Bass climbs ladders twice as fast. Basically no downside to this one. 100 Screws.
- Highspeed Dash - Makes Bass dash further, and apparently increases the height of a dash jump too. Given the small screen size, buy this at your own discretion. 100 Screws.
- Step Boost - Bass climbs ladders twice as fast. Basically no downside to this one. 100 Screws.
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
The solution to most of your problems in that stage was Wave Burner. Takes out the Spine enemies and pushes the spiky things that are floating in the water out of the way, too!
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Small improvement: The weapon get screen on the GBA version now correctly says "Lightning Bolt" instead of "Lightnig Bolt".
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Yeah, that's one of the few things the new version got right. That crunched screen for a lot of remakes will always be one of the biggest reasons why the GBA just didn't sit well with me back in the day.
At least the level was easy enough as Bass that the only thing that really gave raocow trouble there last night was the boss himself.
At least the level was easy enough as Bass that the only thing that really gave raocow trouble there last night was the boss himself.
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
The upgraded Bass Buster really wrecks bosses. It's not even as strong as Bass gets, either. That one thing that looks like a dude in a red fireball makes each of Bass's shots hit as hard as a fully charged buster when he's at critical hp.
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Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
for whatever reason i feel a compulsive need to post here every time i immediately recognize a video title
i actually need to catch up on this game tho i'm way behind
not like i'm missing much but ehh
i actually need to catch up on this game tho i'm way behind
not like i'm missing much but ehh
i've honestly never played a video game in my life
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Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
I'm not sure exactly what the point of having Tengu Man in this game is when he doesn't shout "HERE YOU GOOOO!"
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Those bullets now go from dealing a half bar of damage to normal enemies and one to bosses to two bars of damage to everything per hit. Quadruple strength buster will make almost everything a breeze in this game.
Another thing worth noting is that Bass' buster whether normal or supercharged like you have it now can go through floors just barely if he's jumping up to attack. Certain enemy fights are a joke because of that since you don't even have to put yourself in harm's way.
Another thing worth noting is that Bass' buster whether normal or supercharged like you have it now can go through floors just barely if he's jumping up to attack. Certain enemy fights are a joke because of that since you don't even have to put yourself in harm's way.
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
What's the ROI in raocow buying the Exit unit and using TenguMan's stage to farm lives?
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Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Just realized what stage is going to wind up being #400 now. That ought to be a thing in a few nights. You pretty much destroyed this one though. Hooray!
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Guess I'll say something about last night's vid and that I'm glad you got that Remote Mine room one done quickly!
Re: Mega Man & Bass (GBA) - Not Exactly Capcom's Forte
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!