Mega Man - We're Here Forever!
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Re: Mega Man ZX Advent - The Last Mega Man
a part of me was hoping raocow would treat this as three separate levels but in the end I'm glad he didn't
Re: Mega Man ZX Advent - The Last Mega Man
MAVERICK FACTS! mega man a(ncient) true final boss - tiny albert the megamen pixel GOD
In one last ditch effort to DESTROY THE WORLD, Albert's soul escaped to the realm of bad nes megamen romhacks, and became albert. He is fought across three increasingly difficult stages with different attacks each time.
HP: 30 (classic megaman bosses have 28, X bosses have 32...)
Attacks:
Form 1 and 2:
v-dive - albert dives in the shape of a V. This can either go half the length of the screen, or the whole length.
bit throw - albert throws his bits one by one, with the blue ones sticking to surfaces. He will recall all of them after they are thrown.
Form 2 Only:
diamond god storm - albert throws his bits in series of 2 at the player. The yellow ones bounce, and the blue ones still stick to surfaces.
Form 3:
dollar store teleportation - albert's capsule teleports somewhere to the upper half of the screen. He can be hit long after the teleport animation seemingly ends. With a lack of i-frames, this is basically free time for the player to beat on him.
albert energy vinegar - albert's capsule poops lightning that splits and crawls along the floor rapidly.
albert cheapo orb attack - albert's capsule throws out 4 orbs around him, which seek, stop once, then seek out the player again. Basically impossible to dodge half the time.
Trivia:
albert is stupid because he forgot to bring his i-frames with him when he ran away to the bad romhack world so he sux
In one last ditch effort to DESTROY THE WORLD, Albert's soul escaped to the realm of bad nes megamen romhacks, and became albert. He is fought across three increasingly difficult stages with different attacks each time.
HP: 30 (classic megaman bosses have 28, X bosses have 32...)
Attacks:
Form 1 and 2:
v-dive - albert dives in the shape of a V. This can either go half the length of the screen, or the whole length.
bit throw - albert throws his bits one by one, with the blue ones sticking to surfaces. He will recall all of them after they are thrown.
Form 2 Only:
diamond god storm - albert throws his bits in series of 2 at the player. The yellow ones bounce, and the blue ones still stick to surfaces.
Form 3:
dollar store teleportation - albert's capsule teleports somewhere to the upper half of the screen. He can be hit long after the teleport animation seemingly ends. With a lack of i-frames, this is basically free time for the player to beat on him.
albert energy vinegar - albert's capsule poops lightning that splits and crawls along the floor rapidly.
albert cheapo orb attack - albert's capsule throws out 4 orbs around him, which seek, stop once, then seek out the player again. Basically impossible to dodge half the time.
Trivia:
albert is stupid because he forgot to bring his i-frames with him when he ran away to the bad romhack world so he sux
- Leet
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Re: Mega Man ZX Advent - The Last Mega Man
This is like. Mega Man 3mix
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Mega Man ZX Advent - The Last Mega Man
god do we even NEED to play mm9/mm10 after this masterpiece
convenient noise thread for stress-relief purposes
Re: Mega Man ZX Advent - The Last Mega Man
Interesting combination to have a Megaman Classic game with 8-bit rendition of music from Megaman ZX, the first one at that.
Overall, I feel that Inti Creates showed it was acutely aware of the earlier Megaman franchise (the Classic and X games) despite making games with significant differences in style from those.
Overall, I feel that Inti Creates showed it was acutely aware of the earlier Megaman franchise (the Classic and X games) despite making games with significant differences in style from those.
- Dragon Fogel
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Re: Mega Man ZX Advent - The Last Mega Man
Honestly I like the concepts behind the regular Albert fight here a lot. The execution is a little silly, but it's genuinely a pretty neat idea for a classic-style boss... basically an advanced shield-using boss that flies.
The capsule's just a capsule, though. But I have to admit the begging-for-mercy animation was a nice touch.
The capsule's just a capsule, though. But I have to admit the begging-for-mercy animation was a nice touch.
Re: Mega Man ZX Advent - The Last Mega Man
Like every fangame designer, Inti knows what's absolutely necessary in an 8-bit MM homage, or it won't be TRVE:
- yoku blocks
- wily capsule
- spikes everywhere
- yoku blocks
- extra lives even though you made three levels at once
- the most beloved and iconic capsule attack from MM7
- no charge attack
- the first enemy you encounter can only be hit while it jumps (I like to start with Bomb Man you see)
I wanted to post about the medal requirements and now it the perfect time, because we have seen what getting them all unlocks! (and it was spoiled in the YT comments as well)
Buckfire
Bronze: deal the killing block with Hedgeshock's rolling attack. No big deal.
