Mega Man - We're Here Forever!
- Dragon Fogel
- Master of Pointlessness
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Re: Mega Man Powered Up - A Challenging Side Story
I don't think he'll want to do the last set five at a time, although that's more a matter of length than difficulty.
I would recommend taking a look at the last row after doing Oil Man and then figure out what you want to do about it.
I would recommend taking a look at the last row after doing Oil Man and then figure out what you want to do about it.
- Crow
- famous knife crow thumbnail responsibility holder
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Re: Mega Man Powered Up - A Challenging Side Story
yeah i am of the understanding there are still at least 12 videos left of these challenges and these just don't look like any fun so i wouldn't blame you for bailing out on them
i suspect oil man will be bad because he's gonna be skateboarding everywhere, also. since that's like. what his weapon is. oof.
i suspect oil man will be bad because he's gonna be skateboarding everywhere, also. since that's like. what his weapon is. oof.
i've honestly never played a video game in my life
Re: Mega Man Powered Up - A Challenging Side Story
Crates with rocks have better aerodynamics.
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- BobisOnlyBob
- Mythical Quadruped
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Re: Mega Man Powered Up - A Challenging Side Story
The purple crates fall slower because they are used for materials studies of time dilation. The effect for time dilation is modified by the variants of unobtainium used, which is why Time-man is less effected by his own power and the crates more so, and why some robots are not effected at all.
They like to use earth's gravity for constant acceleration which is why they constantly drop boxes in holes. Boxes of rocks can be infinitely generated by Guts-tech.
- Crow
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Re: Mega Man Powered Up - A Challenging Side Story
The guts blocks are full of the destroyed robots you killed during the game and the weight of your murderous sins gives them a lot of extra gravity
i've honestly never played a video game in my life
- FourteenthOrder
- (zeal on discord)
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- Dragon Fogel
- Master of Pointlessness
- Posts: 1415
- Joined: 10 years ago
Re: Mega Man Powered Up - A Challenging Side Story
If you're not inclined to do the boss rushes, don't bother.
For what it's worth, I'd watch them if you did, but if you're not particularly interested (which is understandable) then there doesn't seem to be much point to it.
For what it's worth, I'd watch them if you did, but if you're not particularly interested (which is understandable) then there doesn't seem to be much point to it.
Re: Mega Man Powered Up - A Challenging Side Story
Am I correct in thinking that the ultimate challenge of this is all 8 bosses on Hard Mode with no heals in between? Because if so, haha fuck that. Even if not, that would be some incredibly boring videos of the same fights again and again. Don't do it.
- Crow
- famous knife crow thumbnail responsibility holder
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Re: Mega Man Powered Up - A Challenging Side Story
yeah i'd prefer to see a new game tomorrow, the boss rushes are not worth it
most of oil man's were like, really short and that's why they went well
most of oil man's were like, really short and that's why they went well
i've honestly never played a video game in my life
- Kilgamayan
- Happy Birthday, Schwer
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Re: Mega Man Powered Up - A Challenging Side Story
I think one of the 12-Boss challenges has the small possibility of being maybe a little bit almost interesting. I wouldn't do any more than that, though. Among many other reasons, the boss rushes aren't new content at all.
I still want to see a Roll playthrough though :(
I still want to see a Roll playthrough though :(
Please interact
Re: Mega Man Powered Up - A Challenging Side Story
Hope I'm not too late with the warning, but you wanna skip the intro movie of ZX (and I think advent as well), as it is literally nothing but the first 10 minutes of the game.
- raocow
- the death of the incredible huge
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Re: Mega Man Powered Up - A Challenging Side Story
warning received right on time
the chillaxest of dragons
Re: Mega Man Powered Up - A Challenging Side Story
The only difference I noticed is that the cutscene had
Vent and I'm playing as Aile
. Is it always like that or is it random?Re: Mega Man Powered Up - A Challenging Side Story
How is your FPS?
If you use the high res mode in the newest nightlies of Desmume, maybe 5 things in the entire game will look better(one of them being the title screen).
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- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: Mega Man Powered Up - A Challenging Side Story
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Re: Mega Man ZX - There Can Be Only One
aww zero and x made a little game baby
hi little guy~
hi little guy~
Last edited by Grounder 5 years ago, edited 1 time in total.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: Mega Man ZX - There Can Be Only One
So one thing to get out of the way before this begins.