Silver: only hit his weak point during the fight. It's relatively big and he tends to leave himself wide open, but it's still gonna be a big exercise in patience and self-control. Many of the medals are like this.
Gold: only use Model P's touch screen kunai attack. That must be hell on an emulator!
Rosepark
Bronze: kill Rosespark in bulb form. I don't remember if there's a specific problem with that, though of course he can quickly ruin it by jumping up a vine. The FAQ I'm reading recommends freezing him before dealing the final blow.
Silver: fight Rosespark using only Argoyle. Honestly, that's just plain fun, the bouncing shots are perfect for hitting him.
Gold: fight Rosespark...using Rosespark. This one's a bit of a pain, because you can't use your better attacks, he's quicker in moving around...best bet: stay underneath and shoot upwards, A-Trans into something else to dodge (as long as you don't HIT him with another form, it should be fine). It's just tedious.
Chronoforce
Bronze: kill him with ZX's charged saber attack. You'd have gotten that for free if this was a Zero game!
Silver: final blow with Buckfire's dash attack. I think that's just dash under him, which deals damage, not using the charged move.
Gold: only use Queenbee. As she attacks from above, that's a major pain, and you WILL have to wait around to let your flight energy recharge. At least he's weak to fire, but...you'll have to wait even longer to recharge. Fun!
Vulturon
Bronze: Wait for two minutes before killing him. raocow got this one!
Silver: killing blow with Model H's Sonic Boom move. This took me FOREVER because I didn't realize it's the triple combo slash, I kept throwing tornadoes.
Gold: only use Model A's Giga Crush to attack. This one is the worst fucking thing because it takes forever to charge up the entire bar for every attack which doesn't even deal all that much damage. I don't know if you can get two medals at the same time (I doubt it), and I don't know if Bronze supersedes Gold. Best get Bronze separately just to be sure, I say.
Hedgeshock
Bronze: killing blow as Chronoforce. Not that hard even if Hedgeshock lowers the water at a bad time.
Silver: hit one of the rats INTO Hedgeshock as the final blow. That's Model F's punch's job.
Gold: use only the Re (or Hu for Ashe) form. They knew Hedgeshock wasn't too hard...this, honestly, is still not that difficult, just takes longer.
Bifrost
Bronze: Use only Queenbee. As hitting from above is now encouraged, this is really easy, you just gotta wait for energy again.
Silve: Use only Buckfire. This is probably the single easiest medal to get, as Buckfire destroys Bifrost.
Gold: Use only Model A's homing attack. Again, this is not really difficult (because Bifrost isn't), just tedious.
Queenbee
Bronze: Kill her by only hitting the hive, never her body. Quite simple, most of the damage you do to her comes from it exploding anyway. Just wait for her to reget it after it's gone.
Silver: Final blow while there are no small bees summoned. Can be extremely easy depending on the attacks she does, and raocow got it!
Gold: reverse of Bronze: only hit her body! This one's really hard. You have to use either extremely precise Model H up-dashes, or use Queenbee yourself, maybe I'm also missing something else that makes it super simple...
Argoyle
All of these medals are about killing them at the same time. This is super hard because you have to carefully control your attacks on them, ideally making single shots that don't hit their weak point, and alternating between them, until they both have only one health left; then finish them off.
Bronze: Kill them with a Giga Crush. This one is probably the most frustrating, because it can happen that Model A simply refuses to hit both at the same time. Then you have to redo everything.
Silver: Kill them with Hedgeshock sparks. There's good opportunities to hit both at the same time with the spread it has, so it's not that hard.
Gold: Kill them with Buckfire's charged Tomahawk. When they charge in from offscreen is the best time to hit them with it, not super easy but not super hard (after you did all the prep work, of course).
Some of those are quite fun, some are super tedious! As I said, this is not meant as a suggestion for raocow to do it at all - the reward is pretty funny, but again only useable in NG+, and it would not make for good watching I think.
- yoku blocks
- wily capsule
- spikes everywhere
- yoku blocks
- extra lives even though you made three levels at once
- the most beloved and iconic capsule attack from MM7
- no charge attack
- the first enemy you encounter can only be hit while it jumps (I like to start with Bomb Man you see)
I wanted to post about the medal requirements and now it the perfect time, because we have seen what getting them all unlocks! (and it was spoiled in the YT comments as well)
Buckfire
Bronze: deal the killing block with Hedgeshock's rolling attack. No big deal.
Silver: only hit his weak point during the fight. It's relatively big and he tends to leave himself wide open, but it's still gonna be a big exercise in patience and self-control. Many of the medals are like this.
Gold: only use Model P's touch screen kunai attack. That must be hell on an emulator!
Rosepark
Bronze: kill Rosespark in bulb form. I don't remember if there's a specific problem with that, though of course he can quickly ruin it by jumping up a vine. The FAQ I'm reading recommends freezing him before dealing the final blow.
Silver: fight Rosespark using only Argoyle. Honestly, that's just plain fun, the bouncing shots are perfect for hitting him.
Gold: fight Rosespark...using Rosespark. This one's a bit of a pain, because you can't use your better attacks, he's quicker in moving around...best bet: stay underneath and shoot upwards, A-Trans into something else to dodge (as long as you don't HIT him with another form, it should be fine). It's just tedious.
Chronoforce
Bronze: kill him with ZX's charged saber attack. You'd have gotten that for free if this was a Zero game!
Silver: final blow with Buckfire's dash attack. I think that's just dash under him, which deals damage, not using the charged move.
Gold: only use Queenbee. As she attacks from above, that's a major pain, and you WILL have to wait around to let your flight energy recharge. At least he's weak to fire, but...you'll have to wait even longer to recharge. Fun!
Vulturon
Bronze: Wait for two minutes before killing him. raocow got this one!
Silver: killing blow with Model H's Sonic Boom move. This took me FOREVER because I didn't realize it's the triple combo slash, I kept throwing tornadoes.
Gold: only use Model A's Giga Crush to attack. This one is the worst fucking thing because it takes forever to charge up the entire bar for every attack which doesn't even deal all that much damage. I don't know if you can get two medals at the same time (I doubt it), and I don't know if Bronze supersedes Gold. Best get Bronze separately just to be sure, I say.
Hedgeshock
Bronze: killing blow as Chronoforce. Not that hard even if Hedgeshock lowers the water at a bad time.
Silver: hit one of the rats INTO Hedgeshock as the final blow. That's Model F's punch's job.
Gold: use only the Re (or Hu for Ashe) form. They knew Hedgeshock wasn't too hard...this, honestly, is still not that difficult, just takes longer.
Bifrost
Bronze: Use only Queenbee. As hitting from above is now encouraged, this is really easy, you just gotta wait for energy again.
Silve: Use only Buckfire. This is probably the single easiest medal to get, as Buckfire destroys Bifrost.
Gold: Use only Model A's homing attack. Again, this is not really difficult (because Bifrost isn't), just tedious.
Queenbee
Bronze: Kill her by only hitting the hive, never her body. Quite simple, most of the damage you do to her comes from it exploding anyway. Just wait for her to reget it after it's gone.
Silver: Final blow while there are no small bees summoned. Can be extremely easy depending on the attacks she does, and raocow got it!
Gold: reverse of Bronze: only hit her body! This one's really hard. You have to use either extremely precise Model H up-dashes, or use Queenbee yourself, maybe I'm also missing something else that makes it super simple...
Argoyle
All of these medals are about killing them at the same time. This is super hard because you have to carefully control your attacks on them, ideally making single shots that don't hit their weak point, and alternating between them, until they both have only one health left; then finish them off.
Bronze: Kill them with a Giga Crush. This one is probably the most frustrating, because it can happen that Model A simply refuses to hit both at the same time. Then you have to redo everything.
Silver: Kill them with Hedgeshock sparks. There's good opportunities to hit both at the same time with the spread it has, so it's not that hard.
Gold: Kill them with Buckfire's charged Tomahawk. When they charge in from offscreen is the best time to hit them with it, not super easy but not super hard (after you did all the prep work, of course).
Some of those are quite fun, some are super tedious! As I said, this is not meant as a suggestion for raocow to do it at all - the reward is pretty funny, but again only useable in NG+, and it would not make for good watching I think.