We clearly saw X's soul cease to exist at the end of Z3. How is what we're seeing now even possible?
I didn't even think of this when I played through this game myself, but in retrospect this seems really fanfiction-y.
Anyway, it's time for gameplay stuff.
-------------------------------------------------------------------------------------------------
Second screen isn't really going to be used much, but it has uses.
There are actually gameplay differences between Vent and Aile!
Vent - Crawls* slower in human form. Takes less knockback.
Aile - Crawls* faster in human form. Takes more knockback.
*You can crawl as a human! The biometal forms are too bulky to crawl in.
-------------------------------------------------------------------------------------------------
Biometal Model X
Biometal with the abilities of Mega Man X at the peak of his power. Boasts a hideously strong Buster Shot.
Charge level 0 - standard lemon.
Charge level 1 - green, mid-charge shot.
Charge level 2 - big, blue charge shot.
Charge level 3 - the Double Shot from X2 returns, but now it has NO ANIMATION DELAY and does not force you to stay still when firing! It's insanely powerful and the shots still combo into each other just like in X2. Super effective against any enemy.
We clearly saw X's soul cease to exist at the end of Z3. How is what we're seeing now even possible?
I didn't even think of this when I played through this game myself, but in retrospect this seems really fanfiction-y.
Anyway, it's time for gameplay stuff.
-------------------------------------------------------------------------------------------------
Second screen isn't really going to be used much, but it has uses.
There are actually gameplay differences between Vent and Aile!
Vent - Crawls* slower in human form. Takes less knockback.
Aile - Crawls* faster in human form. Takes more knockback.
*You can crawl as a human! The biometal forms are too bulky to crawl in.
-------------------------------------------------------------------------------------------------
Biometal Model X
Biometal with the abilities of Mega Man X at the peak of his power. Boasts a hideously strong Buster Shot.
Charge level 0 - standard lemon.
Charge level 1 - green, mid-charge shot.
Charge level 2 - big, blue charge shot.
Charge level 3 - the Double Shot from X2 returns, but now it has NO ANIMATION DELAY and does not force you to stay still when firing! It's insanely powerful and the shots still combo into each other just like in X2. Super effective against any enemy.
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Re: Mega Man ZX - There Can Be Only One
This isn't important at all, but I feel like making note of this anyway, regarding the very prominent acronym on the second screen:
English version: M.E.G.A (Meta-Encapsulated Granule Awareness)
Japanese version: R.O.C.K (Rebirth of Crystallized Knowledge)
English version: M.E.G.A (Meta-Encapsulated Granule Awareness)
Japanese version: R.O.C.K (Rebirth of Crystallized Knowledge)
- raocow
- the death of the incredible huge
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Re: Mega Man ZX - There Can Be Only One
granule ?AlchemistHohenheim wrote: ↑5 years ago This isn't important at all, but I feel like making note of this anyway, regarding the very prominent acronym on the second screen:
English version: M.E.G.A (Meta-Encapsulated Granule Awareness)
Japanese version: R.O.C.K (Rebirth of Crystallized Knowledge)
the chillaxest of dragons
Re: Mega Man ZX - There Can Be Only One
I think you misread "Morue" as "Marue". Honestly the smallcase o's look like a's at first glance. I misread that letter at first too.
For a first boss, I found the snake boss kind of hard. It even has two health bars despite being the intro boss... and yet I noticed how fast it can be drained when I watched the video. I guess that goes to show how powerful the charged shots can be.
You haven't seen all of the options in the pause menu yet, so I would suggest checking them out. As you'll see soon, this game takes different elements from different Zero games, so you will recognize some of the mechanics. They're not always the same, though. Sometimes you find a mechanic that resembles something from a Zero game, but it will have a key point of difference.
For a first boss, I found the snake boss kind of hard. It even has two health bars despite being the intro boss... and yet I noticed how fast it can be drained when I watched the video. I guess that goes to show how powerful the charged shots can be.
You haven't seen all of the options in the pause menu yet, so I would suggest checking them out. As you'll see soon, this game takes different elements from different Zero games, so you will recognize some of the mechanics. They're not always the same, though. Sometimes you find a mechanic that resembles something from a Zero game, but it will have a key point of difference.