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Re: Mega Man ZX Advent - The Last Mega Man
I mean yeah, but it also kind of proved how different they are. As a classic Mega Man experience it's frankly not very good. It's too different and I think this shows just how drastically different the series are.ano0maly wrote: ↑5 years ago Interesting combination to have a Megaman Classic game with 8-bit rendition of music from Megaman ZX, the first one at that.
Overall, I feel that Inti Creates showed it was acutely aware of the earlier Megaman franchise (the Classic and X games) despite making games with significant differences in style from those.
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Re: Mega Man ZX Advent - The Last Mega Man
The keyword is overall, with how much the ZX series references the earlier games in minor ways (not just gameplay)
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- FourteenthOrder
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Re: Mega Man ZX Advent - The Last Mega Man
Yeah.Classtoise wrote: ↑5 years ago I mean yeah, but it also kind of proved how different they are. As a classic Mega Man experience it's frankly not very good. It's too different and I think this shows just how drastically different the series are.
That said, we're about to see another, much better classic experience from them. I'm looking forward to this~
Re: Mega Man ZX Advent - The Last Mega Man
FourteenthOrder wrote: ↑5 years ago
That said, we're about to see another, much better classic experience from them. I'm looking forward to this~
- FourteenthOrder
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Re: Mega Man ZX Advent - The Last Mega Man
You actually can! It'll show all the ones you qualified for on the killshot if you met multiple requirements in one attempt.
Re: Mega Man ZX Advent - The Last Mega Man
Re: Mega Man ZX Advent - The Last Mega Man
So is Mega Man 9 starting up tonight already? Man, I know it's been a year and a half, but it still feels like it wasn't too long ago where everyone was making fun of "Kevin".
Re: Mega Man ZX Advent - The Last Mega Man
I think MM9 was the first game I paid for DLC for.
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- Heavy Sigh
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Re: Mega Man 9 - Retro Reboot
Fun fact, Wily's Swiss Bank account number is the same as the release date of the original Mega Man. 19-871-217 (1987/12/17)
ROBOT MASTER FACTS!
Jewel Man (ジュエルマン Jueru Man) is a Robot Master modeled after gems, that Dr. Light created to work in a diamond mine where he was in charge of cutting and polishing rocks with his incredible dexterity. He likes to be the center of attention, and to that end, collects shiny things.
His weapon, Jewel Satellite, has jewels surround Mega Man like a shield. This is similar to shield weapons like Wood Man's Leaf Shield, Skull Man's Skull Barrier, Star Man's Star Crash, Plant Man's Plant Barrier, Junk Man's Junk Shield, and Pump Man's Water Shield. But it is far more powerful.
His pattern is running left and right with his Jewel Satellite surrounding him; he only jumps when Mega Man jumps, and throws individual jewels at Mega Man whenever he hits one of them or after a long time passes. With good aim, it's actually possible to slip in a shot through his shield; a weakness Mega Man's copied Jewel Satellite does not share.
His weakness is Galaxy Man's Black Hole Bomb. In addition to doing five units of damage to him, it will also suck in the jewels of his Jewel Satellite, preventing him from firing at Mega Man until he creates more jewels.
Appearance in other media (Archie Comics)
Jewel Man, or rather, a time-travel version of him also appeared in Sonic the Hedgehog Issue 250 and Mega Man #27 of the Worlds Collide arc. The latter also ended up in a (humorous) confrontation with Rouge the Bat, the latter of whom was infatuated with his jewel-based body and attempted to steal off the large jewel on top of his head.
Trivia
During production, Jewel Man's original name was Diamond Man (ダイアモンドマン) and his weapon was called Diamond Satellite. Earlier artworks show him with different color schemes including blue, orange and green. Interestingly, the name Diamond Man had earlier been used as one of the boss submissions for Mega Man 6.
In concept art, the phrase okama (オカマ) is used to describe Jewel Man (then Diamond Man) due to his effeminate appearance.
ROBOT MASTER FACTS!
Jewel Man (ジュエルマン Jueru Man) is a Robot Master modeled after gems, that Dr. Light created to work in a diamond mine where he was in charge of cutting and polishing rocks with his incredible dexterity. He likes to be the center of attention, and to that end, collects shiny things.
His weapon, Jewel Satellite, has jewels surround Mega Man like a shield. This is similar to shield weapons like Wood Man's Leaf Shield, Skull Man's Skull Barrier, Star Man's Star Crash, Plant Man's Plant Barrier, Junk Man's Junk Shield, and Pump Man's Water Shield. But it is far more powerful.
His pattern is running left and right with his Jewel Satellite surrounding him; he only jumps when Mega Man jumps, and throws individual jewels at Mega Man whenever he hits one of them or after a long time passes. With good aim, it's actually possible to slip in a shot through his shield; a weakness Mega Man's copied Jewel Satellite does not share.
His weakness is Galaxy Man's Black Hole Bomb. In addition to doing five units of damage to him, it will also suck in the jewels of his Jewel Satellite, preventing him from firing at Mega Man until he creates more jewels.
Appearance in other media (Archie Comics)
Jewel Man, or rather, a time-travel version of him also appeared in Sonic the Hedgehog Issue 250 and Mega Man #27 of the Worlds Collide arc. The latter also ended up in a (humorous) confrontation with Rouge the Bat, the latter of whom was infatuated with his jewel-based body and attempted to steal off the large jewel on top of his head.
Trivia
During production, Jewel Man's original name was Diamond Man (ダイアモンドマン) and his weapon was called Diamond Satellite. Earlier artworks show him with different color schemes including blue, orange and green. Interestingly, the name Diamond Man had earlier been used as one of the boss submissions for Mega Man 6.
In concept art, the phrase okama (オカマ) is used to describe Jewel Man (then Diamond Man) due to his effeminate appearance.
Re: Mega Man 9 - Retro Reboot
Good job getting Jewel Man first. now you can farm game currency while you're at work. Just find a constantly spawning enemy that dies above you to the satellite. I think the Hornets from Hornet Man's stage work.
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Re: Mega Man 9 - Retro Reboot
Attention all Megaman Gamers, Dr. Wily is in great danger, and he needs YOUR help to wipe out all the Light bots in Monsteropolis. To do this, he needs a gold buster and a couple of E-Tanks. To help him, all he needs is your credit card number, the three numbers on the back, and the expiration month and date. But you gotta be quick so that Wily can secure the Fliptop, and achieve the EVERLASTING PEACE!
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Window Squeegee
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Re: Mega Man 9 - Retro Reboot
Ah man, this one. For as modern as a retro-revival as it was, they definitely took a few steps back to try and keep it as retro as possible. Sticking maybe a little bit too close to the way 2 did things might've hindered the game's design a bit, with a whole lot of hurdles that could've better been solved if you could just charge or slide. Cow said that the difficulty isn't really as hard as people often say it is, but there's still a point where things get absolutely bonkers, especially around certain points in the Wily levels. But I guess the stuff you can buy from the shop kinda balances that out a bit, too. Despite all of the game design complaints, I still think the music and especially the pixelgraphics of this one are as bangin' as ever.
I just can't believe that Dr. Light would do such a thing, after all we've been through. What a backstabbing jerk!
I just can't believe that Dr. Light would do such a thing, after all we've been through. What a backstabbing jerk!
- Kleetus
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Re: Mega Man 9 - Retro Reboot
raoquote of the day "This is just like some crazy cartoon story."
Funny, I was thinking that this game had the same plot as an episode of the G1 Transformers cartoon. The one where the decepticons make a fake video of the autobots attacking an oil refinery and the public decides to blast the autobots into space and hail the decepticons as heroes.
Anyway Wily has super good publicists, that's how he's able to get away with this.
Funny, I was thinking that this game had the same plot as an episode of the G1 Transformers cartoon. The one where the decepticons make a fake video of the autobots attacking an oil refinery and the public decides to blast the autobots into space and hail the decepticons as heroes.
Anyway Wily has super good publicists, that's how he's able to get away with this.
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Re: Mega Man 9 - Retro Reboot
i've honestly never played a video game in my life
Re: Mega Man 9 - Retro Robot
Oh, man! I've been waiting for this for some time now!
Does this have Bass? The fact that it doesn't have slide or charged shots at least from the start suggest it doesn't which is kinda sad but oh well.
I miss classic series. MegaMan 8 had some awesome menu music and
Must be tricky adjusting back to such basic controls, eh, raocow? Hope it goes well for ya
Does this have Bass? The fact that it doesn't have slide or charged shots at least from the start suggest it doesn't which is kinda sad but oh well.
I miss classic series. MegaMan 8 had some awesome menu music and
JUMP JUMP SLIDE SLIDE
Must be tricky adjusting back to such basic controls, eh, raocow? Hope it goes well for ya
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